1 | |
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2 | |
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3 | /* |
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4 | orxonox - the future of 3D-vertical-scrollers |
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5 | |
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6 | Copyright (C) 2004 orx |
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7 | |
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8 | This program is free software; you can redistribute it and/or modify |
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9 | it under the terms of the GNU General Public License as published by |
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10 | the Free Software Foundation; either version 2, or (at your option) |
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11 | any later version. |
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12 | |
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13 | ### File Specific: |
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14 | main-programmer: Patrick Boenzli |
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15 | main-programmer: Benjamin Grauer |
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16 | co-programmer: Christian Meier |
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17 | */ |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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19 | |
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20 | #include "world_entity.h" |
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21 | #include "shell_command.h" |
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22 | |
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23 | #include "util/loading/resource_manager.h" |
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24 | #include "resource_obj.h" |
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25 | #include "md2/md2Model.h" |
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26 | #include "md3/md3_model.h" |
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27 | |
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28 | #include "oif/object_information_file.h" |
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29 | #include "tools/mount_point.h" |
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30 | |
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31 | #include "aabb_tree_node.h" |
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32 | |
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33 | #include "util/loading/load_param.h" |
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34 | #include "loading/load_param_xml.h" |
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35 | #include "util/loading/factory.h" |
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36 | |
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37 | #include "obb_tree.h" |
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38 | |
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39 | #include "elements/glgui_energywidget.h" |
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40 | #include "elements/glgui_energywidgetvertical.h" |
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41 | |
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42 | #include "state.h" |
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43 | #include "tools/camera.h" |
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44 | |
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45 | #include "collision_filter.h" |
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46 | #include "collision_event.h" |
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47 | #include "game_rules.h" |
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48 | #include "kill.h" |
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49 | #include "debug.h" |
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50 | |
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51 | #include "track/track.h" |
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52 | |
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53 | #include "projectiles/projectile.h" |
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54 | |
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55 | SHELL_COMMAND(model, WorldEntity, loadModel) |
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56 | ->describe("sets the Model of the WorldEntity") |
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57 | ->defaultValues("models/ships/fighter.obj", 1.0f); |
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58 | |
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59 | SHELL_COMMAND(debugEntity, WorldEntity, debugWE); |
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60 | |
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61 | |
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62 | ObjectListDefinition(WorldEntity); |
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63 | /** |
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64 | * Loads the WordEntity-specific Part of any derived Class |
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65 | * |
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66 | * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves, |
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67 | * that can calls WorldEntities loadParams for itself. |
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68 | */ |
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69 | WorldEntity::WorldEntity() |
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70 | : Synchronizeable(), _collisionFilter(this) |
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71 | { |
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72 | this->registerObject(this, WorldEntity::_objectList); |
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73 | |
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74 | this->obbTree = NULL; |
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75 | this->aabbNode = NULL; |
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76 | this->healthWidget = NULL; |
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77 | this->electronicWidget = NULL; |
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78 | this->shieldWidget = NULL; |
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79 | this->healthMax = 1.0f; |
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80 | this->health = 1.0f; |
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81 | this->damage = 0.0f; // no damage dealt by a default entity |
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82 | this->scaling = 1.0f; |
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83 | this->oiFile = NULL; |
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84 | // add 10 members to this array |
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85 | this->mountPoints.reserve(10); |
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86 | |
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87 | /* OSOLETE */ |
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88 | this->bVisible = true; |
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89 | this->bCollide = true; |
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90 | |
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91 | this->objectListNumber = OM_INIT; |
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92 | this->lastObjectListNumber = OM_INIT; |
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93 | |
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94 | this->_bOnGround = false; |
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95 | |
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96 | // Track of this entity |
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97 | this->entityTrack = NULL; |
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98 | this->bDrawTrack = false; |
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99 | |
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100 | this->forwardDamageToParent = false; |
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101 | this->damageable = false; |
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102 | |
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103 | // registering default reactions: |
