1 | ## THE SUBCLASSES. THESE MUST BE DYNAMICALLY LINKED OR COMPILED IN DIRECTLY |
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2 | WorldEntities_SOURCES_ = \ |
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3 | world_entities/npcs/npc_test1.cc \ |
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4 | world_entities/npcs/npc_test.cc \ |
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5 | world_entities/npcs/ground_turret.cc \ |
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6 | world_entities/npcs/generic_npc.cc \ |
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7 | world_entities/npcs/door.cc \ |
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8 | world_entities/npcs/repair_station.cc \ |
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9 | \ |
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10 | world_entities/environment.cc \ |
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11 | world_entities/skysphere.cc \ |
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12 | world_entities/skybox.cc \ |
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13 | world_entities/skydome.cc \ |
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14 | world_entities/terrain.cc \ |
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15 | world_entities/satellite.cc \ |
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16 | world_entities/movie_entity.cc \ |
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17 | world_entities/recorder.cc \ |
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18 | world_entities/character_attributes.cc \ |
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19 | world_entities/test_entity.cc \ |
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20 | world_entities/planet.cc \ |
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21 | world_entities/bsp_entity.cc \ |
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22 | \ |
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23 | world_entities/weapons/test_gun.cc \ |
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24 | world_entities/weapons/laser_cannon.cc \ |
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25 | world_entities/weapons/turret.cc \ |
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26 | world_entities/weapons/aiming_turret.cc \ |
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27 | world_entities/weapons/targeting_turret.cc \ |
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28 | world_entities/weapons/cannon.cc \ |
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29 | world_entities/weapons/hyperblaster.cc \ |
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30 | world_entities/weapons/aim.cc \ |
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31 | world_entities/weapons/fps_sniper_rifle.cc \ |
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32 | \ |
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33 | world_entities/projectiles/bomb.cc \ |
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34 | world_entities/projectiles/laser.cc \ |
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35 | world_entities/projectiles/test_bullet.cc \ |
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36 | world_entities/projectiles/rocket.cc \ |
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37 | world_entities/projectiles/guided_missile.cc \ |
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38 | world_entities/projectiles/hyperblast.cc \ |
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39 | \ |
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40 | world_entities/power_ups/turret_power_up.cc \ |
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41 | world_entities/power_ups/laser_power_up.cc \ |
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42 | \ |
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43 | world_entities/space_ships/space_ship.cc \ |
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44 | world_entities/space_ships/helicopter.cc \ |
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45 | world_entities/space_ships/hover.cc \ |
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46 | world_entities/space_ships/turbine_hover.cc \ |
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47 | world_entities/space_ships/spacecraft_2d.cc \ |
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48 | world_entities/space_ships/collision_probe.cc \ |
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49 | world_entities/space_ships/cruizer.cc \ |
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50 | world_entities/creatures/md2_creature.cc \ |
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51 | world_entities/creatures/fps_player.cc \ |
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52 | world_entities/spectator.cc \ |
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53 | \ |
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54 | \ |
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55 | world_entities/environments/water.cc \ |
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56 | world_entities/environments/model_entity.cc \ |
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57 | world_entities/environments/building.cc \ |
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58 | world_entities/environments/mapped_water.cc \ |
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59 | \ |
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60 | world_entities/elements/image_entity.cc \ |
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61 | world_entities/elements/text_element.cc \ |
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62 | world_entities/elements/glgui_radar.cc \ |
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63 | \ |
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64 | world_entities/effects/lightning_bolt.cc \ |
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65 | \ |
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66 | world_entities/script_trigger.cc |
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67 | |
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68 | |
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69 | WorldEntities_HEADERS_ = \ |
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70 | npcs/npc_test.h \ |
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71 | npcs/npc_test1.h \ |
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72 | npcs/ground_turret.h \ |
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73 | npcs/door.cc \ |
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74 | npcs/repair_station.cc \ |
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75 | \ |
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76 | environment.h \ |
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77 | skysphere.h \ |
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78 | skybox.h \ |
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79 | skydome.h \ |
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80 | terrain.h \ |
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81 | satellite.h \ |
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82 | movie_entity.h \ |
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83 | recorder.h \ |
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84 | character_attributes.h \ |
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85 | test_entity.h \ |
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86 | planet.h \ |
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87 | bsp_entity.h \ |
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88 | \ |
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89 | weapons/test_gun.h \ |
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90 | weapons/laser_cannon.cc \ |
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91 | weapons/cannon.h \ |
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92 | weapons/hyperblaster.h \ |
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93 | weapons/turret.h \ |
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94 | weapons/aiming_turret.h \ |
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95 | weapons/targeting_turret.h \ |
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96 | weapons/aim.h \ |
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97 | weapons/fps_sniper_rifle.h \ |
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98 | \ |
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99 | projectiles/bomb.h \ |
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100 | projectiles/laser.h \ |
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101 | projectiles/test_bullet.h \ |
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102 | projectiles/rocket.h \ |
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103 | projectiles/guided_missile.h \ |
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104 | projectiles/hyperblast.h \ |
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105 | \ |
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106 | power_ups/turret_power_up.h \ |
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107 | power_ups/laser_power_up.h \ |
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108 | \ |
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109 | space_ships/space_ship.h \ |
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110 | space_ships/helicopter.h \ |
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111 | space_ships/hover.h \ |
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112 | space_ships/turbine_hover.h \ |
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113 | space_ships/spacecraft_2d.h \ |
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114 | space_ships/collision_probe.h \ |
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115 | space_ships/cruizer.h \ |
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116 | creatures/md2_creature.h \ |
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117 | creatures/fps_player.h \ |
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118 | spectator.h \ |
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119 | \ |
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120 | environments/water.h \ |
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121 | environments/model_entity.h \ |
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122 | environments/building.h \ |
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123 | environments/mapped_water.h \ |
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124 | \ |
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125 | elements/image_entity.h \ |
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126 | elements/text_element.h \ |
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127 | elements/glgui_radar.h \ |
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128 | \ |
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129 | effects/lightning_bolt.h \ |
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130 | \ |
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131 | script_trigger.h |
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