1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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17 | |
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18 | #include "model_entity.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "util/loading/factory.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | |
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26 | CREATE_FACTORY(ModelEntity, CL_MODEL_ENTITY); |
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27 | |
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28 | /** |
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29 | * initializes a skybox from a XmlElement |
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30 | */ |
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31 | ModelEntity::ModelEntity(const TiXmlElement* root) |
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32 | { |
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33 | this->setClassID(CL_MODEL_ENTITY, "ModelEntity"); |
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34 | this->toList(OM_ENVIRON); |
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35 | |
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36 | this->speed = NULL; |
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37 | this->momentum = NULL; |
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38 | |
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39 | if (root != NULL) |
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40 | this->loadParams(root); |
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41 | } |
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42 | |
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43 | |
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44 | /** |
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45 | * default destructor |
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46 | */ |
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47 | ModelEntity::~ModelEntity() |
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48 | { |
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49 | if (this->speed != NULL) |
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50 | delete this->speed; |
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51 | if (this->momentum) |
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52 | delete this->momentum; |
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53 | } |
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54 | |
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55 | void ModelEntity::loadParams(const TiXmlElement* root) |
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56 | { |
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57 | WorldEntity::loadParams(root); |
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58 | |
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59 | LoadParam(root, "speed", this, ModelEntity, setSpeed); |
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60 | LoadParam(root, "momentum", this, ModelEntity, setMomentum); |
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61 | } |
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62 | |
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63 | |
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64 | void ModelEntity::setSpeed(float x, float y, float z) |
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65 | { |
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66 | if (this->speed == NULL) |
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67 | this->speed = new Vector; |
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68 | *this->speed = Vector(x,y,z); |
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69 | } |
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70 | |
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71 | void ModelEntity::setMomentum (float angle, float x, float y, float z) |
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72 | { |
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73 | Vector v(x,y,z); |
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74 | v.debug(); |
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75 | v.normalize(); |
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76 | v.debug(); |
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77 | |
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78 | if (this->momentum == NULL) |
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79 | this->momentum = new Quaternion; |
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80 | *this->momentum = Quaternion(angle, v); |
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81 | |
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82 | this->momentum->debug(); |
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83 | } |
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84 | |
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85 | void ModelEntity::tick(float dt) |
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86 | { |
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87 | if (this->speed != NULL) |
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88 | this->shiftCoor(*this->speed * dt); |
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89 | |
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90 | if (this->momentum != NULL) |
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91 | { |
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92 | this->shiftDir((*this->momentum * dt ).getNormalized()); |
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93 | //this->getAbsDir().debug(); |
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94 | } |
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95 | } |
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