[4744] | 1 | /* |
---|
[1853] | 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
[1855] | 10 | |
---|
| 11 | ### File Specific: |
---|
[6437] | 12 | main-programmer: Benjamin Grauer |
---|
[10698] | 13 | co-programmer: Benjamin Knecht |
---|
[1853] | 14 | */ |
---|
| 15 | |
---|
[3955] | 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
---|
[1853] | 17 | |
---|
[6437] | 18 | #include "hud.h" |
---|
[1853] | 19 | |
---|
[6441] | 20 | #include "state.h" |
---|
[8976] | 21 | #include "debug.h" |
---|
[6441] | 22 | |
---|
[6442] | 23 | #include "world_entities/weapons/weapon_manager.h" |
---|
[10717] | 24 | #include "glgui.h" |
---|
[8448] | 25 | #include "glgui_widget.h" |
---|
[10368] | 26 | #include "glgui_box.h" |
---|
| 27 | #include "glgui_bar.h" |
---|
| 28 | #include "elements/glgui_energywidgetvertical.h" |
---|
[6442] | 29 | |
---|
[8518] | 30 | #include "glgui_inputline.h" |
---|
| 31 | #include "specials/glgui_notifier.h" |
---|
[8994] | 32 | #include "elements/glgui_radar.h" |
---|
[10368] | 33 | #include "world_entities/space_ships/space_ship.h" |
---|
[8518] | 34 | |
---|
[10759] | 35 | #include "tools/camera.h" |
---|
[8996] | 36 | |
---|
| 37 | |
---|
[10759] | 38 | |
---|
| 39 | |
---|
[8996] | 40 | /// HACK |
---|
| 41 | #include "player.h" |
---|
| 42 | #include "playable.h" |
---|
| 43 | |
---|
[9869] | 44 | ObjectListDefinition(Hud); |
---|
[3245] | 45 | /** |
---|
[4838] | 46 | * standard constructor |
---|
| 47 | * @todo this constructor is not jet implemented - do it |
---|
[3245] | 48 | */ |
---|
[6437] | 49 | Hud::Hud () |
---|
[3365] | 50 | { |
---|
[9869] | 51 | this->registerObject(this, Hud::_objectList); |
---|
[4320] | 52 | |
---|
[6441] | 53 | //this->setSize2D( |
---|
[10759] | 54 | this->playmode = Full3D; |
---|
[6442] | 55 | this->weaponManager = NULL; |
---|
[10368] | 56 | this->weaponManagerSecondary = NULL; |
---|
[6440] | 57 | this->energyWidget = NULL; |
---|
| 58 | this->shieldWidget = NULL; |
---|
[10698] | 59 | this->healthWidget = NULL; |
---|
| 60 | this->leftRect = NULL; |
---|
| 61 | this->rightRect = NULL; |
---|
[6441] | 62 | this->resX = 1; |
---|
| 63 | this->resY = 1; |
---|
[10748] | 64 | this->leftHit = NULL; |
---|
| 65 | this->rightHit = NULL; |
---|
| 66 | this->ifinit = true; |
---|
[10759] | 67 | this->hidden = false; |
---|
[10752] | 68 | |
---|
| 69 | this->barSocket = NULL; |
---|
| 70 | this->_radar = NULL; |
---|
| 71 | this->inputLine = NULL; |
---|
| 72 | this->notifier = NULL; |
---|
| 73 | this->topRect = NULL; |
---|
| 74 | this->bottomRect = NULL; |
---|
| 75 | this->middleRect = NULL; |
---|
[6442] | 76 | |
---|
[10752] | 77 | this->init(); |
---|
[10717] | 78 | |
---|
[10698] | 79 | |
---|
[3365] | 80 | } |
---|
[1853] | 81 | |
---|
| 82 | |
---|
[3245] | 83 | /** |
---|
[4838] | 84 | * standard deconstructor |
---|
[3245] | 85 | */ |
---|
[6437] | 86 | Hud::~Hud () |
---|
[3543] | 87 | { |
---|
[10752] | 88 | if (this->inputLine) delete this->inputLine; |
---|
| 89 | if (this->notifier) delete this->notifier; |
---|
| 90 | if (this->leftHit) delete this->leftHit; |
---|
| 91 | if (this->rightHit) delete this->rightHit; |
---|
[8994] | 92 | |
---|
[10752] | 93 | if (this->_radar) delete this->_radar; |
---|
| 94 | if (this->barSocket) delete this->barSocket; |
---|
| 95 | if (this->rightRect) delete this->rightRect; |
---|
| 96 | if (this->leftRect) delete this->leftRect; |
---|
| 97 | if (this->topRect) delete this->topRect; |
---|
| 98 | if (this->bottomRect) delete this->bottomRect; |
---|
| 99 | if (this->middleRect) delete this->middleRect; |
---|
[10716] | 100 | |
---|
[10698] | 101 | |
---|
[10368] | 102 | //if (this->shipValuesBox != NULL) |
---|
| 103 | //delete this->shipValuesBox; |
---|
| 104 | |
---|
[3543] | 105 | // delete what has to be deleted here |
---|
| 106 | } |
---|
[6438] | 107 | |
---|
[10716] | 108 | void Hud::init() |
---|
| 109 | { |
---|
| 110 | this->overlayPercentage = 40; |
---|
| 111 | this->overlayActive = false; |
---|
| 112 | this->rightRect = new OrxGui::GLGuiImage(); |
---|
| 113 | this->leftRect = new OrxGui::GLGuiImage(); |
---|
| 114 | this->topRect = new OrxGui::GLGuiImage(); |
---|
| 115 | this->bottomRect = new OrxGui::GLGuiImage(); |
---|
| 116 | this->middleRect = new OrxGui::GLGuiImage(); |
---|
[6438] | 117 | |
---|
