1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Benjamin Knecht |
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14 | */ |
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15 | |
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16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ |
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17 | |
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18 | #include "hud.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "debug.h" |
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22 | |
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23 | #include "world_entities/weapons/weapon_manager.h" |
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24 | #include "glgui.h" |
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25 | #include "glgui_widget.h" |
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26 | #include "glgui_box.h" |
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27 | #include "glgui_bar.h" |
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28 | #include "elements/glgui_energywidgetvertical.h" |
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29 | |
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30 | #include "glgui_inputline.h" |
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31 | #include "specials/glgui_notifier.h" |
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32 | #include "elements/glgui_radar.h" |
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33 | #include "world_entities/space_ships/space_ship.h" |
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34 | |
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35 | #include "tools/camera.h" |
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36 | |
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37 | |
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38 | |
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39 | |
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40 | /// HACK |
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41 | #include "player.h" |
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42 | #include "playable.h" |
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43 | |
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44 | ObjectListDefinition(Hud); |
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45 | /** |
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46 | * standard constructor |
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47 | * @todo this constructor is not jet implemented - do it |
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48 | */ |
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49 | Hud::Hud () |
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50 | { |
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51 | this->registerObject(this, Hud::_objectList); |
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52 | |
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53 | //this->setSize2D( |
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54 | this->playmode = Full3D; |
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55 | this->weaponManager = NULL; |
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56 | this->weaponManagerSecondary = NULL; |
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57 | this->energyWidget = NULL; |
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58 | this->shieldWidget = NULL; |
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59 | this->healthWidget = NULL; |
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60 | this->leftRect = NULL; |
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61 | this->rightRect = NULL; |
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62 | this->resX = 1; |
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63 | this->resY = 1; |
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64 | this->leftHit = NULL; |
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65 | this->rightHit = NULL; |
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66 | this->ifinit = true; |
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67 | this->hidden = false; |
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68 | |
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69 | this->barSocket = NULL; |
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70 | this->_radar = NULL; |
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71 | this->inputLine = NULL; |
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72 | this->notifier = NULL; |
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73 | this->topRect = NULL; |
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74 | this->bottomRect = NULL; |
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75 | this->middleRect = NULL; |
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76 | |
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77 | this->init(); |
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78 | |
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79 | |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * standard deconstructor |
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85 | */ |
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86 | Hud::~Hud () |
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87 | { |
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88 | if (this->inputLine) delete this->inputLine; |
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89 | if (this->notifier) delete this->notifier; |
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90 | if (this->leftHit) delete this->leftHit; |
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91 | if (this->rightHit) delete this->rightHit; |
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92 | |
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93 | if (this->_radar) delete this->_radar; |
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94 | if (this->barSocket) delete this->barSocket; |
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95 | if (this->rightRect) delete this->rightRect; |
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96 | if (this->leftRect) delete this->leftRect; |
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97 | if (this->topRect) delete this->topRect; |
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98 | if (this->bottomRect) delete this->bottomRect; |
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99 | if (this->middleRect) delete this->middleRect; |
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100 | |
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101 | |
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102 | //if (this->shipValuesBox != NULL) |
