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1 | |
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2 | #ifndef _QUESTGUI_H |
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3 | #define _QUESTGUI_H |
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4 | |
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5 | #include "world_entity.h" |
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6 | |
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7 | class Quest; |
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8 | namespace OrxGui { class GLGuiBox; } |
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9 | |
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10 | class QuestGUI : public WorldEntity |
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11 | { |
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12 | |
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13 | ObjectListDeclaration(QuestGUI); |
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14 | |
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15 | public: |
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16 | QuestGUI (const TiXmlElement* root = NULL); |
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17 | virtual ~QuestGUI (); |
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18 | |
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19 | void loadParams(const TiXmlElement* root); |
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20 | bool isActive(){ return this->bActive; } |
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21 | |
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22 | void startGUI(); |
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23 | void stopGUI(); |
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24 | |
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25 | virtual void tick(float dt); |
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26 | |
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27 | private: |
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28 | Quest* myQuest; |
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29 | bool bKillGui; |
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30 | bool bActive; |
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31 | |
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32 | OrxGui::GLGuiBox* questBox; |
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33 | |
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34 | |
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35 | |
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36 | void accept(); |
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37 | void refuse(); |
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38 | void killgui(); |
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39 | }; |
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40 | |
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41 | #endif /* _QUESTGUI_H */ |
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