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104 | this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID()); |
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105 | |
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106 | this->toList(OM_NULL); |
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107 | |
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108 | this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) ); |
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109 | this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) ); |
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110 | this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) ); |
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111 | this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) ); |
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112 | |
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113 | this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) ); |
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114 | this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) ); |
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115 | } |
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116 | |
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117 | /** |
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118 | * standard destructor |
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119 | */ |
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120 | WorldEntity::~WorldEntity () |
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121 | { |
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122 | State::getObjectManager()->toList(this, OM_INIT); |
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123 | |
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124 | // Delete the model (unregister it with the ResourceManager) |
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125 | for (unsigned int i = 0; i < this->models.size(); i++) |
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126 | this->setModel(NULL, i); |
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127 | |
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128 | // remove the object information file |
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129 | if( this->oiFile) |
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130 | delete this->oiFile; |
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131 | // and clear all monut points |
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132 | this->mountPoints.clear(); |
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133 | |
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134 | // Delete the obbTree |
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135 | if( this->obbTree) |
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136 | delete this->obbTree; |
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137 | |
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138 | if (this->healthWidget) |
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139 | delete this->healthWidget; |
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140 | |
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141 | if(this->shieldWidget) |
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142 | delete this->shieldWidget; |
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143 | |
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144 | if( this->electronicWidget) |
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145 | delete this->electronicWidget; |
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146 | |
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147 | this->unsubscribeReactions(); |
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148 | } |
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149 | |
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150 | /** |
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151 | * loads the WorldEntity Specific Parameters. |
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152 | * @param root: the XML-Element to load the Data From |
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153 | */ |
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154 | void WorldEntity::loadParams(const TiXmlElement* root) |
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155 | { |
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156 | // Do the PNode loading stuff |
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157 | PNode::loadParams(root); |
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158 | |
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159 | LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture) |
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160 | .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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161 | .defaultValues(""); |
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162 | |
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163 | // Model Loading |
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164 | LoadParam(root, "model", this, WorldEntity, loadModel) |
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165 | .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)") |
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166 | .defaultValues("", 1.0f, 0); |
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167 | |
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168 | LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints) |
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169 | .describe("the fileName of the object information file (optional)"); |
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170 | |
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171 | // Entity Attributes |
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172 | LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax) |
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173 | .describe("The Maximum health that can be loaded onto this entity") |
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174 | .defaultValues(1.0f); |
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175 | |
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176 | LoadParam(root, "health", this, WorldEntity, setHealth) |
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177 | .describe("The Health the WorldEntity has at this moment") |
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178 | .defaultValues(1.0f); |
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179 | |
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180 | LoadParam(root, "list", this, WorldEntity, toListS); |
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181 | |
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182 | LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack) |
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183 | .describe("draws the track for debugging purposes"); |
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184 | |
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185 | LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent); |
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186 | |
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187 | LoadParam(root, "damageable", this, WorldEntity, setDamageable); |
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188 | |
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189 | // Track |
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190 | LoadParamXML(root, "Track", this, WorldEntity, addTrack) |
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191 | .describe("creates and adds a track to this WorldEntity"); |
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192 | } |
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193 | |
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194 | |
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195 | /** |
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196 | * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints. |
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197 | * here the track is created and further initializing left for the Track itself |
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198 | */ |