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103 | //delete this->shipValuesBox; |
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104 | |
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105 | // delete what has to be deleted here |
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106 | } |
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107 | |
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108 | void Hud::init() |
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109 | { |
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110 | this->overlayPercentage = 40; |
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111 | this->overlayActive = false; |
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112 | this->rightRect = new OrxGui::GLGuiImage(); |
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113 | this->leftRect = new OrxGui::GLGuiImage(); |
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114 | this->topRect = new OrxGui::GLGuiImage(); |
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115 | this->bottomRect = new OrxGui::GLGuiImage(); |
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116 | this->middleRect = new OrxGui::GLGuiImage(); |
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117 | |
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118 | this->inputLine = new OrxGui::GLGuiInputLine(); |
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119 | this->inputLine->setParent2D(this); |
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120 | this->notifier = new OrxGui::GLGuiNotifier(); |
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121 | this->notifier->setParent2D(this); |
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122 | notifier->setAbsCoor2D(100,100); |
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123 | |
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124 | |
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125 | |
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126 | this->_radar = new OrxGui::GLGuiRadar(); |
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127 | this->radarCenterNode = NULL; |
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128 | |
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129 | this->subscribeEvent(ES_ALL, EV_VIDEO_RESIZE); |
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130 | this->subscribeEvent(ES_ALL, SDLK_TAB); |
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131 | |
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132 | if (this->playmode == FirstPerson) |
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133 | { |
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134 | /*this->topHit = new OrxGui::GLGuiImage(); |
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135 | this->topHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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136 | this->topHit->setParent2D(this->middleRect); |
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137 | this->topHit->setAbsDir2D(-1.5708); |
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138 | |
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139 | this->bottomHit = new OrxGui::GLGuiImage(); |
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140 | this->bottomHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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141 | this->bottomHit->setParent2D(this->middleRect); |
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142 | this->bottomHit->setAbsDir2D(1.5708);*/ |
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143 | |
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144 | this->barSocket = new OrxGui::GLGuiImage(); |
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145 | this->barSocket->loadImageFromFile("textures/gui/gui_barSocket.png"); |
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146 | this->barSocket->setParent2D(this->bottomRect); |
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147 | |
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148 | this->leftHit = new OrxGui::GLGuiImage(); |
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149 | this->leftHit->loadImageFromFile("textures/gui/gui_hitbarl.png"); |
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150 | this->leftHit->setParent2D(this->middleRect); |
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151 | |
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152 | |
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153 | this->rightHit = new OrxGui::GLGuiImage(); |
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154 | this->rightHit->loadImageFromFile("textures/gui/gui_hitbar.png"); |
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155 | this->rightHit->setParent2D(this->middleRect); |
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156 | |
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157 | |
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158 | this->leftRect->setParent2D(this); |
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159 | this->rightRect->setParent2D(this); |
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160 | } |
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161 | |
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162 | //this->shipValuesBox = NULL; |
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163 | } |
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164 | |
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165 | |
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166 | void Hud::loadParams(const TiXmlElement* root) |
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167 | { |
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168 | Element2D::loadParams(root); |
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169 | } |
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170 | |
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171 | void Hud::notifyUser(const std::string& message) |
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172 | { |
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173 | this->notifier->pushNotifyMessage(message); |
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174 | } |
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175 | |
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176 | void Hud::setBackGround() |
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177 | {} |
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178 | |
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179 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) |
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180 | { |
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181 | //if (this->shipValuesBox == NULL) |
