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source: orxonox.OLD/branches/proxy/src/lib/graphics/effects/snow_effect.cc @ 9346

Last change on this file since 9346 was 9235, checked in by bensch, 18 years ago

merged the presentation back

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1/*
2        orxonox - the future of 3D-vertical-scrollers
3
4        Copyright (C) 2004 orx
5
6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
10
11### File Specific:
12        main-programmer: hdavid, amaechler
13*/
14
15#include "snow_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19#include "util/loading/resource_manager.h"
20
21#include "glincl.h"
22#include "debug.h"
23
24#include "p_node.h"
25#include "state.h"
26#include "sprite_particles.h"
27#include "plane_emitter.h"
28#include "shell_command.h"
29#include "script_class.h"
30#include "cloud_effect.h"
31
32#include "parser/tinyxml/tinyxml.h"
33
34SHELL_COMMAND(activate, SnowEffect, activateSnow);
35SHELL_COMMAND(deactivate, SnowEffect, deactivateSnow);
36
37using namespace std;
38
39CREATE_SCRIPTABLE_CLASS(SnowEffect, CL_SNOW_EFFECT,
40                            addMethod("activate", ExecutorLua0<SnowEffect>(&SnowEffect::activate))
41                            ->addMethod("deactivate", ExecutorLua0<SnowEffect>(&SnowEffect::deactivate))
42                       );
43
44CREATE_FACTORY(SnowEffect, CL_SNOW_EFFECT);
45
46SnowEffect::SnowEffect(const TiXmlElement* root)
47{
48        this->setClassID(CL_SNOW_EFFECT, "SnowEffect");
49
50        this->init();
51
52        if (root != NULL)
53                this->loadParams(root);
54
55        //load wind sound
56        if (this->snowWindForce >= 1) {
57                if (this->windBuffer != NULL)
58                        ResourceManager::getInstance()->unload(this->windBuffer);
59          this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/wind.wav", WAV);
60        }
61
62  if(snowActivate) {
63                this->activate();
64    SnowEffect::snowParticles->precache((int) this->snowLife);
65  }
66}
67
68
69SnowEffect::~SnowEffect()
70{
71        this->deactivate();
72}
73
74SpriteParticles* SnowEffect::snowParticles = NULL;
75
76void SnowEffect::loadParams(const TiXmlElement* root)
77{
78        WeatherEffect::loadParams(root);
79
80        LoadParam(root, "numParticles", this, SnowEffect, numParticles);
81        LoadParam(root, "materialTexture", this, SnowEffect, materialTexture);
82        LoadParam(root, "lifeSpans", this, SnowEffect, lifeSpan);
83        LoadParam(root, "radius", this, SnowEffect, radius);
84        LoadParam(root, "mass", this, SnowEffect, mass);
85        LoadParam(root, "emissionRate", this, SnowEffect, emissionRate);
86        LoadParam(root, "emissionVelocity", this, SnowEffect, emissionVelocity);
87        LoadParam(root, "wind", this, SnowEffect, wind);
88        LoadParam(root, "size", this, SnowEffect, size);
89        LoadParam(root, "coord", this, SnowEffect, coord);
90  LoadParam(root, "cloudcolor", this, SnowEffect, setCloudColor);
91  LoadParam(root, "skycolor", this, SnowEffect, setSkyColor);
92  LoadParam(root, "fadetime", this, SnowEffect, setFadeTime);
93
94        LOAD_PARAM_START_CYCLE(root, element);
95        {
96                LoadParam_CYCLE(element, "option", this, SnowEffect, setSnowOption);
97        }
98        LOAD_PARAM_END_CYCLE(element);
99}
100
101void SnowEffect::init()
102{
103        this->emitter = new PlaneEmitter();
104
105        // Default values
106        this->snowActivate = false;
107        this->snowMove = false;
108        this->particles = 12000;
109        this->texture = "maps/snow_flake_01_32x32.png";
110        this->snowLife = 8;
111        this->randomLife = 2;
112        this->snowRadius = 3.5;
113        this->randomRadius = 1;
114        this->snowMass = 1.0;
115        this->randomMass = 0.3;
116        this->rate = 900;
117        this->velocity = -100;
118        this->randomVelocity = 5;
119        this->angle = 0.5;
120        this->randomAngle = 0.2;
121        this->alpha = 0.5;
122        this->snowSize = Vector2D(2500, 2500);
123        this->snowCoord = Vector(100,450,400);
124        this->snowWindForce = 1;
125 
126  this->fadeTime = 10;
127  this->cloudColor = Vector(0.2f, 0.2f, 0.2f);
128  this->skyColor = Vector(0.0f, 0.0f, 0.0f);