[10716] | 118 | this->inputLine = new OrxGui::GLGuiInputLine(); |
---|
| 119 | this->inputLine->setParent2D(this); |
---|
| 120 | this->notifier = new OrxGui::GLGuiNotifier(); |
---|
| 121 | this->notifier->setParent2D(this); |
---|
| 122 | notifier->setAbsCoor2D(100,100); |
---|
| 123 | |
---|
[10741] | 124 | |
---|
[10716] | 125 | |
---|
| 126 | this->_radar = new OrxGui::GLGuiRadar(); |
---|
| 127 | this->radarCenterNode = NULL; |
---|
| 128 | |
---|
| 129 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
---|
| 130 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
---|
| 131 | |
---|
| 132 | if (this->playmode == FirstPerson) |
---|
| 133 | { |
---|
[10741] | 134 | /*this->topHit = new OrxGui::GLGuiImage(); |
---|
[10716] | 135 | this->topHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
---|
| 136 | this->topHit->setParent2D(this->middleRect); |
---|
[10741] | 137 | this->topHit->setAbsDir2D(-1.5708); |
---|
[10716] | 138 | |
---|
| 139 | this->bottomHit = new OrxGui::GLGuiImage(); |
---|
| 140 | this->bottomHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
---|
| 141 | this->bottomHit->setParent2D(this->middleRect); |
---|
[10741] | 142 | this->bottomHit->setAbsDir2D(1.5708);*/ |
---|
| 143 | |
---|
| 144 | this->barSocket = new OrxGui::GLGuiImage(); |
---|
| 145 | this->barSocket->loadImageFromFile("textures/gui/gui_barSocket.png"); |
---|
| 146 | this->barSocket->setParent2D(this->bottomRect); |
---|
[10716] | 147 | |
---|
| 148 | this->leftHit = new OrxGui::GLGuiImage(); |
---|
[10753] | 149 | this->leftHit->loadImageFromFile("textures/gui/gui_hitbarl.png"); |
---|
[10716] | 150 | this->leftHit->setParent2D(this->middleRect); |
---|
| 151 | |
---|
[10748] | 152 | |
---|
[10716] | 153 | this->rightHit = new OrxGui::GLGuiImage(); |
---|
| 154 | this->rightHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
---|
| 155 | this->rightHit->setParent2D(this->middleRect); |
---|
| 156 | |
---|
[10741] | 157 | |
---|
[10716] | 158 | this->leftRect->setParent2D(this); |
---|
| 159 | this->rightRect->setParent2D(this); |
---|
| 160 | } |
---|
| 161 | |
---|
| 162 | //this->shipValuesBox = NULL; |
---|
| 163 | } |
---|
| 164 | |
---|
| 165 | |
---|
[6438] | 166 | void Hud::loadParams(const TiXmlElement* root) |
---|
| 167 | { |
---|
[6512] | 168 | Element2D::loadParams(root); |
---|
[6438] | 169 | } |
---|
| 170 | |
---|
[8518] | 171 | void Hud::notifyUser(const std::string& message) |
---|
[6438] | 172 | { |
---|
[8518] | 173 | this->notifier->pushNotifyMessage(message); |
---|
[6438] | 174 | } |
---|
| 175 | |
---|
[8518] | 176 | void Hud::setBackGround() |
---|
| 177 | {} |
---|
| 178 | |
---|
[8145] | 179 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
---|
[6438] | 180 | { |
---|
[10368] | 181 | //if (this->shipValuesBox == NULL) |
---|
| 182 | //this->createShipValuesBox(); |
---|
| 183 | |
---|
[6440] | 184 | // decopple old widget |
---|
| 185 | if (this->energyWidget != NULL) |
---|
| 186 | { |
---|
| 187 | this->energyWidget->hide(); |
---|
| 188 | } |
---|
[6438] | 189 | |
---|
[6440] | 190 | this->energyWidget = widget; |
---|
| 191 | if (this->energyWidget != NULL) |
---|
| 192 | { |
---|
[10368] | 193 | //this->energyWidget->shiftDir2D(270); |
---|
| 194 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
---|
| 195 | //this->shipValuesBox->pack(this->energyWidget); |
---|
| 196 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
---|
| 197 | this->energyWidget->setParent2D(this->leftRect); |
---|
[10449] | 198 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
---|
[10759] | 199 | if (!this->hidden) |
---|
| 200 | this->energyWidget->show(); |
---|
| 201 | else |
---|
| 202 | this->energyWidget->hide(); |
---|
[8518] | 203 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
| 204 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
[6440] | 205 | } |
---|
| 206 | |
---|
[10698] | 207 | this->updateResolution(); |
---|
[6438] | 208 | } |
---|
| 209 | |
---|
[10698] | 210 | void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget) |
---|
[10368] | 211 | { |
---|
[10764] | 212 | if( this->playmode == FirstPerson ) |
---|
| 213 | { |
---|
| 214 | this->shieldWidget = new OrxGui::GLGuiBar(); |
---|
| 215 | dynamic_cast<OrxGui::GLGuiBar*> (this->shieldWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); |
---|
