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source: orxonox.OLD/branches/proxy/ChangeLog @ 9376

Last change on this file since 9376 was 9376, checked in by bensch, 18 years ago

proxy: ChangeLog

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12006-07-21      Benjamin Grauerb <bensch@orxonox.net>
2        New implementation of the signal/slot paradigm
3        For this the nice implementation sigslot from Sarah Thompson was adapted.
4
52006-05-19      Benjamin Grauerb <bensch@orxonox.net>
6        New Design of the Executor (constant instead of linear time)
7
82006-05-18      Patrick Boenzli <patrick@orxonox.net>
9        Total redesign of the Collision-Detection Engine.
10
112006-05-17      Benjamin Grauer <bensch@orxonox.net>
12        Introduced new QT-style Gui.
13
142006-03-12      orxonox <info@orxonox.net>
15        Mayor switch to std::string (almost complete)
16        All implementations from the PPS-team integrated:
17         Network
18         MoviePlayer
19         HeightMap
20         New SpaceShip Helicopter and Hover
21         PowerUps
22         Water
23         many many more...
24
252005-12-10      Benjamin Grauer <bensch@orxonox.net>
26        Implemented LOD (level of detail)
27        Implemented it through loading of Objects
28
29
302005-11-20      Benjamin Grauer <bensch@orxonox.net>
31        Implemented a new Class: Executor
32        This is an abstract Superclass, that is able to execute any function with parameters.
33        Used it in LoadParam and ShellCommand so far.
34
352005-09-24      Benjamin Grauer <bensch@orxonox.net>
36        Finished implementing the Shell.
37
382005-09-20      orxonox <info@orxonox.net>
39        Begin of Valgrind cleanup.
40
412005-08-16      orxonox <info@orxonox.net>
42        Realesed 0.3.1_alpha, on the grounds of collision detection
43        Working on a Windows-Realease...
44
452005-08-16      Patrick Boenzli <boenzli@orxonox.net>
46        Integrated the collision detection into the orxonox framework. It
47        bases on object-oriented-bounding boxes. The tree is spawned out of
48        any polygon soup.
49
502005-08-15      Benjamin Grauer <bensch@orxonox.net>
51        Reimplemented the IniParser.
52        Now it is possible, to read and write with it, in an easy c++ style.
53        Performance update due to preparsing.
54
552005-08-14      Benjamin Grauer <bensch@orxonox.net>
56        Enhanced PNode, SmoothPNode, softReparenting, better display.
57        Major Speed-update to Vector and Quaternion.
58
592005-07-23      Benjamin Grauer <bensch@orxonox.net>
60        Reimplemeted the ObjectManager, and the GarbageCollector.
61        Features:
62        modularity: easily adding new Creatable Classes through
63        the Factory-style.
64        Faster algorithm in the GarbageCollector, that only checks collectables.
65
662005-07-23      Patrick Boenzli <boenzli@orxonox.net>
67        Implemented a spatial separation algorithm that separates any polygon
68        soup into a quadtree. The tree leafs are hold in a hash table for
69        fast lookup.
70
712005-07-14      Benjamin Grauer <bensch@orxonox.net>
72        Implementd Render2D and Element2D, that handles 2D-shapes overlay
73        This is a new Engine, enabling us to render to layers.
74
752005-07-01      Benjamin Grauer <bensch@orxonox.net>
76        Implemented ClassList.h:
77        an interface to BaseObject saving all instances in Lists.
78        It also enables loadability-identifiers.
79        To decide is, if this approach is fast enough.
80
812005-06-20      Patrick Boenzli <patrick@orxonox.net>
82        Implemented an OBB collision detection system, injected into the
83        WorldEntity framework. Object - Object Collision Detection works
84        fine. Still work on the Object - Ground CD.
85
862005-06-10      Benjamin Grauer <bensch@orxonox.net>
87        Established a try on class-derivation and isA function.
88
892005-06-09      orxonox <info@orxonox.net>
90        created new Tag 0.3.0-pre-alpha
91
922005-06-04      Benjamin Grauer <bensch@orxonox.net>
