1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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17 | |
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18 | #include "aiming_system.h" |
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19 | |
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20 | #include "util/loading/load_param.h" |
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21 | #include "graphics_engine.h" |
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22 | #include "state.h" |
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23 | #include "material.h" |
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24 | #include "t_animation.h" |
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25 | #include "text.h" |
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26 | |
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27 | #include "world_entity.h" |
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28 | |
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29 | using namespace std; |
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30 | |
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31 | |
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32 | /** |
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33 | * standart constructor |
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34 | */ |
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35 | AimingSystem::AimingSystem (const TiXmlElement* root) |
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36 | { |
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37 | this->init(); |
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38 | |
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39 | |
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40 | if (root) |
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41 | this->loadParams(root); |
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42 | } |
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43 | |
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44 | |
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45 | /** |
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46 | * destroys a AimingSystem |
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47 | */ |
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48 | AimingSystem::~AimingSystem () |
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49 | {} |
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50 | |
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51 | |
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52 | /** |
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53 | * initializes the AimingSystem |
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54 | */ |
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55 | void AimingSystem::init() |
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56 | { |
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57 | this->setClassID(CL_CROSSHAIR, "AimingSystem"); |
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58 | this->setName("AimingSystem"); |
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59 | } |
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60 | |
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61 | |
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62 | void AimingSystem::loadParams(const TiXmlElement* root) |
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63 | { |
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64 | PNode::loadParams(root); |
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65 | |
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66 | // LoadParam(root, "texture", this, AimingSystem, setTexture) |
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67 | // .describe("the texture-file to load onto the AimingSystem"); |
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68 | // |
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69 | // LoadParam(root, "size", this, AimingSystem, setSize) |
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70 | // .describe("the size of the AimingSystem in Pixels"); |
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71 | // |
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72 | // LoadParam(root, "rotation-speed", this, AimingSystem, setRotationSpeed) |
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73 | // .describe("the Speed with which the AimingSystem should rotate"); |
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74 | } |
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75 | |
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76 | |
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77 | |
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78 | |
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79 | /** |
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80 | * ticks the AimingSystem |
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81 | * @param dt the time to ticks |
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82 | */ |
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83 | void AimingSystem::tick(float dt) |
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84 | { |
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85 | } |
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86 | |
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87 | |
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88 | /** |
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89 | * draws the crosshair |
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90 | */ |
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91 | void AimingSystem::draw() const |
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92 | { |
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93 | } |
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