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source: orxonox.OLD/branches/presentation/src/world_entities/world_entity.cc @ 10743

Last change on this file since 10743 was 10742, checked in by nicolasc, 17 years ago

moved loadHealth to WE

File size: 30.5 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   main-programmer: Benjamin Grauer
16   co-programmer:   Christian Meier
17*/
18#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
19
20#include "world_entity.h"
21#include "shell_command.h"
22
23#include "util/loading/resource_manager.h"
24#include "resource_obj.h"
25#include "md2/md2Model.h"
26#include "md3/md3_model.h"
27
28#include "oif/object_information_file.h"
29#include "tools/mount_point.h"
30
31#include "aabb_tree_node.h"
32
33#include "util/loading/load_param.h"
34#include "loading/load_param_xml.h"
35#include "util/loading/factory.h"
36
37#include "obb_tree.h"
38
39#include "elements/glgui_energywidget.h"
40#include "elements/glgui_energywidgetvertical.h"
41
42#include "state.h"
43#include "tools/camera.h"
44
45#include "collision_filter.h"
46#include "collision_event.h"
47#include "game_rules.h"
48#include "kill.h"
49#include "debug.h"
50
51#include "track/track.h"
52
53#include "projectiles/projectile.h"
54
55SHELL_COMMAND(model, WorldEntity, loadModel)
56->describe("sets the Model of the WorldEntity")
57->defaultValues("models/ships/fighter.obj", 1.0f);
58
59SHELL_COMMAND(debugEntity, WorldEntity, debugWE);
60
61
62ObjectListDefinition(WorldEntity);
63/**
64 *  Loads the WordEntity-specific Part of any derived Class
65 *
66 * @param root: Normally NULL, as the Derived Entities define a loadParams Function themeselves,
67 *              that can calls WorldEntities loadParams for itself.
68 */
69WorldEntity::WorldEntity()
70    : Synchronizeable(), _collisionFilter(this)
71{
72  this->registerObject(this, WorldEntity::_objectList);
73
74  this->obbTree = NULL;
75  this->aabbNode = NULL;
76  this->healthWidget = NULL;
77  this->electronicWidget = NULL;
78  this->shieldWidget = NULL;
79  this->healthMax = 1.0f;
80  this->health = 1.0f;
81  this->damage = 0.0f; // no damage dealt by a default entity
82  this->scaling = 1.0f;
83  this->oiFile = NULL;
84  // add 10 members to this array
85  this->mountPoints.reserve(10);
86
87  /* OSOLETE */
88  this->bVisible = true;
89  this->bCollide = true;
90
91  this->objectListNumber = OM_INIT;
92  this->lastObjectListNumber = OM_INIT;
93
94  this->_bOnGround = false;
95
96  // Track of this entity
97  this->entityTrack = NULL;
98  this->bDrawTrack = false;
99 
100  this->forwardDamageToParent = false;
101  this->damageable = false;
102
103  // registering default reactions:
104  this->subscribeReaction(CoRe::CREngine::CR_OBJECT_DAMAGE, Projectile::staticClassID());
105
106  this->toList(OM_NULL);
107
108  this->registerVar( new SynchronizeableString( &this->md2TextureFileName, &this->md2TextureFileName, "md2TextureFileName", PERMISSION_MASTER_SERVER ) );
109  this->modelFileName_handle = registerVarId( new SynchronizeableString( &modelFileName, &modelFileName, "modelFileName", PERMISSION_MASTER_SERVER ) );
110  this->scaling_handle = registerVarId( new SynchronizeableFloat( &scaling, &scaling, "scaling", PERMISSION_MASTER_SERVER ) );
111  this->list_handle = registerVarId( new SynchronizeableInt( (int*)&objectListNumber, &list_write, "list", PERMISSION_MASTER_SERVER ) );
112
113  this->health_handle = registerVarId( new SynchronizeableFloat( &this->health, &this->health_write, "health", PERMISSION_MASTER_SERVER ) );
114  this->healthMax_handle = registerVarId( new SynchronizeableFloat( &this->healthMax, &this->healthMax_write, "maxHealth", PERMISSION_MASTER_SERVER ) );
115}
116
117/**
118 *  standard destructor
119*/
120WorldEntity::~WorldEntity ()
121{
122  State::getObjectManager()->toList(this, OM_INIT);
123
124  // Delete the model (unregister it with the ResourceManager)
125  for (unsigned int i = 0; i < this->models.size(); i++)
126    this->setModel(NULL, i);
127
128  // remove the object information file
129  if( this->oiFile)
130    delete this->oiFile;
131  // and clear all monut points
132  this->mountPoints.clear();
133
134  // Delete the obbTree
135  if( this->obbTree)
136    delete this->obbTree;
137
138  if (this->healthWidget)
139    delete this->healthWidget;
140
141  if(this->shieldWidget)
142    delete this->shieldWidget;
143
144  if( this->electronicWidget)
145    delete this->electronicWidget;
146
147  this->unsubscribeReactions();
148}
149
150/**
151 * loads the WorldEntity Specific Parameters.
