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[10642] | 1 | /*! |
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| 2 | * @file action_box.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _ACTION_BOX_H_ |
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| 6 | #define _ACTION_BOX_H_ |
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| 7 | |
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| 8 | #include "world_entity.h" |
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| 9 | #include "plane.h" |
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| 10 | |
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| 11 | class Track; |
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| 12 | |
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| 13 | class ActionBox : public WorldEntity |
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| 14 | { |
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| 15 | public: |
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| 16 | virtual void tick (float time); |
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| 17 | virtual void draw () const; |
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[10728] | 18 | |
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[10642] | 19 | ActionBox( Track* _track, float width_2, float height_2, float depth, float stretch ); |
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| 20 | ~ActionBox(); |
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[10728] | 21 | |
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| 22 | |
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[10642] | 23 | bool isPointInBox( const Vector& pos ); |
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[10728] | 24 | |
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[10651] | 25 | float getWidth_2(){ return width_2; } |
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| 26 | float getHeight_2(){ return height_2; } |
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| 27 | float getDepth(){ return depth; } |
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| 28 | float getStretch(){ return stretch; } |
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[10728] | 29 | |
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[10642] | 30 | private: |
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| 31 | void updatePlanes(); |
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[10728] | 32 | |
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[10642] | 33 | float width_2; //! width/2 of near plane |
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| 34 | float height_2; //! height/2 of near plane |
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| 35 | float depth; //! distance between near and far plane |
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| 36 | float stretch; //! far plane will be stretched by this factor |
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[10728] | 37 | |
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[10642] | 38 | Track* track; |
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[10728] | 39 | |
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[10642] | 40 | Plane planes[6]; //! planes for collision. normale must point towards middle |
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| 41 | }; |
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| 42 | |
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| 43 | #endif |
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