[7034] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | */ |
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| 14 | |
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| 15 | #define DEBUG_MODULE_GAME_RULES |
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| 16 | |
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[8068] | 17 | #include <map> |
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| 18 | |
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[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
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| 20 | |
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[7193] | 21 | #include "util/loading/load_param.h" |
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| 22 | #include "util/loading/factory.h" |
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[7034] | 23 | |
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[7810] | 24 | #include "render2D/image_plane.h" |
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[7039] | 25 | #include "state.h" |
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[7101] | 26 | #include "class_list.h" |
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[7034] | 27 | |
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[7044] | 28 | #include "player.h" |
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| 29 | #include "playable.h" |
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[7101] | 30 | #include "space_ships/space_ship.h" |
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[7039] | 31 | |
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[7116] | 32 | |
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[7101] | 33 | #include "shared_network_data.h" |
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[7116] | 34 | #include "terrain.h" |
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| 35 | #include "class_list.h" |
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| 36 | #include "space_ships/space_ship.h" |
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[7044] | 37 | |
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[8068] | 38 | #include "network_game_manager.h" |
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[7101] | 39 | |
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[8147] | 40 | #include "event_handler.h" |
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[8068] | 41 | |
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[8147] | 42 | #include "glgui.h" |
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| 43 | |
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| 44 | #include "story_entity.h" |
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| 45 | |
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[8708] | 46 | #include "shell_command.h" |
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[8147] | 47 | |
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[8802] | 48 | #include "spawning_point.h" |
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[8708] | 49 | |
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[8802] | 50 | |
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[7034] | 51 | using namespace std; |
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| 52 | |
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| 53 | |
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[7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
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| 55 | |
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| 56 | |
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[7034] | 57 | /** |
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| 58 | * constructor |
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| 59 | */ |
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[7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
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[8068] | 61 | : NetworkGameRules(root) |
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[7035] | 62 | { |
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| 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
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[7034] | 64 | |
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[7037] | 65 | this->bLocalPlayerDead = false; |
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| 66 | this->deathTimeout = 10.0f; // 5 seconds |
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[7082] | 67 | this->timeout = 0.0f; |
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[8068] | 68 | this->numTeams = 2; |
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| 69 | this->currentGameState = GAMESTATE_PRE_GAME; |
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[9008] | 70 | this->gameStateTimer = 3.0f; |
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[8623] | 71 | this->bShowTeamChange = false; |
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[8717] | 72 | |
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[8147] | 73 | this->box = NULL; |
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[8802] | 74 | this->table = NULL; |
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| 75 | this->statsBox = NULL; |
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[7040] | 76 | |
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[7044] | 77 | this->localPlayer = State::getPlayer(); |
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| 78 | |
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[7035] | 79 | if( root != NULL) |
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| 80 | this->loadParams(root); |
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[8717] | 81 | |
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[8623] | 82 | subscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
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| 85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 86 | |
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[8708] | 87 | this->input = new OrxGui::GLGuiInputLine(); |
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| 88 | this->input->setAbsCoor2D(180, 5); |
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| 89 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); |
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[7035] | 90 | } |
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| 91 | |
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[7034] | 92 | /** |
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| 93 | * decontsructor |
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| 94 | */ |
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| 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
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[7044] | 96 | { |
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[8623] | 97 | unsubscribeEvent( ES_GAME, SDLK_o ); |
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[8708] | 98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
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[8802] | 99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
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| 100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
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[9008] | 101 | |
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[8708] | 102 | if ( this->input ) |
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| 103 | { |
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| 104 | delete this->input; |
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| 105 | this->input = NULL; |
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| 106 | } |
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[7044] | 107 | } |
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[7034] | 108 | |