152 * @param root: the XML-Element to load the Data From
153 */
154void WorldEntity::loadParams(const TiXmlElement* root)
155{
156  // Do the PNode loading stuff
157  PNode::loadParams(root);
158
159  LoadParam(root, "md2texture", this, WorldEntity, loadMD2Texture)
160  .describe("the fileName of the texture, that should be loaded onto this world-entity. (must be relative to the data-dir)")
161  .defaultValues("");
162
163  // Model Loading
164  LoadParam(root, "model", this, WorldEntity, loadModel)
165  .describe("the fileName of the model, that should be loaded onto this world-entity. (must be relative to the data-dir)")
166  .defaultValues("", 1.0f, 0);
167
168  LoadParam(root, "mountpoints", this, WorldEntity, loadMountPoints)
169  .describe("the fileName of the object information file (optional)");
170
171  // Entity Attributes
172  LoadParam(root, "maxHealth", this, WorldEntity, setHealthMax)
173  .describe("The Maximum health that can be loaded onto this entity")
174  .defaultValues(1.0f);
175
176  LoadParam(root, "health", this, WorldEntity, setHealth)
177  .describe("The Health the WorldEntity has at this moment")
178  .defaultValues(1.0f);
179
180  LoadParam(root, "list", this, WorldEntity, toListS);
181
182  LoadParam(root, "drawTrack", this, WorldEntity, drawDebugTrack)
183      .describe("draws the track for debugging purposes");
184
185  LoadParam(root, "forwardDamageToParent", this, WorldEntity, setForwardDamageToParent);
186
187  LoadParam(root, "damageable", this, WorldEntity, setDamageable);
188
189  // Track
190  LoadParamXML(root, "Track", this, WorldEntity, addTrack)
191  .describe("creates and adds a track to this WorldEntity");
192
193  LoadParam(root, "loadHealth", this, WorldEntity, loadHealth)
194      .describe("set armor/health parameters: current strenght , max strenght");
195}
196
197
198/**
199 * this functions adds a track to this workd entity. This can be usefull, if you like this WE to follow a some waypoints.
200 * here the track is created and further initializing left for the Track itself
201 */
202void WorldEntity::addTrack(const TiXmlElement* root)
203{
204  // The problem we have is most likely here. The track should be constructed WITH the XML-Code
205  this->entityTrack = new Track(root);
206  this->setParent(this->entityTrack->getTrackNode());
207  this->entityTrack->getTrackNode()->setParentMode(PNODE_ALL);
208  /*LOAD_PARAM_START_CYCLE(root, element);
209  {
210    PRINTF(4)("element is: %s\n", element->Value());
211    Factory::fabricate(element);
212  }
213  LOAD_PARAM_END_CYCLE(element);*/
214
215
216}
217
218void WorldEntity::pauseTrack(bool stop)
219{
220     if(this->entityTrack)
221       this->entityTrack->pauseTrack(stop);
222}
223
224
225/**
226 * loads a Model onto a WorldEntity
227 * @param fileName the name of the model to load
228 * @param scaling the Scaling of the model
229 *
230 * FIXME
231 * @todo: separate the obb tree generation from the model
232 */
233void WorldEntity::loadModel(const std::string& fileName, float scaling, unsigned int modelNumber, unsigned int obbTreeDepth)
234{
235  this->modelLODName = fileName;
236  this->scaling = scaling;
237
238  std::string name = fileName;
239
240  if (  name.find( Resources::ResourceManager::getInstance()->mainGlobalPath().name() ) == 0 )
241  {
242    name.erase(Resources::ResourceManager::getInstance()->mainGlobalPath().name().size());
243  }
244
245  this->modelFileName = name;
246
247  if (!fileName.empty())
248  {
249    // search for the special character # in the LoadParam
250    if (fileName.find('#') != std::string::npos)
251    {
252      PRINTF(4)("Found # in %s... searching for LOD's\n", fileName.c_str());
253      std::string lodFile = fileName;
254      unsigned int offset = lodFile.find('#');
255      for (unsigned int i = 0; i < 3; i++)
256      {
257        lodFile[offset] = 48+(int)i;
258        if (Resources::ResourceManager::getInstance()->checkFileInMainPath( lodFile))
259          this->loadModel(lodFile, scaling, i);
260      }
261      return;
262    }
263    if (this->scaling <= 0.0)
264    {
265      PRINTF(1)("YOU GAVE ME A CRAPY SCALE resetting to 1.0\n");
266      this->scaling = 1.0;
267    }
268    /// LOADING AN OBJ FILE
269    if(fileName.find(".obj") != std::string::npos)
270    {
271      PRINTF(4)("fetching OBJ file: %s\n", fileName.c_str());
272      // creating the model and loading it
273      StaticModel* model = new StaticModel();
274      *model = ResourceOBJ(fileName, this->scaling);
275
