[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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[9045] | 19 | #include "spacecraft_2d.h" |
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[6443] | 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[9110] | 27 | #include "util/loading/load_param.h" |
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[6443] | 28 | #include "key_mapper.h" |
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| 29 | #include "state.h" |
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| 30 | |
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| 31 | #include "graphics_engine.h" |
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[7001] | 32 | #include "dot_emitter.h" |
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| 33 | #include "sprite_particles.h" |
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[6443] | 34 | |
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[8362] | 35 | #include "debug.h" |
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| 36 | |
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[9124] | 37 | #include "script_class.h" |
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| 38 | |
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| 39 | |
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[9045] | 40 | CREATE_FACTORY(Spacecraft2D, CL_SPACECRAFT_2D); |
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[6443] | 41 | |
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[9124] | 42 | |
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| 43 | CREATE_SCRIPTABLE_CLASS(Spacecraft2D, CL_SPACECRAFT_2D, |
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| 44 | addMethod("hasPlayer", ExecutorLua0ret<Playable,bool>(&Playable::hasPlayer)) |
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| 45 | //Coordinates |
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| 46 | ->addMethod("setAbsCoor", ExecutorLua3<PNode,float,float,float>(&PNode::setAbsCoor)) |
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| 47 | ->addMethod("getAbsCoorX", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorX)) |
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| 48 | ->addMethod("getAbsCoorY", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorY)) |
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| 49 | ->addMethod("getAbsCoorZ", ExecutorLua0ret<PNode, float>(&PNode::getAbsCoorZ)) |
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| 50 | ->addMethod("setAirFriction", ExecutorLua1<Spacecraft2D, float>(&Spacecraft2D::setAirFriction)) |
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| 51 | ); |
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| 52 | |
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[9110] | 53 | /** |
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| 54 | * destructs the spacecraft_2d, deletes alocated memory |
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| 55 | */ |
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| 56 | Spacecraft2D::~Spacecraft2D () |
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| 57 | { |
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| 58 | this->setPlayer(NULL); |
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| 59 | delete this->toTravelHeight; |
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| 60 | } |
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[6443] | 61 | |
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| 62 | /** |
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[9045] | 63 | * @brief loads a Spacecraft2D information from a specified file. |
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| 64 | * @param fileName the name of the File to load the spacecraft_2d from (absolute path) |
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[6443] | 65 | */ |
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[9045] | 66 | Spacecraft2D::Spacecraft2D(const std::string& fileName) |
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[6443] | 67 | { |
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| 68 | this->init(); |
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| 69 | TiXmlDocument doc(fileName); |
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| 70 | |
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| 71 | if(!doc.LoadFile()) |
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| 72 | { |
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[9045] | 73 | PRINTF(2)("Loading file %s failed for Spacecraft2D.\n", fileName.c_str()); |
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[6443] | 74 | return; |
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| 75 | } |
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| 76 | |
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| 77 | this->loadParams(doc.RootElement()); |
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| 78 | } |
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| 79 | |
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| 80 | /** |
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[7339] | 81 | * @brief creates a new Spaceship from Xml Data |
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[6443] | 82 | * @param root the xml element containing spaceship data |
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| 83 | |
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| 84 | @todo add more parameters to load |
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| 85 | */ |
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[9045] | 86 | Spacecraft2D::Spacecraft2D(const TiXmlElement* root) |
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[6443] | 87 | { |
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| 88 | this->init(); |
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| 89 | if (root != NULL) |
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| 90 | this->loadParams(root); |
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| 91 | |
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| 92 | //weapons: |
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| 93 | Weapon* wpRight = new TestGun(0); |
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| 94 | wpRight->setName("testGun Right"); |
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| 95 | Weapon* wpLeft = new TestGun(1); |
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| 96 | wpLeft->setName("testGun Left"); |
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[7126] | 97 | //Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER)); |
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[6443] | 98 | |
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[7126] | 99 | // cannon->setName("BFG"); |
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[6443] | 100 | |
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| 101 | this->addWeapon(wpLeft, 1, 0); |
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| 102 | this->addWeapon(wpRight,1 ,1); |
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[7126] | 103 | //this->addWeapon(cannon, 0, 2); |
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[6443] | 104 | |
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[7337] | 105 | this->getWeaponManager().changeWeaponConfig(1); |
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| 106 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 107 | } |
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| 108 | |
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| 109 | |
