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source: orxonox.OLD/branches/presentation/src/world_entities/weapons/nadion_laser.h

Last change on this file was 10771, checked in by nicolasc, 17 years ago

huge diff
cleaned the individual weapons, moved stuff to weapon.{cc,h}
and some minor fixes which popped up then and when

File size: 495 bytes
Line 
1#ifndef NADION_LASER_H
2#define NADION_LASER_H
3
4
5#include "weapon.h"
6
7
8class NadionLaser : public Weapon
9{
10  ObjectListDeclaration(NadionLaser);
11  public:
12    NadionLaser();
13    NadionLaser (const TiXmlElement* root);
14    virtual ~NadionLaser();
15
16    void init();
17    virtual void loadParams(const TiXmlElement* root);
18
19    virtual void activate();
20    virtual void deactivate();
21
22    virtual void fire();
23
24    virtual void tick(float dt);
25
26    virtual void draw() const;
27
28  private:
29
30};
31
32#endif
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