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source: orxonox.OLD/branches/presentation/src/util/hud.cc @ 10763

Last change on this file since 10763 was 10759, checked in by bknecht, 18 years ago

hud updated

File size: 23.8 KB
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[4744]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[6437]12   main-programmer: Benjamin Grauer
[10698]13   co-programmer: Benjamin Knecht
[1853]14*/
15
[3955]16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
[1853]17
[6437]18#include "hud.h"
[1853]19
[6441]20#include "state.h"
[8976]21#include "debug.h"
[6441]22
[6442]23#include "world_entities/weapons/weapon_manager.h"
[10717]24#include "glgui.h"
[8448]25#include "glgui_widget.h"
[10368]26#include "glgui_box.h"
27#include "glgui_bar.h"
28#include "elements/glgui_energywidgetvertical.h"
[6442]29
[8518]30#include "glgui_inputline.h"
31#include "specials/glgui_notifier.h"
[8994]32#include "elements/glgui_radar.h"
[10368]33#include "world_entities/space_ships/space_ship.h"
[8518]34
[10759]35#include "tools/camera.h"
[8996]36
37
[10759]38
39
[8996]40/// HACK
41#include "player.h"
42#include "playable.h"
43
[9869]44ObjectListDefinition(Hud);
[3245]45/**
[4838]46 * standard constructor
47 * @todo this constructor is not jet implemented - do it
[3245]48*/
[6437]49Hud::Hud ()
[3365]50{
[9869]51  this->registerObject(this, Hud::_objectList);
[4320]52
[6441]53  //this->setSize2D(
[10759]54  this->playmode = Full3D;
[6442]55  this->weaponManager = NULL;
[10368]56  this->weaponManagerSecondary = NULL;
[6440]57  this->energyWidget = NULL;
58  this->shieldWidget = NULL;
[10698]59  this->healthWidget = NULL;
60  this->leftRect = NULL;
61  this->rightRect = NULL;
[6441]62  this->resX = 1;
63  this->resY = 1;
[10748]64  this->leftHit = NULL;
65  this->rightHit = NULL;
66  this->ifinit = true;
[10759]67  this->hidden = false;
[10752]68 
69  this->barSocket = NULL;
70  this->_radar = NULL;
71  this->inputLine = NULL;
72  this->notifier = NULL;
73  this->topRect = NULL;
74  this->bottomRect = NULL;
75  this->middleRect = NULL;
[6442]76
[10752]77  this->init();
[10717]78
[10698]79 
[3365]80}
[1853]81
82
[3245]83/**
[4838]84 * standard deconstructor
[3245]85*/
[6437]86Hud::~Hud ()
[3543]87{
[10752]88  if (this->inputLine) delete this->inputLine;
89  if (this->notifier) delete this->notifier;
90  if (this->leftHit) delete this->leftHit;
91  if (this->rightHit) delete this->rightHit;
[8994]92
[10752]93  if (this->_radar) delete this->_radar;
94  if (this->barSocket) delete this->barSocket;
95  if (this->rightRect) delete this->rightRect;
96  if (this->leftRect) delete this->leftRect;
97  if (this->topRect) delete this->topRect;
98  if (this->bottomRect) delete this->bottomRect;
99  if (this->middleRect) delete this->middleRect;
[10716]100 
[10698]101
[10368]102  //if (this->shipValuesBox != NULL)
103    //delete this->shipValuesBox;
104
[3543]105  // delete what has to be deleted here
106}
[6438]107
[10716]108void Hud::init()
109{
110        this->overlayPercentage = 40;
111        this->overlayActive = false;
112        this->rightRect = new OrxGui::GLGuiImage();
113        this->leftRect = new OrxGui::GLGuiImage();
114        this->topRect = new OrxGui::GLGuiImage();
115        this->bottomRect = new OrxGui::GLGuiImage();
116        this->middleRect = new OrxGui::GLGuiImage();
[6438]117
[10716]118        this->inputLine = new OrxGui::GLGuiInputLine();
119        this->inputLine->setParent2D(this);
120        this->notifier = new OrxGui::GLGuiNotifier();
121        this->notifier->setParent2D(this);
122        notifier->setAbsCoor2D(100,100);
123       
[10741]124
[10716]125       
126        this->_radar = new OrxGui::GLGuiRadar();
127        this->radarCenterNode = NULL;
128       
129        this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE);
130        this->subscribeEvent(ES_ALL, SDLK_TAB);
131 
132        if (this->playmode == FirstPerson)
133        {
[10741]134                /*this->topHit = new OrxGui::GLGuiImage();
[10716]135                this->topHit->loadImageFromFile("textures/gui/gui_hitbar.png");
136                this->topHit->setParent2D(this->middleRect);
[10741]137                this->topHit->setAbsDir2D(-1.5708);
[10716]138               
139                this->bottomHit = new OrxGui::GLGuiImage();
140                this->bottomHit->loadImageFromFile("textures/gui/gui_hitbar.png");
141                this->bottomHit->setParent2D(this->middleRect);
