1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "debug.h" |
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22 | |
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23 | #include "world_entities/weapons/weapon_manager.h" |
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24 | #include "glgui.h" |
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25 | #include "glgui_widget.h" |
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26 | #include "glgui_box.h" |
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27 | #include "glgui_bar.h" |
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28 | #include "elements/glgui_energywidgetvertical.h" |
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29 | |
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30 | #include "glgui_inputline.h" |
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31 | #include "specials/glgui_notifier.h" |
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32 | #include "elements/glgui_radar.h" |
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33 | #include "world_entities/space_ships/space_ship.h" |
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34 | |
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35 | |
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36 | |
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37 | /// HACK |
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38 | #include "player.h" |
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39 | #include "playable.h" |
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40 | |
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41 | ObjectListDefinition(Hud); |
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42 | /** |
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43 | * standard constructor |
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44 | * @todo this constructor is not jet implemented - do it |
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45 | */ |
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46 | Hud::Hud () |
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47 | { |
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48 | this->registerObject(this, Hud::_objectList); |
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49 | |
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50 | //this->setSize2D( |
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51 | this->weaponManager = NULL; |
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52 | this->weaponManagerSecondary = NULL; |
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53 | this->energyWidget = NULL; |
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54 | this->shieldWidget = NULL; |
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55 | this->healthWidget = NULL; |
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56 | this->leftRect = NULL; |
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57 | this->rightRect = NULL; |
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58 | this->resX = 1; |
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59 | this->resY = 1; |
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60 | |
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61 | this->init(); |
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62 | |
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63 | |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | * standard deconstructor |
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69 | */ |
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70 | Hud::~Hud () |
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71 | { |
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72 | delete this->inputLine; |
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73 | delete this->notifier; |
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74 | |
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75 | delete this->_radar; |
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76 | delete this->barSocket; |
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77 | delete this->rightRect; |
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78 | delete this->leftRect; |
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79 | delete this->topRect; |
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80 | delete this->bottomRect; |
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81 | delete this->middleRect; |
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82 | |
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83 | |
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84 | //if (this->shipValuesBox != NULL) |
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85 | //delete this->shipValuesBox; |
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86 | |
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87 | // delete what has to be deleted here |
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88 | } |
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89 | |
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90 | void Hud::init() |
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91 | { |
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92 | this->overlayPercentage = 40; |
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93 | this->overlayActive = false; |
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94 | this->rightRect = new OrxGui::GLGuiImage(); |
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95 | this->leftRect = new OrxGui::GLGuiImage(); |
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96 | this->topRect = new OrxGui::GLGuiImage(); |
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97 | this->bottomRect = new OrxGui::GLGuiImage(); |
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98 | this->middleRect = new OrxGui::GLGuiImage(); |
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99 | |
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100 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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101 | this->inputLine->setParent2D(this); |
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102 | this->notifier = new OrxGui::GLGuiNotifier(); |
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103 | this->notifier->setParent2D(this); |
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104 | notifier->setAbsCoor2D(100,100); |
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105 | |
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106 | this->barSocket = new OrxGui::GLGuiImage(); |
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107 | this->barSocket->setParent2D(this->bottomRect); |
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108 | |
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109 | this->_radar = new OrxGui::GLGuiRadar(); |
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110 | this->radarCenterNode = NULL; |
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111 | |
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112 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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113 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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114 | |
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115 | if (this->playmode == FirstPerson) |
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116 | { |
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117 | this->topHit = new OrxGui::GLGuiImage(); |
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118 | this->topHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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119 | this->topHit->setParent2D(this->middleRect); |
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120 | this->topHit->setRelDir2D(-1.5708); |
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121 | |
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122 | this->bottomHit = new OrxGui::GLGuiImage(); |
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123 | this->bottomHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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124 | this->bottomHit->setParent2D(this->middleRect); |
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125 | this->bottomHit->setRelDir2D(1.5708); |
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126 | |
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127 | this->leftHit = new OrxGui::GLGuiImage(); |
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128 | this->leftHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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129 | this->leftHit->setParent2D(this->middleRect); |
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130 | |
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131 | this->rightHit = new OrxGui::GLGuiImage(); |
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132 | this->rightHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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133 | this->rightHit->setParent2D(this->middleRect); |
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134 | this->rightHit->setRelDir2D(3.1416); |
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135 | |
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136 | this->leftRect->setParent2D(this); |
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137 | this->rightRect->setParent2D(this); |
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138 | } |
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139 | |
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140 | //this->shipValuesBox = NULL; |