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| 110 | /** |
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[9045] | 111 | * @brief initializes a Spacecraft2D |
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[6443] | 112 | */ |
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[9045] | 113 | void Spacecraft2D::init() |
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[6443] | 114 | { |
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[6805] | 115 | // this->setRelDir(Quaternion(M_PI, Vector(1,0,0))); |
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[9045] | 116 | this->setClassID(CL_SPACECRAFT_2D, "Spacecraft2D"); |
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[6443] | 117 | |
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[9110] | 118 | this->setSupportedPlaymodes(Playable::Full3D | Playable::Horizontal ); |
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[7339] | 119 | |
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[9046] | 120 | bForward = bBackward = bLeft = bRight = false; |
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[6807] | 121 | mouseSensitivity = 0.005; |
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[6443] | 122 | |
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[6807] | 123 | this->cameraLook = 0.0f; |
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| 124 | this->rotation = 0.0f; |
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[7001] | 125 | this->acceleration = 10.0f; |
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[9124] | 126 | this->airFriction = 0.0f; |
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[6799] | 127 | |
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[9110] | 128 | |
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[7072] | 129 | this->setHealthMax(100); |
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| 130 | this->setHealth(100); |
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| 131 | |
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| 132 | |
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[9110] | 133 | /// 2D-MODE |
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| 134 | this->toTravelHeight = NULL; |
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| 135 | this->travelSpeed = 0.0f; |
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| 136 | this->travelNode = new PNode(); |
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| 137 | |
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| 138 | |
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[6806] | 139 | // camera - issue |
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[9110] | 140 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 141 | this->cameraNode.addNodeFlags(PNODE_PROHIBIT_CHILD_DELETE); |
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[6880] | 142 | //this->cameraNode.setParentMode(PNODE_ROTATE_MOVEMENT); |
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[7003] | 143 | //this->cameraNode.setParent(this); |
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[6799] | 144 | |
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[7001] | 145 | // PARTICLES |
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[9046] | 146 | this->burstEmitter = new DotEmitter(200, 5.0, .01); |
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| 147 | this->burstEmitter->setParent(this); |
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| 148 | this->burstEmitter->setRelCoor(0, -0.7, 0); |
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[9110] | 149 | this->burstEmitter->setRelDir(Quaternion(-M_PI, Vector(0,0,1))); |
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[9046] | 150 | this->burstEmitter->setName("Spacecraft2D_Burst_emitter_Left"); |
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[6803] | 151 | |
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[7001] | 152 | this->burstSystem = new SpriteParticles(1000); |
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[9046] | 153 | this->burstSystem->addEmitter(this->burstEmitter); |
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[7001] | 154 | this->burstSystem->setName("SpaceShip_Burst_System"); |
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| 155 | ((SpriteParticles*)this->burstSystem)->setMaterialTexture("maps/radial-trans-noise.png"); |
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| 156 | this->burstSystem->setLifeSpan(1.0, .3); |
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| 157 | this->burstSystem->setRadius(0.0, 1.5); |
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| 158 | this->burstSystem->setRadius(0.05, 1.8); |
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| 159 | this->burstSystem->setRadius(.5, .8); |
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| 160 | this->burstSystem->setRadius(1.0, 0); |
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| 161 | this->burstSystem->setColor(0.0, .7,.7,1,.5); |
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| 162 | this->burstSystem->setColor(0.2, 0,0,0.8,.5); |
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| 163 | this->burstSystem->setColor(0.5, .5,.5,.8,.3); |
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| 164 | this->burstSystem->setColor(1.0, .8,.8,.8,.0); |
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| 165 | |
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| 166 | |
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[7868] | 167 | //add events to the eventlist of the Playable |
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| 168 | this->registerEvent(KeyMapper::PEV_FORWARD); |
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| 169 | this->registerEvent(KeyMapper::PEV_BACKWARD); |
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| 170 | this->registerEvent(KeyMapper::PEV_LEFT); |
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| 171 | this->registerEvent(KeyMapper::PEV_RIGHT); |
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| 172 | this->registerEvent(KeyMapper::PEV_FIRE1); |
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| 173 | this->registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 174 | this->registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 175 | this->registerEvent(EV_MOUSE_MOTION); |
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[6443] | 176 | |
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[7337] | 177 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 178 | |
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[6803] | 179 | // WEAPON_MANAGER configuration |
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[7337] | 180 | this->getWeaponManager().setSlotCount(5); |
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[6803] | 181 | |
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[9046] | 182 | this->getWeaponManager().setSlotPosition(0, Vector(-0.28, 1.186, -2.750)); |
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[7337] | 183 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 184 | |
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[9046] | 185 | this->getWeaponManager().setSlotPosition(1, Vector(-0.28, 1.186, 2.750)); |
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[7337] | 186 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 187 | |
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[7337] | 188 | this->getWeaponManager().setSlotPosition(2, Vector(-1.63, .809, -.003)); |
