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1 | /*! |
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2 | * @file rotor.h |
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3 | * Rotor is a object which rotates around a given adress with a given speed |
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4 | */ |
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5 | |
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6 | #ifndef _ROTOR_H |
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7 | #define _ROTOR_H |
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8 | |
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9 | /* INCLUDES */ |
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10 | #include "world_entity.h" |
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11 | |
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12 | /* FORWARD DECLARATION */ |
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13 | |
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14 | //! A Class to handle a Building |
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15 | class Rotor : public WorldEntity |
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16 | { |
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17 | ObjectListDeclaration(Rotor); |
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18 | public: |
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19 | Rotor(const TiXmlElement* root = NULL); |
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20 | |
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21 | virtual ~Rotor(); |
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22 | |
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23 | virtual void loadParams(const TiXmlElement* root); |
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24 | |
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25 | void initRotation(float x, float y, float z); |
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26 | |
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27 | virtual void tick(float time); |
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28 | |
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29 | private: |
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30 | Vector rotation; //!< the rotation axis |
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31 | Quaternion mainDir; //!< the start direction |
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32 | double totalTime; //!< total time |
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33 | }; |
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34 | |
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35 | #endif /* _ROTOR_H */ |
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36 | |
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37 | |
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38 | |
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