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1 | /*! |
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2 | \file collision_test_entity.h |
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3 | \brief This file handles the collision_test_entity of the game |
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4 | */ |
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5 | |
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6 | #ifndef _COLLISION_TEST_ENTITY_H |
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7 | #define _COLLISION_TEST_ENTITY_H |
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8 | |
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9 | #include "world_entity.h" |
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10 | |
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11 | //! collision_test_entity of orxonox |
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12 | /** |
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13 | everything that does not interact with the player comes here |
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14 | Collision_Test_Entity is a container for all the worldEntities that are non-interactive |
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15 | */ |
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16 | class CollisionTestEntity : public WorldEntity |
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17 | { |
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18 | friend class World; |
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19 | |
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20 | public: |
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21 | CollisionTestEntity (const char* modelName); |
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22 | CollisionTestEntity (const TiXmlElement* root); |
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23 | virtual ~CollisionTestEntity (); |
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24 | |
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25 | void init(); |
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26 | virtual void loadParams(const TiXmlElement* root); |
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27 | |
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28 | |
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29 | |
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30 | virtual void tick (float time); |
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31 | |
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32 | }; |
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33 | |
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34 | #endif /* _COLLISION_TEST_ENTITY_H */ |
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