Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/proxy/src/lib/graphics/graphics_engine.cc @ 9384

Last change on this file since 9384 was 9351, checked in by bensch, 18 years ago

fps display can be toggeled

File size: 17.9 KB
RevLine 
[4597]1/*
[1853]2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
[1855]10
11   ### File Specific:
[3610]12   main-programmer: Benjamin Grauer
[1855]13   co-programmer: ...
[1853]14*/
15
[3610]16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS
[1853]17
[3610]18#include "graphics_engine.h"
[7193]19#include "util/loading/resource_manager.h"
[6441]20#include "state.h"
[1853]21
[6142]22#include "world_entity.h"
23
[4849]24#include "render_2d.h"
[5347]25#include "text_engine.h"
[4850]26#include "light.h"
[5347]27#include "shader.h"
[3611]28#include "debug.h"
[5347]29
[7256]30#include "util/preferences.h"
[4770]31#include "substring.h"
[5344]32#include "text.h"
[4770]33
[5819]34#include "globals.h"
[5857]35#include "texture.h"
[5755]36
[6753]37#include "effects/graphics_effect.h"
[6772]38#include "effects/fog_effect.h"
[6884]39#include "effects/lense_flare.h"
[6753]40
[6522]41#include "shell_command.h"
42
[6815]43
44#include "parser/tinyxml/tinyxml.h"
[7193]45#include "util/loading/load_param.h"
46#include "util/loading/factory.h"
[6979]47#include "class_list.h"
[6815]48
[5755]49#ifdef __WIN32__
[6162]50 #include "static_model.h"
[5755]51#endif
[1853]52
[6522]53SHELL_COMMAND(wireframe, GraphicsEngine, wireframe);
[9351]54SHELL_COMMAND(fps, GraphicsEngine, toggleFPSdisplay);
[6522]55
[3245]56/**
[7871]57 * @brief standard constructor
[5262]58 */
[4597]59GraphicsEngine::GraphicsEngine ()
[3365]60{
[4597]61  this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine");
62  this->setName("GraphicsEngine");
[4784]63
64  this->isInit = false;
65
[4245]66  this->bDisplayFPS = false;
[8490]67  this->bAntialiasing = false;
[4245]68  this->minFPS = 9999;
69  this->maxFPS = 0;
[4135]70
[5079]71  this->geTextCFPS = NULL;
72  this->geTextMaxFPS = NULL;
73  this->geTextMinFPS = NULL;
74
[4768]75  this->fullscreenFlag = 0;
[5225]76  this->videoFlags = 0;
77  this->screen = NULL;
[5260]78
[6979]79  // initialize the Modules
[5285]80  TextEngine::getInstance();
[6979]81  this->graphicsEffects = NULL;
82
[3611]83}
[3610]84
[3621]85/**
[7871]86 * @brief The Pointer to this GraphicsEngine
87 */
[3611]88GraphicsEngine* GraphicsEngine::singletonRef = NULL;
[3610]89
[3621]90/**
[7871]91 * @brief destructs the graphicsEngine.
[3611]92*/
[4597]93GraphicsEngine::~GraphicsEngine ()
[3611]94{
95  // delete what has to be deleted here
[7029]96  this->displayFPS( false );
[4849]97
[5286]98  //TextEngine
[5285]99  delete TextEngine::getInstance();
[5347]100  // render 2D
101  delete Render2D::getInstance();
[5079]102
[5225]103  SDL_QuitSubSystem(SDL_INIT_VIDEO);
[6979]104  //   if (this->screen != NULL)
105  //     SDL_FreeSurface(this->screen);
[5240]106
[4849]107  GraphicsEngine::singletonRef = NULL;
[3611]108}
109
[6815]110
[4830]111/**
[7871]112 * @brief loads the GraphicsEngine Specific Parameters.
[6815]113 * @param root: the XML-Element to load the Data From
114 */
115void GraphicsEngine::loadParams(const TiXmlElement* root)
116{
[6979]117  LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects)
118  .describe("loads a graphics effect");
[6815]119}
120
121
[6980]122
123
[6815]124/**
[6980]125 * @param root The XML-element to load GraphicsEffects from
126 */
127void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root)
128{
129  LOAD_PARAM_START_CYCLE(root, element);
130  {
[7035]131    PRINTF(4)("element is: %s\n", element->Value());
[6980]132    Factory::fabricate(element);
133  }
134  LOAD_PARAM_END_CYCLE(element);
135}
136
137
138
139/**
[7871]140 * @brief initializes the GraphicsEngine with default settings.