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| 189 | this->getWeaponManager().setSlotCapability(2, WTYPE_HEAVY); |
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[6443] | 190 | |
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[6803] | 191 | /// TODO: THESE ARE TOO MUCH |
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[7337] | 192 | this->getWeaponManager().setSlotPosition(3, Vector(-1.63, .678, -.652)); |
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| 193 | this->getWeaponManager().setSlotDirection(3, Quaternion(-24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 194 | |
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[7337] | 195 | this->getWeaponManager().setSlotPosition(4, Vector(-1.63, .678, .652)); |
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| 196 | this->getWeaponManager().setSlotDirection(4, Quaternion(24/180 * M_PI, Vector(1,0,0))); |
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[6443] | 197 | |
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[9110] | 198 | this->cameraNode.setRelCoor(1,5,0); |
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| 199 | this->getWeaponManager().getFixedTarget()->setParent(&this->cameraNode); |
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| 200 | this->getWeaponManager().getFixedTarget()->setRelCoor(1000,0,0); |
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[9045] | 201 | |
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[8623] | 202 | registerVar( new SynchronizeableBool( &bForward, &bForward, "bForward", PERMISSION_OWNER ) ); |
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| 203 | registerVar( new SynchronizeableBool( &bBackward, &bBackward, "bBackward", PERMISSION_OWNER ) ); |
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| 204 | registerVar( new SynchronizeableBool( &bLeft, &bLeft, "bLeft", PERMISSION_OWNER ) ); |
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| 205 | registerVar( new SynchronizeableBool( &bRight, &bRight, "bRight", PERMISSION_OWNER ) ); |
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| 206 | //registerVar( new SynchronizeableQuaternion( &direction, &direction, "direction", PERMISSION_OWNER ) ); |
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| 207 | registerVar( new SynchronizeableFloat( &cameraLook, &cameraLook, "cameraLook", PERMISSION_OWNER ) ); |
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| 208 | registerVar( new SynchronizeableFloat( &rotation, &rotation, "rotation", PERMISSION_OWNER ) ); |
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[6443] | 209 | } |
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| 210 | |
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| 211 | /** |
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[9045] | 212 | * @brief loads the Settings of a Spacecraft2D from an XML-element. |
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[6443] | 213 | * @param root the XML-element to load the Spaceship's properties from |
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| 214 | */ |
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[9045] | 215 | void Spacecraft2D::loadParams(const TiXmlElement* root) |
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[6443] | 216 | { |
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[7348] | 217 | Playable::loadParams(root); |
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[9110] | 218 | |
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| 219 | LoadParam(root, "travel-speed", this, Spacecraft2D, setTravelSpeed); |
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| 220 | LoadParam(root, "travel-height", this, Spacecraft2D, setTravelHeight); |
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| 221 | LoadParam(root, "travel-distance", this, Spacecraft2D, setTravelDistance); |
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[6443] | 222 | } |
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| 223 | |
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[9045] | 224 | void Spacecraft2D::setPlayDirection(const Quaternion& rot, float speed) |
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[7348] | 225 | { |
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| 226 | this->direction = Quaternion (rot.getHeading(), Vector(0,1,0)); |
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| 227 | } |
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[6443] | 228 | |
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[9110] | 229 | void Spacecraft2D::setTravelSpeed(float travelSpeed) |
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[9052] | 230 | { |
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[9110] | 231 | this->travelSpeed = travelSpeed; |
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[9052] | 232 | } |
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| 233 | |
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[9110] | 234 | |
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| 235 | void Spacecraft2D::setTravelHeight(float travelHeight) |
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[9052] | 236 | { |
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[9110] | 237 | if (this->toTravelHeight == NULL) |
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| 238 | this->toTravelHeight = new float; |
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| 239 | *this->toTravelHeight = travelHeight; |
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[9052] | 240 | } |
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| 241 | |
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| 242 | |
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[9110] | 243 | void Spacecraft2D::setTravelDistance(const Vector2D& distance) |
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| 244 | { |
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| 245 | this->travelDistance = distance; |
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| 246 | } |
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[9052] | 247 | |
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[9110] | 248 | void Spacecraft2D::setTravelDistance(float x, float y) |
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| 249 | { |
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| 250 | this->setTravelDistance(Vector2D(x, y)); |
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| 251 | } |
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| 252 | |
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| 253 | |
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| 254 | |
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[9045] | 255 | void Spacecraft2D::enter() |
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[6443] | 256 | { |
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[7337] | 257 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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[9110] | 258 | this->setPlaymode(this->getPlaymode()); |
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[6443] | 259 | } |
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| 260 | |
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[9045] | 261 | void Spacecraft2D::leave() |
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[6443] | 262 | { |
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[7337] | 263 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 264 | this->detachCamera(); |
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| 265 | |
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| 266 | } |
