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1 | /*! |
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2 | * @file plasma_pulse.h |
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3 | * @brief Pulsing Plasma projectile |
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4 | */ |
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5 | |
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6 | #ifndef _PLASMAPULSE_H |
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7 | #define _PLASMAPULSE_H |
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8 | |
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9 | #include "projectile.h" |
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10 | #include "effects/billboard.h" |
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11 | #include "effects/blink.h" |
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12 | |
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13 | class Vector; |
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14 | class Weapon; |
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15 | class FastFactory; |
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16 | class Wobblegrid; |
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17 | |
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18 | class PlasmaPulse : public Projectile |
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19 | { |
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20 | ObjectListDeclaration(PlasmaPulse); |
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21 | public: |
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22 | PlasmaPulse (); |
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23 | virtual ~PlasmaPulse (); |
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24 | |
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25 | virtual void activate(); |
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26 | virtual void deactivate(); |
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27 | |
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28 | virtual void destroy (WorldEntity* killer); |
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29 | |
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30 | virtual void tick (float dt); |
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31 | virtual void draw () const; |
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32 | |
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33 | private: |
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34 | static FastFactory* fastFactory; |
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35 | Billboard* grid; |
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36 | OBBTree* obbTree; |
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37 | // Blink* blink; |
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38 | }; |
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39 | |
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40 | #endif /* _PLASMAPULSE_H */ |
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