[4830]141 */
[4784]142int GraphicsEngine::init()
143{
[4830]144  if (this->isInit)
145    return -1;
146  this->initVideo(640, 480, 16);
[8316]147  return 1;
[4784]148}
149
[3611]150/**
[7871]151 * @brief loads the GraphicsEngine's settings from a given ini-file and section
[4830]152 * @returns nothing usefull
153 */
[7256]154int GraphicsEngine::initFromPreferences()
[4830]155{
156  // looking if we are in fullscreen-mode
[7661]157  MultiType fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0");
[7256]158
[7661]159  if (fullscreen.getBool())
[4830]160    this->fullscreenFlag = SDL_FULLSCREEN;
161
162  // looking if we are in fullscreen-mode
[7661]163  MultiType textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "1");
[8316]164  Texture::setTextureEnableState(textures.getBool());
[4830]165
166  // searching for a usefull resolution
[7256]167  SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME
[4833]168  //resolution.debug();
[7221]169  MultiType x = resolution.getString(0), y = resolution.getString(1);
[8316]170  return this->initVideo(x.getInt(), y.getInt(), 16);
[4833]171
[6979]172  //   GraphicsEffect* fe = new FogEffect(NULL);
173  //   this->loadGraphicsEffect(fe);
174  //   fe->activate();
175  //   PRINTF(0)("--------------------------------------------------------------\n");
[6884]176
[6967]177  //LenseFlare* ge = new LenseFlare();
178  //this->loadGraphicsEffect(ge);
[6884]179
[6967]180  //ge->addFlare("pictures/lense_flare/sun.png"); //sun
181  //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo
182  //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst
183  //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo
184  //ge->addFlare("pictures/lense_flare/lens4.png");
185  //ge->addFlare("pictures/lense_flare/lens1.png");
186  //ge->addFlare("pictures/lense_flare/lens3.png");
[6884]187
[6966]188  //ge->activate();
[4830]189}
190
191
192
193/**
[7871]194 * @brief initializes the Video for openGL.
[5346]195 *
196 * This has to be done only once when starting orxonox.
197 */
[4784]198int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp)
[3611]199{
[4784]200  if (this->isInit)
201    return -1;
[5024]202  //   initialize SDL_VIDEO
[5225]203  if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
[5024]204  {
205    PRINTF(1)("could not initialize SDL Video\n");
[8316]206    return -1;
[5024]207  }
[3617]208  // initialize SDL_GL-settings
209  this->setGLattribs();
[3610]210
[3617]211  // setting the Video Flags.
[7727]212  this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE ;
[3610]213
214  /* query SDL for information about our video hardware */
215  const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo ();
216  if( videoInfo == NULL)
[6979]217  {
218    PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError());
219    SDL_Quit ();
220  }
[3610]221  if( videoInfo->hw_available)
[3611]222    this->videoFlags |= SDL_HWSURFACE;
[4597]223  else
[3611]224    this->videoFlags |= SDL_SWSURFACE;
[3610]225  /*
[3619]226  if(VideoInfo -> blit_hw)
[3610]227    VideoFlags |= SDL_HWACCEL;
228  */
[6979]229  // setting up the Resolution
[4784]230  this->setResolution(resX, resY, bbp);
[3611]231
[5260]232  // GRABBING ALL GL-extensions
233  this->grabHardwareSettings();
234
[3621]235  // Enable default GL stuff
236  glEnable(GL_DEPTH_TEST);
[4784]237
[4849]238  Render2D::getInstance();
[4833]239
[4784]240  this->isInit = true;
[8316]241  return 1;
[3365]242}
[1853]243
[4770]244/**
[7871]245 * @brief sets the Window Captions and the Name of the icon.
[4619]246 * @param windowName The name of the Window
247 * @param icon The name of the Icon on the Disc
248 */
[7221]249void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon)
[4619]250{
[7221]251  SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str());
[5240]252  if (iconSurf != NULL)
253  {
[5241]254    Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0);
[5240]255    SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey);
[7221]256    SDL_WM_SetIcon(iconSurf, NULL);
[5240]257    SDL_FreeSurface(iconSurf);
258  }
[5024]259
[7221]260  SDL_WM_SetCaption (windowName.c_str(), icon.c_str());
[4619]261}
262
263
264/**
[7871]265 * @brief Sets the GL-attributes
[5346]266 */
[8316]267void GraphicsEngine::setGLattribs()
[3617]268{
269  // Set video mode
270  // TO DO: parse arguments for settings
271  //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);
272  //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);
273  //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);
274  //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
275
[4597]276
277  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
278  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16);
279  SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0);
[3617]280  SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0);
281  SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0);
282  SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0);
283  SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0);
[7727]284
[8490]285  SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5);      //Use at least 5 bits of Red
286  SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5);    //Use at least 5 bits of Green
287  SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5);     //Use at least 5 bits of Blue
288  SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);   //Use at least 16 bits for the depth buffer
[7727]289  SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);  //Enable double buffering
[7919]290
[8490]291  // enable antialiasing?