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| 267 | |
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| 268 | |
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[9110] | 269 | void Spacecraft2D::enterPlaymode(Playable::Playmode playmode) |
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| 270 | { |
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| 271 | switch(playmode) |
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| 272 | { |
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| 273 | case Playable::Full3D: |
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| 274 | if (State::getCameraNode != NULL) |
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| 275 | { |
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| 276 | Vector absCoor = this->getAbsCoor(); |
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| 277 | this->setParent(PNode::getNullParent()); |
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| 278 | this->setAbsCoor(absCoor); |
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| 279 | State::getCameraNode()->setParentSoft(&this->cameraNode); |
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| 280 | State::getCameraNode()->setRelCoorSoft(-10, 0,0); |
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| 281 | State::getCameraTargetNode()->setParentSoft(&this->cameraNode); |
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| 282 | State::getCameraTargetNode()->setRelCoorSoft(100, 0,0); |
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| 283 | |
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| 284 | } |
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| 285 | break; |
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| 286 | |
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| 287 | |
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| 288 | case Playable::Horizontal: |
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| 289 | if (State::getCameraNode != NULL) |
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| 290 | { |
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| 291 | this->debugNode(1); |
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| 292 | this->travelNode->debugNode(1); |
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| 293 | |
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| 294 | this->travelNode->setAbsCoor(this->getAbsCoor()); |
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| 295 | this->travelNode->updateNode(0.01f); |
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| 296 | |
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| 297 | this->setParent(this->travelNode); |
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| 298 | this->setRelCoor(0,0,0); |
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| 299 | |
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| 300 | State::getCameraNode()->setParentSoft(this->travelNode); |
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[9149] | 301 | State::getCameraNode()->setRelCoorSoft(-3, 100,0); |
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[9110] | 302 | State::getCameraTargetNode()->setParentSoft(this->travelNode); |
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[9131] | 303 | State::getCameraTargetNode()->setRelCoorSoft(5,0,1); |
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[9110] | 304 | |
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| 305 | |
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| 306 | this->debugNode(1); |
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| 307 | this->travelNode->debugNode(1); |
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| 308 | } |
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| 309 | break; |
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| 310 | |
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| 311 | default: |
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| 312 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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| 313 | } |
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| 314 | } |
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| 315 | |
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| 316 | |
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| 317 | |
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[6443] | 318 | /** |
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[9045] | 319 | * @brief effect that occurs after the Spacecraft2D is spawned |
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[6443] | 320 | */ |
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[9045] | 321 | void Spacecraft2D::postSpawn () |
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[6443] | 322 | { |
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| 323 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 324 | } |
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| 325 | |
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| 326 | /** |
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[9045] | 327 | * @brief the action occuring if the spacecraft_2d left the game |
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[6443] | 328 | */ |
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[9045] | 329 | void Spacecraft2D::leftWorld () |
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[6443] | 330 | {} |
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| 331 | |
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| 332 | /** |
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[7345] | 333 | * @brief this function is called, when two entities collide |
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[6443] | 334 | * @param entity: the world entity with whom it collides |
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| 335 | * |
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| 336 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 337 | */ |
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[9045] | 338 | void Spacecraft2D::collidesWith(WorldEntity* entity, const Vector& location) |
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[7072] | 339 | { |
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| 340 | Playable::collidesWith(entity, location); |
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| 341 | } |
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[6443] | 342 | |
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| 343 | |
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| 344 | |
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| 345 | /** |
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[7345] | 346 | * @brief the function called for each passing timeSnap |
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[6443] | 347 | * @param time The timespan passed since last update |
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| 348 | */ |
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[9045] | 349 | void Spacecraft2D::tick (float dt) |
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[6443] | 350 | { |
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[7339] | 351 | // this->debugNode(1); |
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[6804] | 352 | Playable::tick(dt); |
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| 353 | |
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[6443] | 354 | // spaceship controlled movement |
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[6805] | 355 | this->movement(dt); |