| 216 | dynamic_cast<OrxGui::GLGuiBar*> (this->shieldWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); |
---|
| 217 | this->shieldWidget->setBackgroundTexture(Texture()); |
---|
| 218 | this->shieldWidget->setBackgroundColor(Color(0,0,0,0)); |
---|
| 219 | this->shieldWidget->setForegroundTexture("textures/gui/gui_element_background_faded.png"); |
---|
| 220 | this->shieldWidget->setForegroundColor(Color(1,1,0,1)); |
---|
| 221 | dynamic_cast<OrxGui::GLGuiBar*>(this->shieldWidget)->setChangedValueColor(Color(1,0,0,0.2)); |
---|
| 222 | this->shieldWidget->setWidgetSize(150,20); |
---|
| 223 | this->shieldWidget->setRelDir2D(180); |
---|
| 224 | this->shieldWidget->setParent2D(this->barSocket); |
---|
| 225 | } |
---|
| 226 | else |
---|
| 227 | { |
---|
| 228 | /* |
---|
| 229 | if (this->shipValuesBox == NULL) |
---|
| 230 | this->createShipValuesBox(); |
---|
| 231 | */ |
---|
| 232 | |
---|
| 233 | // decopple old widget |
---|
| 234 | if (this->shieldWidget != NULL) |
---|
| 235 | { |
---|
[10759] | 236 | this->shieldWidget->hide(); |
---|
[10764] | 237 | } |
---|
| 238 | |
---|
| 239 | this->shieldWidget = widget; |
---|
| 240 | if (this->shieldWidget != NULL) |
---|
| 241 | { |
---|
| 242 | //this->shieldWidget->shiftDir2D(270); |
---|
| 243 | //this->shipValuesBox->pack(this->shieldWidget); |
---|
| 244 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
---|
| 245 | this->shieldWidget->setParent2D(this->leftRect); |
---|
| 246 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); |
---|
| 247 | if (!this->hidden) |
---|
| 248 | this->shieldWidget->show(); |
---|
| 249 | else |
---|
| 250 | this->shieldWidget->hide(); |
---|
| 251 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
| 252 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
| 253 | } |
---|
| 254 | else |
---|
| 255 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
---|
[10368] | 256 | } |
---|
| 257 | |
---|
| 258 | this->updateResolution(); |
---|
| 259 | } |
---|
| 260 | |
---|
[10698] | 261 | void Hud::setHealthWidget(OrxGui::GLGuiWidget* widget) |
---|
[10368] | 262 | { |
---|
[10698] | 263 | if( this->playmode == FirstPerson ) |
---|
| 264 | { |
---|
| 265 | this->healthWidget = new OrxGui::GLGuiBar(); |
---|
| 266 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); |
---|
| 267 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); |
---|
[10764] | 268 | this->healthWidget->setBackgroundTexture(Texture()); |
---|
| 269 | this->healthWidget->setBackgroundColor(Color(0,0,0,0)); |
---|
| 270 | this->healthWidget->setForegroundTexture("textures/gui/gui_element_background_faded.png"); |
---|
| 271 | this->healthWidget->setForegroundColor(Color::red); |
---|
| 272 | dynamic_cast<OrxGui::GLGuiBar*>(this->healthWidget)->setChangedValueColor(Color(1,0,0,0.2)); |
---|
| 273 | this->healthWidget->setWidgetSize(150,20); |
---|
| 274 | this->healthWidget->setRelDir2D(180); |
---|
[10698] | 275 | this->healthWidget->setParent2D(this->barSocket); |
---|
| 276 | } |
---|
| 277 | else |
---|
| 278 | { |
---|
| 279 | /* |
---|
| 280 | if (this->shipValuesBox == NULL) |
---|
| 281 | this->createShipValuesBox(); |
---|
| 282 | */ |
---|
| 283 | |
---|
| 284 | // decopple old widget |
---|
| 285 | if (this->healthWidget != NULL) |
---|
| 286 | { |
---|
| 287 | this->healthWidget->hide(); |
---|
| 288 | } |
---|
| 289 | |
---|
| 290 | this->healthWidget = widget; |
---|
| 291 | if (this->healthWidget != NULL) |
---|
| 292 | { |
---|
| 293 | //this->healthWidget->shiftDir2D(270); |
---|
| 294 | //this->shipValuesBox->pack(this->healthWidget); |
---|
| 295 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setStandardSettings(); |
---|
| 296 | this->healthWidget->setParent2D(this->leftRect); |
---|
[10764] | 297 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); |
---|
[10759] | 298 | if(!this->hidden) |
---|
| 299 | this->healthWidget->show(); |
---|
| 300 | else |
---|
| 301 | this->healthWidget->hide(); |
---|
[10698] | 302 | /* this->healthWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
| 303 | this->healthWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
| 304 | } |
---|
| 305 | } |
---|
[6438] | 306 | |
---|
[10698] | 307 | this->updateResolution(); |
---|
| 308 | } |
---|
| 309 | |
---|
| 310 | |
---|
| 311 | void Hud::setImplantWidget(OrxGui::GLGuiWidget* widget) |
