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source: orxonox.OLD/branches/presentation/src/world_entities/projectiles/projectile.cc @ 10772

Last change on this file since 10772 was 10749, checked in by rennerc, 17 years ago

die player die

File size: 4.2 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
18
19#include "projectile.h"
20
21#include "world_entity.h"
22#include "world_entities/weapons/weapon.h"
23#include "model.h"
24#include "sound/resource_sound_buffer.h"
25#include "playable.h"
26
27#include <cmath>
28
29#include "debug.h"
30
31ObjectListDefinition(Projectile);
32
33/**
34 *  standard constructor
35*/
36Projectile::Projectile () : WorldEntity()
37{
38  this->registerObject(this, Projectile::_objectList);
39
40  this->lifeCycle = 0.0;
41  this->lifeSpan = 1.0f; /* sec */
42  this->target = NULL;
43  this->removeNode();
44
45  /* character attributes */
46  this->setHealth(1.0f);
47  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
48  this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID());
49
50  this->physDamage = 0.0f;
51  this->elecDamage = 0.0f;
52  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
53}
54
55
56/**
57 *  standard deconstructor
58*/
59Projectile::~Projectile ()
60{
61  /*
62     do not delete the test projectModel, since it is pnode
63     and will be cleaned out by world
64  */
65  //delete this->projectileModel;
66}
67
68Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity()
69{
70  this->registerObject(this, Projectile::_objectList);
71
72  this->lifeCycle = 0.0;
73  this->lifeSpan = 1.0f; /* sec */
74  this->removeNode();
75
76  /* character attributes */
77  this->setHealth(1.0f);
78  this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points
79
80  this->physDamage = pDamage;
81  this->elecDamage = eDamage;
82  this->target = target;
83
84  //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
85}
86
87void Projectile::initialize(float pDamage, float eDamage, PNode* target)
88{
89  /* character attributes*/
90  this->physDamage = pDamage;
91  this->elecDamage = eDamage;
92  this->target = target;
93}
94
95
96void Projectile::loadExplosionSound(const std::string& explosionSound)
97{
98  if (!explosionSound.empty())
99    this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound);
100  else
101    this->explosionBuffer = OrxSound::SoundBuffer();
102}
103
104
105void Projectile::loadEngineSound(const std::string& engineSound)
106{
107  if (!engineSound.empty())
108    this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound);
109  else
110    this->engineBuffer = OrxSound::SoundBuffer();
111}
112
113
114void Projectile::setMinEnergy(float energyMin)
115{
116  this->energyMin = energyMin;
117}
118
119
120/**
121 *  this sets the flight direction of the projectile
122 * @param directin in which to flight
123
124   this function will calculate a vector out of this to be used in the
125   tick function
126*/
127void Projectile::setFlightDirection(const Quaternion& flightDirection)
128{
129  Vector v(1, 0, 0);
130  this->flightDirection = flightDirection.apply(v);
131  this->flightDirection.normalize();
132}
133
134/**
135 *  sets the velocity vector to a spec speed
136 * @param velocity: vector of the velocity
137*/
138void Projectile::setVelocity(const Vector &velocity)
139{
140  //Vector offsetVel =
141  this->velocity = velocity;
142  // offsetVel.normalize();
143  //this->velocity += (offsetVel * 50.0);
144}
145
146
147
148void Projectile::setTarget(PNode* target)
149{
150  if (this->target == NULL)
151    this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT);
152  else
153    this->target->setParent(target);
154}
155
156
157void Projectile::collidesWith (WorldEntity* target, const Vector& location)
158{
159  //dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage());
160//   this->destroy(NULL);
161  this->destroy(target);
162}
163
164
165
166/**
167 * signal tick, time dependent things will be handled here
168 * @param dt since last tick
169*/
170void Projectile::tick (float dt)
171{
172  if (this->tickLifeCycle(dt))
173    this->destroy( NULL );
174}
175
176
177/**
178 *  the function gets called, when the projectile is destroyed
179*/
180void Projectile::destroy (WorldEntity* killer)
181{
182  if (this->explosionBuffer.loaded())
183    this->soundSource.play(this->explosionBuffer);
184}
185
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