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| 109 | |
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| 110 | |
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| 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
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[7035] | 112 | { |
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[7040] | 113 | GameRules::loadParams(root) ; |
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[7037] | 114 | |
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| 115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
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| 116 | .describe("sets the time in seconds a player has to wait for respawn"); |
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| 117 | |
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| 118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
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| 119 | .describe("sets the maximal kills for winning condition"); |
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[7039] | 120 | |
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[8068] | 121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
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| 122 | .describe("sets number of teams"); |
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[7039] | 123 | |
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[7035] | 124 | } |
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| 125 | |
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| 126 | |
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| 127 | /** |
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| 128 | * time tick |
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| 129 | * @param dt time |
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| 130 | */ |
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| 131 | void MultiplayerTeamDeathmatch::tick(float dt) |
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[7037] | 132 | { |
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[8802] | 133 | tickStatsTable(); |
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[8147] | 134 | //on client side hostId is -1 until hanshake finished |
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| 135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
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| 136 | return; |
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[8717] | 137 | |
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[8623] | 138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
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[8147] | 139 | { |
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| 140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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| 141 | && box == NULL |
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[8717] | 142 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
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[8623] | 143 | || bShowTeamChange ) |
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[8717] | 144 | |
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[8147] | 145 | ) |
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| 146 | { |
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| 147 | EventHandler::getInstance()->pushState( ES_MENU ); |
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[8717] | 148 | |
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[8147] | 149 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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[8717] | 150 | |
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[8147] | 151 | box = new OrxGui::GLGuiBox(); |
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| 152 | box->setAbsCoor2D( 300, 100 ); |
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[8717] | 153 | |
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[8147] | 154 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
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| 155 | box->pack( buttonSpectator ); |
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| 156 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
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[8717] | 157 | |
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[8147] | 158 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
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| 159 | box->pack( buttonRandom ); |
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| 160 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
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[8717] | 161 | |
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[8147] | 162 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
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| 163 | box->pack( buttonTeam0 ); |
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| 164 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
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[8717] | 165 | |
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[8147] | 166 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
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| 167 | box->pack( buttonTeam1 ); |
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| 168 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
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[8717] | 169 | |
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[8623] | 170 | if ( bShowTeamChange ) |
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| 171 | { |
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| 172 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
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| 173 | box->pack( buttonCancel ); |
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| 174 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
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| 175 | } |
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[8717] | 176 | |
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[8147] | 177 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
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| 178 | box->pack( buttonExit ); |
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| 179 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
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[8717] | 180 | |
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[8147] | 181 | box->showAll(); |
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| 182 | } |
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| 183 | } |
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| 184 | |
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| 185 | if ( box != NULL |
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| 186 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
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[8717] | 187 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
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[8623] | 188 | && !bShowTeamChange |
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[8147] | 189 | ) |
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| 190 | { |
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| 191 | delete box; |
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| 192 | box = NULL; |
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[8717] | 193 | |
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[8147] | 194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
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[8717] | 195 | |
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[8147] | 196 | EventHandler::getInstance()->popState(); |