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182 | //this->createShipValuesBox(); |
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183 | |
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184 | // decopple old widget |
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185 | if (this->energyWidget != NULL) |
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186 | { |
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187 | this->energyWidget->hide(); |
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188 | } |
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189 | |
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190 | this->energyWidget = widget; |
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191 | if (this->energyWidget != NULL) |
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192 | { |
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193 | //this->energyWidget->shiftDir2D(270); |
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194 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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195 | //this->shipValuesBox->pack(this->energyWidget); |
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196 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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197 | this->energyWidget->setParent2D(this->leftRect); |
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198 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
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199 | if (!this->hidden) |
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200 | this->energyWidget->show(); |
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201 | else |
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202 | this->energyWidget->hide(); |
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203 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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204 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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205 | } |
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206 | |
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207 | this->updateResolution(); |
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208 | } |
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209 | |
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210 | void Hud::setShieldWidget(OrxGui::GLGuiWidget* widget) |
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211 | { |
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212 | /* |
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213 | if (this->shipValuesBox == NULL) |
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214 | this->createShipValuesBox(); |
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215 | */ |
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216 | |
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217 | // decopple old widget |
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218 | if (this->shieldWidget != NULL) |
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219 | { |
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220 | this->shieldWidget->hide(); |
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221 | } |
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222 | |
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223 | this->shieldWidget = widget; |
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224 | if (this->shieldWidget != NULL) |
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225 | { |
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226 | //this->shieldWidget->shiftDir2D(270); |
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227 | //this->shipValuesBox->pack(this->shieldWidget); |
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228 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setStandardSettings(); |
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229 | this->shieldWidget->setParent2D(this->leftRect); |
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230 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->shieldWidget)->setDisplayedImage("textures/gui/gui_shield_icon.png"); |
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231 | if (!this->hidden) |
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232 | this->shieldWidget->show(); |
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233 | else |
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234 | this->shieldWidget->hide(); |
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235 | /* this->shieldWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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236 | this->shieldWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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237 | } |
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238 | else |
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239 | printf("schild im hud nicht uebergeben!!!!!!!!!!!!!!!!!!!!!!!!!"); |
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240 | |
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241 | this->updateResolution(); |
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242 | } |
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243 | |
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244 | void Hud::setHealthWidget(OrxGui::GLGuiWidget* widget) |
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245 | { |
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246 | if( this->playmode == FirstPerson ) |
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247 | { |
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248 | this->healthWidget = new OrxGui::GLGuiBar(); |
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249 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setMaximum(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->maximum()); |
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250 | dynamic_cast<OrxGui::GLGuiBar*> (this->healthWidget)->setValue(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (widget)->getBarWidget()->value()); |
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251 | this->healthWidget->setParent2D(this->barSocket); |
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252 | } |
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253 | else |
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254 | { |
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255 | /* |
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256 | if (this->shipValuesBox == NULL) |
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257 | this->createShipValuesBox(); |