---|
| 312 | { |
---|
| 313 | //if (this->shipValuesBox == NULL) |
---|
| 314 | //this->createShipValuesBox(); |
---|
| 315 | |
---|
| 316 | // decopple old widget |
---|
| 317 | if (this->implantWidget != NULL) |
---|
[10368] | 318 | { |
---|
[10698] | 319 | this->implantWidget->hide(); |
---|
[10368] | 320 | } |
---|
| 321 | |
---|
[10698] | 322 | this->implantWidget = widget; |
---|
| 323 | if (this->implantWidget != NULL) |
---|
[10368] | 324 | { |
---|
[10698] | 325 | //this->energyWidget->shiftDir2D(270); |
---|
| 326 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
---|
| 327 | //this->shipValuesBox->pack(this->energyWidget); |
---|
| 328 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
---|
| 329 | this->implantWidget->setParent2D(this->leftRect); |
---|
| 330 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->implantWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
---|
[10759] | 331 | if (!this->hidden) |
---|
| 332 | this->implantWidget->show(); |
---|
| 333 | else |
---|
| 334 | this->implantWidget->hide(); |
---|
[10698] | 335 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
---|
| 336 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
---|
[10368] | 337 | } |
---|
| 338 | |
---|
| 339 | this->updateResolution(); |
---|
| 340 | } |
---|
| 341 | |
---|
| 342 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
---|
[6442] | 343 | { |
---|
[10368] | 344 | //clearWeaponManager(); |
---|
| 345 | |
---|
| 346 | //Hide all widgets |
---|
[6442] | 347 | if (this->weaponManager != NULL) |
---|
| 348 | { |
---|
| 349 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
| 350 | { |
---|
| 351 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
| 352 | if (weapon != NULL) |
---|
| 353 | { |
---|
| 354 | weapon->getEnergyWidget()->hide(); |
---|
[10368] | 355 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
[6442] | 356 | } |
---|
| 357 | } |
---|
| 358 | } |
---|
| 359 | |
---|
[10368] | 360 | if (this->weaponManagerSecondary != NULL) |
---|
| 361 | { |
---|
| 362 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
| 363 | { |
---|
| 364 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
| 365 | if (weapon != NULL) |
---|
| 366 | { |
---|
| 367 | weapon->getEnergyWidget()->hide(); |
---|
| 368 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
| 369 | } |
---|
| 370 | } |
---|
| 371 | } |
---|
| 372 | |
---|
[6442] | 373 | this->weaponManager = weaponMan; |
---|
[10368] | 374 | this->weaponManagerSecondary = weaponManSec; |
---|
[6442] | 375 | |
---|
[6445] | 376 | this->updateWeaponManager(); |
---|
[8996] | 377 | // this->updateResolution(); |
---|
[6438] | 378 | } |
---|
| 379 | |
---|
[10368] | 380 | /* |
---|
| 381 | void Hud::clearWeaponManager() |
---|
| 382 | { |
---|
| 383 | //Hide all widgets |
---|
| 384 | if (this->weaponManager != NULL) |
---|
| 385 | { |
---|
| 386 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
| 387 | { |
---|
| 388 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
| 389 | if (weapon != NULL) |
---|
| 390 | { |
---|
| 391 | weapon->getEnergyWidget()->hide(); |
---|
| 392 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
| 393 | } |
---|
| 394 | } |
---|
| 395 | } |
---|
| 396 | |
---|
| 397 | if (this->weaponManagerSecondary != NULL) |
---|
| 398 | { |
---|
| 399 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
| 400 | { |
---|
| 401 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
| 402 | if (weapon != NULL) |
---|
| 403 | { |
---|
| 404 | weapon->getEnergyWidget()->hide(); |
---|
| 405 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
| 406 | } |
---|
| 407 | } |
---|
| 408 | } |
---|
| 409 | |
---|
| 410 | //this->weaponsWidgetsPrim.clear(); |
---|
| 411 | //this->weaponsWidgetsSec.clear(); |
---|
| 412 | } |
---|
| 413 | */ |
---|
| 414 | |
---|
[10716] | 415 | void Hud::setMode(Hud::Playmode playmode) |
---|
| 416 | { |
---|
| 417 | this->playmode = playmode; |
---|
| 418 | this->init(); |
---|
| 419 | } |
---|
| 420 | |
---|
[6443] | 421 | void Hud::updateWeaponManager() |
---|
| 422 | { |
---|
| 423 | // hide all the Widgets |
---|
[10368] | 424 | |
---|
| 425 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
| 426 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
[6443] | 427 | { |
---|
| 428 | (*weaponWidget)->hide(); |