276      // check if ther is a valid model and load other stuff
277      if (model->getVertexCount() > 0)
278      {
279        this->setModel(model, modelNumber);
280
281        if( modelNumber == 0)
282        {
283          this->buildObbTree(obbTreeDepth);
284        }
285      }
286      else
287        delete model;
288    }
289    /// LOADING AN MD2-model
290    else if(fileName.find(".md2") != std::string::npos)
291    {
292      PRINTF(4)("fetching MD2 file: %s\n", fileName.c_str());
293      Model* m = new MD2Model(fileName, this->md2TextureFileName, this->scaling);
294      //this->setModel((Model*)ResourceManager::getInstance()->load(fileName, MD2, RP_CAMPAIGN), 0);
295      this->setModel(m, 0);
296
297      if( m != NULL)
298        this->buildObbTree(obbTreeDepth);
299    }
300    /// LOADING AN MD3-MODEL.
301    else if(fileName.find(".md3") != std::string::npos)
302    {
303      PRINTF(4)("fetching MD3 file: %s\n", fileName.c_str());
304      //      Model* m = new md3::MD3Model(fileName, this->scaling);
305      //      this->setModel(m, 0);
306
307      //       if( m != NULL)
308      //         this->buildObbTree(obbTreeDepth);
309    }
310  }
311  else
312  {
313    this->setModel(NULL);
314  }
315}
316
317/**
318 * sets a specific Model for the Object.
319 * @param model The Model to set
320 * @param modelNumber the n'th model in the List to get.
321 */
322void WorldEntity::setModel(Model* model, unsigned int modelNumber)
323{
324  if (this->models.size() <= modelNumber)
325    this->models.resize(modelNumber+1, NULL);
326
327  if (this->models[modelNumber] != NULL)
328  {
329    delete this->models[modelNumber];
330  }
331
332  this->models[modelNumber] = model;
333}
334
335
336
337/**
338 * loads the object information file for this model
339 * @param fileName the name of the file
340 */
341void WorldEntity::loadMountPoints(const std::string& fileName)
342{
343  PRINTF(5)("loading the oif File: %s\n", fileName.c_str());
344
345  // now load the object information file
346  this->oiFile = new ObjectInformationFile(fileName);
347
348  // get the model to load
349  Model* model = this->getModel();
350
351  // extract the mount points
352  // Patrick: they get extracted automaticaly now within the model finalization process
353  /*
354
355  if(model != NULL)
356    model->extractMountPoints();
357  else
358  {
359    PRINTF(0)("Worldentity %s has no mount points", (this->getName()).c_str());
360    return;
361  }*/
362
363  // first get all mount points from the model
364  const std::list<mountPointSkeleton> mpList = model->getMountPoints();
365  // for each skeleton create a mounting point world entity
366  std::list<mountPointSkeleton>::const_iterator it = mpList.begin();
367
368  for( ; it != mpList.end(); it++)
369  {
370    // create the mount points world entity
371    MountPoint* mp = new MountPoint( (*it).up, (*it).forward, (*it).center, (*it).name);
372    // parent it to this WE
373    mp->setParent( this);
374    // now add to the right group
375    mp->toList( (OM_LIST)(this->getOMListNumber()+1));
376    // now get the number and add the mount point to the slot
377    std::string nrStr = (*it).name.substr(3, 2);
378    // add the mount point
379    this->addMountPoint(atoi(nrStr.c_str()), mp);
380
381    // now fill the mount point
382    mp->initMountPoint( this->oiFile->getMountPointDescription());
383  }
384
385}
386
387
388/**
389 * builds the obb-tree
390 * @param depth the depth to calculate
391 */
392bool WorldEntity::buildObbTree(int depth)
393{
394  if( this->obbTree != NULL)
395  {
396    delete this->obbTree;
397    this->obbTree = NULL;
398  }
399
400  if (this->models[0] != NULL)
401    this->obbTree = new OBBTree(depth, models[0]->getModelInfo(), this);
402  else
403  {
404    PRINTF(1)("could not create obb-tree, because no model was loaded yet\n");
405    this->obbTree = NULL;
406    return false;
407  }
408
409
410  // create the axis aligned bounding box
411  if( this->aabbNode != NULL)
412  {
413    delete this->aabbNode;
414    this->aabbNode = NULL;
415  }
416
417  if( this->models[0] != NULL)
418  {
419    this->aabbNode = new AABBTreeNode();
420    this->aabbNode->spawnBVTree(this->models[0]);
421  }
422  else
423  {
424    PRINTF(1)("could not create aabb bounding box, because no model was loaded yet\n");
425    this->aabbNode = NULL;
426    return false;
427  }
428  return true;
429}
430
431
432/**
433 * adds a mount point to the end of the list
434 * @param mountPoint point to be added
435 */
436void WorldEntity::addMountPoint(MountPoint* mountPoint)