[10741]142                this->bottomHit->setAbsDir2D(1.5708);*/
143
144                this->barSocket = new OrxGui::GLGuiImage();
145                this->barSocket->loadImageFromFile("textures/gui/gui_barSocket.png");
146                this->barSocket->setParent2D(this->bottomRect);
[10716]147               
148                this->leftHit = new OrxGui::GLGuiImage();
[10753]149                this->leftHit->loadImageFromFile("textures/gui/gui_hitbarl.png");
[10716]150                this->leftHit->setParent2D(this->middleRect);
151               
[10748]152               
[10716]153                this->rightHit = new OrxGui::GLGuiImage();
154                this->rightHit->loadImageFromFile("textures/gui/gui_hitbar.png");
155                this->rightHit->setParent2D(this->middleRect);
156               
[10741]157               
[10716]158                this->leftRect->setParent2D(this);
159                this->rightRect->setParent2D(this);
160        }
161
162  //this->shipValuesBox = NULL;
163}
164
165
[6438]166void Hud::loadParams(const TiXmlElement* root)
167{
[6512]168  Element2D::loadParams(root);
[6438]169}
170
[8518]171void Hud::notifyUser(const std::string& message)
[6438]172{
[8518]173  this->notifier->pushNotifyMessage(message);
[6438]174}
175
[8518]176void Hud::setBackGround()
177{}
178
[8145]179void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
[6438]180{
[10368]181  //if (this->shipValuesBox == NULL)
182    //this->createShipValuesBox();
183
[6440]184  // decopple old widget
185  if (this->energyWidget != NULL)
186  {
187    this->energyWidget->hide();
188  }
[6438]189
[6440]190  this->energyWidget = widget;
191  if (this->energyWidget != NULL)
192  {
[10368]193    //this->energyWidget->shiftDir2D(270);
194    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics");
195    //this->shipValuesBox->pack(this->energyWidget);
196    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings();
197    this->energyWidget->setParent2D(this->leftRect);
[10449]198    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png");
[10759]199    if (!this->hidden)
200        this->energyWidget->show();
201    else
202        this->energyWidget->hide();
[8518]203    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
204        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
[6440]205  }
206
[10698]207  this->updateResolution(); 
[6438]208}
209
[10698]210void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget)
[10368]211{
212  /*
213  if (this->shipValuesBox == NULL)
214    this->createShipValuesBox();
215  */
[6438]216
[10368]217  // decopple old widget
218  if (this->shieldWidget != NULL)
219  {
220    this->shieldWidget->hide();
221  }
222
223  this->shieldWidget = widget;
224  if (this->shieldWidget != NULL)
225  {
226    //this->shieldWidget->shiftDir2D(270);
227    //this->shipValuesBox->pack(this->shieldWidget);
228    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings();
229    this->shieldWidget->setParent2D(this->leftRect);
[10449]230    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png");
[10759]231    if (!this->hidden)
232        this->shieldWidget->show();
233    else
234        this->shieldWidget->hide();
[10368]235    /*    this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
236        this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
237  }
238  else
239    printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!");
240
241  this->updateResolution();
242}
243
[10698]244void Hud::setHealthWidget(OrxGui::GLGuiWidget* widget)
[10368]245{
[10698]246        if( this->playmode == FirstPerson )
247        {
248                this->healthWidget = new OrxGui::GLGuiBar();
249                dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum());
250                dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value());
251                this->healthWidget->setParent2D(this->barSocket);
252        }
253        else
254        {
255          /*
256          if (this->shipValuesBox == NULL)
257            this->createShipValuesBox();
258          */
259       
260        // decopple old widget
261          if (this->healthWidget != NULL)
262          {
263            this->healthWidget->hide();
264          }
265       
266          this->healthWidget = widget;
267          if (this->healthWidget != NULL)
268          {
269            //this->healthWidget->shiftDir2D(270);
270            //this->shipValuesBox->pack(this->healthWidget);