---|
| 429 | } |
---|
[10368] | 430 | this->weaponsWidgetsPrim.clear(); |
---|
[6442] | 431 | |
---|
[10368] | 432 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
| 433 | { |
---|
| 434 | (*weaponWidget)->hide(); |
---|
| 435 | } |
---|
| 436 | this->weaponsWidgetsSec.clear(); |
---|
| 437 | |
---|
| 438 | |
---|
[6443] | 439 | // add all that we need again. |
---|
[10368] | 440 | |
---|
[6443] | 441 | if (this->weaponManager != NULL) |
---|
| 442 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
---|
| 443 | { |
---|
[8518] | 444 | Weapon* weapon = this->weaponManager->getWeapon(i); |
---|
| 445 | if (weapon != NULL) |
---|
| 446 | { |
---|
[9406] | 447 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
---|
[10741] | 448 | if (this->playmode != FirstPerson) |
---|
| 449 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
---|
| 450 | else |
---|
| 451 | weapon->getEnergyWidget()->setParent2D(this->bottomRect); |
---|
[10759] | 452 | if (!this->hidden) |
---|
| 453 | weapon->getEnergyWidget()->show(); |
---|
| 454 | else |
---|
| 455 | weapon->getEnergyWidget()->hide(); |
---|
[8619] | 456 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
---|
[8518] | 457 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
---|
[10368] | 458 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
---|
| 459 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
---|
| 460 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
[8518] | 461 | } |
---|
[6443] | 462 | } |
---|
[10368] | 463 | |
---|
| 464 | if (this->weaponManagerSecondary != NULL) |
---|
| 465 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
---|
| 466 | { |
---|
| 467 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
---|
| 468 | if (weapon != NULL) |
---|
| 469 | { |
---|
| 470 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
---|
| 471 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
---|
[10759] | 472 | if (!this->hidden) |
---|
| 473 | weapon->getEnergyWidget()->show(); |
---|
| 474 | else |
---|
| 475 | weapon->getEnergyWidget()->hide(); |
---|
[10368] | 476 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
---|
| 477 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
---|
| 478 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
---|
| 479 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
---|
| 480 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
---|
| 481 | } |
---|
| 482 | } |
---|
| 483 | |
---|
[6443] | 484 | this->updateResolution(); |
---|
[10368] | 485 | |
---|
[6443] | 486 | } |
---|
| 487 | |
---|
[8145] | 488 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
---|
[8518] | 489 | {} |
---|
[6438] | 490 | |
---|
[8145] | 491 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
---|
[8518] | 492 | {} |
---|
[6438] | 493 | |
---|
[10744] | 494 | void Hud::getHit() |
---|
| 495 | { |
---|
[10759] | 496 | printf("Got hit!\n"); |
---|
[10744] | 497 | this->leftHit->show(); |
---|
| 498 | this->rightHit->show(); |
---|
[10748] | 499 | hitBarCount = 0.33; |
---|
[10744] | 500 | } |
---|
| 501 | |
---|
[10748] | 502 | void Hud::tick(float dt) |
---|
| 503 | { |
---|
| 504 | |
---|
| 505 | if (this->playmode == FirstPerson && this->leftHit != NULL) |
---|
| 506 | { |
---|
| 507 | if (this->ifinit) |
---|
| 508 | { |
---|
| 509 | this->leftHit->shiftDir2D(3.1416); |
---|
| 510 | this->ifinit = false; |
---|
| 511 | } |
---|
| 512 | if (this->leftHit->isVisible()) |
---|
[10759] | 513 | { |
---|
[10748] | 514 | hitBarCount -= dt; |
---|
[10759] | 515 | } |
---|
| 516 | if (hitBarCount <= 0) |
---|
[10748] | 517 | { |
---|
| 518 | hitBarCount = 0; |
---|
| 519 | this->leftHit->hide(); |
---|
| 520 | this->rightHit->hide(); |
---|
| 521 | } |
---|
| 522 | } |
---|
[10759] | 523 | //Crosshair* crosshair = dynamic_cast<Crosshair*>(this->weaponManager->getFixedTarget()); |
---|
| 524 | if ((State::getCamera())->getName() == "GameWorldCamera") |
---|
| 525 | { |
---|
| 526 | this->hidden = false; |
---|
| 527 | if(this->weaponManager) |
---|
| 528 | this->weaponManager->showCrosshair(); |
---|
| 529 | } |
---|
| 530 | else |
---|
| 531 | { |
---|
| 532 | this->hidden = true; |
---|
| 533 | if(this->weaponManager) |
---|
| 534 | this->weaponManager->hideCrosshair(); |
---|
| 535 | } |
---|
| 536 | this->updateResolution(); |
---|
[10748] | 537 | } |
