1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON |
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16 | |
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17 | #include "targeting_turret.h" |
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18 | |
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19 | #include "weapon_manager.h" |
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20 | #include "aim.h" |
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21 | #include "world_entities/projectiles/projectile.h" |
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22 | |
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23 | #include "model.h" |
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24 | |
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25 | #include "animation3d.h" |
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26 | |
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27 | #include "util/loading/factory.h" |
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28 | |
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29 | CREATE_FACTORY(TargetingTurret, CL_TARGETING_TURRET); |
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30 | |
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31 | using namespace std; |
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32 | |
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33 | |
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34 | /** |
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35 | * standard constructor |
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36 | |
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37 | creates a new weapon |
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38 | */ |
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39 | TargetingTurret::TargetingTurret () |
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40 | : Weapon() |
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41 | { |
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42 | this->init(); |
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43 | |
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44 | } |
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45 | |
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46 | |
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47 | TargetingTurret::TargetingTurret(const TiXmlElement* root) |
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48 | { |
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49 | this->init(); |
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50 | if( root != NULL) |
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51 | this->loadParams(root); |
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52 | } |
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53 | |
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54 | /** |
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55 | * standard deconstructor |
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56 | */ |
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57 | TargetingTurret::~TargetingTurret () |
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58 | { |
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59 | // model will be deleted from WorldEntity-destructor |
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60 | // delete this->target; |
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61 | } |
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62 | |
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63 | void TargetingTurret::init() |
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64 | { |
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65 | this->setClassID(CL_TARGETING_TURRET, "TargetingTurret"); |
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66 | |
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67 | Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this); |
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68 | Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this); |
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69 | |
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70 | animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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71 | animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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72 | animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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73 | animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT); |
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74 | |
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75 | animation1->setInfinity(ANIM_INF_CONSTANT); |
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76 | animation2->setInfinity(ANIM_INF_CONSTANT); |
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77 | |
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78 | this->setStateDuration(WS_SHOOTING, .5); |
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79 | this->setStateDuration(WS_RELOADING, 1.0); |
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80 | this->setStateDuration(WS_ACTIVATING, .4); |
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81 | this->setStateDuration(WS_DEACTIVATING, .4); |
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82 | |
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83 | this->setEnergyMax(100); |
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84 | this->increaseEnergy(100); |
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85 | |
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86 | this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET); |
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87 | this->setProjectileType(CL_GUIDED_MISSILE); |
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88 | |
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89 | |
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90 | this->setEmissionPoint(1.684, 0.472, 0); |
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91 | //this->getProjectileFactory()->prepare(100); |
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92 | |
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93 | this->target = new Aim(this); |
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94 | this->target->setVisibility(false); |
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95 | this->target->setRange(1000); |
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96 | this->target->setAngle(M_PI_4); |
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97 | this->lockedTarget = this->target; |
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98 | |
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99 | this->lockedTime = 0; |
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100 | this->neededLockTime = 2; |
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101 | this->lockedTarget->setParent(PNode::getNullParent()); |
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102 | this->loadModel("models/guns/turret2.obj"); |
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103 | |
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104 | |
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105 | this->setActionSound(WA_SHOOT, "sound/explosions/explosion_3.wav"); |
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106 | this->setActionSound(WA_ACTIVATE, "sound/voices/rockets.wav"); |
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107 | this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav"); |
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108 | } |
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109 | |
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110 | void TargetingTurret::loadParams(const TiXmlElement* root) |
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111 | { |
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112 | Weapon::loadParams(root); |
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113 | |
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114 | } |
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115 | |
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116 | void TargetingTurret::activate() |
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117 | { |
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118 | // TODO move this back in |
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119 | //this->target->setVisibility(true); |
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120 | } |
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121 | |
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122 | void TargetingTurret::deactivate() |
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123 | { |
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124 | this->target->setVisibility(false); |
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125 | } |
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126 | |
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127 | void TargetingTurret::tick(float dt) |
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128 | { |
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129 | if (!Weapon::tickW(dt)) |
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130 | return; |
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131 | |
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132 | if( lockedTime >= neededLockTime ) |
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133 | { |
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134 | lockedTarget = this->target->getParent(); |
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135 | lockedTime = 0; |
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136 | } |
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137 | |
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138 | this->target->tick(dt); |
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139 | |
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140 | if(this->target->getParent() == PNode::getNullParent()) |
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141 | lockedTime = 0; |
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142 | else |
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143 | lockedTime += dt; |
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144 | |
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145 | } |
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146 | |
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147 | void TargetingTurret::fire() |
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148 | { |
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149 | Projectile* pj = this->getProjectile(); |
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150 | if (pj == NULL) |
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151 | return; |
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152 | |
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153 | pj->setVelocity(this->getVelocity() + /*this->getVelocity()+*/(this->getAbsDir().apply(Vector(1,0,0))*250.0 + VECTOR_RAND(13) |
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154 | /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity()); |
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155 | |
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156 | pj->setTarget(lockedTarget); |
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157 | pj->setParent(PNode::getNullParent()); |
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158 | pj->setAbsCoor(this->getEmissionPoint()); |
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159 | pj->setAbsDir(this->getAbsDir()); |
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160 | pj->activate(); |
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161 | |
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162 | } |
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163 | |
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164 | /** |
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165 | * draws the TargetingTurret |
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166 | */ |
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167 | void TargetingTurret::draw () const |
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168 | { |
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169 | /* draw gun body */ |
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170 | glMatrixMode(GL_MODELVIEW); |
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171 | glPushMatrix(); |
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172 | glTranslatef (this->getAbsCoor ().x, |
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173 | this->getAbsCoor ().y, |
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174 | this->getAbsCoor ().z); |
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175 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
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176 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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177 | if (this->getModel() != NULL) |
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178 | this->getModel()->draw(); |
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179 | glPopMatrix(); |
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180 | } |
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181 | |
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