437{
438  // add the mount point at the last position
439//   this->mountPointMap[](mountPoint);
440  assert(false);
441}
442
443/**
444 * adds a mount point to a world entity
445 * @param mountPoint point to be added
446 */
447void WorldEntity::addMountPoint(int slot, MountPoint* mountPoint)
448{
449  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
450  {
451    PRINTF(2)("adding a mount point to a slot, that already is occupied! ignoring - maybe some object did not get connected well (object: %s)\n", this->getClassCName());
452  }
453
454  // just connect the mount point
455  this->mountPointMap[slot] = mountPoint;
456}
457
458
459/**
460 * mounts a world entity on a specified mount point (~socket)
461 * @param entity entity to be connected
462 */
463void WorldEntity::mount(int slot, WorldEntity* entity)
464{
465  if( this->mountPointMap.find(slot) != this->mountPointMap.end())
466  {
467    PRINTF(0)("you tried to add an entity to a mount point that doesn't exist (slot %i)\n", slot);
468    return;
469  }
470
471  // mount the entity
472  this->mountPoints[slot]->mount(entity);
473}
474
475
476/**
477 * removes a mount point from a specified mount point
478 * @param mountPoint entity to be unconnected
479 */
480void WorldEntity::unmount(int slot)
481{
482  if( this->mountPoints[slot] == NULL)
483  {
484    PRINTF(0)("you tried to remove an entity from a mount point that doesn't exist (slot %i)\n", slot);
485    return;
486  }
487
488  // unmount the entity
489  this->mountPoints[slot]->unmount();
490}
491
492
493/**
494 * subscribes this world entity to a collision reaction
495 *  @param type the type of reaction to subscribe to
496 *  @param target1 a filter target (classID)
497 */
498void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1)
499{
500  this->_collisionFilter.subscribeReaction(type, target1);
501}
502
503
504/**
505 * subscribes this world entity to a collision reaction
506 *  @param type the type of reaction to subscribe to
507 *  @param target1 a filter target (classID)
508 */
509void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2)
510{
511  this->_collisionFilter.subscribeReaction(type, target1, target2);
512}
513
514
515/**
516 * subscribes this world entity to a collision reaction
517 *  @param type the type of reaction to subscribe to
518 *  @param target1 a filter target (classID)
519 */
520void WorldEntity::subscribeReaction(CoRe::CREngine::ReactionType type, const ClassID& target1, const ClassID& target2, const ClassID& target3)
521{
522  this->_collisionFilter.subscribeReaction(type, target1, target2, target3);
523}
524
525
526/**
527 * unsubscribes a specific reaction from the worldentity
528 *  @param type the reaction to unsubscribe
529 */
530void WorldEntity::unsubscribeReaction(CoRe::CREngine::ReactionType type)
531{
532  this->_collisionFilter.unsubscribeReaction(type);
533}
534
535
536/**
537 * unsubscribes all collision reactions
538 */
539void WorldEntity::unsubscribeReactions()
540{
541  this->_collisionFilter.unsubscribeReactions();
542}
543
544
545/**
546 * @brief moves this entity to the List OM_List
547 * @param list the list to set this Entity to.
548 *
549 * this is the same as a call to State::getObjectManager()->toList(entity , list);
550 * directly, but with an easier interface.
551 *
552 * @todo inline this (peut etre)
553 */
554void WorldEntity::toList(OM_LIST list)
555{
556  State::getObjectManager()->toList(this, list);
557}
558
559void WorldEntity::toListS(const std::string& listName)
560{
561  OM_LIST id = ObjectManager::StringToOMList(listName);
562  if (id != OM_NULL)
563    this->toList(id);
564  else
565    PRINTF(2)("List %s not found\n", listName.c_str());
566}
567
568
569void WorldEntity::toReflectionList()
570{
571  State::getObjectManager()->toReflectionList( this );
572}
573
574void removeFromReflectionList()
575{
576  /// TODO
577  ///  State::getObject
578}
579
580/**
581 * sets the character attributes of a worldentity
582 * @param character attributes
583 *
584 * these attributes don't have to be set, only use them, if you need them
585*/
586//void WorldEntity::setCharacterAttributes(CharacterAttributes* charAttr)
587//{}
588
589
590/**
591 *  this function is called, when two entities collide
592 * @param entity: the world entity with whom it collides
593 *
594 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
595 */
596void WorldEntity::collidesWith(WorldEntity* entity, const Vector& location)
597{
598  /**
599   * THIS IS A DEFAULT COLLISION-Effect.