129}
130
131void SnowEffect::activate()
132{
133        PRINTF(3)("Activating SnowEffect\n");
134
135        this->snowActivate = true;
136
137        SnowEffect::snowParticles = new SpriteParticles(particles);
138        SnowEffect::snowParticles->setName("SnowEffectTrailParticles");
139        SnowEffect::snowParticles->setMaterialTexture(texture);
140        SnowEffect::snowParticles->setLifeSpan(snowLife, randomLife);
141        SnowEffect::snowParticles->setRadius(0.0, snowRadius, randomRadius);
142        SnowEffect::snowParticles->setRadius(0.2, snowRadius, randomRadius*0.8);
143        SnowEffect::snowParticles->setRadius(1.0, snowRadius, randomRadius*0.5);
144        SnowEffect::snowParticles->setMass(0, snowMass, randomMass);
145        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
146        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
147        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
148
149        this->emitter->setSystem(SnowEffect::snowParticles);
150
151        this->emitter->setRelCoor(snowCoord);
152        this->emitter->setEmissionRate(rate);
153        this->emitter->setEmissionVelocity(velocity, randomVelocity);
154        this->emitter->setSpread(angle * this->snowWindForce , randomAngle * this->snowWindForce);
155        this->emitter->setSize(snowSize);
156
157  if (this->snowWindForce != 0)
158    this->soundSource.play(this->windBuffer, 0.1f * this->snowWindForce, true);
159 
160  // Store cloud- and sky color before the snow
161  this->oldCloudColor = CloudEffect::cloudColor;
162  this->oldSkyColor   = CloudEffect::skyColor;
163
164  // Change the colors
165  CloudEffect::changeCloudColor(this->cloudColor, this->fadeTime);
166  CloudEffect::changeSkyColor(this->skyColor, this->fadeTime);
167
168}
169
170
171void SnowEffect::deactivate()
172{
173        PRINTF(3)("Deactivating SnowEffect\n");
174
175        this->snowActivate = false;
176        this->emitter->setSystem(NULL);
177
178        if (this->windBuffer != NULL)
179                ResourceManager::getInstance()->unload(this->windBuffer);
180 
181  // Restore the old cloud- and sky color
182  CloudEffect::changeCloudColor(this->oldCloudColor, this->fadeTime);
183  CloudEffect::changeSkyColor(this->oldSkyColor, this->fadeTime);
184}
185
186void SnowEffect::draw() const
187{
188        if (!this->snowActivate)
189                return;
190}
191
192void SnowEffect::tick(float dt)
193{
194        if (!this->snowActivate)
195                return;
196
197        /*
198        float distance = (State::getCameraNode()->getAbsCoor() - Vector(snowCoord.x, State::getCameraNode()->getAbsCoor().y, snowCoord.z)).len();
199
200        if(activated)
201        {
202        if(distance > 0.3*snowSize.x || distance > 0.3*snowSize.y)
203                        this->deactivate();
204        else if(distance > 0.25*snowSize.x || distance > 0.25*snowSize.y)
205        this->alpha = 0.15;
206        else if(distance > 0.2*snowSize.x || distance > 0.2*snowSize.y)
207        this->alpha = 0.25;
208        else if(distance > 0.1*snowSize.x || distance > 0.1*snowSize.y)
209        this->alpha = 0.4;
210
211        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
212        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
213        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
214        }
215        else
216        {
217        if(distance < 0.3*snowSize.x || distance < 0.3*snowSize.y )
218        this->activate();
219        if( distance < 0.25*snowSize.x || distance < 0.25*snowSize.y )
220        this->alpha = 0.25;
221        else if( distance < 0.2*snowSize.x || distance < 0.2*snowSize.y )
222        this->alpha = 0.4;
223        else if( distance < 0.1*snowSize.x || distance < 0.1*snowSize.y )
224        this->alpha = 0.5;
225
226        SnowEffect::snowParticles->setColor(0,1, 1, 1, alpha);
227        SnowEffect::snowParticles->setColor(.5, .6, .6, .6, alpha/2);
228        SnowEffect::snowParticles->setColor(1, .0, .0, .0, .0);
229        }*/
230
231        if (this->snowMove) {
232                this->snowCoord = State::getCameraNode()->getAbsCoor();
233                this->emitter->setRelCoor(this->snowCoord.x , this->snowCoord.y+300, this->snowCoord.z);
234        }
235}
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