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1 | /*! |
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2 | * @file laser.h |
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3 | * @brief a projectile, that is been shooted by a weapon |
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4 | */ |
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5 | |
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6 | #ifndef _LASER_H |
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7 | #define _LASER_H |
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8 | |
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9 | #include "projectile.h" |
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10 | |
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11 | class Vector; |
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12 | class Weapon; |
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13 | class SpriteParticles; |
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14 | class ParticleEmitter; |
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15 | class FastFactory; |
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16 | |
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17 | class Laser : public Projectile |
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18 | { |
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19 | public: |
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20 | Laser (); |
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21 | virtual ~Laser (); |
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22 | |
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23 | |
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24 | virtual void activate(); |
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25 | virtual void deactivate(); |
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26 | |
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27 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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28 | |
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29 | virtual void destroy (WorldEntity* killer); |
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30 | |
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31 | virtual void tick (float dt); |
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32 | virtual void draw () const; |
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33 | |
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34 | |
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35 | private: |
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36 | static FastFactory* fastFactory; |
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37 | |
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38 | static SpriteParticles* explosionParticles; |
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39 | |
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40 | ParticleEmitter* emitter; |
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41 | |
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42 | |
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43 | WorldEntity* hitEntity; // FIXME TEMPORARY |
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44 | }; |
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45 | |
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46 | #endif /* _LASER_H */ |
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