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| 197 | } |
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[8717] | 198 | |
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[8147] | 199 | if ( box != NULL ) |
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| 200 | { |
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| 201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
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| 202 | } |
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[8717] | 203 | |
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[8147] | 204 | assignPlayable(); |
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[8717] | 205 | |
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[8068] | 206 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 207 | return; |
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[9008] | 208 | |
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[8802] | 209 | //handle kills |
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[9008] | 210 | while ( this->killList.begin() != this->killList.end() ) |
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[8802] | 211 | { |
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[9008] | 212 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
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| 213 | this->killList.erase( this->killList.begin() ); |
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[8802] | 214 | } |
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| 215 | |
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[9008] | 216 | |
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| 217 | |
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[8068] | 218 | gameStateTimer -= dt; |
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[8147] | 219 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
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[8717] | 220 | |
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[8068] | 221 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
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| 222 | nextGameState(); |
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[8717] | 223 | |
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[8068] | 224 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
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[8717] | 225 | |
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[8068] | 226 | if ( currentGameState == GAMESTATE_GAME ) |
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| 227 | { |
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| 228 | handleTeamChanges(); |
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| 229 | } |
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[8717] | 230 | |
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[8068] | 231 | this->calculateTeamScore(); |
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[8717] | 232 | |
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[7039] | 233 | this->checkGameRules(); |
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[7035] | 234 | |
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[7039] | 235 | // is the local player dead and inactive |
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| 236 | if( unlikely(this->bLocalPlayerDead)) |
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| 237 | { |
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| 238 | this->timeout += dt; |
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[7088] | 239 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
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[7039] | 240 | // long enough dead? |
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[7044] | 241 | if( this->timeout >= this->deathTimeout) |
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[7039] | 242 | { |
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| 243 | this->timeout = 0.0f; |
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| 244 | // respawn |
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[7079] | 245 | PRINTF(0)("RESPAWN\n"); |
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[7044] | 246 | (State::getPlayer())->getPlayable()->respawn(); |
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[7039] | 247 | } |
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| 248 | } |
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[7037] | 249 | } |
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[7035] | 250 | |
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[7037] | 251 | |
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[7035] | 252 | /** |
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| 253 | * draws the stuff |
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| 254 | */ |
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| 255 | void MultiplayerTeamDeathmatch::draw() |
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[7039] | 256 | { |
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| 257 | if( unlikely( this->bLocalPlayerDead)) |
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| 258 | { |
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[7035] | 259 | |
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[7039] | 260 | } |
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| 261 | } |
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[7035] | 262 | |
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[7039] | 263 | |
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[7035] | 264 | /** |
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| 265 | * check the game rules for consistency |
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| 266 | */ |
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| 267 | void MultiplayerTeamDeathmatch::checkGameRules() |
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[7039] | 268 | { |
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[8068] | 269 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
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| 270 | return; |
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[8717] | 271 | |
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[8068] | 272 | // check for max killing count |
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| 273 | for ( int i = 0; i<numTeams; i++ ) |
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| 274 | { |
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| 275 | if ( teamScore[i] >= maxKills ) |
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| 276 | { |
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[8802] | 277 | nextGameState(); |
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[8068] | 278 | } |
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| 279 | } |
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| 280 | } |
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[7101] | 281 | |
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[8068] | 282 | /** |
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| 283 | * find group for new player |
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| 284 | * @return group id |
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| 285 | */ |
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[8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
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[8068] | 287 | { |
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| 288 | return TEAM_NOTEAM; |
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| 289 | } |
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[7101] | 290 | |
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[8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