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[7001] | 356 | |
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| 357 | // TRYING TO FIX PNode. |
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[9110] | 358 | this->cameraNode.setAbsCoorSoft(this->getAbsCoor() + Vector(0.0f, 5.0f, 0.0f), 30.0f); |
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| 359 | this->cameraNode.setRelDirSoft(this->getAbsDir(), 30.0f); |
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[6443] | 360 | } |
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| 361 | |
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| 362 | /** |
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[7345] | 363 | * @brief calculate the velocity |
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[6443] | 364 | * @param time the timeslice since the last frame |
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| 365 | */ |
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[9045] | 366 | void Spacecraft2D::movement (float dt) |
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[6443] | 367 | { |
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| 368 | Vector accel(0.0, 0.0, 0.0); |
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| 369 | |
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[6814] | 370 | if( this->bForward ) |
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| 371 | { |
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[6879] | 372 | accel += Vector(this->acceleration, 0, 0); |
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[6443] | 373 | } |
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| 374 | |
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[6814] | 375 | if( this->bBackward ) |
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| 376 | { |
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[6879] | 377 | accel -= Vector(this->acceleration, 0, 0); |
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[6443] | 378 | } |
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[6814] | 379 | if( this->bLeft) |
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| 380 | { |
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[6879] | 381 | accel -= Vector(0, 0, this->acceleration); |
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[6443] | 382 | } |
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[6807] | 383 | |
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[6814] | 384 | if( this->bRight) |
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| 385 | { |
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[6879] | 386 | accel += Vector(0, 0, this->acceleration); |
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[6443] | 387 | } |
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| 388 | |
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[7339] | 389 | switch(this->getPlaymode()) |
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| 390 | { |
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| 391 | case Playable::Full3D: |
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| 392 | { |
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| 393 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[6814] | 394 | |
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[7339] | 395 | // this is the air friction (necessary for a smooth control) |
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[9110] | 396 | Vector damping = (this->velocity * this->airFriction); |
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[6999] | 397 | |
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[9110] | 398 | |
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| 399 | this->velocity += (accelerationDir - damping)* dt; |
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[7339] | 400 | this->shiftCoor (this->velocity * dt); |
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[6879] | 401 | |
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[7339] | 402 | // limit the maximum rotation speed. |
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| 403 | if (this->rotation != 0.0f) |
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| 404 | { |
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| 405 | float maxRot = 10.0 * dt; |
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| 406 | if (unlikely(this->rotation > maxRot)) this->rotation = maxRot; |
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| 407 | if (unlikely(this->rotation < -maxRot)) this->rotation = -maxRot; |
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| 408 | this->direction *= Quaternion(-M_PI/4.0*this->rotation, Vector(0,1,0)); |
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[7326] | 409 | |
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[7339] | 410 | this->rotation = 0.0f; |
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| 411 | } |
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[7326] | 412 | |
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[7339] | 413 | this->setRelDirSoft(this->direction * Quaternion(-cameraLook, Vector(0,0,1)), 5); |
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| 414 | } |
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| 415 | break; |
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| 416 | |
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| 417 | case Playable::Horizontal: |
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| 418 | { |
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[9110] | 419 | |
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| 420 | if (this->toTravelHeight != NULL) |
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| 421 | { |
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| 422 | this->travelNode->shiftCoor(Vector(0, (*toTravelHeight - this->travelNode->getAbsCoor().y) * dt, 0)); |
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| 423 | if (fabsf(this->travelNode->getAbsCoor().y - *this->toTravelHeight) < .1) |
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| 424 | { |
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| 425 | delete this->toTravelHeight; |
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| 426 | this->toTravelHeight = NULL; |
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| 427 | } |
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| 428 | } |
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| 429 | this->travelNode->shiftCoor(Vector(this->travelSpeed * dt, 0, 0)); |
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| 430 | |
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[7345] | 431 | accel.y = 0.0; |
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[9124] | 432 | |
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| 433 | |
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[7339] | 434 | Vector accelerationDir = this->getAbsDir().apply(accel * this->acceleration); |
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[7345] | 435 | accelerationDir.y = 0.0; |
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[7339] | 436 | |
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[9124] | 437 | |
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| 438 | /* |
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| 439 | if (this->getRelCoor().z > this->travelDistance.y && accel.z > 0.0) |
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| 440 | accel.z = 0.0f; |
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| 441 | if (this->getRelCoor().z < -this->travelDistance.y && accel.z < 0.0) |