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199 | void WorldEntity::addTrack(const TiXmlElement* root) |
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200 | { |
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201 | // The problem we have is most likely here. The track should be constructed WITH the XML-Code |
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202 | this->entityTrack = new Track(root); |
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203 | this->setParent(this->entityTrack->getTrackNode()); |
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204 | this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL); |
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205 | /*LOAD_PARAM_START_CYCLE(root, element); |
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206 | { |
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207 | PRINTF(4)("element is: %s\n", element->Value()); |
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208 | Factory::fabricate(element); |
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209 | } |
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210 | LOAD_PARAM_END_CYCLE(element);*/ |
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211 | |
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212 | |
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213 | } |
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214 | |
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215 | void WorldEntity::pauseTrack(bool stop) |
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216 | { |
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217 | if(this->entityTrack) |
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218 | this->entityTrack->pauseTrack(stop); |
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219 | } |
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220 | |
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221 | |
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222 | /** |
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223 | * loads a Model onto a WorldEntity |
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224 | * @param fileName the name of the model to load |
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225 | * @param scaling the Scaling of the model |
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226 | * |
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227 | * FIXME |
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228 | * @todo: separate the obb tree generation from the model |
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229 | */ |
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230 | void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth) |
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231 | { |
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232 | this->modelLODName = fileName; |
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233 | this->scaling = scaling; |
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234 | |
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235 | std::string name = fileName; |
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236 | |
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237 | if ( name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 ) |
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238 | { |
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239 | name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size()); |
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240 | } |
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241 | |
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242 | this->modelFileName = name; |
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243 | |
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244 | if (!fileName.empty()) |
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245 | { |
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246 | // search for the special character # in the LoadParam |
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247 | if (fileName.find('#') != std::string::npos) |
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248 | { |
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249 | PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str()); |
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250 | std::string lodFile = fileName; |
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251 | unsigned int offset = lodFile.find('#'); |
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252 | for (unsigned int i = 0; i < 3; i++) |
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253 | { |
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254 | lodFile[offset] = 48+(int)i; |
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255 | if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile)) |
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256 | this->loadModel(lodFile, scaling, i); |
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257 | } |
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258 | return; |
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259 | } |
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260 | if (this->scaling <= 0.0) |
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261 | { |
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262 | PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n"); |
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263 | this->scaling = 1.0; |
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264 | } |
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265 | /// LOADING AN OBJ FILE |
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266 | if(fileName.find(".obj") != std::string::npos) |
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267 | { |
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268 | PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str()); |
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269 | // creating the model and loading it |
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270 | StaticModel* model = new StaticModel(); |
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271 | *model = ResourceOBJ(fileName, this->scaling); |
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272 | |
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273 | // check if ther is a valid model and load other stuff |
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274 | if (model->getVertexCount() > 0) |
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275 | { |
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276 | this->setModel(model, modelNumber); |
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277 | |
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278 | if( modelNumber == 0) |
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279 | { |
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280 | this->buildObbTree(obbTreeDepth); |
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281 | } |
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282 | } |
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283 | else |
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284 | delete model; |
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285 | } |
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286 | /// LOADING AN MD2-model |
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287 | else if(fileName.find(".md2") != std::string::npos) |
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288 | { |
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289 | PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str()); |
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290 | Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling); |
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291 | //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0); |
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292 | this->setModel(m, 0); |
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293 | |
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294 | if( m != NULL) |
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295 | this->buildObbTree(obbTreeDepth); |
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296 | } |
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297 | /// LOADING AN MD3-MODEL. |
