[10649] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004-2006 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific |
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[10747] | 12 | main-programmer: Nicolas Schlumbegrer |
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| 13 | co-programmer: .. |
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[10649] | 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | |
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| 18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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| 19 | |
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| 20 | #include "nadion_blast.h" |
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| 21 | |
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| 22 | #include "state.h" |
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| 23 | #include "model.h" |
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| 24 | |
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[10737] | 25 | #include "world_entities/npcs/actionbox_enemy.h" |
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[10649] | 26 | #include "world_entities/npcs/npc.h" |
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| 27 | |
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| 28 | #include "particles/dot_emitter.h" |
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| 29 | #include "particles/sprite_particles.h" |
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| 30 | |
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| 31 | #include "space_ships/space_ship.h" |
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| 32 | |
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| 33 | #include <cassert> |
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| 34 | #include "debug.h" |
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| 35 | |
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| 36 | #include "static_model.h" |
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| 37 | |
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| 38 | #include "effects/trail.h" |
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| 39 | |
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| 40 | |
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| 41 | |
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| 42 | ObjectListDefinition(NadionBlast); |
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| 43 | CREATE_FAST_FACTORY_STATIC(NadionBlast); |
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| 44 | |
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| 45 | /** |
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| 46 | * standard constructor |
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| 47 | */ |
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| 48 | NadionBlast::NadionBlast () : Projectile() |
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| 49 | { |
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| 50 | this->registerObject(this, NadionBlast::_objectList); |
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| 51 | this->loadModel("models/projectiles/mbolt.obj",4); |
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| 52 | |
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| 53 | |
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| 54 | //this->loadModel("models/projectiles/laser.obj"); |
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| 55 | |
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| 56 | this->setMinEnergy(4); |
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| 57 | this->setHealthMax(0); |
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| 58 | this->lifeSpan = 2.5; |
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| 59 | this->angle = 0; |
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| 60 | |
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[10758] | 61 | this->setDamage(5); |
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| 62 | |
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[10649] | 63 | //this->emitter = new DotEmitter(1000, 0, 0); |
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| 64 | this->emitter = new DotEmitter(50, 0, 0); |
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| 65 | this->emitter->setParent(this); |
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| 66 | this->emitter->setSpread(M_PI,M_PI); |
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| 67 | this->emitter->setInheritSpeed(this->velocity.len()); |
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| 68 | this->emitter->setEmissionRate(500.0); |
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| 69 | this->emitter->setEmissionVelocity(this->velocity.len()); |
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| 70 | |
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| 71 | this->mat = new Material("NadionBlast"); |
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| 72 | //this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); |
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| 73 | this->mat->setBlendFunc(GL_SRC_ALPHA,GL_ONE); |
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| 74 | this->mat->setDiffuse(1,1,1); |
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| 75 | this->mat->setDiffuseMap("laser_add.png"); |
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| 76 | this->mat->setDiffuseMap("laser2.png",1); |
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| 77 | |
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| 78 | dynamic_cast<StaticModel*>(this->getModel())->addMaterial(*this->mat); |
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| 79 | dynamic_cast<StaticModel*>(this->getModel())->finalize(); |
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| 80 | |
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| 81 | dynamic_cast<StaticModel*>(this->getModel())->rebuild(); |
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| 82 | //this->buildObbTree(4); |
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| 83 | |
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| 84 | // this->trail = new Trail(6, 4, .1, this); |
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| 85 | //this->trail->setParent( this); |
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| 86 | // this->trail->setTexture( "textures/laser.png"); |
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| 87 | // this->trail->setAbsCoor(this->getAbsCoor() - Vector(.7,0,0)); |
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| 88 | // this->trail->setAbsCoor(this->getAbsCoor() - this->getVelocity().getNormalized() * .7); |
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| 89 | |
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| 90 | } |
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| 91 | |
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| 92 | |
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| 93 | /** |
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| 94 | * standard deconstructor |
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| 95 | * |
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| 96 | */ |
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| 97 | NadionBlast::~NadionBlast () |
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| 98 | { |
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| 99 | |
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| 100 | if (NadionBlast::explosionParticles != NULL && NadionBlast::objectList().size() <= 1) |
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| 101 | { |
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| 102 | if (ParticleSystem::objectList().exists(NadionBlast::explosionParticles)) |
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| 103 | delete NadionBlast::explosionParticles; |
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| 104 | NadionBlast::explosionParticles = NULL; |
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| 105 | PRINTF(1)("Deleting NadionBlast Explosion Particles\n"); |
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| 106 | } |
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| 107 | |
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| 108 | delete this->emitter; |
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| 109 | // delete this->trail; |
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| 110 | } |
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| 111 | |
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| 112 | SpriteParticles* NadionBlast::explosionParticles = NULL; |
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| 113 | |
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| 114 | void NadionBlast::activate() |
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| 115 | { |
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[10743] | 116 | // this->origList = this->getOMListNumber(); |
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| 117 | // this->toList(OM_ENVIRON); |
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[10649] | 118 | if (unlikely(NadionBlast::explosionParticles == NULL)) |
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| 119 | { |
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| 120 | NadionBlast::explosionParticles = new SpriteParticles(1000); |