600   * IF YOU WANT TO CREATE A SPECIFIC COLLISION ON EACH OBJECT
601   * USE::
602   * if (entity->isA(CL_WHAT_YOU_ARE_LOOKING_FOR)) { printf "dothings"; };
603   *
604   * You can always define a default Action.... don't be affraid just test it :)
605   */
606  //  PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getClassCName(), entity->getClassCName(), location.x, location.y, location.z);
607}
608
609
610/**
611 *  this function is called, when two entities collide
612 * @param entity: the world entity with whom it collides
613 *
614 * Implement behaviour like damage application or other miscellaneous collision stuff in this function
615 */
616void WorldEntity::collidesWithGround(const Vector& location)
617{
618  PRINTF(0)("BSP_GROUND: %s collides \n", this->getClassCName() );
619}
620
621void WorldEntity::collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2)
622{
623
624  // PRINTF(0)("BSP_GROUND: Player collides \n", this->getClassCName() );
625
626  Vector v = this->getAbsDirX();
627  v.x *= 10.1;
628  v.y *= 10.1;
629  v.z *= 10.1;
630  Vector u = Vector(0.0,-20.0,0.0);
631
632
633  if(!(this->getAbsCoor().x == ray_2.x && this->getAbsCoor().y == ray_2.y && this->getAbsCoor().z == ray_2.z) )
634  {
635
636    this->setAbsCoor(ray_2 - v);
637
638  }
639  else
640  {
641    if(ray_1.x == this->getAbsCoor().x + v.x && ray_1.y == this->getAbsCoor().y + v.y + 0.1 && ray_1.z ==this->getAbsCoor().z + v.z)
642    {
643      this->setAbsCoor(feet -u );
644    }
645
646    this->setAbsCoor(ray_2 - v);
647
648  }
649
650
651}
652
653/**
654 *  this is called immediately after the Entity has been constructed, initialized and then Spawned into the World
655 *
656 */
657void WorldEntity::postSpawn ()
658{}
659
660
661/**
662 *  this method is called by the world if the WorldEntity leaves the game
663 */
664void WorldEntity::leaveWorld ()
665{}
666
667
668/**
669 * resets the WorldEntity to its initial values. eg. used for multiplayer games: respawning
670 */
671void WorldEntity::reset()
672{
673  this->setHealth( this->getHealthMax() );
674}
675
676/**
677 *  this method is called every frame
678 * @param time: the time in seconds that has passed since the last tick
679 *
680 * Handle all stuff that should update with time inside this method (movement, animation, etc.)
681*/
682void WorldEntity::tick(float time)
683{}
684
685
686/**
687 *  the entity is drawn onto the screen with this function
688 *
689 * This is a central function of an entity: call it to let the entity painted to the screen.
690 * Just override this function with whatever you want to be drawn.
691*/
692void WorldEntity::draw() const
693{
694  //PRINTF(0)("(%s::%s)\n", this->getClassCName(), this->getName());
695  //  assert(!unlikely(this->models.empty()));
696  {
697    glMatrixMode(GL_MODELVIEW);
698    glPushMatrix();
699
700    /* translate */
701    glTranslatef (this->getAbsCoor ().x,
702                  this->getAbsCoor ().y,
703                  this->getAbsCoor ().z);
704    Vector tmpRot = this->getAbsDir().getSpacialAxis();
705    glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
706
707
708    // This Draws the LOD's
709    float cameraDistance = State::getCamera()->distance(this);
710    if (cameraDistance > 30 && this->models.size() >= 3 && this->models[2] != NULL)
711    {
712      this->models[2]->draw();
713    }
714    else if (cameraDistance > 10 && this->models.size() >= 2 && this->models[1] != NULL)
715    {
716      this->models[1]->draw();
717    }
718    else if (this->models.size() >= 1 && this->models[0] != NULL)
719    {
720      this->models[0]->draw();
721    }
722
723    //if (this->entityTrack)
724    //this->entityTrack->drawGraph(0.02);
725
726    //     if( this->aabbNode != NULL)
727    //       this->aabbNode->drawBV(0, DRAW_BV_POLYGON, Vector(1, 0.6, 0.2), true);
728
729    glPopMatrix();
730  }
731}
732
733
734/**
735 *  the entity is drawn onto the screen with this function
736 *
737 * This is a central function of an entity: call it to let the entity painted to the screen.