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| 442 | accel.z = 0.0f; |
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| 443 | |
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| 444 | if (this->getRelCoor().x > this->travelDistance.x && accel.x > 0.0) |
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| 445 | accel.x = 0.0f; |
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| 446 | if (this->getRelCoor().x < -this->travelDistance.x && accel.x < 0.0) |
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| 447 | accel.x = 0.0f;*/ |
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| 448 | |
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| 449 | |
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[7339] | 450 | // this is the air friction (necessary for a smooth control) |
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[9110] | 451 | Vector damping = (this->velocity * this->airFriction); |
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[7339] | 452 | |
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| 453 | |
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[9110] | 454 | this->velocity += (accelerationDir - damping)* dt; |
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[9124] | 455 | |
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| 456 | if (this->getRelCoor().z > this->travelDistance.y && accel.z > 0.0) |
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| 457 | this->velocity.z = 0.0f; |
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| 458 | if (this->getRelCoor().z < -this->travelDistance.y && accel.z < 0.0) |
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| 459 | this->velocity.z = 0.0f; |
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| 460 | |
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| 461 | if (this->getRelCoor().x > this->travelDistance.x && accel.x > 0.0) |
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| 462 | this->velocity.x = 0.0f; |
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| 463 | if (this->getRelCoor().x < -this->travelDistance.x && accel.x < 0.0) |
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| 464 | this->velocity.x = 0.0f; |
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| 465 | |
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| 466 | |
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[7339] | 467 | this->shiftCoor (this->velocity * dt); |
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[9124] | 468 | if (accel.z == 0) |
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| 469 | this->setRelDirSoft(Quaternion(0, Vector(0,0,0)), 3.0f); |
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| 470 | else |
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| 471 | this->setRelDirSoft(Quaternion(this->velocity.z * .01, Vector(1,0,0)), 2.0f); |
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[7339] | 472 | } |
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| 473 | break; |
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[7346] | 474 | |
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[8316] | 475 | default: |
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[9110] | 476 | PRINTF(2)("Playmode %s Not Implemented in %s\n", Playable::playmodeToString(this->getPlaymode()).c_str(), this->getClassName()); |
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[7339] | 477 | } |
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[6443] | 478 | } |
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| 479 | |
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| 480 | |
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[9045] | 481 | void Spacecraft2D::draw() const |
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[6443] | 482 | { |
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| 483 | WorldEntity::draw(); |
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| 484 | } |
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| 485 | |
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| 486 | /** |
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| 487 | * @todo switch statement ?? |
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| 488 | */ |
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[9045] | 489 | void Spacecraft2D::process(const Event &event) |
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[6443] | 490 | { |
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[6804] | 491 | Playable::process(event); |
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[6443] | 492 | |
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[6637] | 493 | if( event.type == KeyMapper::PEV_LEFT) |
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[6805] | 494 | this->bLeft = event.bPressed; |
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[6637] | 495 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6805] | 496 | this->bRight = event.bPressed; |
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[6997] | 497 | else if( event.type == KeyMapper::PEV_FORWARD) |
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[6805] | 498 | this->bForward = event.bPressed; //this->shiftCoor(0,.1,0); |
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[6997] | 499 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[6805] | 500 | this->bBackward = event.bPressed; //this->shiftCoor(0,-.1,0); |
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[6443] | 501 | else if( event.type == EV_MOUSE_MOTION) |
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| 502 | { |
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| 503 | |
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[9110] | 504 | |
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| 505 | |
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[9052] | 506 | if (this->getPlaymode() == Playable::Full3D) |
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[9110] | 507 | { |
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| 508 | float xMouse, yMouse; |
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| 509 | xMouse = event.xRel*mouseSensitivity; |
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| 510 | yMouse = event.yRel*mouseSensitivity; |
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| 511 | |
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| 512 | // rotate the Player around the y-axis |
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[9052] | 513 | this->rotation += xMouse; |
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[6799] | 514 | |
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[9110] | 515 | this->cameraLook += yMouse; |
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| 516 | // rotate the Camera around the z-axis |
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| 517 | if (cameraLook > M_PI_4) |
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| 518 | cameraLook = M_PI_4; |
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| 519 | else if (cameraLook < -M_PI_4) |
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| 520 | cameraLook = -M_PI_4; |
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| 521 | //this->cameraNode.setRelDirSoft(this->direction,10); |
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| 522 | } |
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[6805] | 523 | } |
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[6443] | 524 | } |
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