1 | #ifndef _CAMERAMAN_H |
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2 | #define _CAMERAMAN_H |
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3 | |
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4 | #include "base_object.h" |
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5 | #include "state.h" |
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6 | #include "camera.h" |
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7 | |
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8 | class BlackScreen; |
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9 | class Camera; |
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10 | class PNode; |
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11 | |
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12 | ///! The CameraMan helps you to manage your cameras |
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13 | class CameraMan : public BaseObject { |
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14 | |
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15 | ObjectListDeclaration(CameraMan); |
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16 | |
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17 | public: |
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18 | CameraMan(const TiXmlElement* root = NULL); |
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19 | |
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20 | /// Loading |
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21 | virtual void loadParams(const TiXmlElement* root); |
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22 | void createCameras(const TiXmlElement* camerasTag); |
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23 | void createCam(const TiXmlElement* root); |
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24 | |
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25 | /// Camera management |
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26 | void changeTarget(const std::string& cameraName,const std::string& className, const std::string& objectName); |
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27 | void attachCamera(const std::string& cameraName, const std::string& className, const std::string& targetEntity); |
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28 | |
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29 | void jumpCam(const std::string& cameraName, float x, float y, float z); |
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30 | void moveCam(const std::string& cameraName, float x, float y, float z); |
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31 | void setRelCameraCoor(const std::string& cameraName, float x, float y, float z); |
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32 | void setRelCameraCoorSoft(const std::string& cameraName, float x, float y, float z, float bias); |
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33 | |
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34 | void setCam(const std::string& cameraName); |
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35 | void setCam(Camera* newCamera); |
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36 | void setClipRegion(float nearClip, float farClip); |
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37 | |
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38 | /// Managing the current camera |
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39 | void changeCurrTarget(const std::string& className, const std::string& objectName); |
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40 | void attachCurrCamera(const std::string& className, const std::string& targetEntity); |
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41 | void jumpCurrCam(float x, float y, float z); |
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42 | void moveCurrCam(float x, float y, float z); |
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43 | |
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44 | /// Fading |
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45 | void togglFade(); |
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46 | void initFadeBlack(); |
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47 | |
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48 | /// Polling |
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49 | float getCurrCameraCoorX(){return (State::getCamera())->getAbsCoorX();} |
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50 | float getCurrCameraCoorY(){return (State::getCamera())->getAbsCoorY();} |
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51 | float getCurrCameraCoorZ(){return (State::getCamera())->getAbsCoorZ();} |
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52 | const std::string& getCurrCamName(){ return (State::getCamera())->getName(); } |
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53 | |
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54 | private: |
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55 | float nearClip; |
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56 | float farClip; |
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57 | BlackScreen* fadeToBlack; |
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58 | |
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59 | |
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60 | }; |
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61 | |
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62 | #endif /* _CAMERAMAN_H */ |
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63 | |
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