738 * Just override this function with whatever you want to be drawn.
739*/
740void WorldEntity::draw(const Model* model) const
741{
742  if(bVisible)
743  {
744  glMatrixMode(GL_MODELVIEW);
745  glPushMatrix();
746
747  /* translate */
748  glTranslatef (this->getAbsCoor ().x,
749                this->getAbsCoor ().y,
750                this->getAbsCoor ().z);
751  Vector tmpRot = this->getAbsDir().getSpacialAxis();
752  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
753
754
755  // This Draws the LOD's
756  if( model != NULL)
757    model->draw();
758
759  glPopMatrix();
760  }
761}
762
763
764/**
765 * @param health the Health to add.
766 * @returns the health left (this->healthMax - health+this->health)
767 */
768float WorldEntity::increaseHealth(float health)
769{
770  this->health += health;
771  if (this->health > this->healthMax)
772  {
773    float retHealth = this->healthMax - this->health;
774    this->health = this->healthMax;
775    this->updateHealthWidget();
776    return retHealth;
777  }
778  this->updateHealthWidget();
779  return 0.0;
780}
781
782/**
783 * @param health the Health to be removed
784 * @returns 0.0 or the rest, that was not substracted (bellow 0.0)
785 */
786float WorldEntity::decreaseHealth(float health)
787{
788  this->health -= health;
789
790  if (this->health < 0)
791  {
792    float retHealth = -this->health;
793    this->health = 0.0f;
794    this->updateHealthWidget();
795    return retHealth;
796  }
797  this->updateHealthWidget();
798  return 0.0;
799}
800
801
802/**
803 * @param maxHealth the maximal health that can be loaded onto the entity.
804 */
805void WorldEntity::setHealthMax(float healthMax)
806{
807  this->healthMax = healthMax;
808  if (this->health > this->healthMax)
809  {
810    PRINTF(3)("new maxHealth is bigger as the old health. Did you really intend to do this for (%s::%s)\n", this->getClassCName(), this->getCName());
811    this->health = this->healthMax;
812  }
813  this->updateHealthWidget();
814}
815
816
817
818/**
819 * @param shiled the Shieldstength to add.
820 * @returns the shield left (this->shieldMax - shiled + this->shield)
821 */
822float WorldEntity::increaseShield(float shiled)
823{
824  this->shield += shield;
825  if (this->shield > this->shieldTH * this->shieldMax) { this->bShieldActive = true; }
826  if (this->shield > this->shieldMax)
827  {
828    float retShield = this->shieldMax - this->shield;
829    this->shield = this->shieldMax;
830//     this->updateShieldWidget();
831    return retShield;
832  }
833//   this->updateShieldWidget();
834  return 0.0;
835}
836
837/**
838 * @param shield the Shieldstrength to be removed
839 * @returns 0.0 or the rest, if the shield drops belew 0.0
840 */
841float WorldEntity::decreaseShield(float shield)
842{
843  this->shield -= shield;
844
845  if (this->shield <= 0)
846  {
847    float retShield = -this->shield;
848//     this->updateShieldWidget();
849    this->bShieldActive = false;
850    return retShield;
851  }
852//   this->updateShieldWidget();
853  return 0.0;
854}
855
856
857
858/**
859 * @brief creates the HealthWidget
860 *
861 * since not all entities need an HealthWidget, it is only created on request.
862 */
863void WorldEntity::createHealthWidget()
864{
865  if (this->healthWidget == NULL)
866  {
867    this->healthWidget = new OrxGui::GLGuiEnergyWidgetVertical();
868    //this->healthWidget->setDisplayedName("Health");
869    //this->healthWidget->setSize2D(100,20);
870    //this->healthWidget->setAbsCoor2D(100,200);
871
872    this->updateHealthWidget();
873  }
874  else
875    PRINTF(3)("Allready created the HealthWidget for %s::%s\n", this->getClassCName(), this->getCName());
876}
877
878
879/**
880 * @brief creates the ImplantWidget
881 *
882 * since not all entities need an ImpantWidget, it is only created on request.