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298 | else if(fileName.find(".md3") != std::string::npos) |
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299 | { |
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300 | PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str()); |
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301 | // Model* m = new md3::MD3Model(fileName, this->scaling); |
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302 | // this->setModel(m, 0); |
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303 | |
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304 | // if( m != NULL) |
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305 | // this->buildObbTree(obbTreeDepth); |
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306 | } |
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307 | } |
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308 | else |
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309 | { |
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310 | this->setModel(NULL); |
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311 | } |
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312 | } |
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313 | |
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314 | /** |
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315 | * sets a specific Model for the Object. |
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316 | * @param model The Model to set |
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317 | * @param modelNumber the n'th model in the List to get. |
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318 | */ |
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319 | void WorldEntity::setModel(Model* model, unsigned int modelNumber) |
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320 | { |
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321 | if (this->models.size() <= modelNumber) |
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322 | this->models.resize(modelNumber+1, NULL); |
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323 | |
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324 | if (this->models[modelNumber] != NULL) |
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325 | { |
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326 | delete this->models[modelNumber]; |
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327 | } |
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328 | |
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329 | this->models[modelNumber] = model; |
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330 | } |
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331 | |
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332 | |
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333 | |
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334 | /** |
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335 | * loads the object information file for this model |
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336 | * @param fileName the name of the file |
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337 | */ |
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338 | void WorldEntity::loadMountPoints(const std::string& fileName) |
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339 | { |
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340 | PRINTF(5)("loading the oif File: %s\n", fileName.c_str()); |
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341 | |
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342 | // now load the object information file |
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343 | this->oiFile = new ObjectInformationFile(fileName); |
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344 | |
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345 | // get the model to load |
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346 | Model* model = this->getModel(); |
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347 | |
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348 | // extract the mount points |
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349 | // Patrick: they get extracted automaticaly now within the model finalization process |
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350 | /* |
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351 | |
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352 | if(model != NULL) |
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353 | model->extractMountPoints(); |
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354 | else |
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355 | { |
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356 | PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str()); |
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357 | return; |
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358 | }*/ |
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359 | |
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360 | // first get all mount points from the model |
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361 | const std::list<mountPointSkeleton> mpList = model->getMountPoints(); |
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362 | // for each skeleton create a mounting point world entity |
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363 | std::list<mountPointSkeleton>::const_iterator it = mpList.begin(); |
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364 | |
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365 | for( ; it != mpList.end(); it++) |
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366 | { |
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367 | // create the mount points world entity |
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368 | MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name); |
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369 | // parent it to this WE |
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370 | mp->setParent( this); |
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371 | // now add to the right group |
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372 | mp->toList( (OM_LIST)(this->getOMListNumber()+1)); |
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373 | // now get the number and add the mount point to the slot |
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374 | std::string nrStr = (*it).name.substr(3, 2); |
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375 | // add the mount point |
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376 | this->addMountPoint(atoi(nrStr.c_str()), mp); |
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377 | |
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378 | // now fill the mount point |
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379 | mp->initMountPoint( this->oiFile->getMountPointDescription()); |
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380 | } |
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381 | |
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382 | } |
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383 | |
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384 | |
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385 | /** |
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386 | * builds the obb-tree |
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387 | * @param depth the depth to calculate |
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388 | */ |
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389 | bool WorldEntity::buildObbTree(int depth) |
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390 | { |
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391 | if( this->obbTree != NULL) |
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392 | { |
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393 | delete this->obbTree; |
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394 | this->obbTree = NULL; |
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395 | } |
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396 | |
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397 | if (this->models[0] != NULL) |