271            //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setStandardSettings();
272            this->healthWidget->setParent2D(this->leftRect);
273            //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setDisplayedImage("textures/gui/gui_health_icon.png");
[10759]274            if(!this->hidden)
275                this->healthWidget->show();
276            else
277                this->healthWidget->hide();
[10698]278            /*    this->healthWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
279                this->healthWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
280          }
281        }
[6438]282
[10698]283  this->updateResolution();
284}
285
286
287void Hud::setImplantWidget(OrxGui::GLGuiWidget* widget)
288{
289  //if (this->shipValuesBox == NULL)
290    //this->createShipValuesBox();
291
292  // decopple old widget
293  if (this->implantWidget != NULL)
[10368]294  {
[10698]295    this->implantWidget->hide();
[10368]296  }
297
[10698]298  this->implantWidget = widget;
299  if (this->implantWidget != NULL)
[10368]300  {
[10698]301    //this->energyWidget->shiftDir2D(270);
302    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics");
303    //this->shipValuesBox->pack(this->energyWidget);
304    //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings();
305    this->implantWidget->setParent2D(this->leftRect);
306    dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->implantWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png");
[10759]307    if (!this->hidden)
308        this->implantWidget->show();
309    else
310        this->implantWidget->hide();
[10698]311    /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
312        this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
[10368]313  }
314
315  this->updateResolution();
316}
317
318void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec)
[6442]319{
[10368]320  //clearWeaponManager();
321
322  //Hide all widgets
[6442]323  if (this->weaponManager != NULL)
324  {
325    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
326    {
327      Weapon* weapon = this->weaponManager->getWeapon(i);
328      if (weapon != NULL)
329      {
330        weapon->getEnergyWidget()->hide();
[10368]331        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
[6442]332      }
333    }
334  }
335
[10368]336  if (this->weaponManagerSecondary != NULL)
337  {
338    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
339    {
340      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
341      if (weapon != NULL)
342      {
343        weapon->getEnergyWidget()->hide();
344        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
345      }
346    }
347  }
348
[6442]349  this->weaponManager = weaponMan;
[10368]350  this->weaponManagerSecondary = weaponManSec; 
[6442]351
[6445]352  this->updateWeaponManager();
[8996]353  //  this->updateResolution();
[6438]354}
355
[10368]356/*
357void Hud::clearWeaponManager()
358{
359  //Hide all widgets
360  if (this->weaponManager != NULL)
361  {
362    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
363    {
364      Weapon* weapon = this->weaponManager->getWeapon(i);
365      if (weapon != NULL)
366      {
367        weapon->getEnergyWidget()->hide();
368        //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
369      }
370    }
371  }
372
373  if (this->weaponManagerSecondary != NULL)
374  {
375    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
376    {
377      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
378      if (weapon != NULL)
379      {
380        weapon->getEnergyWidget()->hide();
381        //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
382      }
383    }
384  }
385
386  //this->weaponsWidgetsPrim.clear();
387  //this->weaponsWidgetsSec.clear();
388}
389*/
390
[10716]391void Hud::setMode(Hud::Playmode playmode)
392{
393        this->playmode = playmode;
394        this->init();
395}
396
[6443]397void Hud::updateWeaponManager()
398{
399  // hide all the Widgets
[10368]400 
401  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
402  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
[6443]403  {
404    (*weaponWidget)->hide();
405  }
[10368]406  this->weaponsWidgetsPrim.clear();
[6442]407
[10368]408  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
409  {
410    (*weaponWidget)->hide();
411  }
412  this->weaponsWidgetsSec.clear();
413 
414
[6443]415  // add all that we need again.