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141 | } |
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142 | |
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143 | |
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144 | void Hud::loadParams(const TiXmlElement* root) |
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145 | { |
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146 | Element2D::loadParams(root); |
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147 | } |
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148 | |
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149 | void Hud::notifyUser(const std::string& message) |
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150 | { |
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151 | this->notifier->pushNotifyMessage(message); |
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152 | } |
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153 | |
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154 | void Hud::setBackGround() |
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155 | {} |
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156 | |
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157 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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158 | { |
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159 | //if (this->shipValuesBox == NULL) |
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160 | //this->createShipValuesBox(); |
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161 | |
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162 | // decopple old widget |
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163 | if (this->energyWidget != NULL) |
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164 | { |
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165 | this->energyWidget->hide(); |
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166 | } |
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167 | |
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168 | this->energyWidget = widget; |
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169 | if (this->energyWidget != NULL) |
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170 | { |
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171 | //this->energyWidget->shiftDir2D(270); |
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172 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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173 | //this->shipValuesBox->pack(this->energyWidget); |
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174 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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175 | this->energyWidget->setParent2D(this->leftRect); |
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176 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
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177 | this->energyWidget->show(); |
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178 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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179 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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180 | } |
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181 | |
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182 | this->updateResolution(); |
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183 | } |
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184 | |
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185 | void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget) |
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186 | { |
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187 | /* |
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188 | if (this->shipValuesBox == NULL) |
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189 | this->createShipValuesBox(); |
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190 | */ |
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191 | |
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192 | // decopple old widget |
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193 | if (this->shieldWidget != NULL) |
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194 | { |
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195 | this->shieldWidget->hide(); |
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196 | } |
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197 | |
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198 | this->shieldWidget = widget; |
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199 | if (this->shieldWidget != NULL) |
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200 | { |
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201 | //this->shieldWidget->shiftDir2D(270); |
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202 | //this->shipValuesBox->pack(this->shieldWidget); |
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203 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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204 | this->shieldWidget->setParent2D(this->leftRect); |
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205 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); |
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206 | this->shieldWidget->show(); |
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207 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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208 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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209 | } |
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210 | else |
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211 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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212 | |
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213 | this->updateResolution(); |
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214 | } |
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215 | |
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216 | void Hud::setHealthWidget(OrxGui::GLGuiWidget* widget) |
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217 | { |
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218 | if( this->playmode == FirstPerson ) |
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219 | { |
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220 | this->healthWidget = new OrxGui::GLGuiBar(); |
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221 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); |
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222 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); |
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223 | this->healthWidget->setParent2D(this->barSocket); |
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224 | } |
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225 | else |
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226 | { |
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227 | /* |
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228 | if (this->shipValuesBox == NULL) |
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229 | this->createShipValuesBox(); |
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230 | */ |
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231 | |
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232 | // decopple old widget |
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233 | if (this->healthWidget != NULL) |
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234 | { |
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235 | this->healthWidget->hide(); |
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236 | } |
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237 | |
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238 | this->healthWidget = widget; |
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239 | if (this->healthWidget != NULL) |
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240 | { |
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241 | //this->healthWidget->shiftDir2D(270); |
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242 | //this->shipValuesBox->pack(this->healthWidget); |
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243 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setStandardSettings(); |
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244 | this->healthWidget->setParent2D(this->leftRect); |
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245 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); |
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246 | this->healthWidget->show(); |
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247 | /* this->healthWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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248 | this->healthWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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249 | } |
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250 | } |
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251 | |
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252 | this->updateResolution(); |
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253 | } |
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254 | |
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255 | |
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256 | void Hud::setImplantWidget(OrxGui::GLGuiWidget* widget) |
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257 | { |
