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1 | |
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2 | #ifndef _NPC22_H |
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3 | #define _NPC2_H |
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4 | |
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5 | #include "npc.h" |
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6 | |
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7 | class AI; |
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8 | class Shader; |
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9 | |
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10 | class NPC2 : public NPC { |
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11 | |
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12 | public: |
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13 | NPC2 (const TiXmlElement* root); |
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14 | virtual ~NPC2 (); |
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15 | |
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16 | virtual void loadParams(const TiXmlElement* root); |
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17 | |
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18 | void addAI(AI* ai); |
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19 | |
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20 | virtual void destroy(WorldEntity* killer); |
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21 | |
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22 | virtual void tick(float dt); |
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23 | virtual void draw() const; |
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24 | |
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25 | private: |
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26 | Vector randomRotAxis; |
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27 | Shader* shader; |
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28 | }; |
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29 | |
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30 | #endif /* _NPC2_H */ |
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