[7034] | 1 | /* |
---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
---|
| 3 | |
---|
| 4 | Copyright (C) 2004 orx |
---|
| 5 | |
---|
| 6 | This program is free software; you can redistribute it and/or modify |
---|
| 7 | it under the terms of the GNU General Public License as published by |
---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
---|
| 9 | any later version. |
---|
| 10 | |
---|
| 11 | ### File Specific: |
---|
| 12 | main-programmer: Patrick Boenzli |
---|
| 13 | */ |
---|
| 14 | |
---|
| 15 | #define DEBUG_MODULE_GAME_RULES |
---|
| 16 | |
---|
[8068] | 17 | #include <map> |
---|
| 18 | |
---|
[7034] | 19 | #include "multiplayer_team_deathmatch.h" |
---|
| 20 | |
---|
[7193] | 21 | #include "util/loading/load_param.h" |
---|
| 22 | #include "util/loading/factory.h" |
---|
[7034] | 23 | |
---|
[7810] | 24 | #include "render2D/image_plane.h" |
---|
[7039] | 25 | #include "state.h" |
---|
[7101] | 26 | #include "class_list.h" |
---|
[7034] | 27 | |
---|
[7044] | 28 | #include "player.h" |
---|
| 29 | #include "playable.h" |
---|
[7101] | 30 | #include "space_ships/space_ship.h" |
---|
[7039] | 31 | |
---|
[7116] | 32 | |
---|
[7101] | 33 | #include "shared_network_data.h" |
---|
[7116] | 34 | #include "terrain.h" |
---|
| 35 | #include "class_list.h" |
---|
| 36 | #include "space_ships/space_ship.h" |
---|
[7044] | 37 | |
---|
[8068] | 38 | #include "network_game_manager.h" |
---|
[7101] | 39 | |
---|
[8147] | 40 | #include "event_handler.h" |
---|
[8068] | 41 | |
---|
[8147] | 42 | #include "glgui.h" |
---|
| 43 | |
---|
| 44 | #include "story_entity.h" |
---|
| 45 | |
---|
[8708] | 46 | #include "shell_command.h" |
---|
[8147] | 47 | |
---|
[8802] | 48 | #include "spawning_point.h" |
---|
[8708] | 49 | |
---|
[8802] | 50 | |
---|
[7034] | 51 | using namespace std; |
---|
| 52 | |
---|
| 53 | |
---|
[7035] | 54 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); |
---|
| 55 | |
---|
| 56 | |
---|
[7034] | 57 | /** |
---|
| 58 | * constructor |
---|
| 59 | */ |
---|
[7035] | 60 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) |
---|
[8068] | 61 | : NetworkGameRules(root) |
---|
[7035] | 62 | { |
---|
| 63 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); |
---|
[7034] | 64 | |
---|
[7037] | 65 | this->bLocalPlayerDead = false; |
---|
| 66 | this->deathTimeout = 10.0f; // 5 seconds |
---|
[7082] | 67 | this->timeout = 0.0f; |
---|
[8068] | 68 | this->numTeams = 2; |
---|
| 69 | this->currentGameState = GAMESTATE_PRE_GAME; |
---|
[9008] | 70 | this->gameStateTimer = 3.0f; |
---|
[8623] | 71 | this->bShowTeamChange = false; |
---|
[8717] | 72 | |
---|
[8147] | 73 | this->box = NULL; |
---|
[8802] | 74 | this->table = NULL; |
---|
| 75 | this->statsBox = NULL; |
---|
[7040] | 76 | |
---|
[7044] | 77 | this->localPlayer = State::getPlayer(); |
---|
| 78 | |
---|
[7035] | 79 | if( root != NULL) |
---|
| 80 | this->loadParams(root); |
---|
[8717] | 81 | |
---|
[8623] | 82 | subscribeEvent( ES_GAME, SDLK_o ); |
---|
[8708] | 83 | subscribeEvent( ES_GAME, SDLK_TAB ); |
---|
[8802] | 84 | subscribeEvent( ES_GAME, SDLK_F1 ); |
---|
| 85 | subscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
---|
[9008] | 86 | |
---|
[8708] | 87 | this->input = new OrxGui::GLGuiInputLine(); |
---|
| 88 | this->input->setAbsCoor2D(180, 5); |
---|
| 89 | this->input->connect(SIGNAL(input, enterPushed), this, SLOT(MultiplayerTeamDeathmatch, onInputEnter)); |
---|
[7035] | 90 | } |
---|
| 91 | |
---|
[7034] | 92 | /** |
---|
| 93 | * decontsructor |
---|
| 94 | */ |
---|
| 95 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() |
---|
[7044] | 96 | { |
---|
[8623] | 97 | unsubscribeEvent( ES_GAME, SDLK_o ); |
---|
[8708] | 98 | unsubscribeEvent( ES_GAME, SDLK_TAB ); |
---|
[8802] | 99 | unsubscribeEvent( ES_GAME, SDLK_F1 ); |
---|
| 100 | unsubscribeEvent( ES_MENU, KeyMapper::PEV_FIRE1 ); |
---|
[9008] | 101 | |
---|