292  if( this->bAntialiasing)
293  {
294    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES,4);
295    SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS,1);
296  }
297
[7919]298  glEnable(GL_CULL_FACE);
299  glCullFace(GL_FRONT);
[3617]300}
301
[5261]302/**
[7871]303 * @brief grabs the Hardware Specifics
304 *
[5261]305 * checks for all the different HW-types
306 */
[5260]307void GraphicsEngine::grabHardwareSettings()
308{
309  const char* renderer = (const char*) glGetString(GL_RENDERER);
310  const char* vendor   = (const char*) glGetString(GL_VENDOR);
311  const char* version  = (const char*) glGetString(GL_VERSION);
312  const char* extensions = (const char*) glGetString(GL_EXTENSIONS);
313
[6979]314  //  printf("%s %s %s\n %s", renderer, vendor, version, extensions);
[5260]315
[7221]316  if (renderer != NULL)
[5260]317  {
[7221]318    this->hwRenderer == renderer;
[5260]319  }
[7221]320  if (vendor != NULL)
[5260]321  {
[7221]322    this->hwVendor == vendor;
[5260]323  }
[7221]324  if (version != NULL)
[5260]325  {
[7221]326    this->hwVersion == version;
[5260]327  }
328
[7221]329  if (extensions != NULL)
330    this->hwExtensions.split(extensions, " \n\t,");
[5260]331
[6634]332  PRINT(4)("Running on : vendor: %s,  renderer: %s,  version:%s\n", vendor, renderer, version);
[5260]333  PRINT(4)("Extensions:\n");
[7319]334  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
335    PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str());
[5263]336
337
338  // inizializing GLEW
339  GLenum err = glewInit();
340  if (GLEW_OK != err)
341  {
342    /* Problem: glewInit failed, something is seriously wrong. */
343    PRINTF(1)("%s\n", glewGetErrorString(err));
344  }
345  PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
[5260]346}
347
[6162]348
[3621]349/**
[7871]350 * @brief sets the Resolution of the Screen to display the Graphics to.
[4836]351 * @param width The width of the window
352 * @param height The height of the window
353 * @param bpp bits per pixel
[5346]354 */
[3619]355int GraphicsEngine::setResolution(int width, int height, int bpp)
[3610]356{
[3611]357  this->resolutionX = width;
358  this->resolutionY = height;
359  this->bitsPerPixel = bpp;
[6441]360  State::setResolution( width, height);
[4739]361
[5255]362  if (this->screen != NULL)
[5237]363    SDL_FreeSurface(screen);
[4769]364  if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL)
[6979]365  {
366    PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError());
367    //    SDL_Quit();
368    //    return -1;
[8316]369    return -1;
[6979]370  }
371  glViewport(0, 0, width, height);                     // Reset The Current Viewport
[5755]372
[5790]373#ifdef __WIN32__
[6979]374  // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH)
375  const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE);
376  if (texList != NULL)
377  {
378    std::list<BaseObject*>::const_iterator reTex;
379    for (reTex = texList->begin(); reTex != texList->end(); reTex++)
380      dynamic_cast<Texture*>(*reTex)->rebuild();
381  }
382  // REBUILDING MODELS
383  const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL);
384  if (texList != NULL)
385  {
386    std::list<BaseObject*>::const_iterator reModel;
387    for (reModel = modelList->begin(); reModel != modelList->end(); reModel++)
388      dynamic_cast<StaticModel*>(*reModel)->rebuild();
389  }
[5755]390#endif /* __WIN32__ */
[8316]391  return 1;
[4135]392}
[3610]393
[4458]394/**
[7871]395 * @brief sets Fullscreen mode
[4836]396 * @param fullscreen true if fullscreen, false if windowed
[4458]397*/
[4135]398void GraphicsEngine::setFullscreen(bool fullscreen)
399{
[4768]400  if (fullscreen)
[5789]401    this->fullscreenFlag = SDL_FULLSCREEN;
[4768]402  else
[5789]403    this->fullscreenFlag = 0;
[4135]404  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
[3543]405}
[3617]406
[8518]407void GraphicsEngine::toggleFullscreen()
408{
409  if (this->fullscreenFlag == SDL_FULLSCREEN)
410    this->fullscreenFlag = 0;
411  else
412    this->fullscreenFlag = SDL_FULLSCREEN;
413  this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel);
414}
415
416
[4458]417/**
[7871]418 * @brief sets the background color
[4836]419 * @param red the red part of the background
420 * @param blue the blue part of the background
421 * @param green the green part of the background
422 * @param alpha the alpha part of the background
[5346]423 */
[4374]424void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
425{
426  glClearColor(red, green, blue, alpha);
427}
428
[3621]429/**
[7871]430 * @brief Signalhandler, for when the resolution has changed
[4836]431 * @param resizeInfo SDL information about the size of the new screen size
[5346]432 */
[8316]433void GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo)
[3619]434{
[4782]435  this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel);
[3619]436}
[3617]437
[3622]438/**
[7871]439 * @brief entering 2D Mode
440 * this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else
441 */
[4746]442void GraphicsEngine::enter2DMode()
[3790]443{
[4955]444  //GraphicsEngine::storeMatrices();
[3790]445  SDL_Surface *screen = SDL_GetVideoSurface();
[4597]446
[3790]447  /* Note, there may be other things you need to change,
448     depending on how you have your OpenGL state set up.