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258 | //if (this->shipValuesBox == NULL) |
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259 | //this->createShipValuesBox(); |
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260 | |
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261 | // decopple old widget |
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262 | if (this->implantWidget != NULL) |
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263 | { |
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264 | this->implantWidget->hide(); |
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265 | } |
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266 | |
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267 | this->implantWidget = widget; |
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268 | if (this->implantWidget != NULL) |
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269 | { |
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270 | //this->energyWidget->shiftDir2D(270); |
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271 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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272 | //this->shipValuesBox->pack(this->energyWidget); |
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273 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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274 | this->implantWidget->setParent2D(this->leftRect); |
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275 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->implantWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
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276 | this->implantWidget->show(); |
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277 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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278 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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279 | } |
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280 | |
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281 | this->updateResolution(); |
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282 | } |
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283 | |
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284 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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285 | { |
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286 | //clearWeaponManager(); |
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287 | |
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288 | //Hide all widgets |
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289 | if (this->weaponManager != NULL) |
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290 | { |
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291 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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292 | { |
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293 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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294 | if (weapon != NULL) |
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295 | { |
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296 | weapon->getEnergyWidget()->hide(); |
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297 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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298 | } |
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299 | } |
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300 | } |
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301 | |
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302 | if (this->weaponManagerSecondary != NULL) |
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303 | { |
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304 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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305 | { |
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306 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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307 | if (weapon != NULL) |
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308 | { |
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309 | weapon->getEnergyWidget()->hide(); |
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310 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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311 | } |
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312 | } |
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313 | } |
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314 | |
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315 | this->weaponManager = weaponMan; |
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316 | this->weaponManagerSecondary = weaponManSec; |
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317 | |
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318 | this->updateWeaponManager(); |
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319 | // this->updateResolution(); |
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320 | } |
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321 | |
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322 | /* |
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323 | void Hud::clearWeaponManager() |
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324 | { |
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325 | //Hide all widgets |
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326 | if (this->weaponManager != NULL) |
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327 | { |
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328 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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329 | { |
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330 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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331 | if (weapon != NULL) |
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332 | { |
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333 | weapon->getEnergyWidget()->hide(); |
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334 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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335 | } |
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336 | } |
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337 | } |
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338 | |
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339 | if (this->weaponManagerSecondary != NULL) |
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340 | { |
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341 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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342 | { |
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343 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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344 | if (weapon != NULL) |
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345 | { |
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346 | weapon->getEnergyWidget()->hide(); |
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347 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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348 | } |
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349 | } |
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350 | } |
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351 | |
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352 | //this->weaponsWidgetsPrim.clear(); |
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353 | //this->weaponsWidgetsSec.clear(); |
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354 | } |
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355 | */ |
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356 | |
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357 | void Hud::setMode(Hud::Playmode playmode) |
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358 | { |
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359 | this->playmode = playmode; |
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360 | this->init(); |
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361 | } |
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362 | |
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363 | void Hud::updateWeaponManager() |
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364 | { |
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365 | // hide all the Widgets |
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366 | |
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367 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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368 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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369 | { |
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370 | (*weaponWidget)->hide(); |
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371 | } |
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372 | this->weaponsWidgetsPrim.clear(); |
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373 | |
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374 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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375 | { |
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376 | (*weaponWidget)->hide(); |
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377 | } |
