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1 | #ifndef _TEST_ENTITY_H |
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2 | #define _TEST_ENTITY_H |
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3 | |
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4 | #include "world_entity.h" |
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5 | #include "physics_interface.h" |
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6 | |
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7 | class MD2Loader; |
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8 | class MD2Model; |
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9 | class MD2Model2; |
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10 | struct t3DModel; |
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11 | class Material; |
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12 | class TiXmlElement; |
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13 | class WorldEntity; |
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14 | |
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15 | class TestEntity : public WorldEntity, public PhysicsInterface |
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16 | { |
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17 | public: |
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18 | TestEntity (); |
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19 | TestEntity(const TiXmlElement* root); |
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20 | virtual ~TestEntity (); |
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21 | |
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22 | void init(); |
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23 | virtual void loadParams(const TiXmlElement* root); |
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24 | |
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25 | void setAnim(int animationIndex, int animPlaybackMode); |
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26 | |
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27 | virtual void destroy(WorldEntity* killer); |
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28 | |
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29 | virtual void tick (float time); |
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30 | virtual void collidesWith(WorldEntity* entity, const Vector& location); |
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31 | |
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32 | private: |
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33 | /* TESTING TESTING TESTING */ |
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34 | t3DModel* model; |
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35 | MD2Model* md2Model; |
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36 | Material* material; |
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37 | |
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38 | WorldEntity* lastCollided; |
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39 | |
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40 | bool bDeath; |
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41 | }; |
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42 | |
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43 | #endif /* _TEST_ENTITY_H */ |
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