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258 | */ |
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259 | |
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260 | // decopple old widget |
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261 | if (this->healthWidget != NULL) |
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262 | { |
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263 | this->healthWidget->hide(); |
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264 | } |
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265 | |
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266 | this->healthWidget = widget; |
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267 | if (this->healthWidget != NULL) |
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268 | { |
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269 | //this->healthWidget->shiftDir2D(270); |
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270 | //this->shipValuesBox->pack(this->healthWidget); |
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271 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setStandardSettings(); |
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272 | this->healthWidget->setParent2D(this->leftRect); |
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273 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->healthWidget)->setDisplayedImage("textures/gui/gui_health_icon.png"); |
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274 | if(!this->hidden) |
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275 | this->healthWidget->show(); |
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276 | else |
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277 | this->healthWidget->hide(); |
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278 | /* this->healthWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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279 | this->healthWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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280 | } |
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281 | } |
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282 | |
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283 | this->updateResolution(); |
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284 | } |
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285 | |
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286 | |
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287 | void Hud::setImplantWidget(OrxGui::GLGuiWidget* widget) |
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288 | { |
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289 | //if (this->shipValuesBox == NULL) |
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290 | //this->createShipValuesBox(); |
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291 | |
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292 | // decopple old widget |
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293 | if (this->implantWidget != NULL) |
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294 | { |
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295 | this->implantWidget->hide(); |
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296 | } |
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297 | |
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298 | this->implantWidget = widget; |
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299 | if (this->implantWidget != NULL) |
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300 | { |
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301 | //this->energyWidget->shiftDir2D(270); |
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302 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setDisplayedName("Electronics"); |
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303 | //this->shipValuesBox->pack(this->energyWidget); |
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304 | //dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->energyWidget)->setStandardSettings(); |
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305 | this->implantWidget->setParent2D(this->leftRect); |
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306 | dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (this->implantWidget)->setDisplayedImage("textures/gui/gui_electronics_icon.png"); |
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307 | if (!this->hidden) |
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308 | this->implantWidget->show(); |
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309 | else |
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310 | this->implantWidget->hide(); |
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311 | /* this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); |
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312 | this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ |
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313 | } |
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314 | |
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315 | this->updateResolution(); |
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316 | } |
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317 | |
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318 | void Hud::setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec) |
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319 | { |
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320 | //clearWeaponManager(); |
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321 | |
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322 | //Hide all widgets |
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323 | if (this->weaponManager != NULL) |
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324 | { |
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325 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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326 | { |
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327 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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328 | if (weapon != NULL) |
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329 | { |
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330 | weapon->getEnergyWidget()->hide(); |
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331 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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332 | } |
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333 | } |
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334 | } |
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335 | |