---|
| 538 | |
---|
[6441] | 539 | void Hud::updateResolution() |
---|
| 540 | { |
---|
[6498] | 541 | this->resX = State::getResX(); |
---|
| 542 | this->resY = State::getResY(); |
---|
[8976] | 543 | |
---|
[10716] | 544 | this->setSize2D(this->resX, this->resY); |
---|
[10698] | 545 | if( this->playmode != FirstPerson ) |
---|
| 546 | { |
---|
| 547 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
---|
| 548 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
---|
| 549 | } |
---|
[8976] | 550 | |
---|
[10368] | 551 | int overlayWidth = 0; |
---|
| 552 | if (overlayPercentage >= 20) |
---|
| 553 | overlayWidth = this->resX * (overlayPercentage)/(200); |
---|
| 554 | else |
---|
[10698] | 555 | overlayWidth = this->resX / 10; // fixed warning! |
---|
[10368] | 556 | //if (overlayWidth < 100) |
---|
| 557 | //overlayWidth = 100; |
---|
[8995] | 558 | |
---|
[10368] | 559 | this->rightRect->hide(); |
---|
| 560 | this->leftRect->hide(); |
---|
[10698] | 561 | |
---|
| 562 | if( this->playmode != FirstPerson ) |
---|
| 563 | { |
---|
[10716] | 564 | |
---|
[10698] | 565 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
| 566 | this->leftRect->setAbsCoor2D(0,0); |
---|
[10736] | 567 | this->leftRect->setBackgroundTexture(Texture()); |
---|
[10698] | 568 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
| 569 | this->leftRect->setForegroundTexture(Texture()); |
---|
[10736] | 570 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
---|
[10716] | 571 | |
---|
[10698] | 572 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
| 573 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
---|
[10736] | 574 | this->rightRect->setBackgroundTexture(Texture()); |
---|
[10698] | 575 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
| 576 | this->rightRect->setForegroundTexture(Texture()); |
---|
[10736] | 577 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
---|
[10698] | 578 | } |
---|
| 579 | else |
---|
| 580 | { |
---|
[10736] | 581 | this->bottomRect->setParent2D(this); |
---|
| 582 | this->bottomRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
---|
| 583 | this->bottomRect->setAbsCoor2D(0, this->resY - overlayWidth); |
---|
[10759] | 584 | //this->bottomRect->show(); |
---|
[10736] | 585 | |
---|
| 586 | this->topRect->setParent2D(this); |
---|
| 587 | this->topRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
---|
| 588 | this->topRect->setAbsCoor2D(0, 0); |
---|
[10759] | 589 | //this->topRect->show(); |
---|
[10736] | 590 | |
---|
| 591 | this->middleRect->setParent2D(this); |
---|
[10741] | 592 | this->middleRect->setWidgetSize(float(this->resY)/2, float(this->resY)/2); |
---|
| 593 | this->middleRect->setAbsCoor2D(float(this->resX)/4, float(this->resY)/4/*float(this->resX/2), float(this->resY/2)*/); |
---|
[10759] | 594 | //this->middleRect->show(); |
---|
[10736] | 595 | |
---|
[10741] | 596 | /*this->bottomHit->setRelCoor2D(0, this->resY/4); |
---|
| 597 | this->bottomHit->setWidgetSize(this->resX/8, this->resX/3); |
---|
[10736] | 598 | this->bottomHit->show(); |
---|
| 599 | this->topHit->setRelCoor2D(0, -this->resY/4); |
---|
[10741] | 600 | this->topHit->setWidgetSize(this->resX/8, this->resX/3); |
---|
| 601 | this->topHit->show();*/ |
---|
| 602 | this->leftHit->setRelCoor2D(0, 0); |
---|
| 603 | this->leftHit->setWidgetSize(this->resX/9, this->resX/3); |
---|
[10759] | 604 | //this->leftHit->hide(); |
---|
[10741] | 605 | this->rightHit->setRelCoor2D(this->resX/3, 0); |
---|
| 606 | this->rightHit->setWidgetSize(this->resX/9, this->resX/3); |
---|
[10759] | 607 | //this->rightHit->hide(); |
---|
[10717] | 608 | |
---|
[10741] | 609 | this->barSocket->setWidgetSize(overlayWidth, overlayWidth); |
---|
| 610 | this->barSocket->setRelCoor2D(this->resX - overlayWidth, 0); |
---|
[10759] | 611 | if (!this->hidden) |
---|
| 612 | this->barSocket->show(); |
---|
| 613 | else |
---|
| 614 | this->barSocket->hide(); |
---|
[10741] | 615 | |
---|
[10736] | 616 | //this->middleRect->show(); |
---|
| 617 | |
---|
| 618 | |
---|
[10698] | 619 | } |
---|
[10368] | 620 | |
---|
[10759] | 621 | if (this->overlayActive && !this->hidden) |
---|
[10368] | 622 | { |
---|
| 623 | this->rightRect->show(); |
---|
| 624 | this->leftRect->show(); |
---|
| 625 | } |
---|
| 626 | |
---|
| 627 | |
---|