[8708] | 102 | if ( this->input ) |
---|
| 103 | { |
---|
| 104 | delete this->input; |
---|
| 105 | this->input = NULL; |
---|
| 106 | } |
---|
[7044] | 107 | } |
---|
[7034] | 108 | |
---|
| 109 | |
---|
| 110 | |
---|
| 111 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) |
---|
[7035] | 112 | { |
---|
[7040] | 113 | GameRules::loadParams(root) ; |
---|
[7037] | 114 | |
---|
| 115 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) |
---|
| 116 | .describe("sets the time in seconds a player has to wait for respawn"); |
---|
| 117 | |
---|
| 118 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) |
---|
| 119 | .describe("sets the maximal kills for winning condition"); |
---|
[7039] | 120 | |
---|
[8068] | 121 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) |
---|
| 122 | .describe("sets number of teams"); |
---|
[7039] | 123 | |
---|
[7035] | 124 | } |
---|
| 125 | |
---|
| 126 | |
---|
| 127 | /** |
---|
| 128 | * time tick |
---|
| 129 | * @param dt time |
---|
| 130 | */ |
---|
| 131 | void MultiplayerTeamDeathmatch::tick(float dt) |
---|
[7037] | 132 | { |
---|
[8802] | 133 | tickStatsTable(); |
---|
[8147] | 134 | //on client side hostId is -1 until hanshake finished |
---|
| 135 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) |
---|
| 136 | return; |
---|
[8717] | 137 | |
---|
[8623] | 138 | if ( currentGameState == GAMESTATE_PRE_GAME || currentGameState == GAMESTATE_GAME ) |
---|
[8147] | 139 | { |
---|
| 140 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
| 141 | && box == NULL |
---|
[8717] | 142 | && (PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM |
---|
[8623] | 143 | || bShowTeamChange ) |
---|
[8717] | 144 | |
---|
[8147] | 145 | ) |
---|
| 146 | { |
---|
| 147 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
[8717] | 148 | |
---|
[8147] | 149 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
[8717] | 150 | |
---|
[8147] | 151 | box = new OrxGui::GLGuiBox(); |
---|
| 152 | box->setAbsCoor2D( 300, 100 ); |
---|
[8717] | 153 | |
---|
[8147] | 154 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); |
---|
| 155 | box->pack( buttonSpectator ); |
---|
| 156 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); |
---|
[8717] | 157 | |
---|
[8147] | 158 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); |
---|
| 159 | box->pack( buttonRandom ); |
---|
| 160 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); |
---|
[8717] | 161 | |
---|
[8147] | 162 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); |
---|
| 163 | box->pack( buttonTeam0 ); |
---|
| 164 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); |
---|
[8717] | 165 | |
---|
[8147] | 166 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); |
---|
| 167 | box->pack( buttonTeam1 ); |
---|
| 168 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); |
---|
[8717] | 169 | |
---|
[8623] | 170 | if ( bShowTeamChange ) |
---|
| 171 | { |
---|
| 172 | OrxGui::GLGuiPushButton * buttonCancel = new OrxGui::GLGuiPushButton("Cancel"); |
---|
| 173 | box->pack( buttonCancel ); |
---|
| 174 | buttonCancel->connect(SIGNAL(buttonCancel, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonCancel)); |
---|
| 175 | } |
---|
[8717] | 176 | |
---|
[8147] | 177 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); |
---|
| 178 | box->pack( buttonExit ); |
---|
| 179 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); |
---|
[8717] | 180 | |
---|
[8147] | 181 | box->showAll(); |
---|
| 182 | } |
---|
| 183 | } |
---|
| 184 | |
---|
| 185 | if ( box != NULL |
---|
| 186 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) |
---|
[8717] | 187 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM |
---|
[8623] | 188 | && !bShowTeamChange |
---|
[8147] | 189 | ) |
---|
| 190 | { |
---|
| 191 | delete box; |
---|
| 192 | box = NULL; |
---|
[8717] | 193 | |
---|
[8147] | 194 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); |
---|
