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source: orxonox.OLD/branches/presentation/src/world_entities/player.cc @ 10765

Last change on this file since 10765 was 10764, checked in by bknecht, 18 years ago

hud is slowly cooler

File size: 3.4 KB
RevLine 
[4592]1/*
[3471]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
[5915]12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Knecht
[3471]14*/
15
16#include "player.h"
[5915]17#include "playable.h"
[10368]18#include "space_ships/space_ship.h"
[3596]19
[4404]20#include "event_handler.h"
[10698]21#include "creatures/fps_player.h"
[4389]22
[6222]23#include "state.h"
[6438]24#include "util/hud.h"
[6222]25
[8362]26#include "debug.h"
[3471]27
[9869]28ObjectListDefinition(Player);
[3471]29/**
[4885]30 * creates a new Player
[3471]31*/
[4762]32Player::Player()
[3471]33{
[9061]34  //  this->setRelDir(Quaternion(M_PI, Vector(1,0,0)));
[9869]35  this->registerObject(this, Player::_objectList);
[6222]36
[6440]37  PRINTF(4)("PLAYER INIT\n");
38
[6985]39  this->playable = NULL;
[9019]40  this->_hud.setVisibility(true);
[6440]41
[7868]42  this->subscribeEvent(ES_GAME, KeyMapper::PEV_CHANGE_SHIP);
[3471]43}
44
[4975]45
[4010]46/**
[4975]47 *  destructs the player, deletes alocated memory
48 */
49Player::~Player ()
50{
[6986]51  this->setPlayable(NULL);
[4780]52}
53
54
[6985]55bool Player::setPlayable(Playable* playable)
[4780]56{
[6986]57  if (this->playable == playable)
58    return false;
59
60  // get out of the current Playable
61  if (this->playable != NULL)
[5435]62  {
[6987]63    PRINTF(4)("Player gets ejected from Playable\n");
[9019]64    this->_hud.setEnergyWidget(NULL);
65    this->_hud.setWeaponManager(NULL);
[6986]66
67    Playable* ejectedPlayable = this->playable;
68
69    this->playable = NULL;
70    ejectedPlayable->setPlayer(NULL);
71  }
72
73  if (playable != NULL)
74  {
[6987]75    PRINTF(4)("Enter new Playable\n");
[9061]76    this->playable = playable;
[10698]77   
78    if( playable->isA(FPSPlayer::staticClassID()) )
79    {
80        this->_hud.setMode(Hud::FirstPerson);
81        this->_hud.setHealthWidget(this->playable->getHealthWidget());
[10764]82        this->_hud.setShieldWidget(this->playable->getShieldWidget());
[10698]83    }
84    else
85    {
86        this->_hud.setMode(Hud::Full3D);
87        this->_hud.setHealthWidget(this->playable->getHealthWidget());
[10764]88        this->_hud.setShieldWidget(this->playable->getShieldWidget());
[10698]89    }
90    /*if (dynamic_cast<SpaceShip*>(this->playable) != 0)
[10368]91      this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
92    else
[10698]93      this->_hud.setWeaponManager(&this->playable->getWeaponManager());*/
[6986]94
[9061]95    this->playable->setPlayer(this);
96    return true;
[5751]97  }
[8316]98
[8147]99  if ( playable == NULL )
100    this->playable = NULL;
[6986]101
102  return true;
[3471]103}
[3584]104
[6986]105bool Player::eject()
[9061]106{
107  return this->setPlayable(NULL);
108}
[3584]109
[6986]110
[9869]111void Player::weaponConfigChanged()
112{
[10368]113  //this->_hud.updateWeaponManager();
114
[10516]115  if (dynamic_cast<SpaceShip*>(this->playable) != NULL)
116    this->_hud.setWeaponManager(&this->playable->getWeaponManager(), &dynamic_cast<SpaceShip*>(this->playable)->getWeaponManagerSecondary());
117  else
118    this->_hud.setWeaponManager(&this->playable->getWeaponManager());
[9869]119}
[6443]120
[6438]121
[9061]122void Player::enterNewPlayable()
123{
124  /// FIXME this should be in the ObjectManager
[9869]125  for (ObjectList<Playable>::const_iterator node = Playable::objectList().begin();
126       node != Playable::objectList().end();
127       ++node)
[9061]128  {
[9869]129    if (this->playable != (*node) &&
130        ((*node)->getAbsCoor() - this->playable->getAbsCoor()).len() < ((*node)->getEnterRadius()))
131    {
[6222]132
[9869]133      this->setPlayable(*(node));
[6222]134
[9869]135      break;
136    }
[9061]137  }
138}
[5751]139
[9061]140
141void Player::process(const Event &event)
142{
143  if (event.type == KeyMapper::PEV_CHANGE_SHIP && event.bPressed)
144  {
145    this->enterNewPlayable();
146  }
147
148  if (likely(this->playable != NULL))
149    this->playable->process(event);
150}
151
[10368]152
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