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[8068] | 292 | { |
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[8147] | 293 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
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| 294 | return CL_SPECTATOR; |
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[8717] | 295 | |
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[8147] | 296 | if ( team == 0 || team == 1 ) |
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[9059] | 297 | return CL_FPS_PLAYER; |
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[8717] | 298 | |
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[8147] | 299 | assert( false ); |
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[8068] | 300 | } |
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[7101] | 301 | |
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[8147] | 302 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
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[8068] | 303 | { |
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[8147] | 304 | if ( team == 0 ) |
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[9059] | 305 | return "models/creatures/doom_guy.md2"; |
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[8147] | 306 | else if ( team == 1 ) |
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[9059] | 307 | return "models/creatures/doom_guy.md2"; |
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[8147] | 308 | else |
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| 309 | return ""; |
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[8068] | 310 | } |
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| 311 | |
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| 312 | /** |
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| 313 | * calculate team score |
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| 314 | */ |
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| 315 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
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| 316 | { |
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| 317 | teamScore.clear(); |
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[8717] | 318 | |
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[8068] | 319 | for ( int i = 0; i<numTeams; i++ ) |
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| 320 | teamScore[i] = 0; |
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[8717] | 321 | |
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| 322 | |
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[8068] | 323 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 324 | |
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[8068] | 325 | if ( !list ) |
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| 326 | return; |
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[8717] | 327 | |
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[8068] | 328 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 329 | { |
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[8068] | 330 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 331 | |
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| 332 | if ( stats.getTeamId() >= 0 ) |
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| 333 | { |
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| 334 | teamScore[stats.getTeamId()] += stats.getScore(); |
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| 335 | } |
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[7039] | 336 | } |
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[8068] | 337 | } |
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| 338 | |
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| 339 | /** |
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| 340 | * get team for player who choose to join random team |
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| 341 | * @return smallest team |
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| 342 | */ |
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| 343 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
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| 344 | { |
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| 345 | std::map<int,int> playersInTeam; |
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[8717] | 346 | |
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[8068] | 347 | for ( int i = 0; i<numTeams; i++ ) |
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| 348 | playersInTeam[i] = 0; |
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[8717] | 349 | |
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[8068] | 350 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 351 | |
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[8068] | 352 | if ( !list ) |
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| 353 | return 0; |
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[8717] | 354 | |
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[8068] | 355 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7039] | 356 | { |
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[8068] | 357 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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| 358 | |
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| 359 | if ( stats.getTeamId() >= 0 ) |
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| 360 | { |
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| 361 | playersInTeam[stats.getTeamId()]++; |
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| 362 | } |
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[7039] | 363 | } |
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[8717] | 364 | |
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| 365 | |
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[8068] | 366 | int minPlayers = 0xFFFF; |
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| 367 | int minTeam = -1; |
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[8717] | 368 | |
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[8068] | 369 | for ( int i = 0; i<numTeams; i++ ) |
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| 370 | { |
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| 371 | if ( playersInTeam[i] < minPlayers ) |
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| 372 | { |
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| 373 | minTeam = i; |
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| 374 | minPlayers = playersInTeam[i]; |
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| 375 | } |
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| 376 | } |
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[8717] | 377 | |
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[8068] | 378 | assert( minTeam != -1 ); |
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[8717] | 379 | |
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[8068] | 380 | return minTeam; |
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| 381 | } |
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[7101] | 382 | |
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[8068] | 383 | void MultiplayerTeamDeathmatch::nextGameState( ) |
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| 384 | { |
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| 385 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
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| 386 | { |
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| 387 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
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[8717] | 388 | |
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[8068] | 389 | return; |