[8717] | 195 | |
---|
[8147] | 196 | EventHandler::getInstance()->popState(); |
---|
| 197 | } |
---|
[8717] | 198 | |
---|
[8147] | 199 | if ( box != NULL ) |
---|
| 200 | { |
---|
| 201 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); |
---|
| 202 | } |
---|
[8717] | 203 | |
---|
[8147] | 204 | assignPlayable(); |
---|
[8717] | 205 | |
---|
[8068] | 206 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 207 | return; |
---|
[9008] | 208 | |
---|
[8802] | 209 | //handle kills |
---|
[9008] | 210 | while ( this->killList.begin() != this->killList.end() ) |
---|
[8802] | 211 | { |
---|
[9008] | 212 | onKill( this->killList.begin()->getVictim(), this->killList.begin()->getKiller() ); |
---|
| 213 | this->killList.erase( this->killList.begin() ); |
---|
[8802] | 214 | } |
---|
| 215 | |
---|
[9008] | 216 | |
---|
| 217 | |
---|
[8068] | 218 | gameStateTimer -= dt; |
---|
[8147] | 219 | //PRINTF(0)("TICK %f\n", gameStateTimer); |
---|
[8717] | 220 | |
---|
[8068] | 221 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) |
---|
| 222 | nextGameState(); |
---|
[8717] | 223 | |
---|
[8068] | 224 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); |
---|
[8717] | 225 | |
---|
[8068] | 226 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 227 | { |
---|
| 228 | handleTeamChanges(); |
---|
| 229 | } |
---|
[8717] | 230 | |
---|
[8068] | 231 | this->calculateTeamScore(); |
---|
[8717] | 232 | |
---|
[7039] | 233 | this->checkGameRules(); |
---|
[7035] | 234 | |
---|
[7039] | 235 | // is the local player dead and inactive |
---|
| 236 | if( unlikely(this->bLocalPlayerDead)) |
---|
| 237 | { |
---|
| 238 | this->timeout += dt; |
---|
[7088] | 239 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); |
---|
[7039] | 240 | // long enough dead? |
---|
[7044] | 241 | if( this->timeout >= this->deathTimeout) |
---|
[7039] | 242 | { |
---|
| 243 | this->timeout = 0.0f; |
---|
| 244 | // respawn |
---|
[7079] | 245 | PRINTF(0)("RESPAWN\n"); |
---|
[7044] | 246 | (State::getPlayer())->getPlayable()->respawn(); |
---|
[7039] | 247 | } |
---|
| 248 | } |
---|
[7037] | 249 | } |
---|
[7035] | 250 | |
---|
[7037] | 251 | |
---|
[7035] | 252 | /** |
---|
| 253 | * draws the stuff |
---|
| 254 | */ |
---|
| 255 | void MultiplayerTeamDeathmatch::draw() |
---|
[7039] | 256 | { |
---|
| 257 | if( unlikely( this->bLocalPlayerDead)) |
---|
| 258 | { |
---|
[7035] | 259 | |
---|
[7039] | 260 | } |
---|
| 261 | } |
---|
[7035] | 262 | |
---|
[7039] | 263 | |
---|
[7035] | 264 | /** |
---|
| 265 | * check the game rules for consistency |
---|
| 266 | */ |
---|
| 267 | void MultiplayerTeamDeathmatch::checkGameRules() |
---|
[7039] | 268 | { |
---|
[8068] | 269 | if ( !SharedNetworkData::getInstance()->isGameServer() ) |
---|
| 270 | return; |
---|
[8717] | 271 | |
---|
[8068] | 272 | // check for max killing count |
---|
| 273 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 274 | { |
---|
| 275 | if ( teamScore[i] >= maxKills ) |
---|
| 276 | { |
---|
[8802] | 277 | nextGameState(); |
---|
[8068] | 278 | } |
---|
| 279 | } |
---|
| 280 | } |
---|
[7101] | 281 | |
---|
[8068] | 282 | /** |
---|
| 283 | * find group for new player |
---|
| 284 | * @return group id |
---|
| 285 | */ |
---|
[8147] | 286 | int MultiplayerTeamDeathmatch::getTeamForNewUser() |
---|
[8068] | 287 | { |
---|
| 288 | return TEAM_NOTEAM; |
---|
| 289 | } |
---|
[7101] | 290 | |
---|
[8147] | 291 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) |
---|
[8068] | 292 | { |
---|
[8147] | 293 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) |
---|
| 294 | return CL_SPECTATOR; |
---|
[8717] | 295 | |
---|
[8147] | 296 | if ( team == 0 || team == 1 ) |
---|
[9059] | 297 | return CL_FPS_PLAYER; |
---|
[8717] | 298 | |
---|
[8147] | 299 | assert( false ); |
---|
[8068] | 300 | } |
---|
[7101] | 301 | |
---|
[8147] | 302 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) |
---|