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336 | if (this->weaponManagerSecondary != NULL) |
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337 | { |
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338 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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339 | { |
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340 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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341 | if (weapon != NULL) |
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342 | { |
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343 | weapon->getEnergyWidget()->hide(); |
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344 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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345 | } |
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346 | } |
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347 | } |
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348 | |
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349 | this->weaponManager = weaponMan; |
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350 | this->weaponManagerSecondary = weaponManSec; |
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351 | |
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352 | this->updateWeaponManager(); |
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353 | // this->updateResolution(); |
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354 | } |
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355 | |
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356 | /* |
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357 | void Hud::clearWeaponManager() |
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358 | { |
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359 | //Hide all widgets |
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360 | if (this->weaponManager != NULL) |
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361 | { |
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362 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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363 | { |
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364 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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365 | if (weapon != NULL) |
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366 | { |
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367 | weapon->getEnergyWidget()->hide(); |
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368 | //this->weaponsWidgetsPrim.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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369 | } |
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370 | } |
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371 | } |
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372 | |
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373 | if (this->weaponManagerSecondary != NULL) |
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374 | { |
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375 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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376 | { |
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377 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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378 | if (weapon != NULL) |
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379 | { |
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380 | weapon->getEnergyWidget()->hide(); |
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381 | //this->weaponsWidgetsSec.remove(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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382 | } |
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383 | } |
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384 | } |
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385 | |
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386 | //this->weaponsWidgetsPrim.clear(); |
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387 | //this->weaponsWidgetsSec.clear(); |
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388 | } |
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389 | */ |
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390 | |
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391 | void Hud::setMode(Hud::Playmode playmode) |
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392 | { |
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393 | this->playmode = playmode; |
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394 | this->init(); |
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395 | } |
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396 | |
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397 | void Hud::updateWeaponManager() |
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398 | { |
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399 | // hide all the Widgets |
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400 | |
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401 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
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402 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
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403 | { |
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404 | (*weaponWidget)->hide(); |
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405 | } |
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406 | this->weaponsWidgetsPrim.clear(); |
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407 | |
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408 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
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409 | { |
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410 | (*weaponWidget)->hide(); |
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411 | } |
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412 | this->weaponsWidgetsSec.clear(); |
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413 | |
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414 | |
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415 | // add all that we need again. |
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416 | |
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417 | if (this->weaponManager != NULL) |
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418 | for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) |
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419 | { |
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420 | Weapon* weapon = this->weaponManager->getWeapon(i); |