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398 | this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this); |
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399 | else |
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400 | { |
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401 | PRINTF(1)("could not create obb-tree, because no model was loaded yet\n"); |
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402 | this->obbTree = NULL; |
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403 | return false; |
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404 | } |
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405 | |
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406 | |
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407 | // create the axis aligned bounding box |
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408 | if( this->aabbNode != NULL) |
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409 | { |
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410 | delete this->aabbNode; |
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411 | this->aabbNode = NULL; |
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412 | } |
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413 | |
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414 | if( this->models[0] != NULL) |
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415 | { |
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416 | this->aabbNode = new AABBTreeNode(); |
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417 | this->aabbNode->spawnBVTree(this->models[0]); |
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418 | } |
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419 | else |
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420 | { |
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421 | PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n"); |
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422 | this->aabbNode = NULL; |
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423 | return false; |
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424 | } |
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425 | return true; |
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426 | } |
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427 | |
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428 | |
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429 | /** |
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430 | * adds a mount point to the end of the list |
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431 | * @param mountPoint point to be added |
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432 | */ |
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433 | void WorldEntity::addMountPoint(MountPoint* mountPoint) |
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434 | { |
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435 | // add the mount point at the last position |
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436 | // this->mountPointMap[](mountPoint); |
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437 | assert(false); |
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438 | } |
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439 | |
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440 | /** |
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441 | * adds a mount point to a world entity |
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442 | * @param mountPoint point to be added |
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443 | */ |
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444 | void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint) |
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445 | { |
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446 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
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447 | { |
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448 | PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName()); |
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449 | } |
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450 | |
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451 | // just connect the mount point |
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452 | this->mountPointMap[slot] = mountPoint; |
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453 | } |
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454 | |
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455 | |
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456 | /** |
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457 | * mounts a world entity on a specified mount point (~socket) |
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458 | * @param entity entity to be connected |
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459 | */ |
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460 | void WorldEntity::mount(int slot, WorldEntity* entity) |
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461 | { |
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462 | if( this->mountPointMap.find(slot) != this->mountPointMap.end()) |
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463 | { |
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464 | PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot); |
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465 | return; |
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466 | } |
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467 | |
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468 | // mount the entity |
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469 | this->mountPoints[slot]->mount(entity); |
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470 | } |
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471 | |
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472 | |
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473 | /** |
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474 | * removes a mount point from a specified mount point |
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475 | * @param mountPoint entity to be unconnected |
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476 | */ |
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477 | void WorldEntity::unmount(int slot) |
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478 | { |
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479 | if( this->mountPoints[slot] == NULL) |
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480 | { |
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481 | PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot); |
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482 | return; |
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483 | } |
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484 | |
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485 | // unmount the entity |
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486 | this->mountPoints[slot]->unmount(); |
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487 | } |
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488 | |
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489 | |
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490 | /** |
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491 | * subscribes this world entity to a collision reaction |
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492 | * @param type the type of reaction to subscribe to |
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493 | * @param target1 a filter target (classID) |
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494 | */ |
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495 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1) |
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496 | { |
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497 | this->_collisionFilter.subscribeReaction(type, target1); |
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498 | } |
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499 | |
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500 | |
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501 | /** |