[8068] | 303 | { |
---|
[8147] | 304 | if ( team == 0 ) |
---|
[9059] | 305 | return "models/creatures/doom_guy.md2"; |
---|
[8147] | 306 | else if ( team == 1 ) |
---|
[9141] | 307 | return "models/creatures/male.md2"; |
---|
[8147] | 308 | else |
---|
| 309 | return ""; |
---|
[8068] | 310 | } |
---|
| 311 | |
---|
[9141] | 312 | std::string MultiplayerTeamDeathmatch::getPlayableModelTextureFileName( int userId, int team, ClassID classId ) |
---|
| 313 | { |
---|
| 314 | if ( classId == CL_FPS_PLAYER ) |
---|
| 315 | { |
---|
| 316 | if ( team == 0 ) |
---|
| 317 | return "maps/doom_guy.png"; |
---|
| 318 | else |
---|
| 319 | return "maps/male_fiend.pcx"; |
---|
| 320 | } |
---|
| 321 | |
---|
| 322 | return ""; |
---|
| 323 | } |
---|
| 324 | |
---|
| 325 | float MultiplayerTeamDeathmatch::getPlayableScale( int userId, int team, ClassID classId ) |
---|
| 326 | { |
---|
| 327 | if ( classId == CL_FPS_PLAYER ) |
---|
| 328 | { |
---|
| 329 | return 10.0f; |
---|
| 330 | } |
---|
| 331 | |
---|
| 332 | return 1.0f; |
---|
| 333 | } |
---|
| 334 | |
---|
[8068] | 335 | /** |
---|
| 336 | * calculate team score |
---|
| 337 | */ |
---|
| 338 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) |
---|
| 339 | { |
---|
| 340 | teamScore.clear(); |
---|
[8717] | 341 | |
---|
[8068] | 342 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 343 | teamScore[i] = 0; |
---|
[8717] | 344 | |
---|
| 345 | |
---|
[8068] | 346 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 347 | |
---|
[8068] | 348 | if ( !list ) |
---|
| 349 | return; |
---|
[8717] | 350 | |
---|
[8068] | 351 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 352 | { |
---|
[8068] | 353 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 354 | |
---|
| 355 | if ( stats.getTeamId() >= 0 ) |
---|
| 356 | { |
---|
| 357 | teamScore[stats.getTeamId()] += stats.getScore(); |
---|
| 358 | } |
---|
[7039] | 359 | } |
---|
[8068] | 360 | } |
---|
| 361 | |
---|
| 362 | /** |
---|
| 363 | * get team for player who choose to join random team |
---|
| 364 | * @return smallest team |
---|
| 365 | */ |
---|
| 366 | int MultiplayerTeamDeathmatch::getRandomTeam( ) |
---|
| 367 | { |
---|
| 368 | std::map<int,int> playersInTeam; |
---|
[8717] | 369 | |
---|
[8068] | 370 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 371 | playersInTeam[i] = 0; |
---|
[8717] | 372 | |
---|
[8068] | 373 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 374 | |
---|
[8068] | 375 | if ( !list ) |
---|
| 376 | return 0; |
---|
[8717] | 377 | |
---|
[8068] | 378 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7039] | 379 | { |
---|
[8068] | 380 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
| 381 | |
---|
| 382 | if ( stats.getTeamId() >= 0 ) |
---|
| 383 | { |
---|
| 384 | playersInTeam[stats.getTeamId()]++; |
---|
| 385 | } |
---|
[7039] | 386 | } |
---|
[8717] | 387 | |
---|
| 388 | |
---|
[8068] | 389 | int minPlayers = 0xFFFF; |
---|
| 390 | int minTeam = -1; |
---|
[8717] | 391 | |
---|
[8068] | 392 | for ( int i = 0; i<numTeams; i++ ) |
---|
| 393 | { |
---|
| 394 | if ( playersInTeam[i] < minPlayers ) |
---|
| 395 | { |
---|
| 396 | minTeam = i; |
---|
| 397 | minPlayers = playersInTeam[i]; |
---|
| 398 | } |
---|
| 399 | } |
---|
[8717] | 400 | |
---|
[8068] | 401 | assert( minTeam != -1 ); |
---|
[8717] | 402 | |
---|
[8068] | 403 | return minTeam; |
---|
| 404 | } |
---|
[7101] | 405 | |
---|
[8068] | 406 | void MultiplayerTeamDeathmatch::nextGameState( ) |
---|
| 407 | { |
---|
| 408 | if ( currentGameState == GAMESTATE_PRE_GAME ) |
---|
| 409 | { |
---|
| 410 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); |
---|
[8717] | 411 | |
---|
[8068] | 412 | return; |
---|
| 413 | } |
---|
[8717] | 414 | |
---|
[8068] | 415 | if ( currentGameState == GAMESTATE_GAME ) |
---|
| 416 | { |
---|
| 417 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); |
---|
[8717] | 418 | |
---|
