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source: orxonox.OLD/branches/presentation/src/world_entities/particles/particle_emitter.cc @ 10761

Last change on this file since 10761 was 10658, checked in by bknecht, 18 years ago

changes from landauf

File size: 6.2 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
17
18#include "particle_emitter.h"
19
20#include "particle_system.h"
21
22#include "util/loading/load_param.h"
23#include "debug.h"
24
25ObjectListDefinition(ParticleEmitter);
26
27/**
28 *  standard constructor
29*/
30ParticleEmitter::ParticleEmitter(float emissionRate, float velocity, float angle)
31{
32  this->registerObject(this, ParticleEmitter::_objectList);
33
34  this->system = NULL;
35
36  this->setInheritSpeed(PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED);
37  this->setEmissionMomentum(0);
38  this->setSpread(angle);
39  this->setEmissionRate(emissionRate);
40  this->setEmissionVelocity(velocity);
41  this->setExtForce(0, 0, 0);
42
43  this->saveTime = 0.0;
44}
45
46/**
47 *  standard destructor
48
49   removes the EmitterSystem from the ParticleEngine
50*/
51ParticleEmitter::~ParticleEmitter ()
52{
53  this->setSystem(NULL);
54}
55
56/**
57 *  loads a ParticleEmitter from a XML-element
58 * @param root the XML-element to load from
59*/
60void ParticleEmitter::loadParams(const TiXmlElement* root)
61{
62  PNode::loadParams(root);
63
64  LoadParam(root, "rate", this, ParticleEmitter, setEmissionRate)
65    .describe("How many particles should be emittet from this emitter");
66
67  LoadParam(root, "inherit-speed", this, ParticleEmitter, setInheritSpeed)
68    .describe("the extent, the speed of the emitter has on the particles");
69
70  LoadParam(root, "emission-velocity", this, ParticleEmitter, setEmissionVelocity)
71    .describe("How fast the particles are emittet (their initial speed)");
72
73  LoadParam(root, "ext-force", this, ParticleEmitter, setExtForce)
74      .describe("The external force that affects the particles.");
75
76  LoadParam(root, "emission-momentum", this, ParticleEmitter, setEmissionMomentum)
77      .describe("How fast the particles rotation is at emissiontime (their initial momentum)");
78
79  LoadParam(root, "spread", this, ParticleEmitter, setSpread)
80    .describe("The angle the particles are emitted from (angle, deviation)");
81}
82
83void ParticleEmitter::setSystem(ParticleSystem* system)
84{
85  if (system != NULL)
86    system->addEmitter(this);
87  else if (this->system != NULL)
88    this->system->removeEmitter(this);
89}
90
91/**
92 *  this start the emitter
93*/
94void ParticleEmitter::start() {}
95
96
97/**
98 *  this stops the emitter
99*/
100void ParticleEmitter::stop() {}
101
102
103/**
104 *  set the emission rate
105 * @param emissionRate: sets the number of particles emitted per second
106
107   if you want to change the value of this variable during emission time (to make it more dynamic)
108   you may want to use the animation class
109*/
110void ParticleEmitter::setEmissionRate(float emissionRate)
111{
112  if (emissionRate > 0.0)
113    this->emissionRate = emissionRate;
114  else
115    this->emissionRate = 0.0;
116}
117
118/**
119 *  how much of the speed from the ParticleEmitter should flow onto the ParticleSystem
120 * @param value a Value between zero and one
121
122   if you want to change the value of this variable during emission time (to make it more dynamic)
123   you may want to use the animation class
124*/
125void ParticleEmitter::setInheritSpeed(float value)
126{
127  if (unlikely(value > 1.0))
128    this->inheritSpeed = 1;
129  else if (unlikely(value < 0.0))
130    this->inheritSpeed = 0;
131  else
132    this->inheritSpeed = value;
133}
134
135/**
136 *  set the angle of the emitter
137 * @param angle around the direction in which there are particles to be emitted
138 * @param randomAngle A random spread-angle, the +- randomness of this option
139
140   if you want to change the value of this variable during emission time (to make it more dynamic)
141   you may want to use the animation class
142*/
143void ParticleEmitter::setSpread(float angle, float randomAngle)
144{
145  this->angle = angle;
146  this->randomAngle = randomAngle;
147}
148
149/**
150 *  sets the initial velocity of all particles emitted
151 * @param velocity The starting velocity of the emitted particles
152 * @param randomVelocity A random starting velocity, the +- randomness of this option
153
154   if you want to change the value of this variable during emission time (to make it more dynamic)
155   you may want to use the animation class
156*/
157void ParticleEmitter::setEmissionVelocity(float velocity, float randomVelocity)
158{
159  this->velocity = velocity;
160  this->randomVelocity = randomVelocity;
161}
162
163/**
164 *  sets the initial Momentum of all particles emitted
165 * @param momentum the new Momentum (just a float for being not too complicated).
166 * @param randomMomentum variation from the given value.
167 */
168void ParticleEmitter::setEmissionMomentum(float momentum, float randomMomentum)
169{
170  this->momentum = momentum;
171  this->momentumRandom = randomMomentum;
172}
173
174/**
175 *  sets the external force that affects all particles emitted
176*/
177void ParticleEmitter::setExtForce(float x, float y, float z)
178{
179    this->extForce = Vector(x, y, z);
180}
181
182/**
183 *  this set the time to life of a particle, after which it will die
184 * @param dt: the time to live in seconds
185 * @param system: the system into which to emitt
186
187   if you want to change the value of this variable during emission time (to make it more dynamic)
188   you may want to use the animation class
189*/
190void ParticleEmitter::tick(float dt)
191{
192  assert (this->system != NULL);
193  if (likely(dt > 0.0 && this->emissionRate > 0.0))
194  {
195    // saving the time (particles only partly emitted in this timestep)
196    float count = (dt+this->saveTime) * this->emissionRate;
197    this->saveTime = modff(count, &count) / this->emissionRate;
198    PRINTF(5)("emitting %f particles, saving %f seconds for the next timestep\n", count, this->saveTime);
199    if (count + this->system->getCount() > this->system->getMaxCount())
200      count = this->system->getMaxCount() - this->system->getCount();
201    if (likely(count > 0.0f))
202      this->emitParticles((unsigned int)count);
203  }
204}
205
206/**
207 *  outputs some nice debug information
208*/
209void ParticleEmitter::debug() const
210{
211  PRINT(0)(" ParticleEmitter %s::%s\n", this->getClassCName(), this->getCName());
212  PRINT(0)("  EmissionRate: %f, Speed: %f, SpreadAngle: %f\n", this->getEmissionRate(), this->getEmissionVelocity(), this->getSpread());
213}
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