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source: orxonox.OLD/branches/presentation/src/world_entities/npcs/npc.h @ 10770

Last change on this file since 10770 was 10710, checked in by rennerc, 18 years ago

player cannot shoot throu walls
per default worldentities cannot be killed
weapon correct again

File size: 1.8 KB
Line 
1
2#ifndef _NPC_H
3#define _NPC_H
4
5#include "world_entity.h"
6#include "ai_module.h"
7#include "world_entities/weapons/weapon_manager.h"
8
9class AI;
10
11class NPC : public WorldEntity
12{
13  ObjectListDeclaration(NPC);
14
15public:
16  NPC(const TiXmlElement* root = NULL);
17  virtual ~NPC ();
18
19  virtual void loadParams(const TiXmlElement* root);
20
21
22  void addWeapons(const TiXmlElement* root);
23  bool addWeapon(Weapon* weapon, int configID = -1, int slotID = -1);
24  void removeWeapon(Weapon* weapon);
25  void nextWeaponConfig();
26  void previousWeaponConfig();
27  inline WeaponManager& getWeaponManager() { return this->weaponMan; };
28void setWeaponConfig(int i);
29
30
31  virtual void tick(float dt);
32  void draw() const;
33  inline int getTeam()  { return teamNumber; }
34  inline void fire(){ this->bFire=true;}
35  void setAI(bool activate);
36  inline void enableAI(int flag) { this->bAIEnabled = (bool)flag; }
37  void destroy( WorldEntity* killer );
38
39  //void hit( float damage, WorldEntity* killer);
40
41  inline void destroyThis() { this->destroy(NULL);};
42
43private:
44  inline void setTeamNumber(int number) { teamNumber=number; }
45  inline void setSwarmNumber(int number) { swarmNumber=number; }
46  inline void setMaxSpeed(float number) { maxSpeed=number; }
47  inline void setAttackDistance(float number) { attackDistance=number; }
48
49 private:
50
51  int                   teamNumber;   //!< number of the team
52  int                   swarmNumber;  //!< number of the swarm
53  int                   difficulty;   //!< difficulty
54  float                                         maxSpeed;
55  float                                         attackDistance;
56
57  WeaponManager         weaponMan;    //!< weapon manager
58  bool                  bFire;        //!< fire
59  bool                  bInit;
60
61  AIModule*             aiModule;
62
63  bool                  bAIEnabled;   //!< true is AI enabled
64};
65
66#endif /* _NPC_H */
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