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502 | * subscribes this world entity to a collision reaction |
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503 | * @param type the type of reaction to subscribe to |
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504 | * @param target1 a filter target (classID) |
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505 | */ |
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506 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2) |
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507 | { |
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508 | this->_collisionFilter.subscribeReaction(type, target1, target2); |
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509 | } |
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510 | |
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511 | |
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512 | /** |
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513 | * subscribes this world entity to a collision reaction |
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514 | * @param type the type of reaction to subscribe to |
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515 | * @param target1 a filter target (classID) |
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516 | */ |
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517 | void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3) |
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518 | { |
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519 | this->_collisionFilter.subscribeReaction(type, target1, target2, target3); |
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520 | } |
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521 | |
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522 | |
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523 | /** |
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524 | * unsubscribes a specific reaction from the worldentity |
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525 | * @param type the reaction to unsubscribe |
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526 | */ |
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527 | void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type) |
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528 | { |
---|
529 | this->_collisionFilter.unsubscribeReaction(type); |
---|
530 | } |
---|
531 | |
---|
532 | |
---|
533 | /** |
---|
534 | * unsubscribes all collision reactions |
---|
535 | */ |
---|
536 | void WorldEntity::unsubscribeReactions() |
---|
537 | { |
---|
538 | this->_collisionFilter.unsubscribeReactions(); |
---|
539 | } |
---|
540 | |
---|
541 | |
---|
542 | /** |
---|
543 | * @brief moves this entity to the List OM_List |
---|
544 | * @param list the list to set this Entity to. |
---|
545 | * |
---|
546 | * this is the same as a call to State::getObjectManager()->toList(entity , list); |
---|
547 | * directly, but with an easier interface. |
---|
548 | * |
---|
549 | * @todo inline this (peut etre) |
---|
550 | */ |
---|
551 | void WorldEntity::toList(OM_LIST list) |
---|
552 | { |
---|
553 | State::getObjectManager()->toList(this, list); |
---|
554 | } |
---|
555 | |
---|
556 | void WorldEntity::toListS(const std::string& listName) |
---|
557 | { |
---|
558 | OM_LIST id = ObjectManager::StringToOMList(listName); |
---|
559 | if (id != OM_NULL) |
---|
560 | this->toList(id); |
---|
561 | else |
---|
562 | PRINTF(2)("List %s not found\n", listName.c_str()); |
---|
563 | } |
---|
564 | |
---|
565 | |
---|
566 | void WorldEntity::toReflectionList() |
---|
567 | { |
---|
568 | State::getObjectManager()->toReflectionList( this ); |
---|
569 | } |
---|
570 | |
---|
571 | void removeFromReflectionList() |
---|
572 | { |
---|
573 | /// TODO |
---|
574 | /// State::getObject |
---|
575 | } |
---|
576 | |
---|
577 | /** |
---|
578 | * sets the character attributes of a worldentity |
---|
579 | * @param character attributes |
---|
580 | * |
---|
581 | * these attributes don't have to be set, only use them, if you need them |
---|
582 | */ |
---|
583 | //void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr) |
---|
584 | //{} |
---|
585 | |
---|
586 | |
---|
587 | /** |
---|
588 | * this function is called, when two entities collide |
---|
589 | * @param entity: the world entity with whom it collides |
---|
590 | * |
---|
591 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
592 | */ |
---|
593 | void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location) |
---|
594 | { |
---|
595 | /** |
---|
596 | * THIS IS A DEFAULT COLLISION-Effect. |
---|
597 | * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT |
---|
598 | * USE:: |
---|
599 | * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; }; |
---|
600 | * |
---|
601 | * You can always define a default Action.... don't be affraid just test it :) |
---|
602 | */ |
---|
603 | // PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z); |
---|
604 | } |
---|
605 | |
---|
606 | |
---|
607 | /** |
---|
608 | * this function is called, when two entities collide |
---|
609 | * @param entity: the world entity with whom it collides |
---|
610 | * |
---|
611 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
---|
612 | */ |
---|
613 | void WorldEntity::collidesWithGround(const Vector& location) |
---|
614 | { |
---|
615 | PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() ); |
---|
616 | } |
---|
617 | |
---|
618 | void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2) |
---|
619 | { |
---|
620 | |
---|
621 | // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() ); |
---|
622 | |
---|
623 | Vector v = this->getAbsDirX(); |
---|
624 | v.x *= 10.1; |
---|
625 | v.y *= 10.1; |
---|
626 | v.z *= 10.1; |
---|
627 | Vector u = Vector(0.0,-20.0,0.0); |
---|
628 | |
---|
629 | |
---|
630 | if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) ) |
---|
631 | { |
---|
632 | |
---|
633 | this->setAbsCoor(ray_2 - v); |
---|
634 | |
---|
635 | } |
---|
636 | else |
---|
637 | { |
---|
638 | if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z) |
---|
639 | { |
---|
640 | this->setAbsCoor(feet -u ); |
---|
641 | } |
---|
642 | |
---|
643 | this->setAbsCoor(ray_2 - v); |
---|
644 | |
---|
645 | } |
---|
646 | |
---|
647 | |
---|
648 | } |
---|
649 | |
---|
650 | /** |
---|
651 | * this is called immediately after the Entity has been constructed, initialized and then Spawned into the World |
---|
652 | * |
---|
653 | */ |
---|
654 | void WorldEntity::postSpawn () |
---|
655 | {} |
---|
656 | |
---|
657 | |
---|
658 | /** |
---|
659 | * this method is called by the world if the WorldEntity leaves the game |
---|
660 | */ |
---|
661 | void WorldEntity::leaveWorld () |
---|
662 | {} |
---|
663 | |
---|
664 | |
---|
665 | /** |
---|
666 | * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning |
---|
667 | */ |
---|
668 | void WorldEntity::reset() |
---|
669 | { |
---|
670 | this->setHealth( this->getHealthMax() ); |
---|
671 | } |
---|
672 | |
---|
673 | /** |
---|
674 | * this method is called every frame |
---|
675 | * @param time: the time in seconds that has passed since the last tick |
---|
676 | * |
---|
677 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
---|
678 | */ |
---|
679 | void WorldEntity::tick(float time) |
---|
680 | {} |
---|
681 | |
---|
682 | |
---|
683 | /** |
---|
684 | * the entity is drawn onto the screen with this function |
---|
685 | * |
---|
686 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
687 | * Just override this function with whatever you want to be drawn. |
---|
688 | */ |
---|
689 | void WorldEntity::draw() const |
---|
690 | { |
---|
691 | //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName()); |
---|
692 | // assert(!unlikely(this->models.empty())); |
---|
693 | { |
---|
694 | glMatrixMode(GL_MODELVIEW); |
---|
695 | glPushMatrix(); |
---|
696 | |
---|
697 | /* translate */ |
---|
698 | glTranslatef (this->getAbsCoor ().x, |
---|
699 | this->getAbsCoor ().y, |
---|
700 | this->getAbsCoor ().z); |
---|
701 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
702 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
703 | |
---|
704 | |
---|
705 | // This Draws the LOD's |
---|
706 | float cameraDistance = State::getCamera()->distance(this); |
---|
707 | if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL) |
---|
708 | { |
---|
