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1 | /*! |
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2 | * @file action_box.h |
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3 | */ |
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4 | |
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5 | #ifndef _ACTION_BOX_H_ |
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6 | #define _ACTION_BOX_H_ |
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7 | |
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8 | #include "world_entity.h" |
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9 | #include "plane.h" |
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10 | |
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11 | class Track; |
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12 | |
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13 | class ActionBox : public WorldEntity |
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14 | { |
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15 | public: |
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16 | virtual void tick (float time); |
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17 | virtual void draw () const; |
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18 | |
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19 | ActionBox( Track* _track, float width_2, float height_2, float depth, float stretch ); |
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20 | ~ActionBox(); |
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21 | |
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22 | |
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23 | bool isPointInBox( const Vector& pos ); |
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24 | |
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25 | float getWidth_2(){ return width_2; } |
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26 | float getHeight_2(){ return height_2; } |
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27 | float getDepth(){ return depth; } |
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28 | float getStretch(){ return stretch; } |
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29 | |
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30 | private: |
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31 | void updatePlanes(); |
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32 | |
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33 | float width_2; //! width/2 of near plane |
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34 | float height_2; //! height/2 of near plane |
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35 | float depth; //! distance between near and far plane |
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36 | float stretch; //! far plane will be stretched by this factor |
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37 | |
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38 | Track* track; |
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39 | |
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40 | Plane planes[6]; //! planes for collision. normale must point towards middle |
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41 | }; |
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42 | |
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43 | #endif |
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