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378 | this->weaponsWidgetsSec.clear(); |
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379 | |
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380 | |
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381 | // add all that we need again. |
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382 | |
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383 | if (this->weaponManager != NULL) |
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384 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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385 | { |
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386 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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387 | if (weapon != NULL) |
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388 | { |
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389 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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390 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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391 | weapon->getEnergyWidget()->show(); |
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392 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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393 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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394 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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395 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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396 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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397 | } |
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398 | } |
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399 | |
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400 | if (this->weaponManagerSecondary != NULL) |
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401 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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402 | { |
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403 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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404 | if (weapon != NULL) |
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405 | { |
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406 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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407 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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408 | weapon->getEnergyWidget()->show(); |
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409 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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410 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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411 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
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412 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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413 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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414 | } |
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415 | } |
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416 | |
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417 | this->updateResolution(); |
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418 | |
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419 | } |
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420 | |
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421 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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422 | {} |
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423 | |
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424 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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425 | {} |
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426 | |
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427 | void Hud::updateResolution() |
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428 | { |
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429 | this->resX = State::getResX(); |
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430 | this->resY = State::getResY(); |
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431 | |
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432 | this->setSize2D(this->resX, this->resY); |
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433 | if( this->playmode != FirstPerson ) |
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434 | { |
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435 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
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436 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
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437 | } |
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438 | |
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439 | int overlayWidth = 0; |
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440 | if (overlayPercentage >= 20) |
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441 | overlayWidth = this->resX * (overlayPercentage)/(200); |
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442 | else |
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443 | overlayWidth = this->resX / 10; // fixed warning! |
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444 | //if (overlayWidth < 100) |
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445 | //overlayWidth = 100; |
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446 | |
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447 | this->rightRect->hide(); |
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448 | this->leftRect->hide(); |
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449 | |
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450 | if( this->playmode != FirstPerson ) |
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451 | { |
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452 | |
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453 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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454 | this->leftRect->setAbsCoor2D(0,0); |
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455 | /*this->leftRect->setBackgroundTexture(Texture()); |
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456 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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457 | this->leftRect->setForegroundTexture(Texture()); |
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458 | this->leftRect->setForegroundColor(Color(0,0,0,0));*/ |
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459 | |
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460 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
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461 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
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462 | /*this->rightRect->setBackgroundTexture(Texture()); |
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463 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
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464 | this->rightRect->setForegroundTexture(Texture()); |
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465 | this->rightRect->setForegroundColor(Color(0,0,0,0));*/ |
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466 | } |
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467 | else |
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468 | { |
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469 | this->bottomRect->setParent2D(this); |
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470 | this->bottomRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
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471 | this->bottomRect->setAbsCoor2D(0, this->resY - overlayWidth); |
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472 | |
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473 | this->topRect->setParent2D(this); |
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474 | this->topRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
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475 | this->topRect->setAbsCoor2D(0, 0); |
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476 | |
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477 | this->middleRect->setParent2D(this); |
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478 | //this->middleRect->setWidgetSize(float(this->resY)/2, float(this->resY)/2); |
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479 | this->middleRect->setAbsCoor2D(/*float(this->resX - this->resY/2)/2, float(this->resY)/4*/float(this->resX/2), float(this->resY/2)); |
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480 | |
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481 | this->bottomHit->setRelCoor2D(0, this->resY/4); |
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482 | this->topHit->setRelCoor2D(0, -this->resY/4); |
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483 | this->leftHit->setRelCoor2D(-this->resX/4, 0); |
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484 | this->rightHit->setRelCoor2D(this->resX/4, 0); |
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485 | |
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486 | this->middleRect->show(); |