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421 | if (weapon != NULL) |
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422 | { |
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423 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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424 | if (this->playmode != FirstPerson) |
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425 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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426 | else |
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427 | weapon->getEnergyWidget()->setParent2D(this->bottomRect); |
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428 | if (!this->hidden) |
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429 | weapon->getEnergyWidget()->show(); |
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430 | else |
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431 | weapon->getEnergyWidget()->hide(); |
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432 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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433 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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434 | weapon->getEnergyWidget()->setWidgetSize(120,30); |
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435 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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436 | this->weaponsWidgetsPrim.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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437 | } |
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438 | } |
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439 | |
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440 | if (this->weaponManagerSecondary != NULL) |
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441 | for (unsigned int i = 0; i < this->weaponManagerSecondary->getSlotCount(); i++) |
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442 | { |
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443 | Weapon* weapon = this->weaponManagerSecondary->getWeapon(i); |
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444 | if (weapon != NULL) |
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445 | { |
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446 | //PRINTF(0)("WEAPON %s::%s in Slots\n", weapon->getClassCName(), weapon->getName()); |
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447 | weapon->getEnergyWidget()->setParent2D(this->rightRect); |
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448 | if (!this->hidden) |
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449 | weapon->getEnergyWidget()->show(); |
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450 | else |
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451 | weapon->getEnergyWidget()->hide(); |
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452 | weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); |
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453 | weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); |
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454 | weapon->getEnergyWidget()->setWidgetSize(150,50); |
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455 | //weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); |
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456 | this->weaponsWidgetsSec.push_back(dynamic_cast<OrxGui::GLGuiEnergyWidgetVertical*> (weapon->getEnergyWidget())); |
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457 | } |
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458 | } |
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459 | |
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460 | this->updateResolution(); |
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461 | |
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462 | } |
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463 | |
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464 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) |
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465 | {} |
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466 | |
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467 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) |
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468 | {} |
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469 | |
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470 | void Hud::getHit() |
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471 | { |
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472 | printf("Got hit!\n"); |
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473 | this->leftHit->show(); |
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474 | this->rightHit->show(); |
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475 | hitBarCount = 0.33; |
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476 | } |
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477 | |
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478 | void Hud::tick(float dt) |
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479 | { |
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480 | |
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481 | if (this->playmode == FirstPerson && this->leftHit != NULL) |
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482 | { |
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483 | if (this->ifinit) |
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484 | { |
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485 | this->leftHit->shiftDir2D(3.1416); |
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486 | this->ifinit = false; |
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487 | } |
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488 | if (this->leftHit->isVisible()) |
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489 | { |
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490 | hitBarCount -= dt; |
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491 | printf("Reduce visibilty!\n"); |
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492 | } |
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493 | if (hitBarCount <= 0) |
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494 | { |
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495 | hitBarCount = 0; |
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496 | this->leftHit->hide(); |
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497 | this->rightHit->hide(); |
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498 | printf("Hide again!\n"); |
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499 | } |