[8068] | 419 | return; |
---|
| 420 | } |
---|
[8717] | 421 | |
---|
[8068] | 422 | if ( currentGameState == GAMESTATE_POST_GAME ) |
---|
| 423 | { |
---|
[8802] | 424 | State::getCurrentStoryEntity()->stop(); |
---|
| 425 | this->bShowTeamChange = false; |
---|
[8717] | 426 | |
---|
[8068] | 427 | return; |
---|
| 428 | } |
---|
| 429 | } |
---|
[7118] | 430 | |
---|
[8068] | 431 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) |
---|
| 432 | { |
---|
| 433 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); |
---|
[8717] | 434 | |
---|
[8068] | 435 | if ( !list ) |
---|
| 436 | return; |
---|
[8717] | 437 | |
---|
[8068] | 438 | //first server players with choices |
---|
| 439 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
[7116] | 440 | { |
---|
[8068] | 441 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7118] | 442 | |
---|
[8068] | 443 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7116] | 444 | { |
---|
[8147] | 445 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) |
---|
[7116] | 446 | { |
---|
[8068] | 447 | teamChange( stats.getUserId() ); |
---|
[7116] | 448 | } |
---|
| 449 | } |
---|
| 450 | } |
---|
[8717] | 451 | |
---|
[8068] | 452 | //now serve player who want join a random team |
---|
| 453 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 454 | { |
---|
| 455 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); |
---|
[7101] | 456 | |
---|
[8068] | 457 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) |
---|
[7101] | 458 | { |
---|
[8068] | 459 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) |
---|
[7101] | 460 | { |
---|
[8147] | 461 | stats.setPreferedTeamId( getRandomTeam() ); |
---|
[8068] | 462 | teamChange( stats.getUserId() ); |
---|
[7101] | 463 | } |
---|
| 464 | } |
---|
| 465 | } |
---|
[8068] | 466 | } |
---|
[7101] | 467 | |
---|
[8068] | 468 | void MultiplayerTeamDeathmatch::teamChange( int userId ) |
---|
| 469 | { |
---|
| 470 | assert( PlayerStats::getStats( userId ) ); |
---|
| 471 | PlayerStats & stats = *(PlayerStats::getStats( userId )); |
---|
[8717] | 472 | |
---|
[8147] | 473 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
[8717] | 474 | |
---|
[8147] | 475 | Playable * oldPlayable = stats.getPlayable(); |
---|
[8717] | 476 | |
---|
| 477 | |
---|
[8147] | 478 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); |
---|
| 479 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[9110] | 480 | std::string playableTexture = getPlayableModelTextureFileName( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[9119] | 481 | float playableScale = getPlayableScale( userId, stats.getPreferedTeamId(), playableClassId ); |
---|
[8717] | 482 | |
---|
[8147] | 483 | BaseObject * bo = Factory::fabricate( playableClassId ); |
---|
[8717] | 484 | |
---|
[8147] | 485 | assert( bo != NULL ); |
---|
| 486 | assert( bo->isA( CL_PLAYABLE ) ); |
---|
[8717] | 487 | |
---|
[8147] | 488 | Playable & playable = *(dynamic_cast<Playable*>(bo)); |
---|
[8717] | 489 | |
---|
[9119] | 490 | playable.loadMD2Texture( playableTexture ); |
---|
| 491 | playable.loadModel( playableModel, playableScale ); |
---|
[8147] | 492 | playable.setOwner( userId ); |
---|
| 493 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); |
---|
| 494 | playable.setSynchronized( true ); |
---|
[8717] | 495 | |
---|
[8147] | 496 | stats.setTeamId( stats.getPreferedTeamId() ); |
---|
| 497 | stats.setPlayableClassId( playableClassId ); |
---|
| 498 | stats.setPlayableUniqueId( playable.getUniqueID() ); |
---|
| 499 | stats.setModelFileName( playableModel ); |
---|
[8717] | 500 | |
---|
[9008] | 501 | this->respawnPlayable( &playable, stats.getPreferedTeamId(), 0.0f ); |
---|
| 502 | |
---|
[8147] | 503 | if ( oldPlayable ) |
---|
| 504 | { |
---|
| 505 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 506 | // State::getPlayer()->setPlayable( NULL ); |
---|
| 507 | delete oldPlayable; |
---|