[8996] | 628 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
---|
| 629 | { |
---|
[9869] | 630 | PRINTF(4)("UPDATING RADAR\n"); |
---|
[10698] | 631 | if( this->playmode != FirstPerson ) |
---|
| 632 | this->_radar->setParent2D(this->leftRect); |
---|
| 633 | else |
---|
| 634 | this->_radar->setParent2D(this->topRect); |
---|
[10368] | 635 | if (radarCenterNode == NULL) |
---|
| 636 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
---|
| 637 | else |
---|
| 638 | this->_radar->setCenterNode(this->radarCenterNode); |
---|
| 639 | |
---|
| 640 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
---|
| 641 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
---|
| 642 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
---|
| 643 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
---|
| 644 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
---|
[9014] | 645 | this->_radar->setRange(300); |
---|
[10759] | 646 | if (!this->hidden) |
---|
| 647 | this->_radar->show(); |
---|
| 648 | else |
---|
| 649 | this->_radar->hide(); |
---|
[10368] | 650 | |
---|
| 651 | int statWidgetsNumber = 0; |
---|
[10698] | 652 | float expectedHealthSizeX = 0; |
---|
| 653 | float expectedHealthSizeY = 0; |
---|
[10368] | 654 | float newSizeY = 0; float newSizeX = 0; |
---|
| 655 | float moduloWidth = 0; |
---|
| 656 | |
---|
[10698] | 657 | if( this->playmode != FirstPerson ) |
---|
| 658 | { |
---|
| 659 | if (this->healthWidget != NULL) |
---|
| 660 | { |
---|
| 661 | expectedHealthSizeX = 150; |
---|
| 662 | expectedHealthSizeY = 50; |
---|
| 663 | statWidgetsNumber++; |
---|
| 664 | } |
---|
[10368] | 665 | |
---|
[10698] | 666 | if (this->shieldWidget != NULL) |
---|
| 667 | statWidgetsNumber++; |
---|
| 668 | |
---|
| 669 | if (this->energyWidget != NULL) |
---|
| 670 | statWidgetsNumber++; |
---|
| 671 | |
---|
[10721] | 672 | if ((expectedHealthSizeY * statWidgetsNumber) > overlayWidth) |
---|
[10698] | 673 | { |
---|
| 674 | newSizeY = overlayWidth / float(statWidgetsNumber); |
---|
| 675 | newSizeX = expectedHealthSizeX; |
---|
| 676 | PRINTF(0)("Statwidgets resized\n"); |
---|
| 677 | } |
---|
| 678 | else |
---|
| 679 | { |
---|
| 680 | newSizeY = expectedHealthSizeY; |
---|
| 681 | newSizeX = expectedHealthSizeX; |
---|
| 682 | moduloWidth = int(overlayWidth) % int(expectedHealthSizeY * statWidgetsNumber); |
---|
| 683 | } |
---|
| 684 | |
---|
| 685 | float posY = overlayWidth + newSizeX; |
---|
| 686 | |
---|
| 687 | if (this->healthWidget != NULL) |
---|
| 688 | { |
---|
| 689 | this->healthWidget->setSize2D(newSizeX, newSizeY); |
---|
| 690 | this->healthWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
---|
| 691 | } |
---|
| 692 | if (this->shieldWidget != NULL) |
---|
| 693 | { |
---|
| 694 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
---|
| 695 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
---|
| 696 | } |
---|
| 697 | if (this->energyWidget != NULL) |
---|
| 698 | { |
---|
| 699 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
---|
| 700 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
---|
| 701 | } |
---|
| 702 | } |
---|
| 703 | else |
---|
| 704 | { |
---|
| 705 | this->barSocket->setParent2D(this->bottomRect); |
---|
| 706 | this->barSocket->setWidgetSize( float(overlayWidth), float(overlayWidth)); |
---|
[10759] | 707 | this->barSocket->setRelCoor2D(this->resX - float(overlayWidth),0); |
---|
[10764] | 708 | if (!this->hidden) |
---|
| 709 | this->barSocket->show(); |
---|
| 710 | else |
---|
| 711 | this->barSocket->hide(); |
---|
[10698] | 712 | |
---|
[10764] | 713 | this->healthWidget->setRelCoor2D(50,70); |
---|
| 714 | this->healthWidget->show(); |
---|
| 715 | if (this->shieldWidget) |
---|
| 716 | { |
---|
| 717 | this->shieldWidget->setRelCoor2D(40,110); |
---|
| 718 | this->shieldWidget->show(); |
---|
| 719 | } |
---|
[10698] | 720 | } |
---|
| 721 | |
---|
[10368] | 722 | |
---|
| 723 | /* |
---|
[10698] | 724 | if (this->healthWidget != NULL) |
---|
| 725 | this->healthWidget->setRelCoor2D(100,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
[10368] | 726 | if (this->shieldWidget != NULL) |
---|
[10698] | 727 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
[10368] | 728 | if (this->energyWidget != NULL) |
---|
[10698] | 729 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
[10368] | 730 | */ |
---|
