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source: orxonox.OLD/branches/presentation/src/world_entities/creatures/fps_player.h @ 9145

Last change on this file since 9145 was 9139, checked in by rennerc, 18 years ago

fpsplayer weapon position, jump sync

File size: 1.4 KB
Line 
1/*!
2 * @file fps_player.h
3 * Implements a playable for fps games
4 */
5
6#ifndef _FPS_PLAYER_H
7#define _FPS_PLAYER_H
8
9
10#include "playable.h"
11
12
13class FPSPlayer : public Playable
14{
15
16  public:
17    FPSPlayer(const TiXmlElement* root = NULL);
18    virtual ~FPSPlayer();
19
20    virtual void loadParams(const TiXmlElement* root);
21
22    virtual void setPlayDirection(const Quaternion& rot, float speed = 0.0f);
23
24    virtual void enter();
25    virtual void leave();
26
27    virtual void reset();
28   
29    //virtual void respawn();
30
31    virtual void tick(float time);
32    virtual void draw() const;
33
34
35    virtual void process(const Event &event);
36
37  private:
38    void init();
39
40    bool                  bLeft;
41    bool                  bRight;
42    bool                  bForward;
43    bool                  bBackward;
44    bool                  bJump;              //!< jumping
45    bool                  bPosBut;             //!< position button
46
47    float                 xMouse;             //!< mouse moved in x-Direction
48    float                 yMouse;             //!< mouse moved in y-Direction
49
50
51    float                 heading;
52    float                 attitude;
53
54    PNode                 cameraNode;
55
56    float                 fallVelocity;        //!< velocity for falling down
57    float                 jumpForce;           //!< the jump force
58   
59    bool                  initWeapon;
60};
61
62#endif
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