1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004-2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Nicolas Schlumberger, Marc Schaerrer |
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13 | co-programmer: Benjamin Grauer |
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14 | |
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15 | */ |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "hbolt.h" |
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19 | |
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20 | #include "state.h" |
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21 | #include "model.h" |
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22 | |
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23 | #include "world_entities/npcs/actionbox_enemy.h" |
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24 | #include "world_entities/npcs/npc.h" |
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25 | |
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26 | #include "particles/dot_emitter.h" |
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27 | #include "particles/sprite_particles.h" |
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28 | |
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29 | #include <cassert> |
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30 | #include "debug.h" |
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31 | |
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32 | #include "obb_tree.h" |
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33 | |
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34 | // #include "effects/billboard.h" |
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35 | #include "space_ships/space_ship.h" |
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36 | #include "npcs/npc.h" |
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37 | |
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38 | ObjectListDefinition(HBolt); |
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39 | CREATE_FAST_FACTORY_STATIC(HBolt); |
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40 | |
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41 | /** |
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42 | * standard constructor |
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43 | */ |
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44 | HBolt::HBolt () : Projectile() |
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45 | { |
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46 | this->registerObject(this, HBolt::_objectList); |
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47 | |
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48 | this->loadModel("models/projectiles/hbolt.obj",1.1); |
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49 | |
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50 | this->setMinEnergy(10); |
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51 | this->setHealthMax(0); |
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52 | this->lifeSpan = 3.0; |
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53 | |
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54 | this->angle = 0; |
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55 | // this->rotationSpeed = 600; |
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56 | |
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57 | this->emitter = new DotEmitter(100, 5, M_2_PI); |
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58 | this->emitter->setParent(this); |
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59 | this->emitter->setSpread(M_PI, M_PI); |
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60 | this->emitter->setEmissionRate(300.0); |
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61 | this->emitter->setEmissionVelocity(50.0); |
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62 | |
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63 | this->halo = new Billboard(); |
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64 | this->halo->setSize(.65, .65); |
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65 | this->halo->setTexture("hbolt_halo2.png"); |
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66 | this->halo->setVisibility(false); |
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67 | |
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68 | this->obbTree = new OBBTree(); |
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69 | this->obbTree->createBox(Vector(0.0f, 0.0f, 0.0f), Vector(1.0f, 1.0f, 1.0f)); |
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70 | this->setOBBTree(this->obbTree); |
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71 | |
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72 | } |
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73 | |
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74 | |
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75 | /** |
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76 | * standard deconstructor |
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77 | */ |
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78 | HBolt::~HBolt () |
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79 | { |
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80 | // delete this->emitter; |
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81 | |
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82 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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83 | if (HBolt::explosionParticles != NULL && HBolt::objectList().size() <= 1) |
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84 | { |
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85 | //if (ClassList::exists(HBolt::explosionParticles, CL_PARTICLE_SYSTEM)) |
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86 | // delete HBolt::explosionParticles; |
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87 | PRINTF(1)("Deleting HBolt Particles\n"); |
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88 | HBolt::explosionParticles = NULL; |
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89 | } |
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90 | |
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91 | } |
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92 | |
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93 | SpriteParticles* HBolt::explosionParticles = NULL; |
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94 | |
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95 | void HBolt::activate() |
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96 | { |
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97 | this->halo->setVisibility(true); |
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98 | this->origList = this->getOMListNumber(); |
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99 | //this->toList(OM_ENVIRON); |
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100 | if (unlikely(HBolt::explosionParticles == NULL)) |
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101 | { |
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102 | HBolt::explosionParticles = new SpriteParticles(1000); |
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103 | HBolt::explosionParticles->setName("HBoltExplosionParticles"); |
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104 | HBolt::explosionParticles->setLifeSpan(.5, .3); |
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105 | HBolt::explosionParticles->setRadius(0.0, 10.0); |
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106 | HBolt::explosionParticles->setRadius(.5, 6.0); |
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107 | HBolt::explosionParticles->setRadius(1.0, 3.0); |
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108 | HBolt::explosionParticles->setColor(0.0, 1,1,0,.9); |
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109 | HBolt::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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110 | HBolt::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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111 | } |
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112 | |
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113 | this->setPhysDamage(100); |
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114 | this->setHealth(0); |
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115 | } |
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116 | |
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117 | |
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118 | void HBolt::deactivate() |
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119 | { |
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120 | this->halo->setVisibility(false); |
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121 | assert (HBolt::explosionParticles != NULL); |
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122 | HBolt::explosionParticles->removeEmitter(this->emitter); |
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123 | this->lifeCycle = 0.0; |
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124 | |
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125 | this->toList(OM_DEAD); |
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126 | // this->removeNode(); |
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127 | HBolt::fastFactory->kill(this); |
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128 | |
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129 | } |
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130 | |
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131 | |
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132 | void HBolt::hit (float damage, WorldEntity* entity ) |
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133 | { |
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134 | printf("Collision with HBolt\n"); |
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135 | if (this->hitEntity != entity/* && entity->isA(NPC::staticClassID())*/ && entity->isA(ActionboxEnemy::staticClassID()) || entity == this->target) |
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136 | this->destroy( entity ); |
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137 | this->hitEntity = entity; |
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138 | // dynamic_cast<SpaceShip*>(entity)->damage( this->getPhysDamage(), this->getElecDamage()); |
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139 | this->deactivate(); |
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140 | } |
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141 | |
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142 | |
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143 | /** |
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144 | * signal tick, time dependent things will be handled here |
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145 | * @param dt time since last tick |
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146 | */ |
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147 | void HBolt::tick (float dt) |
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148 | { |
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149 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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150 | Vector v = this->velocity * dt; |
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151 | this->shiftCoor(v); |
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152 | |
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153 | if (this->tickLifeCycle(dt)) |
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154 | this->deactivate(); |
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155 | |
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156 | this->angle += HBolt::rotationSpeed * dt; |
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157 | } |
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158 | |
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159 | /** |
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160 | * the function gets called, when the projectile is destroyed |
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161 | */ |
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162 | void HBolt::destroy (WorldEntity* killer) |
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163 | { |
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164 | Projectile::destroy( killer ); |
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165 | PRINTF(5)("DESTROY HBolt\n"); |
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166 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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167 | |
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168 | this->emitter->setSystem(HBolt::explosionParticles); |
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169 | } |
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170 | |
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171 | |
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172 | void HBolt::draw () const |
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173 | { |
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174 | |
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175 | glPushAttrib(GL_ENABLE_BIT); |
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176 | glDisable(GL_LIGHTING); |
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177 | glDisable(GL_FOG); |
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178 | |
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179 | glMatrixMode(GL_MODELVIEW); |
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180 | glPushMatrix(); |
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181 | |
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182 | // float matrix[4][4]; |
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183 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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184 | this->halo->draw(); |
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185 | |
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186 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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187 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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188 | glRotatef(this->angle, 0.0, 0.0, 1.0); |
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189 | // glMultMatrixf((float*)matrix); |
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190 | this->getModel()->draw(); |
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191 | |
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192 | glPopMatrix(); |
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193 | glPopAttrib(); |
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194 | |
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195 | } |
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