Last change
on this file since 9166 was
9166,
checked in by patrick, 18 years ago
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more aiming system work. nothing visible yet
|
File size:
926 bytes
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1 | /*! |
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2 | * @file aiming_system.h |
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3 | * Definition of |
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4 | */ |
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5 | |
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6 | #ifndef _AIMING_SYSTEM_H |
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7 | #define _AIMING_SYSTEM_H |
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8 | |
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9 | |
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10 | #include "world_entity.h" |
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11 | |
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12 | |
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13 | |
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14 | // FORWARD DECLARATION |
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15 | class TiXmlElement; |
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16 | class BVTree; |
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17 | class Model; |
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18 | |
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19 | |
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20 | class AimingSystem : public WorldEntity |
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21 | { |
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22 | |
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23 | public: |
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24 | AimingSystem(const TiXmlElement* root = NULL); |
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25 | virtual ~AimingSystem(); |
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26 | |
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27 | void init(); |
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28 | virtual void loadParams(const TiXmlElement* root); |
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29 | |
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30 | |
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31 | inline void selectTarget(PNode* target) { this->setParent(target); }; |
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32 | inline PNode* getTarget(PNode* target) { return this->getParent(); }; |
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33 | |
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34 | WorldEntity* getNearestTarget(); |
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35 | |
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36 | |
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37 | void setRange(float range){this->range = range;}; |
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38 | |
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39 | void hit(float damage, WorldEntity* killer); |
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40 | |
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41 | virtual void tick(float dt); |
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42 | virtual void draw() const; |
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43 | |
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44 | |
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45 | private: |
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46 | float range; //!< |
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47 | std::vector<WorldEntity*> selectionList; //!< the selections |
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48 | |
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49 | |
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50 | }; |
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51 | |
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52 | #endif /* _AIMING_SYSTEM_H */ |
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