[10368]416
[6443]417  if (this->weaponManager != NULL)
418    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
419    {
[8518]420      Weapon* weapon = this->weaponManager->getWeapon(i);
421      if (weapon != NULL)
422      {
[9406]423        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
[10741]424        if (this->playmode != FirstPerson)
425                weapon->getEnergyWidget()->setParent2D(this->rightRect);
426        else
427                weapon->getEnergyWidget()->setParent2D(this->bottomRect);
[10759]428        if (!this->hidden)
429                weapon->getEnergyWidget()->show();
430        else
431                weapon->getEnergyWidget()->hide();
[8619]432        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
[8518]433        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
[10368]434        weapon->getEnergyWidget()->setWidgetSize(120,30);
435        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
436        this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
[8518]437      }
[6443]438    }
[10368]439
440  if (this->weaponManagerSecondary != NULL)
441    for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++)
442    {
443      Weapon* weapon = this->weaponManagerSecondary->getWeapon(i);
444      if (weapon != NULL)
445      {
446        //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName());
447        weapon->getEnergyWidget()->setParent2D(this->rightRect);
[10759]448                if (!this->hidden)
449                weapon->getEnergyWidget()->show();
450        else
451                weapon->getEnergyWidget()->hide();
[10368]452        weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1));
453        weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
454        weapon->getEnergyWidget()->setWidgetSize(150,50);
455        //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
456        this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget()));
457      }
458    }
459
[6443]460  this->updateResolution();
[10368]461
[6443]462}
463
[8145]464void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
[8518]465{}
[6438]466
[8145]467void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
[8518]468{}
[6438]469
[10744]470void Hud::getHit()
471{
[10759]472        printf("Got hit!\n");
[10744]473        this->leftHit->show();
474        this->rightHit->show();
[10748]475        hitBarCount = 0.33;
[10744]476}
477
[10748]478void Hud::tick(float dt)
479{
480
481  if (this->playmode == FirstPerson && this->leftHit != NULL)
482  {
483        if (this->ifinit)
484        {
485                this->leftHit->shiftDir2D(3.1416);
486                this->ifinit = false;
487        }
488        if (this->leftHit->isVisible())
[10759]489        {
[10748]490                hitBarCount -= dt;
[10759]491                printf("Reduce visibilty!\n");
492        }
493        if (hitBarCount <= 0)
[10748]494        {
495                hitBarCount = 0;
496                this->leftHit->hide();
497                this->rightHit->hide();
[10759]498                printf("Hide again!\n");
[10748]499        }
500  }
[10759]501  //Crosshair* crosshair = dynamic_cast<Crosshair*>(this->weaponManager->getFixedTarget());
502  if ((State::getCamera())->getName() == "GameWorldCamera")
503  {
504        this->hidden = false;
505        if(this->weaponManager)
506                this->weaponManager->showCrosshair();
507  }
508  else
509  {
510        this->hidden = true;
511        if(this->weaponManager)
512                this->weaponManager->hideCrosshair();
513  }
514  this->updateResolution();
[10748]515}
516
[6441]517void Hud::updateResolution()
518{
[6498]519  this->resX = State::getResX();
520  this->resY = State::getResY();
[8976]521
[10716]522  this->setSize2D(this->resX, this->resY);
[10698]523  if( this->playmode != FirstPerson )
524  {
525          this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY);
526          this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY);
527  }
[8976]528
[10368]529  int overlayWidth = 0;
530  if (overlayPercentage >= 20)
531    overlayWidth = this->resX * (overlayPercentage)/(200);
532  else
[10698]533    overlayWidth = this->resX / 10; // fixed warning!