883 */
884void WorldEntity::createImplantWidget()
885{
886  if (this->implantWidget == NULL)
887  {
888    this->implantWidget = new OrxGui::GLGuiEnergyWidgetVertical();
889    //this->impantWidget->setDisplayedName("Implant");
890    //this->impantWidget->setSize2D(100,20);
891    //this->impantWidget->setAbsCoor2D(100,200);
892
893    //this->updateImplantWidget();
894  }
895  else
896    PRINTF(3)("Allready created the ImlpantWidget for %s::%s\n", this->getClassCName(), this->getCName());
897}
898
899
900
901void WorldEntity::createShieldWidget()
902{
903  if (this->shieldWidget == NULL)
904  {
905    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
906    this->updateShieldWidget();
907  }
908  else
909    PRINTF(3)("Allready created the ShieldWidget for %s::%s\n", this->getClassCName(), this->getCName());
910}
911
912void WorldEntity::createElectronicWidget()
913{
914  if (this->electronicWidget == NULL)
915  {
916    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
917    this->updateElectronicWidget();
918  }
919  else
920    PRINTF(3)("Allready created the ElectronicWidget for %s::%s\n", this->getClassCName(), this->getCName());
921}
922
923
924
925void WorldEntity::increaseHealthMax(float increaseHealth)
926{
927  this->healthMax += increaseHealth;
928  this->updateHealthWidget();
929}
930
931
932OrxGui::GLGuiWidget* WorldEntity::getHealthWidget()
933{
934  if ( this->healthWidget == NULL)
935    this->createHealthWidget();
936  return this->healthWidget;
937}
938
939
940
941OrxGui::GLGuiWidget* WorldEntity::getImplantWidget()
942{
943  this->createImplantWidget();
944  return this->implantWidget;
945}
946
947
948
949OrxGui::GLGuiWidget* WorldEntity::getShieldWidget()
950{
951  if ( this->shieldWidget == NULL)
952    this->createShieldWidget();
953  return this->shieldWidget;
954}
955
956
957OrxGui::GLGuiWidget* WorldEntity::getElectronicWidget()
958{
959  if ( this->electronicWidget == NULL)
960    this->createElectronicWidget();
961  return this->electronicWidget;
962}
963
964
965
966
967/**
968 * @param visibility shows or hides the health-bar
969 * (creates the widget if needed)
970 */
971void WorldEntity::setHealthWidgetVisibility(bool visibility)
972{
973  if (visibility)
974  {
975    if (this->healthWidget != NULL)
976      this->healthWidget->show();
977    else
978    {
979      this->createHealthWidget();
980      this->updateHealthWidget();
981      this->healthWidget->show();
982    }
983  }
984  else if (this->healthWidget != NULL)
985    this->healthWidget->hide();
986}
987
988
989/**
990 * hit the world entity with
991 *  @param damage damage to be dealt
992 */
993void WorldEntity::hit(float damage, WorldEntity* killer)
994{
995  if ( forwardDamageToParent && this->getParent() != NullParent::getNullParent() && this->getParent()->isA( WorldEntity::staticClassID() ) )
996  {
997    WorldEntity* pa = dynamic_cast<WorldEntity*>(this->getParent());
998    pa->hit( damage, killer );
999    return;
1000  }
1001 
1002  bool dead = this->getHealth()<=0;
1003 
1004  if ( !damageable )
1005    return;
1006 
1007  this->decreaseHealth(damage);
1008
1009  if( this->getHealth() > 0)
1010  {
1011    // any small explosion animaitions
1012  }
1013  else
1014  {
1015    if ( !dead )
1016      this->destroy( killer );
1017  }
1018}
1019
1020
1021/**
1022 * destoys the world entity
1023 */
1024void WorldEntity::destroy(WorldEntity* killer)
1025{
1026  this->toList(OM_DEAD);
1027}
1028
1029
1030/**
1031 * @brief updates the HealthWidget
1032 */
1033void WorldEntity::updateHealthWidget()
1034{
1035  if (this->healthWidget != NULL)
1036  {
1037    this->healthWidget->setMaximum(this->healthMax);
1038    this->healthWidget->setValue(this->health);
1039  }
1040}
1041
1042/**
1043 * @brief updates the Electronic Widget
1044 */
1045//!< xferred from spaceship
1046void WorldEntity::updateElectronicWidget(){
1047  if (this->electronicWidget != NULL)
1048  { //if it exists already: update it
1049     this->electronicWidget->setMaximum(this->electronicMax);
1050     this->electronicWidget->setValue(this->electronic);
1051  }
1052  else
1053  { //create the widget
1054    this->electronicWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1055    this->electronicWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1056    //this->electronicWidget->setDisplayedName("Electronics:");
1057    //this->electronicWidget->setSize2D(100,20);
1058    //this->electronicWidget->setAbsCoor2D(150,200);
1059    this->updateElectronicWidget();
1060//     if ( dynamic_cast<SpaceShip*>(this)->hasPlayer() )
1061//       State::getPlayer()->hud().setEnergyWidget(this->electronicWidget);
1062  }
1063}
1064
1065/**
1066 * @brief updates the ShieldWidget
1067 */
1068//!< xferred from spaceship
1069void WorldEntity::updateShieldWidget()
1070{
1071  if (this->shieldWidget != NULL)
1072  {
1073    this->shieldWidget->setMaximum(this->shieldMax);
1074    this->shieldWidget->setValue(this->shield);;
1075  }
1076  else
1077  {
1078    this->shieldWidget = new OrxGui::GLGuiEnergyWidgetVertical();
1079    this->shieldWidget->getBarWidget()->setChangedValueColor(Color(1,0,0,1));
1080    //this->shieldWidget->setDisplayedName("Shield:");
1081    //his->shieldWidget->setSize2D(100,20);
1082    //this->shieldWidget->setAbsCoor2D(200,200);
1083    this->updateShieldWidget();
1084//     if (dynamic_cast<SpaceShip*>(this)->hasPlayer())
1085//       State::getPlayer()->hud().setShieldWidget(this->shieldWidget);
1086  }
1087}
1088
1089
1090
1091/**
1092 * DEBUG-DRAW OF THE BV-Tree.