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| 390 | } |
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[8717] | 391 | |
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[8068] | 392 | if ( currentGameState == GAMESTATE_GAME ) |
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| 393 | { |
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| 394 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
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[8717] | 395 | |
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[8068] | 396 | return; |
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| 397 | } |
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[8717] | 398 | |
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[8068] | 399 | if ( currentGameState == GAMESTATE_POST_GAME ) |
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| 400 | { |
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[8802] | 401 | State::getCurrentStoryEntity()->stop(); |
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| 402 | this->bShowTeamChange = false; |
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[8717] | 403 | |
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[8068] | 404 | return; |
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| 405 | } |
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| 406 | } |
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[7118] | 407 | |
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[8068] | 408 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
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| 409 | { |
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| 410 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
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[8717] | 411 | |
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[8068] | 412 | if ( !list ) |
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| 413 | return; |
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[8717] | 414 | |
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[8068] | 415 | //first server players with choices |
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| 416 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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[7116] | 417 | { |
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[8068] | 418 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7118] | 419 | |
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[8068] | 420 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7116] | 421 | { |
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[8147] | 422 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
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[7116] | 423 | { |
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[8068] | 424 | teamChange( stats.getUserId() ); |
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[7116] | 425 | } |
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| 426 | } |
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| 427 | } |
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[8717] | 428 | |
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[8068] | 429 | //now serve player who want join a random team |
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| 430 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
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| 431 | { |
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| 432 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
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[7101] | 433 | |
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[8068] | 434 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
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[7101] | 435 | { |
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[8068] | 436 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
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[7101] | 437 | { |
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[8147] | 438 | stats.setPreferedTeamId( getRandomTeam() ); |
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[8068] | 439 | teamChange( stats.getUserId() ); |
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[7101] | 440 | } |
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| 441 | } |
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| 442 | } |
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[8068] | 443 | } |
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[7101] | 444 | |
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[8068] | 445 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
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| 446 | { |
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| 447 | assert( PlayerStats::getStats( userId ) ); |
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| 448 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
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[8717] | 449 | |
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[8147] | 450 | stats.setTeamId( stats.getPreferedTeamId() ); |
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[8717] | 451 | |
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[8147] | 452 | Playable * oldPlayable = stats.getPlayable(); |
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[8717] | 453 | |
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| 454 | |
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[8147] | 455 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
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| 456 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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[9068] | 457 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
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[8717] | 458 | |
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[8147] | 459 | BaseObject * bo = Factory::fabricate( playableClassId ); |
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[8717] | 460 | |
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[8147] | 461 | assert( bo != NULL ); |
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| 462 | assert( bo->isA( CL_PLAYABLE ) ); |
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[8717] | 463 | |
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[8147] | 464 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
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[8717] | 465 | |
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[9068] | 466 | if ( playableTexture != "" ) |
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| 467 | playable.loadMD2Texture( playableTexture ); |
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| 468 | if ( playableModel != "" ) |
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| 469 | playable.loadModel( playableModel ); |
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[8147] | 470 | playable.setOwner( userId ); |
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| 471 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
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| 472 | playable.setSynchronized( true ); |
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[8717] | 473 | |
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[8147] | 474 | stats.setTeamId( stats.getPreferedTeamId() ); |
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| 475 | stats.setPlayableClassId( playableClassId ); |
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| 476 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
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| 477 | stats.setModelFileName( playableModel ); |
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[8717] | 478 | |
