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source: orxonox.OLD/branches/presentation/src/world_entities/Makefile.am @ 10708

Last change on this file since 10708 was 10622, checked in by snellen, 18 years ago

merged scriptimprovements back to trunk

File size: 1.6 KB
Line 
1MAINSRCDIR=..
2include $(MAINSRCDIR)/defs/include_paths.am
3include WorldEntities.am
4
5noinst_LIBRARIES = libORXwe.a
6
7## THESE ARE THE BASE CLASSES OF ALL WORLD_ENTITIES
8libORXwe_a_SOURCES = world_entity.cc \
9                     tools/cameraman.cc \
10                     playable.cc\
11                     player.cc \
12                     npcs/npc.cc\
13                     weapons/weapon_manager.cc\
14                     weapons/weapon_slot.cc \
15                     weapons/crosshair.cc \
16                     weapons/weapon.cc\
17                     weapons/ammo_container.cc\
18                     projectiles/projectile.cc \
19                     extendable.cc\
20                     items/power_ups/power_up.cc \
21                     items/power_ups/param_power_up.cc \
22                     items/power_ups/weapon_power_up.cc\
23                     tools/spawning_point.cc\
24                     effects/explosion.cc\
25                     effects/billboard.cc\
26                     effects/wobblegrid.cc\
27                     effects/trail.cc\
28                     elements/glgui_energywidget.cc\
29                     elements/glgui_energywidgetvertical.cc\
30                     script_triggers/script_trigger.cc
31
32
33noinst_HEADERS = world_entity.h\
34                 tools/cameraman.h\
35                 extendable.h\
36                 playable.h \
37                 player.h\
38                 npcs/npc.h\
39                 weapons/weapon_manager.h\
40                 weapons/weapon_slot.cc \
41                 weapons/crosshair.h \
42                 weapons/weapon.h\
43                 weapons/ammo_container.h\
44                 projectiles/projectile.h \
45                 items/power_ups/power_up.h\
46                 items/power_ups/param_power_up.h\
47                 items/power_ups/weapon_power_up.h \
48                 tools/spawning_point.h\
49                 effects/explosion.h\
50                 effects/billboard.h\
51                 effects/trail.h\
52                 effects/wobblegrid.h\
53                 elements/glgui_energywidget.h\
54                 elements/glgui_energywidgetvertical.h\
55                 script_triggers/script_trigger.h
56
57
58EXTRA_DIST = WorldEntities.am
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