| 1 | /* |
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| 2 | * orxonox - the future of 3D-vertical-scrollers |
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| 3 | * |
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| 4 | * Copyright (C) 2004 orx |
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| 5 | * |
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| 6 | * This program is free software; you can redistribute it and/or modify |
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| 7 | * it under the terms of the GNU General Public License as published by |
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| 8 | * the Free Software Foundation; either version 2, or (at your option) |
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| 9 | * any later version. |
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| 10 | * |
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| 11 | * ### File Specific: |
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| 12 | * main-programmer: Reto Luechinger |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 17 | #include "bsp_weapon.h" |
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| 18 | #include "loading/load_param.h" |
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| 19 | #include "debug.h" |
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| 20 | #include "loading/load_param_xml.h" |
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| 21 | |
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| 22 | #include "environments/bsp_entity.h" |
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| 23 | #include "loading/fast_factory.h" |
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| 24 | #include "sound_engine.h" |
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| 25 | |
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| 26 | ObjectListDefinition(BspWeapon); |
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| 27 | CREATE_FACTORY(BspWeapon); |
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| 28 | |
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| 29 | ObjectListDefinition(MuzzleFlash); |
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| 30 | |
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| 31 | /** |
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| 32 | * Standard constructor |
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| 33 | */ |
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| 34 | BspWeapon::BspWeapon ( OM_LIST list ) |
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| 35 | { |
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| 36 | this->init( list ); |
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| 37 | } |
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| 38 | |
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| 39 | /** |
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| 40 | * destructs the BspWeapon, deletes allocated memory |
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| 41 | */ |
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| 42 | BspWeapon::~BspWeapon () |
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| 43 | { |
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| 44 | if ( soundSource_shoot.isPlaying() ) |
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| 45 | soundSource_shoot.stop(); |
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| 46 | } |
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| 47 | |
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| 48 | /** |
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| 49 | * Constructor with XML Element |
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| 50 | */ |
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| 51 | BspWeapon::BspWeapon (const TiXmlElement* root) |
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| 52 | { |
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| 53 | this->init( OM_GROUP_00 ); |
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| 54 | if (root != NULL) |
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| 55 | { |
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| 56 | this->loadParams(root); |
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| 57 | } |
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| 58 | } |
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| 59 | /** |
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| 60 | * XML Loader |
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| 61 | */ |
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| 62 | void BspWeapon::loadParams(const TiXmlElement* root) |
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| 63 | { |
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| 64 | if (root != NULL) |
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| 65 | { |
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| 66 | WorldEntity::loadParams(root); |
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| 67 | |
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| 68 | LoadParam(root, "Range", this, BspWeapon, setRange) |
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| 69 | .describe("the range after which the Weapon hits no more") |
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| 70 | .defaultValues(""); |
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| 71 | LoadParam(root, "Damage", this, BspWeapon, setDamage) |
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| 72 | .describe("Damage that the weapon inflicts"); |
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| 73 | LoadParam(root, "FireRate", this, BspWeapon, setFireRate) |
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| 74 | .describe("how fast it shoots"); |
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| 75 | LoadParam(root, "AlwaysHits", this, BspWeapon, setAlwaysHits) |
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| 76 | .describe("No, if the weapon should hit with a probability"); |
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| 77 | |
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| 78 | LOAD_PARAM_START_CYCLE(root, element); |
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| 79 | { |
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| 80 | if (root != 0){ |
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| 81 | LoadParam_CYCLE(element, "addPoint", this, BspWeapon, addPoint) |
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| 82 | .describe("Adds a new Point for Gunfire"); |
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| 83 | } |
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| 84 | } |
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| 85 | LOAD_PARAM_END_CYCLE(element); |
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| 86 | } |
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| 87 | } |
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| 88 | |
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| 89 | void BspWeapon::addPoint(float x, float y, float z) |
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| 90 | { |
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| 91 | gunFire.push_back( new MuzzleFlash() ); |
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| 92 | gunFire.back()->setParent( this->getParent() ); |
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| 93 | gunFire.back()->setRelCoor(x, y, z); |
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| 94 | } |
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| 95 | |
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| 96 | void BspWeapon::tick( float dt ) |
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| 97 | { |
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| 98 | //PRINTF(0)("BSPWEAPON TICK: %d %f %f\n", bFire, bRate, dt ); |
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| 99 | if (bFire) { |
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| 100 | if (bRate <= 0) { |
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| 101 | bRate += fireRate; |
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| 102 | this->shoot(); |
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| 103 | } |
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| 104 | else { |
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| 105 | bRate = bRate - dt; |
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| 106 | } |
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| 107 | } |
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| 108 | else { |
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| 109 | bRate -= dt; |
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| 110 | if (bRate < 0) |
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| 111 | bRate = 0; |
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| 112 | } |
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| 113 | |
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| 114 | } |
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| 115 | |
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| 116 | void BspWeapon::init( OM_LIST list ) |
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| 117 | { |
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| 118 | bRate = 0.0; |
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| 119 | bFire = false; |