| 508 | } |
---|
[7039] | 509 | } |
---|
[7035] | 510 | |
---|
[8147] | 511 | void MultiplayerTeamDeathmatch::onButtonExit( ) |
---|
| 512 | { |
---|
| 513 | State::getCurrentStoryEntity()->stop(); |
---|
[8623] | 514 | this->bShowTeamChange = false; |
---|
[8147] | 515 | } |
---|
[7035] | 516 | |
---|
[8147] | 517 | void MultiplayerTeamDeathmatch::onButtonRandom( ) |
---|
| 518 | { |
---|
| 519 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); |
---|
[8623] | 520 | this->bShowTeamChange = false; |
---|
[8147] | 521 | } |
---|
[7035] | 522 | |
---|
[8147] | 523 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) |
---|
| 524 | { |
---|
| 525 | NetworkGameManager::getInstance()->prefereTeam( 0 ); |
---|
[8623] | 526 | this->bShowTeamChange = false; |
---|
[8147] | 527 | } |
---|
[7035] | 528 | |
---|
[8147] | 529 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) |
---|
| 530 | { |
---|
| 531 | NetworkGameManager::getInstance()->prefereTeam( 1 ); |
---|
[8623] | 532 | this->bShowTeamChange = false; |
---|
[8147] | 533 | } |
---|
[7035] | 534 | |
---|
[8147] | 535 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) |
---|
| 536 | { |
---|
| 537 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); |
---|
[8623] | 538 | this->bShowTeamChange = false; |
---|
[8147] | 539 | } |
---|
[7035] | 540 | |
---|
[8147] | 541 | void MultiplayerTeamDeathmatch::assignPlayable( ) |
---|
| 542 | { |
---|
| 543 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) |
---|
| 544 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); |
---|
| 545 | } |
---|
| 546 | |
---|
[8623] | 547 | /** |
---|
| 548 | * function that processes events from the handler |
---|
| 549 | * @param event: the event |
---|
| 550 | * @todo replace SDLK_o with something from KeyMapper |
---|
| 551 | */ |
---|
| 552 | void MultiplayerTeamDeathmatch::process( const Event & event ) |
---|
| 553 | { |
---|
| 554 | if ( event.type == SDLK_o ) |
---|
| 555 | { |
---|
| 556 | if ( event.bPressed ) |
---|
| 557 | this->bShowTeamChange = true; |
---|
[8802] | 558 | } else if ( event.type == SDLK_F1 ) |
---|
| 559 | { |
---|
[9059] | 560 | if ( this->statsBox && !this->bLocalPlayerDead && event.bPressed ) |
---|
| 561 | { |
---|
| 562 | PRINTF(0)("hide stats\n"); |
---|
| 563 | this->hideStats(); |
---|
| 564 | } |
---|
[9110] | 565 | else if ( !this->statsBox && event.bPressed ) |
---|
[8802] | 566 | { |
---|
| 567 | PRINTF(0)("show stats\n"); |
---|
| 568 | this->showStats(); |
---|
| 569 | } |
---|
[8623] | 570 | } |
---|
[8708] | 571 | else if ( event.type == SDLK_TAB ) |
---|
| 572 | { |
---|
[9008] | 573 | if ( currentGameState == GAMESTATE_GAME && event.bPressed && !EventHandler::getInstance()->isPressed( SDLK_RALT ) && !EventHandler::getInstance()->isPressed( SDLK_LALT ) ) |
---|
[8708] | 574 | { |
---|
| 575 | EventHandler::getInstance()->pushState( ES_MENU ); |
---|
| 576 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); |
---|
| 577 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor(); |
---|
| 578 | input->show(); |
---|
[8717] | 579 | input->giveMouseFocus(); |
---|
[8708] | 580 | input->setText("say "); |
---|
| 581 | } |
---|
| 582 | } |
---|
[8802] | 583 | else if ( this->bLocalPlayerDead && statsBox && event.type == KeyMapper::PEV_FIRE1 ) |
---|
| 584 | { |
---|
| 585 | this->hideStats(); |
---|
| 586 | } |
---|
[8623] | 587 | } |
---|
[8147] | 588 | |
---|
[8623] | 589 | void MultiplayerTeamDeathmatch::onButtonCancel( ) |
---|
| 590 | { |
---|
| 591 | this->bShowTeamChange = false; |
---|
| 592 | } |
---|
[8147] | 593 | |
---|
| 594 | |
---|
| 595 | |
---|
[8623] | 596 | /** |
---|
| 597 | * this method is called by NetworkGameManger when he recieved a chat message |
---|
| 598 | * @param userId senders user id |
---|
| 599 | * @param message message string |
---|
| 600 | * @param messageType some int |
---|
| 601 | */ |
---|