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[9008] | 479 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
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| 480 | |
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[8147] | 481 | if ( oldPlayable ) |
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| 482 | { |
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| 483 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
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| 484 | // State::getPlayer()->setPlayable( NULL ); |
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| 485 | delete oldPlayable; |
---|
| 486 | } |
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[7039] | 487 | } |
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[7035] | 488 | |
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[8147] | 489 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
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| 490 | { |
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| 491 | State::getCurrentStoryEntity()->stop(); |
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[8623] | 492 | this->bShowTeamChange = false; |
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[8147] | 493 | } |
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[7035] | 494 | |
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[8147] | 495 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
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| 496 | { |
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| 497 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
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[8623] | 498 | this->bShowTeamChange = false; |
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[8147] | 499 | } |
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[7035] | 500 | |
---|
[8147] | 501 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
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| 502 | { |
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| 503 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
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[8623] | 504 | this->bShowTeamChange = false; |
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[8147] | 505 | } |
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[7035] | 506 | |
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[8147] | 507 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
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| 508 | { |
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| 509 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
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[8623] | 510 | this->bShowTeamChange = false; |
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[8147] | 511 | } |
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[7035] | 512 | |
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[8147] | 513 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
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| 514 | { |
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| 515 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
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[8623] | 516 | this->bShowTeamChange = false; |
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[8147] | 517 | } |
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[7035] | 518 | |
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[8147] | 519 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
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| 520 | { |
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| 521 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
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| 522 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
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| 523 | } |
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| 524 | |
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[8623] | 525 | /** |
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| 526 | * function that processes events from the handler |
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| 527 | * @param event: the event |
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| 528 | * @todo replace SDLK_o with something from KeyMapper |
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| 529 | */ |
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| 530 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
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| 531 | { |
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| 532 | if ( event.type == SDLK_o ) |
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| 533 | { |
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| 534 | if ( event.bPressed ) |
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| 535 | this->bShowTeamChange = true; |
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[8802] | 536 | } else if ( event.type == SDLK_F1 ) |
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| 537 | { |
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[9059] | 538 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
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| 539 | { |
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| 540 | PRINTF(0)("hide stats\n"); |
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| 541 | this->hideStats(); |
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| 542 | } |
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[9072] | 543 | else if ( !this->statsBox && event.bPressed ) |
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[8802] | 544 | { |
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| 545 | PRINTF(0)("show stats\n"); |
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| 546 | this->showStats(); |
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| 547 | } |
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[8623] | 548 | } |
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[8708] | 549 | else if ( event.type == SDLK_TAB ) |
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| 550 | { |
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[9008] | 551 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
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[8708] | 552 | { |
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| 553 | EventHandler::getInstance()->pushState( ES_MENU ); |
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| 554 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
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| 555 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
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| 556 | input->show(); |
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[8717] | 557 | input->giveMouseFocus(); |
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[8708] | 558 | input->setText("say "); |
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| 559 | } |
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| 560 | } |
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[8802] | 561 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 562 | { |
---|
| 563 | this->hideStats(); |
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| 564 | } |
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[8623] | 565 | } |
---|
[8147] | 566 | |
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[8623] | 567 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
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| 568 | { |
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| 569 | this->bShowTeamChange = false; |
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| 570 | } |
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[8147] | 571 | |