[10368]534  //if (overlayWidth < 100)
535    //overlayWidth = 100;
[8995]536
[10368]537  this->rightRect->hide();
538  this->leftRect->hide();
[10698]539 
540  if( this->playmode != FirstPerson )
541  {
[10716]542         
[10698]543          this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY));
544          this->leftRect->setAbsCoor2D(0,0);
[10736]545          this->leftRect->setBackgroundTexture(Texture());
[10698]546          this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2));
547          this->leftRect->setForegroundTexture(Texture());
[10736]548          this->leftRect->setForegroundColor(Color(0,0,0,0));
[10716]549         
[10698]550          this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY));
551          this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0);
[10736]552          this->rightRect->setBackgroundTexture(Texture());
[10698]553          this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2));
554          this->rightRect->setForegroundTexture(Texture());
[10736]555          this->rightRect->setForegroundColor(Color(0,0,0,0));
[10698]556  }
557  else
558  {
[10736]559        this->bottomRect->setParent2D(this);
560        this->bottomRect->setWidgetSize(float(this->resX), float(overlayWidth));
561        this->bottomRect->setAbsCoor2D(0, this->resY - overlayWidth);
[10759]562        //this->bottomRect->show();
[10736]563       
564        this->topRect->setParent2D(this);
565        this->topRect->setWidgetSize(float(this->resX), float(overlayWidth));
566        this->topRect->setAbsCoor2D(0, 0);
[10759]567        //this->topRect->show();
[10736]568       
569        this->middleRect->setParent2D(this);
[10741]570        this->middleRect->setWidgetSize(float(this->resY)/2, float(this->resY)/2);
571        this->middleRect->setAbsCoor2D(float(this->resX)/4, float(this->resY)/4/*float(this->resX/2), float(this->resY/2)*/);
[10759]572        //this->middleRect->show();
[10736]573       
[10741]574        /*this->bottomHit->setRelCoor2D(0, this->resY/4);
575        this->bottomHit->setWidgetSize(this->resX/8, this->resX/3);
[10736]576        this->bottomHit->show();
577        this->topHit->setRelCoor2D(0, -this->resY/4);
[10741]578        this->topHit->setWidgetSize(this->resX/8, this->resX/3);
579        this->topHit->show();*/
580        this->leftHit->setRelCoor2D(0, 0);
581        this->leftHit->setWidgetSize(this->resX/9, this->resX/3);
[10759]582        //this->leftHit->hide();
[10741]583        this->rightHit->setRelCoor2D(this->resX/3, 0);
584        this->rightHit->setWidgetSize(this->resX/9, this->resX/3);
[10759]585        //this->rightHit->hide();
[10717]586
[10741]587        this->barSocket->setWidgetSize(overlayWidth, overlayWidth);
588        this->barSocket->setRelCoor2D(this->resX - overlayWidth, 0);
[10759]589        if (!this->hidden)
590                this->barSocket->show();
591        else
592                this->barSocket->hide();
[10741]593
[10736]594        //this->middleRect->show();
595       
596       
[10698]597  }
[10368]598
[10759]599  if (this->overlayActive && !this->hidden)
[10368]600  {
601    this->rightRect->show();
602    this->leftRect->show();
603  }
604
605
[8996]606  if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager())
607  {
[9869]608    PRINTF(4)("UPDATING RADAR\n");
[10698]609    if( this->playmode != FirstPerson )
610        this->_radar->setParent2D(this->leftRect);
611    else
612        this->_radar->setParent2D(this->topRect);
[10368]613    if (radarCenterNode == NULL)
614      this->_radar->setCenterNode(State::getPlayer()->getPlayable());
615    else
616      this->_radar->setCenterNode(this->radarCenterNode);
617
618    //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0));
619    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0));
620    this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1));
621    this->_radar->setAbsCoor2D(0, 0.01 * this->resY);
622    this->_radar->setWidgetSize(overlayWidth, overlayWidth);
[9014]623    this->_radar->setRange(300);
[10759]624    if (!this->hidden)
625        this->_radar->show();
626    else
627        this->_radar->hide();
[10368]628   
629    int statWidgetsNumber = 0;
[10698]630    float expectedHealthSizeX = 0;
631    float expectedHealthSizeY = 0;
[10368]632    float newSizeY = 0; float newSizeX = 0;
633    float moduloWidth = 0;
634
[10698]635        if( this->playmode != FirstPerson )
636        {
637            if (this->healthWidget != NULL)
638            {
639              expectedHealthSizeX = 150;
640              expectedHealthSizeY = 50;
641              statWidgetsNumber++;
642            }
[10368]643
[10698]644            if (this->shieldWidget != NULL)
645              statWidgetsNumber++;
646           
647            if (this->energyWidget != NULL)
648              statWidgetsNumber++;
649       
[10721]650            if ((expectedHealthSizeY * statWidgetsNumber) > overlayWidth)
[10698]651            {
652              newSizeY = overlayWidth / float(statWidgetsNumber);
653              newSizeX = expectedHealthSizeX;
654              PRINTF(0)("Statwidgets resized\n");
655            }
656            else
657            {
658              newSizeY = expectedHealthSizeY;
659              newSizeX = expectedHealthSizeX;
660              moduloWidth = int(overlayWidth) % int(expectedHealthSizeY * statWidgetsNumber);