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487 | this->rightHit->show(); |
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488 | } |
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489 | |
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490 | if (this->overlayActive == true) |
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491 | { |
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492 | this->rightRect->show(); |
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493 | this->leftRect->show(); |
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494 | } |
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495 | |
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496 | |
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497 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
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498 | { |
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499 | PRINTF(4)("UPDATING RADAR\n"); |
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500 | if( this->playmode != FirstPerson ) |
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501 | this->_radar->setParent2D(this->leftRect); |
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502 | else |
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503 | this->_radar->setParent2D(this->topRect); |
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504 | if (radarCenterNode == NULL) |
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505 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
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506 | else |
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507 | this->_radar->setCenterNode(this->radarCenterNode); |
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508 | |
---|
509 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
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510 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
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511 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
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512 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
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513 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
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514 | this->_radar->setRange(300); |
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515 | this->_radar->show(); |
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516 | |
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517 | int statWidgetsNumber = 0; |
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518 | float expectedHealthSizeX = 0; |
---|
519 | float expectedHealthSizeY = 0; |
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520 | float newSizeY = 0; float newSizeX = 0; |
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521 | float moduloWidth = 0; |
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522 | |
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523 | if( this->playmode != FirstPerson ) |
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524 | { |
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525 | if (this->healthWidget != NULL) |
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526 | { |
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527 | expectedHealthSizeX = 150; |
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528 | expectedHealthSizeY = 50; |
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529 | statWidgetsNumber++; |
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530 | } |
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531 | |
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532 | if (this->shieldWidget != NULL) |
---|
533 | statWidgetsNumber++; |
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534 | |
---|
535 | if (this->energyWidget != NULL) |
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536 | statWidgetsNumber++; |
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537 | |
---|
538 | if ((expectedHealthSizeY * statWidgetsNumber) > overlayWidth) |
---|
539 | { |
---|
540 | newSizeY = overlayWidth / float(statWidgetsNumber); |
---|
541 | newSizeX = expectedHealthSizeX; |
---|
542 | PRINTF(0)("Statwidgets resized\n"); |
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543 | } |
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544 | else |
---|
545 | { |
---|
546 | newSizeY = expectedHealthSizeY; |
---|
547 | newSizeX = expectedHealthSizeX; |
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548 | moduloWidth = int(overlayWidth) % int(expectedHealthSizeY * statWidgetsNumber); |
---|
549 | } |
---|
550 | |
---|
551 | float posY = overlayWidth + newSizeX; |
---|
552 | |
---|
553 | if (this->healthWidget != NULL) |
---|
554 | { |
---|
555 | this->healthWidget->setSize2D(newSizeX, newSizeY); |
---|
556 | this->healthWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
---|
557 | } |
---|
558 | if (this->shieldWidget != NULL) |
---|
559 | { |
---|
560 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
---|
561 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
---|
562 | } |
---|
563 | if (this->energyWidget != NULL) |
---|
564 | { |
---|
565 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
---|
566 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
---|
567 | } |
---|
568 | } |
---|
569 | else |
---|
570 | { |
---|
571 | this->barSocket->setParent2D(this->bottomRect); |
---|
572 | this->barSocket->setWidgetSize( float(overlayWidth), float(overlayWidth)); |
---|
573 | this->barSocket->setRelCoor2D(0,this->resX - float(overlayWidth)); |
---|
574 | |
---|
575 | this->healthWidget->setRelCoor2D(10,-20); |
---|
576 | } |
---|
577 | |
---|
578 | |
---|
579 | /* |
---|
580 | if (this->healthWidget != NULL) |
---|
581 | this->healthWidget->setRelCoor2D(100,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
582 | if (this->shieldWidget != NULL) |
---|
583 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
584 | if (this->energyWidget != NULL) |
---|
585 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
586 | */ |
---|
587 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D(),0); |
---|
588 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
---|
589 | } |
---|
590 | |
---|
591 | /* |
---|
592 | if (this->shipValuesBox != NULL) |
---|
593 | { |
---|
594 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
---|
595 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
---|
596 | } |
---|
597 | else |
---|
598 | createShipValuesBox(); |
---|
599 | */ |
---|
600 | |
---|
601 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
602 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
---|
603 | float largestWidgetSizeX = 0; |
---|
604 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
---|
605 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
---|
606 | // element2D- related function works tough.. :s |
---|
607 | |
---|
608 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
609 | { |
---|
610 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
611 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
612 | if (xSize > largestWidgetSizeX) |
---|
613 | largestWidgetSizeX = xSize; |
---|
614 | if (pos.x < ySize) |
---|
615 | { |
---|
616 | pos.x = overlayWidth; |
---|
617 | pos.y += largestWidgetSizeX; |
---|
618 | } |
---|
619 | pos.x -= ySize; |
---|
620 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
---|
621 | //(*weaponWidget)->setAbsCoor2D(0,100); |
---|
622 | (*weaponWidget)->show(); |
---|
623 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
624 | } |
---|
625 | |
---|
626 | weaponWidget = this->weaponsWidgetsSec.begin(); |
---|
627 | float expectedWidgetSizeY = 0; |
---|
628 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
---|
629 | { |
---|
630 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
---|
631 | } |
---|
632 | pos.y = resY - expectedWidgetSizeY * 0.6; |
---|
633 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
---|
634 | |
---|
635 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
636 | { |
---|
637 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
638 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
639 | if (xSize > largestWidgetSizeX) |
---|
640 | largestWidgetSizeX = xSize; |
---|
641 | if (pos.x < ySize) |
---|
642 | { |
---|
643 | pos.x = overlayWidth; |
---|
644 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
---|
645 | } |
---|
646 | pos.x -= ySize; |
---|
647 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
---|
648 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); |
---|
649 | (*weaponWidget)->show(); |
---|
650 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
651 | } |
---|
652 | |
---|
653 | } |
---|
654 | |
---|
655 | void Hud::draw() const |
---|
656 | { |
---|
657 | // GLGuiWidget::draw(); |
---|
658 | } |
---|
659 | |
---|
660 | |
---|
661 | void Hud::process(const Event &event) |
---|
662 | { |
---|
663 | if (event.type == EV_VIDEO_RESIZE) |
---|
664 | this->updateResolution(); |
---|
665 | else if (event.type == SDLK_TAB) |
---|
666 | { |
---|
667 | /// TODO SHOW THE INPUT-LINE |
---|
668 | // this->inputLine->select(); |
---|
669 | } |
---|
670 | } |
---|
671 | |
---|
672 | /* |
---|
673 | void Hud::createShipValuesBox() |
---|
674 | { |
---|
675 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
---|
676 | //this->shipValuesBox->setWidgetSize(1000,500); |
---|
677 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); |
---|
678 | this->shipValuesBox->setBackgroundTexture(Texture()); |
---|
679 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
---|
680 | this->shipValuesBox->setVisibility(true); |
---|
681 | } |
---|
682 | */ |
---|
683 | |
---|
684 | |
---|