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1 | /** |
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2 | * @file lense_flare.h |
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3 | * lense flare effect |
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4 | */ |
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5 | |
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6 | #ifndef _LENSE_FLARE |
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7 | #define _LENSE_FLARE |
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8 | |
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9 | #include "graphics_effect.h" |
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10 | |
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11 | #include <vector> |
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12 | |
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13 | #include "vector2D.h" |
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14 | #include "plane.h" |
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15 | #include "glincl.h" |
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16 | |
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17 | |
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18 | #define LF_MAX_FLARES 7 |
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19 | |
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20 | |
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21 | class TiXmlElement; |
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22 | class Light; |
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23 | class ImagePlane; |
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24 | |
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25 | //! A class that handles LenseFlares. The LenseFlareManager operates on this. |
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26 | class LenseFlare : public GraphicsEffect |
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27 | { |
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28 | public: |
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29 | LenseFlare(const TiXmlElement* root = NULL); |
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30 | virtual ~LenseFlare(); |
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31 | |
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32 | virtual void loadParams(const TiXmlElement* root); |
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33 | |
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34 | virtual void init(); |
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35 | |
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36 | virtual void activate(); |
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37 | virtual void deactivate(); |
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38 | |
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39 | virtual void draw() const; |
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40 | virtual void tick(float dt); |
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41 | |
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42 | void addFlare(const std::string& textureName); |
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43 | |
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44 | |
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45 | private: |
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46 | GLint stringToFogMode(const std::string& mode); |
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47 | void setSourceVisibility(bool visibility) ; |
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48 | |
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49 | |
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50 | private: |
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51 | bool bVisible; //!< Checks visibility |
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52 | Light* lightSource; //!< reference to the sun (or primary light source) |
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53 | std::vector<ImagePlane*> flares; //!< the flares array |
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54 | |
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55 | Vector2D flareVector; //!< the axis to draw the flares on |
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56 | float distance; //!< distance from center to source |
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57 | Vector2D screenCenter; //!< the vector marking the center of the screen |
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58 | |
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59 | float flareMatrix[14]; |
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60 | Plane frustumPlane; //!< plane that marks the view frustum |
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61 | }; |
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62 | |
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63 | |
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64 | #endif /* _LENSE_FLARE */ |
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