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| 121 | NadionBlast::explosionParticles->setName("NadionBlastExplosionParticles"); |
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| 122 | NadionBlast::explosionParticles->setLifeSpan(.2, .1); |
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| 123 | NadionBlast::explosionParticles->setRadius(0.0, 10.0); |
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| 124 | NadionBlast::explosionParticles->setRadius(.5, 6.0); |
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| 125 | NadionBlast::explosionParticles->setRadius(1.0, 3.0); |
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| 126 | NadionBlast::explosionParticles->setColor(0.0, 1,1,0,.9); |
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| 127 | NadionBlast::explosionParticles->setColor(0.5, .8,.8,0,.5); |
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| 128 | NadionBlast::explosionParticles->setColor(1.0, .8,.8,.7,.0); |
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| 129 | } |
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| 130 | |
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| 131 | this->setPhysDamage(10); |
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| 132 | this->setElecDamage(0); |
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| 133 | this->setHealth(0); |
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| 134 | |
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| 135 | this->emitter->setSpread(0); |
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| 136 | this->emitter->setEmissionRate(10.0); |
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| 137 | this->emitter->setEmissionVelocity(50); |
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| 138 | } |
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| 139 | |
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| 140 | |
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| 141 | void NadionBlast::deactivate() |
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| 142 | { |
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| 143 | assert (NadionBlast::explosionParticles != NULL); |
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| 144 | NadionBlast::explosionParticles->removeEmitter(this->emitter); |
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| 145 | this->lifeCycle = 0.0; |
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| 146 | |
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| 147 | this->lifeCycle = 0.0; |
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| 148 | this->toList(OM_NULL); |
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| 149 | //this->toList(OM_DEAD); |
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| 150 | // this->removeNode(); |
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| 151 | NadionBlast::fastFactory->kill(this); |
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| 152 | } |
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| 153 | |
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| 154 | |
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[10737] | 155 | // void NadionBlast::hit (float damage, WorldEntity* entity ) |
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| 156 | // { |
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| 157 | // |
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| 158 | // if (this->hitEntity != entity) |
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| 159 | // this->destroy( entity ); |
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| 160 | // this->hitEntity = entity; |
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| 161 | // // dynamic_cast<SpaceShip*>(entity)->damage(this->getPhysDamage(),this->getElecDamage()); |
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| 162 | // //this->destroy(this); |
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| 163 | // this->deactivate(); |
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| 164 | // |
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| 165 | // return; |
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| 166 | // |
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| 167 | // } |
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[10649] | 168 | |
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| 169 | /** |
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| 170 | * signal tick, time dependent things will be handled here |
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| 171 | * @param dt time since last tick |
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| 172 | */ |
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| 173 | void NadionBlast::tick (float dt) |
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| 174 | { |
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| 175 | //Vector v = *this->flightDirection * ( this->speed * time * 1000 + 0.1); |
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| 176 | Vector v = this->velocity * dt; |
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| 177 | this->shiftCoor(v); |
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| 178 | |
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| 179 | if (this->tickLifeCycle(dt)) |
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| 180 | this->deactivate(); |
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| 181 | |
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| 182 | this->angle += NadionBlast::rotationSpeed * dt; |
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| 183 | // this->trail->tick(dt); |
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| 184 | } |
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| 185 | |
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| 186 | /** |
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| 187 | * the function gets called, when the projectile is destroyed |
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| 188 | */ |
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| 189 | void NadionBlast::destroy (WorldEntity* killer) |
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| 190 | { |
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| 191 | //this->deactivate(); |
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| 192 | Projectile::destroy( killer ); |
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| 193 | PRINTF(5)("DESTROY NadionBlast\n"); |
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| 194 | this->lifeCycle = .95; //!< @todo calculate this usefully. |
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| 195 | |
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| 196 | this->emitter->setSystem(NadionBlast::explosionParticles); |
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| 197 | } |
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| 198 | |
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| 199 | |
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| 200 | void NadionBlast::draw () const |
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| 201 | { |
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| 202 | glPushAttrib(GL_ENABLE_BIT); |
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| 203 | glDisable(GL_LIGHTING); |
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| 204 | |
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| 205 | glPushMatrix(); |
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| 206 | float matrix[4][4]; |
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| 207 | glTranslatef (this->getAbsCoor ().x, this->getAbsCoor ().y, this->getAbsCoor ().z); |
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[10728] | 208 | // glRotatef(this->angle, 1.0f, 0.0f, 0.0f); //spinning missile |
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| 209 | // HACK, need to be removed, once the AbsDir is correct, replace with the one above |
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[10737] | 210 | // glRotatef(this->angle, this->flightDirection.x, this->flightDirection.y, this->flightDirection.z); |
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[10649] | 211 | this->getAbsDir().matrix (matrix); |
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| 212 | glMultMatrixf((float*)matrix); |
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| 213 | |
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| 214 | glScalef(0.75/6, 0.7/16, 0.7/16); // no double rescale |
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| 215 | |
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| 216 | this->mat->select(); |
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| 217 | dynamic_cast<StaticModel*>(this->getModel())->draw(); |
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| 218 | this->mat->unselect(); |
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| 219 | // glScalef(4/.75,16/.7,16/.7); |
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| 220 | // glTranslatef(-3,0,0); |
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| 221 | // this->trail->draw(); |
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| 222 | glPopMatrix(); |
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| 223 | glPopAttrib(); |
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| 224 | |
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| 225 | } |
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