---|
| 572 | |
---|
| 573 | |
---|
[8623] | 574 | /** |
---|
| 575 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 576 | * @param userId senders user id |
---|
| 577 | * @param message message string |
---|
| 578 | * @param messageType some int |
---|
| 579 | */ |
---|
| 580 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 581 | { |
---|
| 582 | std::string name = "unknown"; |
---|
[8717] | 583 | |
---|
[8623] | 584 | if ( PlayerStats::getStats( userId ) ) |
---|
| 585 | { |
---|
| 586 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 587 | } |
---|
[8717] | 588 | |
---|
[8708] | 589 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
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[9059] | 590 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
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[8623] | 591 | } |
---|
[8147] | 592 | |
---|
[8708] | 593 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
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| 594 | { |
---|
| 595 | EventHandler::getInstance()->popState(); |
---|
[8717] | 596 | input->breakMouseFocus(); |
---|
[8708] | 597 | input->hide(); |
---|
| 598 | input->setText(""); |
---|
[8623] | 599 | |
---|
[8708] | 600 | std::string command = text; |
---|
[8717] | 601 | |
---|
[8708] | 602 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 603 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 604 | { |
---|
| 605 | command.insert( 4, "\"" ); |
---|
| 606 | command = command + "\""; |
---|
| 607 | } |
---|
[8623] | 608 | |
---|
[8708] | 609 | OrxShell::ShellCommand::execute( command ); |
---|
| 610 | } |
---|
[8623] | 611 | |
---|
[8802] | 612 | /** |
---|
| 613 | * show table with frags |
---|
| 614 | */ |
---|
| 615 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 616 | { |
---|
| 617 | statsBox = new OrxGui::GLGuiBox(); |
---|
[9072] | 618 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
[9008] | 619 | |
---|
[9072] | 620 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
[8708] | 621 | |
---|
[8802] | 622 | statsBox->pack( this->table ); |
---|
[8708] | 623 | |
---|
[8802] | 624 | statsBox->showAll(); |
---|
| 625 | } |
---|
[8708] | 626 | |
---|
[8802] | 627 | /** |
---|
| 628 | * hide table with frags |
---|
| 629 | */ |
---|
| 630 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 631 | { |
---|
| 632 | if ( statsBox ) |
---|
| 633 | { |
---|
| 634 | delete statsBox; |
---|
| 635 | statsBox = NULL; |
---|
| 636 | } |
---|
| 637 | } |
---|
| 638 | |
---|
| 639 | /** |
---|
| 640 | * fill stats table with values |
---|
| 641 | */ |
---|
| 642 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 643 | { |
---|
| 644 | if ( !this->statsBox ) |
---|
| 645 | return; |
---|
| 646 | |
---|
| 647 | std::vector<std::string> headers; |
---|
[9072] | 648 | headers.push_back("Blue Team"); |
---|
[8802] | 649 | headers.push_back(""); |
---|
| 650 | headers.push_back(""); |
---|
[9072] | 651 | headers.push_back("Red Team"); |
---|
[8802] | 652 | headers.push_back(""); |
---|
| 653 | this->table->setHeader(headers); |
---|
[9008] | 654 | |
---|
[9072] | 655 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
[9008] | 656 | |
---|
[8802] | 657 | char st[10]; |
---|
| 658 | int i = 0; |
---|
[9072] | 659 | |
---|
[8802] | 660 | i = 2; |
---|
[9072] | 661 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
[8802] | 662 | { |
---|
[9072] | 663 | this->table->setEntry( i, 0, it->name ); |
---|
| 664 | snprintf( st, 10, "%d", it->score ); |
---|
| 665 | this->table->setEntry( i, 1, st ); |
---|
| 666 | this->table->setEntry( i, 2, "" ); |
---|
[8802] | 667 | i++; |
---|
| 668 | } |
---|
[9008] | 669 | |
---|
[8802] | 670 | i = 2; |
---|
[9072] | 671 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
[8802] | 672 | { |
---|
[9072] | 673 | this->table->setEntry( i, 3, it->name ); |
---|
| 674 | snprintf( st, 10, "%d", it->score ); |
---|
| 675 | this->table->setEntry( i, 4, st ); |
---|
[8802] | 676 | i++; |
---|
| 677 | } |
---|
[9072] | 678 | |
---|
[8802] | 679 | } |
---|
| 680 | |
---|
| 681 | /** |
---|
| 682 | * this function is called when a player kills another one or himself |
---|
[9008] | 683 | * @param killedUserId |
---|
| 684 | * @param userId |
---|
[8802] | 685 | */ |
---|
[9008] | 686 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
[8802] | 687 | { |
---|
[9008] | 688 | if ( !victim ) |
---|
| 689 | return; |
---|
| 690 | if ( !killer ) |
---|
| 691 | return; |
---|
[8802] | 692 | |
---|
[9008] | 693 | int killerUserId = killer->getOwner(); |
---|
| 694 | int victimUserId = victim->getOwner(); |
---|
| 695 | |
---|
| 696 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
| 697 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
[8802] | 698 | |
---|
[9008] | 699 | if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) |
---|
| 700 | return; |
---|
| 701 | |
---|
| 702 | //check for suicide |
---|
| 703 | if ( killerUserId != victimUserId ) |
---|
| 704 | { |
---|
| 705 | //check for teamkill |
---|
| 706 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
| 707 | { |
---|
| 708 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
| 709 | } |
---|
| 710 | else |
---|
| 711 | { |
---|
| 712 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 713 | } |
---|
| 714 | } |
---|
[8802] | 715 | else |
---|
[9008] | 716 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 717 | |
---|
| 718 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
[8802] | 719 | { |
---|
| 720 | this->bLocalPlayerDead = true; |
---|
| 721 | this->showStats(); |
---|
| 722 | } |
---|
[9008] | 723 | |
---|
| 724 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
[8802] | 725 | } |
---|
| 726 | |
---|
| 727 | /** |
---|
| 728 | * this function is called on player respawn |
---|
[9008] | 729 | * @param userId |
---|
[8802] | 730 | */ |
---|
| 731 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 732 | { |
---|
| 733 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 734 | { |
---|
| 735 | this->bLocalPlayerDead = false; |
---|
| 736 | this->hideStats(); |
---|
| 737 | } |
---|
| 738 | } |
---|
| 739 | |
---|
| 740 | /** |
---|
| 741 | * this function is called on player respawn |
---|
[9008] | 742 | * @param we |
---|
[8802] | 743 | */ |
---|
| 744 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 745 | { |
---|
| 746 | onRespawn( we->getOwner() ); |
---|
| 747 | } |
---|
| 748 | |
---|
[9008] | 749 | |
---|
| 750 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
| 751 | { |
---|
| 752 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
---|
| 753 | |
---|
| 754 | assert( list ); |
---|
| 755 | |
---|
| 756 | std::vector<SpawningPoint*> spList; |
---|
| 757 | |
---|
| 758 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 759 | { |
---|
| 760 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 761 | |
---|
| 762 | if ( sp->getTeamId() == teamId ) |
---|
| 763 | spList.push_back( sp ); |
---|
| 764 | } |
---|
| 765 | |
---|
| 766 | if ( spList.size() == 0 ) |
---|
| 767 | { |
---|
| 768 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 769 | { |
---|
| 770 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 771 | |
---|
| 772 | if ( sp->getTeamId() < 0 ) |
---|
| 773 | spList.push_back( sp ); |
---|
| 774 | } |
---|
| 775 | } |
---|
| 776 | |
---|
| 777 | assert( spList.size() != 0 ); |
---|
| 778 | |
---|
| 779 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
| 780 | |
---|
| 781 | spList[n]->pushEntity( playable, delay ); |
---|
| 782 | } |
---|
| 783 | |
---|
[9068] | 784 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) |
---|
| 785 | { |
---|
| 786 | if ( classId == CL_FPS_PLAYER ) |
---|
| 787 | { |
---|
| 788 | return "maps/doom_guy.png"; |
---|
| 789 | } |
---|
| 790 | |
---|
| 791 | return ""; |
---|
| 792 | } |
---|
| 793 | |
---|