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| [10646] | 1 | /*! |
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| 2 | * @file plasma_pulse.h |
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| 3 | * @brief Pulsing Plasma projectile |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PLASMAPULSE_H |
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| 7 | #define _PLASMAPULSE_H |
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| 8 | |
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| 9 | #include "projectile.h" |
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| 10 | #include "effects/billboard.h" |
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| [10659] | 11 | #include "effects/blink.h" |
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| [10646] | 12 | |
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| 13 | class Vector; |
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| 14 | class Weapon; |
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| 15 | class FastFactory; |
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| 16 | class Wobblegrid; |
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| 17 | |
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| 18 | class PlasmaPulse : public Projectile |
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| 19 | { |
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| 20 | ObjectListDeclaration(PlasmaPulse); |
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| 21 | public: |
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| 22 | PlasmaPulse (); |
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| 23 | virtual ~PlasmaPulse (); |
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| 24 | |
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| 25 | virtual void activate(); |
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| 26 | virtual void deactivate(); |
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| 27 | |
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| 28 | virtual void destroy (WorldEntity* killer); |
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| 29 | |
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| 30 | virtual void tick (float dt); |
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| 31 | virtual void draw () const; |
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| 32 | |
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| 33 | private: |
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| 34 | static FastFactory* fastFactory; |
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| 35 | Billboard* grid; |
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| [10740] | 36 | OBBTree* obbTree; |
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| [10659] | 37 | // Blink* blink; |
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| [10646] | 38 | }; |
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| 39 | |
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| 40 | #endif /* _PLASMAPULSE_H */ |
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