[10698] | 731 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D(),0); |
---|
| 732 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
---|
[8996] | 733 | } |
---|
| 734 | |
---|
[10368] | 735 | /* |
---|
| 736 | if (this->shipValuesBox != NULL) |
---|
[6441] | 737 | { |
---|
[10368] | 738 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
---|
| 739 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
---|
[6441] | 740 | } |
---|
[10368] | 741 | else |
---|
| 742 | createShipValuesBox(); |
---|
| 743 | */ |
---|
[6442] | 744 | |
---|
[10368] | 745 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
| 746 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
---|
| 747 | float largestWidgetSizeX = 0; |
---|
| 748 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
---|
| 749 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
---|
| 750 | // element2D- related function works tough.. :s |
---|
[6442] | 751 | |
---|
[10368] | 752 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
[6442] | 753 | { |
---|
[10368] | 754 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
| 755 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
| 756 | if (xSize > largestWidgetSizeX) |
---|
| 757 | largestWidgetSizeX = xSize; |
---|
| 758 | if (pos.x < ySize) |
---|
[8987] | 759 | { |
---|
[10368] | 760 | pos.x = overlayWidth; |
---|
| 761 | pos.y += largestWidgetSizeX; |
---|
| 762 | } |
---|
| 763 | pos.x -= ySize; |
---|
| 764 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
---|
| 765 | //(*weaponWidget)->setAbsCoor2D(0,100); |
---|
[10759] | 766 | if (!this->hidden) |
---|
| 767 | (*weaponWidget)->show(); |
---|
| 768 | else |
---|
| 769 | (*weaponWidget)->hide(); |
---|
[10368] | 770 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
| 771 | } |
---|
| 772 | |
---|
| 773 | weaponWidget = this->weaponsWidgetsSec.begin(); |
---|
| 774 | float expectedWidgetSizeY = 0; |
---|
| 775 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
---|
| 776 | { |
---|
| 777 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
---|
| 778 | } |
---|
| 779 | pos.y = resY - expectedWidgetSizeY * 0.6; |
---|
| 780 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
---|
[8987] | 781 | |
---|
[10368] | 782 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
| 783 | { |
---|
| 784 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
| 785 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
| 786 | if (xSize > largestWidgetSizeX) |
---|
| 787 | largestWidgetSizeX = xSize; |
---|
| 788 | if (pos.x < ySize) |
---|
| 789 | { |
---|
| 790 | pos.x = overlayWidth; |
---|
| 791 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
---|
[8987] | 792 | } |
---|
[10368] | 793 | pos.x -= ySize; |
---|
| 794 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
---|
[10516] | 795 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); |
---|
[10759] | 796 | if (!this->hidden) |
---|
| 797 | (*weaponWidget)->show(); |
---|
| 798 | else |
---|
| 799 | (*weaponWidget)->hide(); |
---|
[9406] | 800 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
[6442] | 801 | } |
---|
[10368] | 802 | |
---|
[6441] | 803 | } |
---|
| 804 | |
---|
[8990] | 805 | void Hud::draw() const |
---|
[6441] | 806 | { |
---|
[8990] | 807 | // GLGuiWidget::draw(); |
---|
[6441] | 808 | } |
---|
| 809 | |
---|
[8990] | 810 | |
---|
| 811 | void Hud::process(const Event &event) |
---|
[6441] | 812 | { |
---|
[8990] | 813 | if (event.type == EV_VIDEO_RESIZE) |
---|
| 814 | this->updateResolution(); |
---|
[9003] | 815 | else if (event.type == SDLK_TAB) |
---|
| 816 | { |
---|
| 817 | /// TODO SHOW THE INPUT-LINE |
---|
| 818 | // this->inputLine->select(); |
---|
| 819 | } |
---|
[10368] | 820 | } |
---|
[9003] | 821 | |
---|
[10368] | 822 | /* |
---|
| 823 | void Hud::createShipValuesBox() |
---|
| 824 | { |
---|
| 825 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
---|
| 826 | //this->shipValuesBox->setWidgetSize(1000,500); |
---|
[10420] | 827 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); |
---|
[10368] | 828 | this->shipValuesBox->setBackgroundTexture(Texture()); |
---|
| 829 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
---|
| 830 | this->shipValuesBox->setVisibility(true); |
---|
[6441] | 831 | } |
---|
[10368] | 832 | */ |
---|
[6441] | 833 | |
---|
| 834 | |
---|