1 | /*! |
---|
2 | * @file hud.h |
---|
3 | * @brief Definition of the ingame HUD. |
---|
4 | */ |
---|
5 | |
---|
6 | #ifndef _HUD_H |
---|
7 | #define _HUD_H |
---|
8 | |
---|
9 | #include "element_2d.h" |
---|
10 | #include "event_listener.h" |
---|
11 | #include "glgui_box.h" |
---|
12 | #include "elements/glgui_energywidgetvertical.h" |
---|
13 | |
---|
14 | |
---|
15 | // FORWARD DECLARATION |
---|
16 | class WeaponManager; |
---|
17 | namespace OrxGui { |
---|
18 | class GLGuiWidget; |
---|
19 | class GLGuiNotifier; |
---|
20 | class GLGuiInputLine; |
---|
21 | class GLGuiRadar; |
---|
22 | } |
---|
23 | |
---|
24 | //! A class that renders a HUD (Heads Up Display for User Information). |
---|
25 | class Hud : public Element2D, public EventListener |
---|
26 | { |
---|
27 | ObjectListDeclaration(Hud); |
---|
28 | |
---|
29 | public: |
---|
30 | |
---|
31 | typedef enum { |
---|
32 | Vertical = 1, //!< Vertical (seen from left or right/move in x-z) |
---|
33 | Horizontal = 2, //!< Horizontal (seet from the top/move in x-y) |
---|
34 | FromBehind = 4, //!< Seen from behind (move in z-y) |
---|
35 | Full3D = 8, //!< Full featured 3D-mode. (move in all directions x-y-z) |
---|
36 | FirstPerson = 16, |
---|
37 | |
---|
38 | PlaymodeCount = 5, |
---|
39 | } Playmode; |
---|
40 | |
---|
41 | Hud(); |
---|
42 | virtual ~Hud(); |
---|
43 | |
---|
44 | |
---|
45 | virtual void loadParams(const TiXmlElement* root); |
---|
46 | |
---|
47 | void notifyUser(const std::string& message); |
---|
48 | |
---|
49 | void setMode(Hud::Playmode playmode); |
---|
50 | inline Hud::Playmode getMode() {return this->playmode;}; |
---|
51 | |
---|
52 | void getHit(); |
---|
53 | |
---|
54 | void setBackGround(); |
---|
55 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
---|
56 | void setShieldWidget(OrxGui::GLGuiWidget* widget); |
---|
57 | void setHealthWidget(OrxGui::GLGuiWidget* widget); |
---|
58 | void setImplantWidget(OrxGui::GLGuiWidget* widget); |
---|
59 | |
---|
60 | inline OrxGui::GLGuiWidget* getEnergyWidget() {return this->energyWidget;}; |
---|
61 | inline OrxGui::GLGuiWidget* getShieldWidget() {return this->shieldWidget;}; |
---|
62 | inline OrxGui::GLGuiWidget* getHealthWidget() {return this->healthWidget;}; |
---|
63 | inline OrxGui::GLGuiWidget* getImplantWidget() {return this->implantWidget;}; |
---|
64 | |
---|
65 | void setWeaponManager(WeaponManager* weaponMan, WeaponManager* weaponManSec = NULL); |
---|
66 | inline void setRadarCenterNode(PNode* node) {this->radarCenterNode = node;}; |
---|
67 | |
---|
68 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
---|
69 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); |
---|
70 | |
---|
71 | OrxGui::GLGuiRadar* radar() const { return _radar; }; |
---|
72 | |
---|
73 | void updateWeaponManager(); |
---|
74 | //void clearWeaponManager(); |
---|
75 | |
---|
76 | inline void setOverlayPercentage(int perc) |
---|
77 | { |
---|
78 | if (perc > 100) perc = 100; |
---|
79 | else if (perc < 0) perc = 0; |
---|
80 | |
---|
81 | this->overlayPercentage = perc; |
---|
82 | updateResolution(); |
---|
83 | }; |
---|
84 | |
---|
85 | inline void setOverlayActive(bool b) |
---|
86 | { |
---|
87 | overlayActive = b; |
---|
88 | updateResolution(); |
---|
89 | }; |
---|
90 | |
---|
91 | void draw() const; |
---|
92 | virtual void process(const Event &event); |
---|
93 | |
---|
94 | |
---|
95 | private: |
---|
96 | void updateResolution(); |
---|
97 | void init(); |
---|
98 | //void createShipValuesBox(); |
---|
99 | |
---|
100 | private: |
---|
101 | unsigned int resX; |
---|
102 | unsigned int resY; |
---|
103 | |
---|
104 | Hud::Playmode playmode; |
---|
105 | |
---|
106 | float travelZoneWidth; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; |
---|
107 | |
---|
108 | OrxGui::GLGuiWidget* energyWidget; |
---|
109 | OrxGui::GLGuiWidget* shieldWidget; |
---|
110 | OrxGui::GLGuiWidget* healthWidget; |
---|
111 | OrxGui::GLGuiWidget* implantWidget; |
---|
112 | |
---|
113 | OrxGui::GLGuiNotifier* notifier; |
---|
114 | OrxGui::GLGuiInputLine* inputLine; |
---|
115 | OrxGui::GLGuiRadar* _radar; |
---|
116 | PNode* radarCenterNode; |
---|
117 | |
---|
118 | OrxGui::GLGuiWidget* rightRect; |
---|
119 | OrxGui::GLGuiWidget* leftRect; |
---|
120 | OrxGui::GLGuiWidget* topRect; |
---|
121 | OrxGui::GLGuiWidget* bottomRect; |
---|
122 | OrxGui::GLGuiWidget* middleRect; |
---|
123 | OrxGui::GLGuiImage* barSocket; |
---|
124 | //OrxGui::GLGuiImage* topHit; |
---|
125 | //OrxGui::GLGuiImage* bottomHit; |
---|
126 | OrxGui::GLGuiImage* leftHit; |
---|
127 | OrxGui::GLGuiImage* rightHit; |
---|
128 | bool overlayActive; |
---|
129 | int overlayPercentage; //the percentage of the screen, the player has got for his movements. should always be a value between 0 and 1; |
---|
130 | |
---|
131 | WeaponManager* weaponManager; |
---|
132 | WeaponManager* weaponManagerSecondary; |
---|
133 | |
---|
134 | std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsPrim; //!< WeaponWidgets will be displayed one after another |
---|
135 | std::list<OrxGui::GLGuiEnergyWidgetVertical*> weaponsWidgetsSec; |
---|
136 | }; |
---|
137 | |
---|
138 | #endif /* _HUD_H */ |
---|