661            }
662       
663            float posY = overlayWidth + newSizeX;
664       
665            if (this->healthWidget != NULL)
666            {
667              this->healthWidget->setSize2D(newSizeX, newSizeY);
668              this->healthWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY);
669            }
670            if (this->shieldWidget != NULL)
671            {
672              this->shieldWidget->setSize2D(newSizeX, newSizeY);
673              this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY);
674            }
675            if (this->energyWidget != NULL)
676            {
677              this->energyWidget->setSize2D(newSizeX, newSizeY);
678              this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY);
679            }
680        }
681        else
682        {
683                this->barSocket->setParent2D(this->bottomRect);
684                this->barSocket->setWidgetSize( float(overlayWidth), float(overlayWidth));
[10759]685                this->barSocket->setRelCoor2D(this->resX - float(overlayWidth),0);
686                this->barSocket->show();
[10698]687               
688                this->healthWidget->setRelCoor2D(10,-20);
689        }
690       
[10368]691
692    /*
[10698]693    if (this->healthWidget != NULL)
694      this->healthWidget->setRelCoor2D(100,0.2*this->resY + this->healthWidget->getSizeX2D());
[10368]695    if (this->shieldWidget != NULL)
[10698]696      this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->healthWidget->getSizeX2D());
[10368]697    if (this->energyWidget != NULL)
[10698]698      this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->healthWidget->getSizeX2D());
[10368]699    */
[10698]700    //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D(),0);
701    //this->energyWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0);
[8996]702  }
703
[10368]704  /*
705  if (this->shipValuesBox != NULL)
[6441]706  {
[10368]707    this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY);
708    this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY);
[6441]709  }
[10368]710  else
711    createShipValuesBox();
712  */
[6442]713
[10368]714  std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget;
715  Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY);
716  float largestWidgetSizeX = 0;
717  //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y);
718  // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other
719  // element2D- related function works tough.. :s
[6442]720
[10368]721  for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++)
[6442]722  {
[10368]723    float ySize = (*weaponWidget)->getSizeY2D();
724    float xSize = (*weaponWidget)->getSizeX2D();
725    if (xSize > largestWidgetSizeX)
726      largestWidgetSizeX = xSize;
727    if (pos.x < ySize)
[8987]728    {
[10368]729      pos.x = overlayWidth;
730      pos.y += largestWidgetSizeX;
731    }
732    pos.x -= ySize;
733    (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y);
734    //(*weaponWidget)->setAbsCoor2D(0,100);
[10759]735    if (!this->hidden)
736        (*weaponWidget)->show();
737    else
738        (*weaponWidget)->hide();
[10368]739    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
740  }
741 
742  weaponWidget = this->weaponsWidgetsSec.begin();
743  float expectedWidgetSizeY = 0;
744  if (weaponWidget != this->weaponsWidgetsSec.end())
745  {
746    expectedWidgetSizeY = (*weaponWidget)->getSizeY2D();
747  }
748  pos.y = resY - expectedWidgetSizeY * 0.6;
749  pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x;
[8987]750
[10368]751  for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++)
752  {
753    float ySize = (*weaponWidget)->getSizeY2D();
754    float xSize = (*weaponWidget)->getSizeX2D();
755    if (xSize > largestWidgetSizeX)
756      largestWidgetSizeX = xSize;
757    if (pos.x < ySize)
758    {
759      pos.x = overlayWidth;
760      pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6;
[8987]761    }
[10368]762    pos.x -= ySize;
763    //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D());
[10516]764    (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y);
[10759]765    if (!this->hidden)
766        (*weaponWidget)->show();
767    else
768        (*weaponWidget)->hide();
[9406]769    //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName());
[6442]770  }
[10368]771
[6441]772}
773
[8990]774void Hud::draw() const
[6441]775{
[8990]776  //  GLGuiWidget::draw();
[6441]777}
778
[8990]779
780void Hud::process(const Event &event)
[6441]781{
[8990]782  if (event.type == EV_VIDEO_RESIZE)
783    this->updateResolution();
[9003]784  else if (event.type == SDLK_TAB)
785  {
786    /// TODO SHOW THE INPUT-LINE
787  //  this->inputLine->select();
788  }
[10368]789}
[9003]790
[10368]791/*
792void Hud::createShipValuesBox()
793{
794  this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical);
795  //this->shipValuesBox->setWidgetSize(1000,500);
[10420]796  //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png");
[10368]797  this->shipValuesBox->setBackgroundTexture(Texture());
798  this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5));
799  this->shipValuesBox->setVisibility(true);
[6441]800}
[10368]801*/
[6441]802
803
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