93        Merged the SoundEngine (openAL-version) into the trunk
94        this is one of the major steps up to version 0.3-pre-alpha
95
962005-06-03      Benjamin Grauer <bensch@orxonox.net>
97        Implemented cycling loading procedures used for
98        the TrackManager and Animations
99
1002005-06-01      orxonox <info@orxonox.net>
101        serious cleanup of most files
102        design and doxygen tags
103        deleted old unused fucntions
104
1052005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
106        Implemented new EventSystem for orxonox
107        Highly advanced, and much faster.
108
1092005-05-27      Benjamin Grauer <bensch@orxonox.net>
110        Intorducing new Subprojects with a new modular framework.
111        Introducing ParticlesFun
112        Introducing new Importer (this was easy :))
113
1142005-05-10      Benjamin Grauer <bensch@orxonox.net>
115        Merged the gui into the executable
116        Windows compiles again.
117
1182005-04-27      orxonox <info@orxonox.net>
119        Tagged Version 0.2.3-pre-alpha
120
1212005-04-23      Patrick Boenzli <patrick@orxonox.net>
122        Finished most work on Animation-classes
123
1242005-04-21      Benjamin Grauer <bensch@orxonox.net>
125        Material Class update: possibility for transparency.
126
1272005-04-15      Patrick Boenzli <partick@orxonox.net>
128        Added AnimationPlayer and two animation classes.
129
1302005-04-07      Patrick Boenzli <patrick@orxonox.net>
131        Reimplemeted the Weapon and shoot-functions
132
1332005-03-31      Benjamin Grauer <bensch@orxonox.net>
134        Added Text Engine
135
1362005-03-26      Benjamin Grauer <bensch@orxonox.net>
137        Added ResourceManager
138
1392005-03-24      Patrick Boenzli <patrick@orxonox.net>
140        Reimplemented shooting.
141
1422005-03-16      orxonox <info@orxonox.net>
143        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
144
1452005-03-15      Patrick Boenzli <patrick@orxonox.net>
146        parenting finished
147
1482005-03-09      Patrick Boenzli <patrick@orxonox.net>
149        Big Cleanup again
150
1512005-03-01      Benjamin Grauer <bensch@orxonox.net>
152        Added Light Class
153
1542005-02-27      Benjamin Grauer <bensch@orxonox.net>
155        Big Configure.ac-cleanup
156
1572005-02-22      David Gruetter <davgr@gmx.ch>
158        Added Skysphere
159
1602005-01-07      Patrick Boenzli <patrick@orxonox.net>
161        LoadScreen implemented
162
1632004-12-20      Patrick Boenzli <patrick@orxonox.net>
164        New Version out 0.2.1-pre-alpha
165
1662004-12-20      Patrick Boenzli <patrick@orxonox.net>
167        HEAVY cleanup of the framework
168
1692004-12-18      Patrick Boenzli <patrick@orxonox.net>
170        enhanced the Command Node
171
1722004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
173        OS X support
174
1752004-12-15      Benjamin Grauer <bensch@orxonox.net>
176        Defined standard coding rules
177
1782004-12-15      Benjamin Grauer <bensch@orxonox.net>
179        Added Importer for showing 3D Object.
180
1812004-11-07      David Gruetter <davgr@gmx.ch>
182        Shaded Terrain
183
1842004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
185        Dynamic Mountains, dynamic movement.
186
1872004-10-18      Patrick Boenzli <patrick@orxonox.net>
188        Release 0.1-pre-alpha
189
1902004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
191        SDL-Framework
192
1932004-06-09      Tom of ethz
194        Added endless Mountains
195
1962004-06-02      Benjamin Grauer <bensch@orxonox.net>
197        Added Console
198
1992004-05-20      Patrick Boenzli <patrick@orxonox.net>
200        Added the ability to shoot
201
2022004-05-05      Benjamin Grauer <bensch@orxonox.net>
203        Added the GUI.
204
2052004-04-21      Patrik Boenzli <patrick@orxonox.net>
206        Added Makefile to orxonox
207
2082004-04-25      Amir Guindehi <amir@guindehi.ch>
209        Created Project orxonox.
210        Thanks a lot.
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