1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific |
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14 | main-programmer: Patrick Boenzli |
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15 | co-programmer: |
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16 | */ |
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17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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18 | |
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19 | #include "projectile.h" |
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20 | |
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21 | #include "world_entity.h" |
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22 | #include "world_entities/weapons/weapon.h" |
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23 | #include "model.h" |
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24 | #include "sound/resource_sound_buffer.h" |
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25 | #include "playable.h" |
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26 | |
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27 | #include <cmath> |
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28 | |
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29 | #include "debug.h" |
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30 | |
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31 | ObjectListDefinition(Projectile); |
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32 | |
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33 | /** |
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34 | * standard constructor |
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35 | */ |
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36 | Projectile::Projectile () : WorldEntity() |
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37 | { |
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38 | this->registerObject(this, Projectile::_objectList); |
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39 | |
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40 | this->lifeCycle = 0.0; |
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41 | this->lifeSpan = 1.0f; /* sec */ |
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42 | this->target = NULL; |
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43 | this->removeNode(); |
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44 | |
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45 | /* character attributes */ |
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46 | this->setHealth(1.0f); |
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47 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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48 | this->subscribeReaction( CoRe::CREngine::CR_PHYSICS_FULL_WALK, Playable::staticClassID()); |
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49 | |
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50 | this->physDamage = 0.0f; |
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51 | this->elecDamage = 0.0f; |
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52 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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53 | } |
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54 | |
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55 | |
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56 | /** |
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57 | * standard deconstructor |
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58 | */ |
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59 | Projectile::~Projectile () |
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60 | { |
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61 | /* |
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62 | do not delete the test projectModel, since it is pnode |
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63 | and will be cleaned out by world |
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64 | */ |
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65 | //delete this->projectileModel; |
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66 | } |
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67 | |
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68 | Projectile::Projectile (float pDamage, float eDamage, PNode* target) : WorldEntity() |
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69 | { |
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70 | this->registerObject(this, Projectile::_objectList); |
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71 | |
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72 | this->lifeCycle = 0.0; |
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73 | this->lifeSpan = 1.0f; /* sec */ |
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74 | this->removeNode(); |
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75 | |
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76 | /* character attributes */ |
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77 | this->setHealth(1.0f); |
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78 | this->setDamage(1.0f); // default damage of a projectile set to 100.0 damage points |
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79 | |
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80 | this->physDamage = pDamage; |
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81 | this->elecDamage = eDamage; |
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82 | this->target = target; |
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83 | |
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84 | //this->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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85 | } |
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86 | |
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87 | void Projectile::initialize(float pDamage, float eDamage, PNode* target) |
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88 | { |
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89 | /* character attributes*/ |
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90 | this->physDamage = pDamage; |
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91 | this->elecDamage = eDamage; |
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92 | this->target = target; |
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93 | } |
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94 | |
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95 | |
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96 | void Projectile::loadExplosionSound(const std::string& explosionSound) |
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97 | { |
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98 | if (!explosionSound.empty()) |
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99 | this->explosionBuffer = OrxSound::ResourceSoundBuffer(explosionSound); |
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100 | else |
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101 | this->explosionBuffer = OrxSound::SoundBuffer(); |
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102 | } |
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103 | |
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104 | |
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105 | void Projectile::loadEngineSound(const std::string& engineSound) |
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106 | { |
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107 | if (!engineSound.empty()) |
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108 | this->engineBuffer = OrxSound::ResourceSoundBuffer(engineSound); |
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109 | else |
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110 | this->engineBuffer = OrxSound::SoundBuffer(); |
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111 | } |
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112 | |
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113 | |
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114 | void Projectile::setMinEnergy(float energyMin) |
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115 | { |
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116 | this->energyMin = energyMin; |
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117 | } |
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118 | |
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119 | |
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120 | /** |
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121 | * this sets the flight direction of the projectile |
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122 | * @param directin in which to flight |
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123 | |
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124 | this function will calculate a vector out of this to be used in the |
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125 | tick function |
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126 | */ |
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127 | void Projectile::setFlightDirection(const Quaternion& flightDirection) |
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128 | { |
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129 | Vector v(1, 0, 0); |
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130 | this->flightDirection = flightDirection.apply(v); |
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131 | this->flightDirection.normalize(); |
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132 | } |
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133 | |
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134 | /** |
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135 | * sets the velocity vector to a spec speed |
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136 | * @param velocity: vector of the velocity |
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137 | */ |
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138 | void Projectile::setVelocity(const Vector &velocity) |
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139 | { |
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140 | //Vector offsetVel = |
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141 | this->velocity = velocity; |
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142 | // offsetVel.normalize(); |
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143 | //this->velocity += (offsetVel * 50.0); |
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144 | } |
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145 | |
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146 | |
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147 | |
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148 | void Projectile::setTarget(PNode* target) |
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149 | { |
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150 | if (this->target == NULL) |
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151 | this->target = new PNode(target, PNODE_REPARENT_ON_PARENTS_REMOVE | PNODE_REPARENT_TO_NULL | PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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152 | else |
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153 | this->target->setParent(target); |
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154 | } |
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155 | |
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156 | |
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157 | void Projectile::collidesWith (WorldEntity* target, const Vector& location) |
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158 | { |
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159 | //dynamic_cast<SpaceShip*>(target)->damage(this->getPhysDamage(),this->getElecDamage()); |
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160 | // this->destroy(NULL); |
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161 | this->destroy(target); |
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162 | } |
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163 | |
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164 | |
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165 | |
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166 | /** |
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167 | * signal tick, time dependent things will be handled here |
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168 | * @param dt since last tick |
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169 | */ |
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170 | void Projectile::tick (float dt) |
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171 | { |
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172 | if (this->tickLifeCycle(dt)) |
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173 | this->destroy( NULL ); |
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174 | } |
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175 | |
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176 | |
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177 | /** |
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178 | * the function gets called, when the projectile is destroyed |
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179 | */ |
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180 | void Projectile::destroy (WorldEntity* killer) |
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181 | { |
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182 | if (this->explosionBuffer.loaded()) |
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183 | this->soundSource.play(this->explosionBuffer); |
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184 | } |
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185 | |
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