709 | this->models[2]->draw(); |
---|
710 | } |
---|
711 | else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL) |
---|
712 | { |
---|
713 | this->models[1]->draw(); |
---|
714 | } |
---|
715 | else if (this->models.size() >= 1 && this->models[0] != NULL) |
---|
716 | { |
---|
717 | this->models[0]->draw(); |
---|
718 | } |
---|
719 | |
---|
720 | //if (this->entityTrack) |
---|
721 | //this->entityTrack->drawGraph(0.02); |
---|
722 | |
---|
723 | // if( this->aabbNode != NULL) |
---|
724 | // this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true); |
---|
725 | |
---|
726 | glPopMatrix(); |
---|
727 | } |
---|
728 | } |
---|
729 | |
---|
730 | |
---|
731 | /** |
---|
732 | * the entity is drawn onto the screen with this function |
---|
733 | * |
---|
734 | * This is a central function of an entity: call it to let the entity painted to the screen. |
---|
735 | * Just override this function with whatever you want to be drawn. |
---|
736 | */ |
---|
737 | void WorldEntity::draw(const Model* model) const |
---|
738 | { |
---|
739 | if(bVisible) |
---|
740 | { |
---|
741 | glMatrixMode(GL_MODELVIEW); |
---|
742 | glPushMatrix(); |
---|
743 | |
---|
744 | /* translate */ |
---|
745 | glTranslatef (this->getAbsCoor ().x, |
---|
746 | this->getAbsCoor ().y, |
---|
747 | this->getAbsCoor ().z); |
---|
748 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
749 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
750 | |
---|
751 | |
---|
752 | // This Draws the LOD's |
---|
753 | if( model != NULL) |
---|
754 | model->draw(); |
---|
755 | |
---|
756 | glPopMatrix(); |
---|
757 | } |
---|
758 | } |
---|
759 | |
---|
760 | |
---|
761 | /** |
---|
762 | * @param health the Health to add. |
---|
763 | * @returns the health left (this->healthMax - health+this->health) |
---|
764 | */ |
---|
765 | float WorldEntity::increaseHealth(float health) |
---|
766 | { |
---|
767 | this->health += health; |
---|
768 | if (this->health > this->healthMax) |
---|
769 | { |
---|
770 | float retHealth = this->healthMax - this->health; |
---|
771 | this->health = this->healthMax; |
---|
772 | this->updateHealthWidget(); |
---|
773 | return retHealth; |
---|
774 | } |
---|
775 | this->updateHealthWidget(); |
---|
776 | return 0.0; |
---|
777 | } |
---|
778 | |
---|
779 | /** |
---|
780 | * @param health the Health to be removed |
---|
781 | * @returns 0.0 or the rest, that was not substracted (bellow 0.0) |
---|
782 | */ |
---|
783 | float WorldEntity::decreaseHealth(float health) |
---|
784 | { |
---|
785 | this->health -= health; |
---|
786 | |
---|
787 | if (this->health < 0) |
---|
788 | { |
---|
789 | float retHealth = -this->health; |
---|
790 | this->health = 0.0f; |
---|
791 | this->updateHealthWidget(); |
---|
792 | return retHealth; |
---|
793 | } |
---|
794 | this->updateHealthWidget(); |
---|
795 | return 0.0; |
---|
796 | } |
---|
797 | |
---|
798 | |
---|
799 | /** |
---|
800 | * @param maxHealth the maximal health that can be loaded onto the entity. |
---|
801 | */ |
---|
802 | void WorldEntity::setHealthMax(float healthMax) |
---|
803 | { |
---|
804 | this->healthMax = healthMax; |
---|
805 | if (this->health > this->healthMax) |
---|
806 | { |
---|
807 | PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName()); |
---|
808 | this->health = this->healthMax; |
---|
809 | } |
---|
810 | this->updateHealthWidget(); |
---|
811 | } |
---|
812 | |
---|
813 | |
---|
814 | |
---|
815 | /** |
---|
816 | * @param shiled the Shieldstength to add. |
---|
817 | * @returns the shield left (this->shieldMax - shiled + this->shield) |
---|
818 | */ |
---|
819 | float WorldEntity::increaseShield(float shiled) |
---|
820 | { |
---|
821 | this->shield += shield; |
---|
822 | if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; } |
---|
823 | if (this->shield > this->shieldMax) |
---|
824 | { |
---|
825 | float retShield = this->shieldMax - this->shield; |
---|
826 | this->shield = this->shieldMax; |
---|
827 | // this->updateShieldWidget(); |
---|
828 | return retShield; |
---|
829 | } |
---|
830 | // this->updateShieldWidget(); |
---|
831 | return 0.0; |
---|
832 | } |
---|
833 | |
---|
834 | /** |
---|
835 | * @param shield the Shieldstrength to be removed |
---|
836 | * @returns 0.0 or the rest, if the shield drops belew 0.0 |
---|
837 | */ |
---|
838 | float WorldEntity::decreaseShield(float shield) |
---|
839 | { |
---|
840 | this->shield -= shield; |
---|
841 | |
---|
842 | if (this->shield <= 0) |
---|
843 | { |
---|
844 | float retShield = -this->shield; |
---|
845 | // this->updateShieldWidget(); |
---|
846 | this->bShieldActive = false; |
---|
847 | return retShield; |
---|
848 | } |
---|
849 | // this->updateShieldWidget(); |
---|
850 | return 0.0; |
---|
851 | } |
---|
852 | |
---|
853 | |
---|
854 | |
---|
855 | /** |
---|
856 | * @brief creates the HealthWidget |
---|
857 | * |
---|
858 | * since not all entities need an HealthWidget, it is only created on request. |
---|
859 | */ |
---|
860 | void WorldEntity::createHealthWidget() |
---|
861 | { |
---|
862 | if (this->healthWidget == NULL) |
---|
863 | { |
---|
864 | this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
865 | //this->healthWidget->setDisplayedName("Health"); |
---|
866 | //this->healthWidget->setSize2D(100,20); |
---|
867 | //this->healthWidget->setAbsCoor2D(100,200); |
---|
868 | |
---|
869 | this->updateHealthWidget(); |
---|
870 | } |
---|
871 | else |
---|
872 | PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
873 | } |
---|
874 | |
---|
875 | |
---|
876 | /** |
---|
877 | * @brief creates the ImplantWidget |
---|
878 | * |
---|
879 | * since not all entities need an ImpantWidget, it is only created on request. |
---|
880 | */ |
---|
881 | void WorldEntity::createImplantWidget() |
---|
882 | { |
---|
883 | if (this->implantWidget == NULL) |
---|
884 | { |
---|
885 | this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
886 | //this->impantWidget->setDisplayedName("Implant"); |
---|
887 | //this->impantWidget->setSize2D(100,20); |
---|
888 | //this->impantWidget->setAbsCoor2D(100,200); |
---|
889 | |
---|
890 | //this->updateImplantWidget(); |
---|
891 | } |
---|
892 | else |
---|
893 | PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
894 | } |
---|
895 | |
---|
896 | |
---|
897 | |
---|
898 | void WorldEntity::createShieldWidget() |
---|
899 | { |
---|
900 | if (this->shieldWidget == NULL) |
---|
901 | { |
---|
902 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
903 | this->updateShieldWidget(); |
---|
904 | } |
---|
905 | else |
---|
906 | PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
907 | } |
---|
908 | |
---|
909 | void WorldEntity::createElectronicWidget() |
---|
910 | { |
---|
911 | if (this->electronicWidget == NULL) |
---|
912 | { |
---|
913 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
914 | this->updateElectronicWidget(); |
---|
915 | } |
---|
916 | else |
---|
917 | PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName()); |
---|
918 | } |
---|
919 | |
---|
920 | |
---|
921 | |
---|
922 | void WorldEntity::increaseHealthMax(float increaseHealth) |
---|
923 | { |
---|
924 | this->healthMax += increaseHealth; |
---|
925 | this->updateHealthWidget(); |
---|
926 | } |
---|
927 | |
---|
928 | |
---|
929 | OrxGui::GLGuiWidget* WorldEntity::getHealthWidget() |
---|
930 | { |
---|
931 | if ( this->healthWidget == NULL) |
---|
932 | this->createHealthWidget(); |
---|
933 | return this->healthWidget; |
---|
934 | } |
---|
935 | |
---|
936 | |
---|
937 | |
---|
938 | OrxGui::GLGuiWidget* WorldEntity::getImplantWidget() |
---|
939 | { |
---|
940 | this->createImplantWidget(); |
---|
941 | return this->implantWidget; |
---|
942 | } |
---|
943 | |
---|
944 | |
---|
945 | |
---|
946 | OrxGui::GLGuiWidget* WorldEntity::getShieldWidget() |
---|
947 | { |
---|
948 | if ( this->shieldWidget == NULL) |
---|
949 | this->createShieldWidget(); |
---|
950 | return this->shieldWidget; |
---|
951 | } |
---|
952 | |
---|
953 | |
---|
954 | OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget() |
---|
955 | { |
---|
956 | if ( this->electronicWidget == NULL) |
---|
957 | this->createElectronicWidget(); |
---|
958 | return this->electronicWidget; |
---|
959 | } |
---|
960 | |
---|
961 | |
---|
962 | |
---|
963 | |
---|
964 | /** |
---|
965 | * @param visibility shows or hides the health-bar |
---|
966 | * (creates the widget if needed) |
---|
967 | */ |
---|