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500 | } |
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501 | //Crosshair* crosshair = dynamic_cast<Crosshair*>(this->weaponManager->getFixedTarget()); |
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502 | if ((State::getCamera())->getName() == "GameWorldCamera") |
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503 | { |
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504 | this->hidden = false; |
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505 | if(this->weaponManager) |
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506 | this->weaponManager->showCrosshair(); |
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507 | } |
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508 | else |
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509 | { |
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510 | this->hidden = true; |
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511 | if(this->weaponManager) |
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512 | this->weaponManager->hideCrosshair(); |
---|
513 | } |
---|
514 | this->updateResolution(); |
---|
515 | } |
---|
516 | |
---|
517 | void Hud::updateResolution() |
---|
518 | { |
---|
519 | this->resX = State::getResX(); |
---|
520 | this->resY = State::getResY(); |
---|
521 | |
---|
522 | this->setSize2D(this->resX, this->resY); |
---|
523 | if( this->playmode != FirstPerson ) |
---|
524 | { |
---|
525 | this->notifier->setAbsCoor2D(0.7 * this->resX, 0.3 * this->resY); |
---|
526 | this->notifier->setWidgetSize(0.25 * this->resX, 0.6 * this->resY); |
---|
527 | } |
---|
528 | |
---|
529 | int overlayWidth = 0; |
---|
530 | if (overlayPercentage >= 20) |
---|
531 | overlayWidth = this->resX * (overlayPercentage)/(200); |
---|
532 | else |
---|
533 | overlayWidth = this->resX / 10; // fixed warning! |
---|
534 | //if (overlayWidth < 100) |
---|
535 | //overlayWidth = 100; |
---|
536 | |
---|
537 | this->rightRect->hide(); |
---|
538 | this->leftRect->hide(); |
---|
539 | |
---|
540 | if( this->playmode != FirstPerson ) |
---|
541 | { |
---|
542 | |
---|
543 | this->leftRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
544 | this->leftRect->setAbsCoor2D(0,0); |
---|
545 | this->leftRect->setBackgroundTexture(Texture()); |
---|
546 | this->leftRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
547 | this->leftRect->setForegroundTexture(Texture()); |
---|
548 | this->leftRect->setForegroundColor(Color(0,0,0,0)); |
---|
549 | |
---|
550 | this->rightRect->setWidgetSize(float(overlayWidth), float(this->resY)); |
---|
551 | this->rightRect->setAbsCoor2D(this->resX - overlayWidth,0); |
---|
552 | this->rightRect->setBackgroundTexture(Texture()); |
---|
553 | this->rightRect->setBackgroundColor(Color(0,0,0.7,0.2)); |
---|
554 | this->rightRect->setForegroundTexture(Texture()); |
---|
555 | this->rightRect->setForegroundColor(Color(0,0,0,0)); |
---|
556 | } |
---|
557 | else |
---|
558 | { |
---|
559 | this->bottomRect->setParent2D(this); |
---|
560 | this->bottomRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
---|
561 | this->bottomRect->setAbsCoor2D(0, this->resY - overlayWidth); |
---|
562 | //this->bottomRect->show(); |
---|
563 | |
---|
564 | this->topRect->setParent2D(this); |
---|
565 | this->topRect->setWidgetSize(float(this->resX), float(overlayWidth)); |
---|
566 | this->topRect->setAbsCoor2D(0, 0); |
---|
567 | //this->topRect->show(); |
---|
568 | |
---|
569 | this->middleRect->setParent2D(this); |
---|
570 | this->middleRect->setWidgetSize(float(this->resY)/2, float(this->resY)/2); |
---|
571 | this->middleRect->setAbsCoor2D(float(this->resX)/4, float(this->resY)/4/*float(this->resX/2), float(this->resY/2)*/); |
---|
572 | //this->middleRect->show(); |
---|
573 | |
---|
574 | /*this->bottomHit->setRelCoor2D(0, this->resY/4); |
---|
575 | this->bottomHit->setWidgetSize(this->resX/8, this->resX/3); |
---|
576 | this->bottomHit->show(); |
---|
577 | this->topHit->setRelCoor2D(0, -this->resY/4); |
---|
578 | this->topHit->setWidgetSize(this->resX/8, this->resX/3); |
---|
579 | this->topHit->show();*/ |
---|
580 | this->leftHit->setRelCoor2D(0, 0); |
---|
581 | this->leftHit->setWidgetSize(this->resX/9, this->resX/3); |
---|
582 | //this->leftHit->hide(); |
---|
583 | this->rightHit->setRelCoor2D(this->resX/3, 0); |
---|
584 | this->rightHit->setWidgetSize(this->resX/9, this->resX/3); |
---|
585 | //this->rightHit->hide(); |
---|
586 | |
---|
587 | this->barSocket->setWidgetSize(overlayWidth, overlayWidth); |
---|
588 | this->barSocket->setRelCoor2D(this->resX - overlayWidth, 0); |
---|
589 | if (!this->hidden) |
---|
590 | this->barSocket->show(); |
---|
591 | else |
---|
592 | this->barSocket->hide(); |
---|
593 | |
---|
594 | //this->middleRect->show(); |
---|
595 | |
---|
596 | |
---|
597 | } |
---|
598 | |
---|
599 | if (this->overlayActive && !this->hidden) |
---|
600 | { |
---|
601 | this->rightRect->show(); |
---|
602 | this->leftRect->show(); |
---|
603 | } |
---|
604 | |
---|
605 | |
---|
606 | if (State::getPlayer() && State::getPlayer()->getPlayable() && State::getObjectManager()) |
---|
607 | { |
---|
608 | PRINTF(4)("UPDATING RADAR\n"); |
---|
609 | if( this->playmode != FirstPerson ) |
---|
610 | this->_radar->setParent2D(this->leftRect); |
---|
611 | else |
---|
612 | this->_radar->setParent2D(this->topRect); |
---|
613 | if (radarCenterNode == NULL) |
---|
614 | this->_radar->setCenterNode(State::getPlayer()->getPlayable()); |
---|
615 | else |
---|
616 | this->_radar->setCenterNode(this->radarCenterNode); |
---|
617 | |
---|
618 | //this->_radar->addEntityList(&State::getObjectManager()->getEntityList((OM_LIST)(State::getPlayer()->getPlayable()->getOMListNumber()+1)), Color(.4, .4, 1.0)); |
---|
619 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_00), Color(1, 0, 0)); |
---|
620 | this->_radar->addEntityList(&State::getObjectManager()->getEntityList(OM_GROUP_01), Color(0, 0, 1)); |
---|
621 | this->_radar->setAbsCoor2D(0, 0.01 * this->resY); |
---|
622 | this->_radar->setWidgetSize(overlayWidth, overlayWidth); |
---|
623 | this->_radar->setRange(300); |
---|
624 | if (!this->hidden) |
---|
625 | this->_radar->show(); |
---|
626 | else |
---|
627 | this->_radar->hide(); |
---|
628 | |
---|
629 | int statWidgetsNumber = 0; |
---|
630 | float expectedHealthSizeX = 0; |
---|
631 | float expectedHealthSizeY = 0; |
---|
632 | float newSizeY = 0; float newSizeX = 0; |
---|
633 | float moduloWidth = 0; |
---|
634 | |
---|
635 | if( this->playmode != FirstPerson ) |
---|
636 | { |
---|
637 | if (this->healthWidget != NULL) |
---|
638 | { |
---|
639 | expectedHealthSizeX = 150; |
---|
640 | expectedHealthSizeY = 50; |
---|
641 | statWidgetsNumber++; |
---|
642 | } |
---|