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| 120 | range = 1000; |
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| 121 | #ifdef DEBUG_AIMING |
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| 122 | debugDist = 1000; |
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| 123 | #endif |
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| 124 | damage = 10; |
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| 125 | fireRate = 0.5; |
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| 126 | alwaysHits = true; |
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| 127 | |
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| 128 | this->registerObject(this, BspWeapon::_objectList); |
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| 129 | this->aimingSystem = new AimingSystem( this ); |
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| 130 | this->aimingSystem->setParent( this ); |
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| 131 | this->aimingSystem->toList(list); |
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| 132 | |
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| 133 | this->soundSource_shoot.setSourceNode(this); |
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| 134 | this->soundBuffer_shoot = OrxSound::ResourceSoundBuffer("sounds/explosions/doulette.wav"); |
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| 135 | |
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| 136 | } |
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| 137 | |
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| 138 | void BspWeapon::shoot() |
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| 139 | { |
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| 140 | |
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| 141 | soundSource_shoot.play( soundBuffer_shoot, OrxSound::SoundEngine::getInstance()->getEffectsVolume(), 0.5); |
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| 142 | |
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| 143 | for ( std::list<MuzzleFlash*>::iterator it = gunFire.begin(); it!=gunFire.end(); it++) |
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| 144 | { |
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| 145 | (*it)->explode( 0.2 ); |
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| 146 | } |
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| 147 | |
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| 148 | std::list<WorldEntity*>::iterator entityIterator; |
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| 149 | // for all bsp managers check all entities |
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| 150 | Vector pos = this->getAbsCoor(); |
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| 151 | Vector dir = pos + this->getAbsDir().apply( Vector( 1, 0, 0 ) )*range; |
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| 152 | |
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| 153 | |
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| 154 | float shortestDist = range; |
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| 155 | for( ObjectList<BspEntity>::const_iterator bspIterator = BspEntity::objectList().begin(); |
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| 156 | bspIterator != BspEntity::objectList().end(); |
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| 157 | bspIterator++) |
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| 158 | { |
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| 159 | float res = (dynamic_cast<BspEntity*>(*bspIterator)->getBspManager())->checkCollisionRay( pos, dir, dir.len() + 1 ); |
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| 160 | |
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| 161 | if ( res < shortestDist ) |
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| 162 | shortestDist = res; |
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| 163 | } |
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| 164 | |
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| 165 | WorldEntity* target = aimingSystem->getNearestTarget(); |
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| 166 | aimingSystem->flushList(); |
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| 167 | |
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| 168 | if ( target != NULL ) |
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| 169 | { |
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| 170 | if ( shortestDist < (pos - target->getAbsCoor()).len() ) |
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| 171 | { |
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| 172 | |
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| 173 | #ifdef DEBUG_AIMING |
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| 174 | printf("HIT WALL\n"); |
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| 175 | this->debugDist = shortestDist; |
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| 176 | #endif |
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| 177 | return; |
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| 178 | } |
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| 179 | #ifdef DEBUG_AIMING |
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| 180 | else |
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| 181 | { |
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| 182 | this->debugDist = 1000; |
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| 183 | } |
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| 184 | #endif |
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| 185 | if (!alwaysHits) |
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| 186 | { |
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| 187 | float r = rand(); |
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| 188 | r = r/RAND_MAX; |
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| 189 | float res = (target->getAbsCoor() - this->getAbsCoor()).len(); |
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| 190 | float p = 1 - res*res/range/range; |
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| 191 | if (r < p ) |
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| 192 | { |
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| 193 | #ifdef DEBUG_AIMING |
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| 194 | printf( "HIT %s\n", target->getClassName().c_str() ); |
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| 195 | #endif |
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| 196 | target->hit( this->damage, this ); |
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| 197 | } |
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| 198 | #ifdef DEBUG_AIMING |
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| 199 | else |
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| 200 | printf( "MISHIT %s\n", target->getClassName().c_str() ); |
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| 201 | #endif |
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| 202 | |
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| 203 | } |
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| 204 | else |
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| 205 | { |
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| 206 | #ifdef DEBUG_AIMING |
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| 207 | printf( "HIT %s\n", target->getClassName().c_str() ); |
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| 208 | #endif |
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| 209 | target->hit( this->damage, this ); |
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| 210 | } |
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| 211 | } |
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| 212 | |
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| 213 | |
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| 214 | |
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| 215 | |
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| 216 | } |
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| 217 | |
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| 218 | void BspWeapon::draw() const |
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| 219 | { |
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| 220 | WorldEntity::draw(); |
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| 221 | |
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| 222 | for ( std::list<MuzzleFlash*>::const_iterator it = gunFire.begin(); it!=gunFire.end(); it++) |
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| 223 | { |
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| 224 | (*it)->draw(); |
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| 225 | } |
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| 226 | #ifdef DEBUG_AIMING |
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| 227 | glMatrixMode(GL_MODELVIEW); |
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| 228 | glPushMatrix(); |
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| 229 | |
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| 230 | glPushAttrib(GL_ENABLE_BIT); |
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| 231 | |
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| 232 | glDisable(GL_LIGHTING); |