| 602 | void MultiplayerTeamDeathmatch::handleChatMessage( int userId, const std::string & message, int messageType ) |
---|
| 603 | { |
---|
| 604 | std::string name = "unknown"; |
---|
[8717] | 605 | |
---|
[8623] | 606 | if ( PlayerStats::getStats( userId ) ) |
---|
| 607 | { |
---|
| 608 | name = PlayerStats::getStats( userId )->getNickName(); |
---|
| 609 | } |
---|
[8717] | 610 | |
---|
[8708] | 611 | PRINTF(0)("CHATMESSAGE %s (%d): %s\n", name.c_str(), userId, message.c_str() ); |
---|
[9059] | 612 | State::getPlayer()->hud().notifyUser(name + ": " + message); |
---|
[8623] | 613 | } |
---|
[8147] | 614 | |
---|
[8708] | 615 | void MultiplayerTeamDeathmatch::onInputEnter( const std::string & text ) |
---|
| 616 | { |
---|
| 617 | EventHandler::getInstance()->popState(); |
---|
[8717] | 618 | input->breakMouseFocus(); |
---|
[8708] | 619 | input->hide(); |
---|
| 620 | input->setText(""); |
---|
[8623] | 621 | |
---|
[8708] | 622 | std::string command = text; |
---|
[8717] | 623 | |
---|
[8708] | 624 | //HACK insert " in say commands so user doesn't have to type them |
---|
| 625 | if ( command.length() >= 4 && command[0] == 's' && command[1] == 'a' && command[2] == 'y' && command[3] == ' ' ) |
---|
| 626 | { |
---|
| 627 | command.insert( 4, "\"" ); |
---|
| 628 | command = command + "\""; |
---|
| 629 | } |
---|
[8623] | 630 | |
---|
[8708] | 631 | OrxShell::ShellCommand::execute( command ); |
---|
| 632 | } |
---|
[8623] | 633 | |
---|
[8802] | 634 | /** |
---|
| 635 | * show table with frags |
---|
| 636 | */ |
---|
| 637 | void MultiplayerTeamDeathmatch::showStats( ) |
---|
| 638 | { |
---|
| 639 | statsBox = new OrxGui::GLGuiBox(); |
---|
[9110] | 640 | statsBox->setAbsCoor2D( 100, 100 ); |
---|
[9008] | 641 | |
---|
[9110] | 642 | this->table = new OrxGui::GLGuiTable(10,5); |
---|
[8708] | 643 | |
---|
[8802] | 644 | statsBox->pack( this->table ); |
---|
[8708] | 645 | |
---|
[8802] | 646 | statsBox->showAll(); |
---|
| 647 | } |
---|
[8708] | 648 | |
---|
[8802] | 649 | /** |
---|
| 650 | * hide table with frags |
---|
| 651 | */ |
---|
| 652 | void MultiplayerTeamDeathmatch::hideStats( ) |
---|
| 653 | { |
---|
| 654 | if ( statsBox ) |
---|
| 655 | { |
---|
| 656 | delete statsBox; |
---|
| 657 | statsBox = NULL; |
---|
| 658 | } |
---|
| 659 | } |
---|
| 660 | |
---|
| 661 | /** |
---|
| 662 | * fill stats table with values |
---|
| 663 | */ |
---|
| 664 | void MultiplayerTeamDeathmatch::tickStatsTable( ) |
---|
| 665 | { |
---|
| 666 | if ( !this->statsBox ) |
---|
| 667 | return; |
---|
| 668 | |
---|
| 669 | std::vector<std::string> headers; |
---|
[9110] | 670 | headers.push_back("Blue Team"); |
---|
[8802] | 671 | headers.push_back(""); |
---|
| 672 | headers.push_back(""); |
---|
[9110] | 673 | headers.push_back("Red Team"); |
---|
[8802] | 674 | headers.push_back(""); |
---|
| 675 | this->table->setHeader(headers); |
---|
[9008] | 676 | |
---|
[9110] | 677 | ScoreList scoreList = PlayerStats::getScoreList(); |
---|
[9008] | 678 | |
---|
[8802] | 679 | char st[10]; |
---|
| 680 | int i = 0; |
---|
[9110] | 681 | |
---|
[8802] | 682 | i = 2; |
---|
[9110] | 683 | for ( TeamScoreList::const_iterator it = scoreList[0].begin(); it != scoreList[0].end(); it++ ) |
---|
[8802] | 684 | { |
---|
[9110] | 685 | this->table->setEntry( i, 0, it->name ); |
---|
| 686 | snprintf( st, 10, "%d", it->score ); |
---|
| 687 | this->table->setEntry( i, 1, st ); |
---|
| 688 | this->table->setEntry( i, 2, "" ); |
---|
[8802] | 689 | i++; |
---|
| 690 | } |
---|
[9008] | 691 | |
---|
[8802] | 692 | i = 2; |
---|
[9110] | 693 | for ( TeamScoreList::const_iterator it = scoreList[1].begin(); it != scoreList[1].end(); it++ ) |
---|
[8802] | 694 | { |
---|
[9110] | 695 | this->table->setEntry( i, 3, it->name ); |
---|
| 696 | snprintf( st, 10, "%d", it->score ); |
---|
| 697 | this->table->setEntry( i, 4, st ); |
---|
[8802] | 698 | i++; |
---|
| 699 | } |
---|
[9110] | 700 | |
---|