968 | void WorldEntity::setHealthWidgetVisibility(bool visibility) |
---|
969 | { |
---|
970 | if (visibility) |
---|
971 | { |
---|
972 | if (this->healthWidget != NULL) |
---|
973 | this->healthWidget->show(); |
---|
974 | else |
---|
975 | { |
---|
976 | this->createHealthWidget(); |
---|
977 | this->updateHealthWidget(); |
---|
978 | this->healthWidget->show(); |
---|
979 | } |
---|
980 | } |
---|
981 | else if (this->healthWidget != NULL) |
---|
982 | this->healthWidget->hide(); |
---|
983 | } |
---|
984 | |
---|
985 | |
---|
986 | /** |
---|
987 | * hit the world entity with |
---|
988 | * @param damage damage to be dealt |
---|
989 | */ |
---|
990 | void WorldEntity::hit(float damage, WorldEntity* killer) |
---|
991 | { |
---|
992 | PRINTF(0)("TESTS: %i %i %i\n", (forwardDamageToParent), (this->getParent() != NullParent::getNullParent()), (this->getParent()->isA( WorldEntity::staticClassID() ))); |
---|
993 | if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) ) |
---|
994 | { |
---|
995 | WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent()); |
---|
996 | pa->hit( damage, killer ); |
---|
997 | return; |
---|
998 | } |
---|
999 | |
---|
1000 | bool dead = this->getHealth()<=0; |
---|
1001 | |
---|
1002 | if ( !damageable ) |
---|
1003 | return; |
---|
1004 | |
---|
1005 | this->decreaseHealth(damage); |
---|
1006 | |
---|
1007 | PRINTF(0)("Hit me: %s::%s now only %f/%f health\n", this->getClassCName(), this->getCName(), this->getHealth(), this->getHealthMax()); |
---|
1008 | |
---|
1009 | if( this->getHealth() > 0) |
---|
1010 | { |
---|
1011 | // any small explosion animaitions |
---|
1012 | } |
---|
1013 | else |
---|
1014 | { |
---|
1015 | if ( !dead ) |
---|
1016 | this->destroy( killer ); |
---|
1017 | } |
---|
1018 | } |
---|
1019 | |
---|
1020 | |
---|
1021 | /** |
---|
1022 | * destoys the world entity |
---|
1023 | */ |
---|
1024 | void WorldEntity::destroy(WorldEntity* killer) |
---|
1025 | { |
---|
1026 | this->toList(OM_DEAD); |
---|
1027 | } |
---|
1028 | |
---|
1029 | |
---|
1030 | /** |
---|
1031 | * @brief updates the HealthWidget |
---|
1032 | */ |
---|
1033 | void WorldEntity::updateHealthWidget() |
---|
1034 | { |
---|
1035 | if (this->healthWidget != NULL) |
---|
1036 | { |
---|
1037 | this->healthWidget->setMaximum(this->healthMax); |
---|
1038 | this->healthWidget->setValue(this->health); |
---|
1039 | } |
---|
1040 | } |
---|
1041 | |
---|
1042 | /** |
---|
1043 | * @brief updates the Electronic Widget |
---|
1044 | */ |
---|
1045 | //!< xferred from spaceship |
---|
1046 | void WorldEntity::updateElectronicWidget(){ |
---|
1047 | if (this->electronicWidget != NULL) |
---|
1048 | { //if it exists already: update it |
---|
1049 | this->electronicWidget->setMaximum(this->electronicMax); |
---|
1050 | this->electronicWidget->setValue(this->electronic); |
---|
1051 | } |
---|
1052 | else |
---|
1053 | { //create the widget |
---|
1054 | this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
1055 | this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
1056 | //this->electronicWidget->setDisplayedName("Electronics:"); |
---|
1057 | //this->electronicWidget->setSize2D(100,20); |
---|
1058 | //this->electronicWidget->setAbsCoor2D(150,200); |
---|
1059 | this->updateElectronicWidget(); |
---|
1060 | // if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() ) |
---|
1061 | // State::getPlayer()->hud().setEnergyWidget(this->electronicWidget); |
---|
1062 | } |
---|
1063 | } |
---|
1064 | |
---|
1065 | /** |
---|
1066 | * @brief updates the ShieldWidget |
---|
1067 | */ |
---|
1068 | //!< xferred from spaceship |
---|
1069 | void WorldEntity::updateShieldWidget() |
---|
1070 | { |
---|
1071 | if (this->shieldWidget != NULL) |
---|
1072 | { |
---|
1073 | this->shieldWidget->setMaximum(this->shieldMax); |
---|
1074 | this->shieldWidget->setValue(this->shield);; |
---|
1075 | } |
---|
1076 | else |
---|
1077 | { |
---|
1078 | this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical(); |
---|
1079 | this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1)); |
---|
1080 | //this->shieldWidget->setDisplayedName("Shield:"); |
---|
1081 | //his->shieldWidget->setSize2D(100,20); |
---|
1082 | //this->shieldWidget->setAbsCoor2D(200,200); |
---|
1083 | this->updateShieldWidget(); |
---|
1084 | // if (dynamic_cast<SpaceShip*>(this)->hasPlayer()) |
---|
1085 | // State::getPlayer()->hud().setShieldWidget(this->shieldWidget); |
---|
1086 | } |
---|
1087 | } |
---|
1088 | |
---|
1089 | |
---|
1090 | |
---|
1091 | /** |
---|
1092 | * DEBUG-DRAW OF THE BV-Tree. |
---|
1093 | * @param depth What depth to draw |
---|
1094 | * @param drawMode the mode to draw this entity under |
---|
1095 | */ |
---|
1096 | void WorldEntity::drawBVTree(int depth, int drawMode) const |
---|
1097 | { |
---|
1098 | glMatrixMode(GL_MODELVIEW); |
---|
1099 | glPushMatrix(); |
---|
1100 | /* translate */ |
---|
1101 | glTranslatef (this->getAbsCoor ().x, |
---|
1102 | this->getAbsCoor ().y, |
---|
1103 | this->getAbsCoor ().z); |
---|
1104 | /* rotate */ |
---|
1105 | Vector tmpRot = this->getAbsDir().getSpacialAxis(); |
---|
1106 | glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
---|
1107 | |
---|
1108 | |
---|
1109 | if (this->obbTree) |
---|
1110 | this->obbTree->drawBV(depth, drawMode); |
---|
1111 | |
---|
1112 | |
---|
1113 | glPopMatrix(); |
---|
1114 | } |
---|
1115 | |
---|
1116 | |
---|
1117 | |
---|
1118 | /** |
---|
1119 | * draw the mounting points |
---|
1120 | */ |
---|
1121 | void WorldEntity::debugDrawMountPoints() const |
---|
1122 | { |
---|
1123 | |
---|
1124 | std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin(); |
---|
1125 | for( ; it < this->mountPoints.end(); it++) |
---|
1126 | { |
---|
1127 | if( (*it) != NULL) |
---|
1128 | { |
---|
1129 | (*it)->debugDraw(); |
---|
1130 | } |
---|
1131 | } |
---|
1132 | } |
---|
1133 | |
---|
1134 | |
---|
1135 | /** |
---|
1136 | * Debug the WorldEntity |
---|
1137 | */ |
---|
1138 | void WorldEntity::debugEntity() const |
---|
1139 | { |
---|
1140 | PRINT(0)("WorldEntity %s::%s (DEBUG)\n", this->getClassCName(), this->getCName()); |
---|
1141 | this->debugNode(); |
---|
1142 | PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size()); |
---|
1143 | for (unsigned int i = 0; i < this->models.size(); i++) |
---|
1144 | { |
---|
1145 | if (models[i] != NULL) |
---|
1146 | PRINT(0)(" : %d:%s", i, this->models[i]->getCName()); |
---|
1147 | } |
---|
1148 | PRINT(0)("\n"); |
---|
1149 | |
---|
1150 | } |
---|
1151 | |
---|
1152 | |
---|
1153 | /** |
---|
1154 | * handler for changes on registred vars |
---|
1155 | * @param id id's which changed |
---|
1156 | */ |
---|
1157 | void WorldEntity::varChangeHandler( std::list< int > & id ) |
---|
1158 | { |
---|
1159 | if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() || |
---|
1160 | std::find( id.begin(), id.end(), scaling_handle ) != id.end() |
---|
1161 | ) |
---|
1162 | { |
---|
1163 | loadModel( modelFileName, scaling ); |
---|
1164 | } |
---|
1165 | |
---|
1166 | if ( std::find( id.begin(), id.end(), list_handle ) != id.end() ) |
---|
1167 | { |
---|
1168 | this->toList( (OM_LIST)list_write ); |
---|
1169 | } |
---|
1170 | |
---|
1171 | if ( std::find( id.begin(), id.end(), health_handle ) != id.end() ) |
---|
1172 | { |
---|
1173 | this->setHealth( health_write ); |
---|
1174 | } |
---|
1175 | |
---|
1176 | if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() ) |
---|
1177 | { |
---|
1178 | this->setHealthMax( healthMax_write ); |
---|
1179 | } |
---|
1180 | |
---|
1181 | PNode::varChangeHandler( id ); |
---|
1182 | } |
---|
1183 | |
---|
1184 | |
---|
1185 | void WorldEntity::regen(float time){ |
---|
1186 | static float tmp; |
---|
1187 | increaseHealth(time * this->healthRegen); |
---|
1188 | increaseShield(time * this->shieldRegen); |
---|
1189 | // updateHealthWidget(); |
---|
1190 | // updateShieldWidget(); |
---|
1191 | |
---|
1192 | //this->setHealth( this->shieldCur); // FIXME currently just to test share system |
---|
1193 | |
---|
1194 | if (this->electronic != this->electronicMax || this->electronicRegen != 0){ |
---|
1195 | tmp = this->electronic + this->electronicRegen * time; |
---|
1196 | if ( tmp > electronicMax) |
---|
1197 | this->electronic = this->electronicMax; |
---|
1198 | else |
---|
1199 | this->electronic = tmp; |
---|
1200 | |
---|
1201 | updateElectronicWidget(); |
---|
1202 | } |
---|
1203 | |
---|
1204 | } |
---|