643 | |
---|
644 | if (this->shieldWidget != NULL) |
---|
645 | statWidgetsNumber++; |
---|
646 | |
---|
647 | if (this->energyWidget != NULL) |
---|
648 | statWidgetsNumber++; |
---|
649 | |
---|
650 | if ((expectedHealthSizeY * statWidgetsNumber) > overlayWidth) |
---|
651 | { |
---|
652 | newSizeY = overlayWidth / float(statWidgetsNumber); |
---|
653 | newSizeX = expectedHealthSizeX; |
---|
654 | PRINTF(0)("Statwidgets resized\n"); |
---|
655 | } |
---|
656 | else |
---|
657 | { |
---|
658 | newSizeY = expectedHealthSizeY; |
---|
659 | newSizeX = expectedHealthSizeX; |
---|
660 | moduloWidth = int(overlayWidth) % int(expectedHealthSizeY * statWidgetsNumber); |
---|
661 | } |
---|
662 | |
---|
663 | float posY = overlayWidth + newSizeX; |
---|
664 | |
---|
665 | if (this->healthWidget != NULL) |
---|
666 | { |
---|
667 | this->healthWidget->setSize2D(newSizeX, newSizeY); |
---|
668 | this->healthWidget->setRelCoor2D((statWidgetsNumber - 1) * newSizeY + 3 * moduloWidth / (statWidgetsNumber + 1),posY); |
---|
669 | } |
---|
670 | if (this->shieldWidget != NULL) |
---|
671 | { |
---|
672 | this->shieldWidget->setSize2D(newSizeX, newSizeY); |
---|
673 | this->shieldWidget->setRelCoor2D((statWidgetsNumber - 2) * newSizeY + 2 *moduloWidth / (statWidgetsNumber + 1),posY); |
---|
674 | } |
---|
675 | if (this->energyWidget != NULL) |
---|
676 | { |
---|
677 | this->energyWidget->setSize2D(newSizeX, newSizeY); |
---|
678 | this->energyWidget->setRelCoor2D(moduloWidth / (statWidgetsNumber + 1),posY); |
---|
679 | } |
---|
680 | } |
---|
681 | else |
---|
682 | { |
---|
683 | this->barSocket->setParent2D(this->bottomRect); |
---|
684 | this->barSocket->setWidgetSize( float(overlayWidth), float(overlayWidth)); |
---|
685 | this->barSocket->setRelCoor2D(this->resX - float(overlayWidth),0); |
---|
686 | this->barSocket->show(); |
---|
687 | |
---|
688 | this->healthWidget->setRelCoor2D(10,-20); |
---|
689 | } |
---|
690 | |
---|
691 | |
---|
692 | /* |
---|
693 | if (this->healthWidget != NULL) |
---|
694 | this->healthWidget->setRelCoor2D(100,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
695 | if (this->shieldWidget != NULL) |
---|
696 | this->shieldWidget->setRelCoor2D(60,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
697 | if (this->energyWidget != NULL) |
---|
698 | this->energyWidget->setRelCoor2D(20,0.2*this->resY + this->healthWidget->getSizeX2D()); |
---|
699 | */ |
---|
700 | //this->shieldWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D(),0); |
---|
701 | //this->energyWidget->setRelCoor2D(0.1*this->resX + this->healthWidget->getSizeX2D() + this->shieldWidget->getSizeX2D(),0); |
---|
702 | } |
---|
703 | |
---|
704 | /* |
---|
705 | if (this->shipValuesBox != NULL) |
---|
706 | { |
---|
707 | this->shipValuesBox->setAbsCoor2D(0.2 * this->resX, 0.4 * this->resY); |
---|
708 | this->shipValuesBox->setWidgetSize(.4 * this->resX, 0.1 * this->resY); |
---|
709 | } |
---|
710 | else |
---|
711 | createShipValuesBox(); |
---|
712 | */ |
---|
713 | |
---|
714 | std::list<OrxGui::GLGuiEnergyWidgetVertical*>::iterator weaponWidget; |
---|
715 | Vector2D pos = Vector2D(overlayWidth, 0.4*this->resY); |
---|
716 | float largestWidgetSizeX = 0; |
---|
717 | //PRINTF(0)("Cur Pos: %f,%f\n",pos.x,pos.y); |
---|
718 | // out of reasons i can't get behind, this version is segfaulting when calling getSizeX2D or getSizeY2D. the other |
---|
719 | // element2D- related function works tough.. :s |
---|
720 | |
---|
721 | for (weaponWidget = this->weaponsWidgetsPrim.begin(); weaponWidget != this->weaponsWidgetsPrim.end(); weaponWidget++) |
---|
722 | { |
---|
723 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
724 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
725 | if (xSize > largestWidgetSizeX) |
---|
726 | largestWidgetSizeX = xSize; |
---|
727 | if (pos.x < ySize) |
---|
728 | { |
---|
729 | pos.x = overlayWidth; |
---|
730 | pos.y += largestWidgetSizeX; |
---|
731 | } |
---|
732 | pos.x -= ySize; |
---|
733 | (*weaponWidget)->setAbsCoor2D(pos.x + this->rightRect->getAbsCoor2D().x, pos.y); |
---|
734 | //(*weaponWidget)->setAbsCoor2D(0,100); |
---|
735 | if (!this->hidden) |
---|
736 | (*weaponWidget)->show(); |
---|
737 | else |
---|
738 | (*weaponWidget)->hide(); |
---|
739 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
740 | } |
---|
741 | |
---|
742 | weaponWidget = this->weaponsWidgetsSec.begin(); |
---|
743 | float expectedWidgetSizeY = 0; |
---|
744 | if (weaponWidget != this->weaponsWidgetsSec.end()) |
---|
745 | { |
---|
746 | expectedWidgetSizeY = (*weaponWidget)->getSizeY2D(); |
---|
747 | } |
---|
748 | pos.y = resY - expectedWidgetSizeY * 0.6; |
---|
749 | pos.x = overlayWidth + this->rightRect->getAbsCoor2D().x; |
---|
750 | |
---|
751 | for (weaponWidget = this->weaponsWidgetsSec.begin(); weaponWidget != this->weaponsWidgetsSec.end(); weaponWidget++) |
---|
752 | { |
---|
753 | float ySize = (*weaponWidget)->getSizeY2D(); |
---|
754 | float xSize = (*weaponWidget)->getSizeX2D(); |
---|
755 | if (xSize > largestWidgetSizeX) |
---|
756 | largestWidgetSizeX = xSize; |
---|
757 | if (pos.x < ySize) |
---|
758 | { |
---|
759 | pos.x = overlayWidth; |
---|
760 | pos.y -= largestWidgetSizeX + expectedWidgetSizeY * 0.6; |
---|
761 | } |
---|
762 | pos.x -= ySize; |
---|
763 | //PRINTF(0)("secweaponwidget y-size: %f/n", (*weaponWidget)->getSizeY2D()); |
---|
764 | (*weaponWidget)->setAbsCoor2D(pos.x, pos.y);//+this->rightRect->getAbsCoor2D().x, pos.y); |
---|
765 | if (!this->hidden) |
---|
766 | (*weaponWidget)->show(); |
---|
767 | else |
---|
768 | (*weaponWidget)->hide(); |
---|
769 | //printf("update thing %s::%s\n", (*weaponWidget)->getClassCName(), (*weaponWidget)->getName()); |
---|
770 | } |
---|
771 | |
---|
772 | } |
---|
773 | |
---|
774 | void Hud::draw() const |
---|
775 | { |
---|
776 | // GLGuiWidget::draw(); |
---|
777 | } |
---|
778 | |
---|
779 | |
---|
780 | void Hud::process(const Event &event) |
---|
781 | { |
---|
782 | if (event.type == EV_VIDEO_RESIZE) |
---|
783 | this->updateResolution(); |
---|
784 | else if (event.type == SDLK_TAB) |
---|
785 | { |
---|
786 | /// TODO SHOW THE INPUT-LINE |
---|
787 | // this->inputLine->select(); |
---|
788 | } |
---|
789 | } |
---|
790 | |
---|
791 | /* |
---|
792 | void Hud::createShipValuesBox() |
---|
793 | { |
---|
794 | this->shipValuesBox = new OrxGui::GLGuiBox(OrxGui::Vertical); |
---|
795 | //this->shipValuesBox->setWidgetSize(1000,500); |
---|
796 | //this->shipValuesBox->setBackgroundTexture("textures/gui_container_background.png"); |
---|
797 | this->shipValuesBox->setBackgroundTexture(Texture()); |
---|
798 | this->shipValuesBox->setBackgroundColor(Color(0,0,1,0.5)); |
---|
799 | this->shipValuesBox->setVisibility(true); |
---|
800 | } |
---|
801 | */ |
---|
802 | |
---|
803 | |
---|