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| 233 | glDisable(GL_TEXTURE_2D); |
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| 234 | glDisable(GL_BLEND); |
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| 235 | glLineWidth(2.0); |
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| 236 | |
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| 237 | |
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| 238 | Vector mp = this->getAbsCoor(); |
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| 239 | Vector op = this->getAbsDir().apply( Vector(1, 0, 0) ); |
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| 240 | |
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| 241 | op *= debugDist; |
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| 242 | op += mp; |
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| 243 | |
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| 244 | glColor3f(1.0, 1.0, 1.0 ); |
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| 245 | glBegin(GL_LINE_STRIP); |
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| 246 | glVertex3f(mp.x, mp.y, mp.z); |
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| 247 | glVertex3f(op.x, op.y, op.z); |
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| 248 | glEnd(); |
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| 249 | |
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| 250 | |
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| 251 | glPopAttrib(); |
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| 252 | glPopMatrix(); |
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| 253 | #endif |
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| 254 | } |
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| 255 | |
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| 256 | void MuzzleFlash::draw( ) const |
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| 257 | { |
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| 258 | if (explosionParticles) explosionParticles->draw(); |
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| 259 | } |
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| 260 | |
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| 261 | void MuzzleFlash::activate() |
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| 262 | { |
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| 263 | if (unlikely(explosionParticles == NULL)) |
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| 264 | { |
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| 265 | explosionParticles = new SpriteParticles(5000); |
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| 266 | explosionParticles->setName("MuzzleFlashExplosionParticles"); |
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| 267 | explosionParticles->setMaterialTexture("textures/radial-trans-noise.png"); |
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| 268 | explosionParticles->setLifeSpan(0.1, 0); |
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| 269 | explosionParticles->setRadius(0.0, 8); |
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| 270 | explosionParticles->setRadius(.5, 6.0); |
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| 271 | explosionParticles->setRadius(1.0, 2.0); |
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| 272 | explosionParticles->setColor(0.0, 1,0.7,0,1); |
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| 273 | explosionParticles->setColor(0.4, 0.8,.5,0,1); |
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| 274 | explosionParticles->setColor(0.8, 0.5,0,0,.8); |
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| 275 | explosionParticles->setColor(1.0, 0,0,0,.6); |
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| 276 | explosionParticles->toList(OM_DEAD_TICK); |
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| 277 | } |
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| 278 | |
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| 279 | this->emitter->setSystem(explosionParticles); |
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| 280 | this->emitter->updateNode(.01); |
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| 281 | this->emitter->updateNode(.01); |
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| 282 | this->toList(OM_DEAD_TICK); |
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| 283 | this->lifeCycle = 0.0; |
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| 284 | } |
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| 285 | |
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| 286 | void MuzzleFlash::explode(float lifetime) |
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| 287 | { |
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| 288 | MuzzleFlash* explosion = this; |
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| 289 | //explosion->setAbsCoor(this->getAbsCoor()); |
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| 290 | explosion->emitter->setSize(1, 1, 1); |
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| 291 | explosion->activate(); |
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| 292 | explosion->lifeTime = lifetime; |
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| 293 | } |
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| 294 | |
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| 295 | MuzzleFlash::MuzzleFlash () |
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| 296 | { |
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| 297 | this->explosionParticles = NULL; |
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| 298 | this->registerObject(this, MuzzleFlash::_objectList); |
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| 299 | this->toList(OM_DEAD_TICK); |
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| 300 | |
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| 301 | this->emitter = new BoxEmitter(Vector(10,10,10), 200, 45, M_2_PI); |
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| 302 | this->emitter->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 303 | this->emitter->setParent(this); |
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| 304 | this->emitter->setSpread(M_PI, M_PI); |
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| 305 | |
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| 306 | this->lifeCycle = 0.0f; |
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| 307 | this->lifeTime = .5f; |
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| 308 | |
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| 309 | } |
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| 310 | |
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| 311 | |
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| 312 | /** |
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| 313 | * standard deconstructor |
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| 314 | */ |
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| 315 | MuzzleFlash::~MuzzleFlash () |
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| 316 | { |
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| 317 | delete this->emitter; |
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| 318 | |
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| 319 | /* this is normaly done by World.cc by deleting the ParticleEngine */ |
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| 320 | if (explosionParticles != NULL) |
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| 321 | { |
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| 322 | delete explosionParticles; |
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| 323 | MuzzleFlash::explosionParticles = NULL; |
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| 324 | } |
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| 325 | } |
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| 326 | |
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| 327 | void MuzzleFlash::deactivate() |
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| 328 | { |
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| 329 | this->emitter->setSystem(NULL); |
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| 330 | this->toList(OM_DEAD); |
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| 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /** |
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| 335 | * signal tick, time dependent things will be handled here |
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| 336 | * @param time since last tick |
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| 337 | */ |
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| 338 | void MuzzleFlash::tick (float dt) |
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| 339 | { |
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| 340 | this->lifeCycle += dt; |
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| 341 | if(this->lifeTime < this->lifeCycle) |
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| 342 | this->deactivate(); |
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| 343 | } |
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| 344 | |
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| 345 | |
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| 346 | |
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