1 | /*! |
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2 | * @file signalhandler.h |
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3 | * Defines game rules for this game |
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4 | */ |
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5 | |
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6 | #ifndef _SIGNAL_HANDLER_H |
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7 | #define _SIGNAL_HANDLER_H |
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8 | |
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9 | #include <list> |
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10 | #include <string> |
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11 | |
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12 | |
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13 | #define GDB_BT_FILE "orxonox.backtrace" |
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14 | enum GdbRunType{ |
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15 | GDB_RUN_WRITE_TO_FILE = 1, |
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16 | GDB_RUN_IN_FOREGROUND |
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17 | }; |
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18 | |
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19 | typedef int (*SignalCallback)( void * someData ); |
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20 | |
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21 | #ifndef __WIN32__ |
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22 | #include <signal.h> |
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23 | |
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24 | struct SignalRec |
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25 | { |
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26 | int signal; |
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27 | sig_t handler; |
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28 | }; |
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29 | |
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30 | struct SignalCallbackRec |
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31 | { |
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32 | SignalCallback cb; |
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33 | void * someData; |
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34 | }; |
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35 | |
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36 | |
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37 | typedef std::list<SignalRec> SignalRecList; |
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38 | typedef std::list<SignalCallbackRec> SignalCallbackList; |
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39 | |
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40 | class SignalHandler |
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41 | { |
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42 | private: |
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43 | SignalHandler(); |
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44 | public: |
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45 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; } |
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46 | ~SignalHandler(){ SignalHandler::singletonRef = NULL; } |
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47 | |
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48 | void registerCallback( SignalCallback cb, void * someData ); |
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49 | |
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50 | void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ); |
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51 | void dontCatch(); |
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52 | |
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53 | private: |
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54 | static void sigHandler( int sig ); |
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55 | |
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56 | void catchSignal( int sig ); |
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57 | SignalRecList sigRecList; |
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58 | |
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59 | SignalCallbackList callbackList; |
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60 | |
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61 | static SignalHandler * singletonRef; |
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62 | |
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63 | GdbRunType type; |
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64 | |
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65 | std::string appName; |
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66 | }; |
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67 | |
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68 | #else /* if defined __WIN32__ */ |
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69 | class SignalHandler |
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70 | { |
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71 | public: |
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72 | inline static SignalHandler* getInstance() { if (!SignalHandler::singletonRef) SignalHandler::singletonRef = new SignalHandler(); return SignalHandler::singletonRef; }; |
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73 | void doCatch( std::string appName, GdbRunType type = GDB_RUN_WRITE_TO_FILE ) {}; |
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74 | void dontCatch() {}; |
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75 | void registerCallback( SignalCallback cb, void * someData ) {}; |
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76 | |
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77 | private: |
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78 | static SignalHandler * singletonRef; |
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79 | }; |
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80 | #endif |
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81 | |
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82 | #endif /* _SIGNAL_HANDLER_H */ |
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83 | |
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