[8802] | 701 | } |
---|
| 702 | |
---|
| 703 | /** |
---|
| 704 | * this function is called when a player kills another one or himself |
---|
[9008] | 705 | * @param killedUserId |
---|
| 706 | * @param userId |
---|
[8802] | 707 | */ |
---|
[9008] | 708 | void MultiplayerTeamDeathmatch::onKill( WorldEntity * victim, WorldEntity * killer ) |
---|
[8802] | 709 | { |
---|
[9008] | 710 | if ( !victim ) |
---|
| 711 | return; |
---|
| 712 | if ( !killer ) |
---|
| 713 | return; |
---|
[8802] | 714 | |
---|
[9008] | 715 | int killerUserId = killer->getOwner(); |
---|
| 716 | int victimUserId = victim->getOwner(); |
---|
| 717 | |
---|
| 718 | PlayerStats & victimStats = *PlayerStats::getStats( victimUserId ); |
---|
| 719 | PlayerStats & killerStats = *PlayerStats::getStats( killerUserId ); |
---|
[8802] | 720 | |
---|
[9008] | 721 | if ( killerStats.getPlayable() != killer || victimStats.getPlayable() != victim ) |
---|
| 722 | return; |
---|
| 723 | |
---|
| 724 | //check for suicide |
---|
| 725 | if ( killerUserId != victimUserId ) |
---|
| 726 | { |
---|
| 727 | //check for teamkill |
---|
| 728 | if ( victimStats.getTeamId() != killerStats.getTeamId() ) |
---|
| 729 | { |
---|
| 730 | killerStats.setScore( killerStats.getScore() + 1 ); |
---|
| 731 | } |
---|
| 732 | else |
---|
| 733 | { |
---|
| 734 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 735 | } |
---|
| 736 | } |
---|
[8802] | 737 | else |
---|
[9008] | 738 | killerStats.setScore( killerStats.getScore() - 1 ); |
---|
| 739 | |
---|
| 740 | if ( victimUserId == SharedNetworkData::getInstance()->getHostID() ) |
---|
[8802] | 741 | { |
---|
| 742 | this->bLocalPlayerDead = true; |
---|
| 743 | this->showStats(); |
---|
| 744 | } |
---|
[9008] | 745 | |
---|
| 746 | this->respawnPlayable( victimStats.getPlayable(), victimStats.getTeamId(), 3.0f ); |
---|
[8802] | 747 | } |
---|
| 748 | |
---|
| 749 | /** |
---|
| 750 | * this function is called on player respawn |
---|
[9008] | 751 | * @param userId |
---|
[8802] | 752 | */ |
---|
| 753 | void MultiplayerTeamDeathmatch::onRespawn( int userId ) |
---|
| 754 | { |
---|
| 755 | if ( userId == SharedNetworkData::getInstance()->getHostID() ) |
---|
| 756 | { |
---|
| 757 | this->bLocalPlayerDead = false; |
---|
| 758 | this->hideStats(); |
---|
| 759 | } |
---|
| 760 | } |
---|
| 761 | |
---|
| 762 | /** |
---|
| 763 | * this function is called on player respawn |
---|
[9008] | 764 | * @param we |
---|
[8802] | 765 | */ |
---|
| 766 | void MultiplayerTeamDeathmatch::registerSpawn( WorldEntity * we ) |
---|
| 767 | { |
---|
| 768 | onRespawn( we->getOwner() ); |
---|
| 769 | } |
---|
| 770 | |
---|
[9008] | 771 | |
---|
| 772 | void MultiplayerTeamDeathmatch::respawnPlayable( Playable * playable, int teamId, float delay ) |
---|
| 773 | { |
---|
| 774 | const std::list<BaseObject*> * list = ClassList::getList( CL_SPAWNING_POINT ); |
---|
| 775 | |
---|
| 776 | assert( list ); |
---|
| 777 | |
---|
| 778 | std::vector<SpawningPoint*> spList; |
---|
| 779 | |
---|
| 780 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 781 | { |
---|
| 782 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 783 | |
---|
| 784 | if ( sp->getTeamId() == teamId ) |
---|
| 785 | spList.push_back( sp ); |
---|
| 786 | } |
---|
| 787 | |
---|
| 788 | if ( spList.size() == 0 ) |
---|
| 789 | { |
---|
| 790 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) |
---|
| 791 | { |
---|
| 792 | SpawningPoint * sp = dynamic_cast<SpawningPoint*>(*it); |
---|
| 793 | |
---|
| 794 | if ( sp->getTeamId() < 0 ) |
---|
| 795 | spList.push_back( sp ); |
---|
| 796 | } |
---|
| 797 | } |
---|
| 798 | |
---|
| 799 | assert( spList.size() != 0 ); |
---|
| 800 | |
---|
| 801 | int n = (int)((float)spList.size() * (float)rand()/(float)RAND_MAX); |
---|
| 802 | |
---|
| 803 | spList[n]->pushEntity( playable, delay ); |
---|
| 804 | } |
---|
| 805 | |
---|
[9110] | 806 | |
---|