1093 * @param depth What depth to draw
1094 * @param drawMode the mode to draw this entity under
1095 */
1096void WorldEntity::drawBVTree(int depth, int drawMode) const
1097{
1098  glMatrixMode(GL_MODELVIEW);
1099  glPushMatrix();
1100  /* translate */
1101  glTranslatef (this->getAbsCoor ().x,
1102                this->getAbsCoor ().y,
1103                this->getAbsCoor ().z);
1104  /* rotate */
1105  Vector tmpRot = this->getAbsDir().getSpacialAxis();
1106  glRotatef (this->getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z );
1107
1108
1109  if (this->obbTree)
1110    this->obbTree->drawBV(depth, drawMode);
1111
1112
1113  glPopMatrix();
1114}
1115
1116
1117
1118/**
1119 * draw the mounting points
1120 */
1121void WorldEntity::debugDrawMountPoints() const
1122{
1123
1124  std::vector<MountPoint*>::const_iterator it = this->mountPoints.begin();
1125  for( ; it < this->mountPoints.end(); it++)
1126  {
1127    if( (*it) != NULL)
1128    {
1129      (*it)->debugDraw();
1130    }
1131  }
1132}
1133
1134
1135/**
1136 * Debug the WorldEntity
1137 */
1138void WorldEntity::debugEntity() const
1139{
1140  PRINT(0)("WorldEntity %s::%s  (DEBUG)\n", this->getClassCName(), this->getCName());
1141  this->debugNode();
1142  PRINT(0)("List: %s ; ModelCount %d - ", ObjectManager::OMListToString(this->objectListNumber).c_str(), this->models.size());
1143  for (unsigned int i = 0; i < this->models.size(); i++)
1144  {
1145    if (models[i] != NULL)
1146      PRINT(0)(" : %d:%s", i, this->models[i]->getCName());
1147  }
1148  PRINT(0)("\n");
1149
1150}
1151
1152
1153/**
1154 * handler for changes on registred vars
1155 * @param id id's which changed
1156 */
1157void WorldEntity::varChangeHandler( std::list< int > & id )
1158{
1159  if ( std::find( id.begin(), id.end(), modelFileName_handle ) != id.end() ||
1160       std::find( id.begin(), id.end(), scaling_handle ) != id.end()
1161     )
1162  {
1163    loadModel( modelFileName, scaling );
1164  }
1165
1166  if ( std::find( id.begin(), id.end(), list_handle ) != id.end() )
1167  {
1168    this->toList( (OM_LIST)list_write );
1169  }
1170
1171  if ( std::find( id.begin(), id.end(), health_handle ) != id.end() )
1172  {
1173    this->setHealth( health_write );
1174  }
1175
1176  if ( std::find( id.begin(), id.end(), healthMax_handle ) != id.end() )
1177  {
1178    this->setHealthMax( healthMax_write );
1179  }
1180
1181  PNode::varChangeHandler( id );
1182}
1183
1184
1185void WorldEntity::regen(float time){
1186  static float tmp;
1187  increaseHealth(time * this->healthRegen);
1188  increaseShield(time * this->shieldRegen);
1189
1190
1191  if (this->electronic != this->electronicMax || this->electronicRegen != 0){
1192    tmp = this->electronic + this->electronicRegen * time;
1193    if ( tmp > electronicMax)
1194      this->electronic = this->electronicMax;
1195    else
1196      this->electronic = tmp;
1197
1198    updateElectronicWidget();
1199  }
1200
1201}
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