449  */
450  glPushAttrib(GL_ENABLE_BIT);
451  glDisable(GL_DEPTH_TEST);
452  glDisable(GL_CULL_FACE);
453  glDisable(GL_LIGHTING);  // will be set back when leaving 2D-mode
[3617]454
[3790]455  glMatrixMode(GL_PROJECTION);
456  glPushMatrix();
457  glLoadIdentity();
458  glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0);
[4597]459
[3790]460  glMatrixMode(GL_MODELVIEW);
461  glPushMatrix();
462  glLoadIdentity();
463}
[3617]464
[3790]465/**
[7871]466 * @brief leaves the 2DMode again also @see Font::enter2DMode()
[5346]467 */
[4746]468void GraphicsEngine::leave2DMode()
[3790]469{
[4597]470
[4834]471  glMatrixMode(GL_MODELVIEW);
[3790]472  glPopMatrix();
[4597]473
[6780]474  glMatrixMode(GL_PROJECTION);
475  glPopMatrix();
476
[3790]477  glPopAttrib();
478}
[3622]479
[7871]480/**
481 * @brief changes to wireframe-mode.
482 */
[6522]483void GraphicsEngine::wireframe()
484{
[6523]485  glPolygonMode(GL_FRONT, GL_LINE);
[6522]486}
487
[3844]488/**
[7871]489 * @brief stores the GL_matrices
[5346]490 */
[4746]491void GraphicsEngine::storeMatrices()
[3844]492{
493  glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat);
494  glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat);
495  glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort);
496}
[3622]497
[3844]498//! the stored ModelView Matrix.
499GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
500//! the stored Projection Matrix
501GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
502//! The ViewPort
503GLint GraphicsEngine::viewPort[4] = {0,0,0,0};
[3790]504
505
[3844]506
[3617]507/**
[7871]508 * @brief outputs all the Fullscreen modes.
[5346]509 */
[4746]510void GraphicsEngine::listModes()
[3617]511{
512  /* Get available fullscreen/hardware modes */
513  this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
[4597]514
[3617]515  /* Check is there are any modes available */
[6979]516  if(this->videoModes == (SDL_Rect **)0)
517  {
[3617]518    PRINTF(1)("No modes available!\n");
519    exit(-1);
520  }
[4597]521
[3617]522  /* Check if our resolution is restricted */
[6979]523  if(this->videoModes == (SDL_Rect **)-1)
524  {
[4135]525    PRINTF(2)("All resolutions available.\n");
[3617]526  }
[6979]527  else
528  {
[3617]529    /* Print valid modes */
530    PRINT(0)("Available Resoulution Modes are\n");
531    for(int i = 0; this->videoModes[i]; ++i)
[4135]532      PRINT(4)(" |  %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h);
[3617]533  }
[4245]534}
535
[4458]536/**
[7871]537 * @brief checks wether a certain extension is availiable
[5261]538 * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3)
539 * @return true if it is, false otherwise
540 */
[7221]541bool GraphicsEngine::hwSupportsEXT(const std::string& extension)
[5261]542{
[7319]543  for (unsigned int i = 0; i < this->hwExtensions.size(); i++)
[7221]544    if ( this->hwExtensions.getString(i) == extension)
545      return true;
[5261]546  return false;
547}
548
549/**
[7871]550 * @brief updates everything that is to be updated in the GraphicsEngine
[5084]551 */
552void GraphicsEngine::update(float dt)
553{
[5406]554  Render2D::getInstance()->update(dt);
[5084]555}
556
557
558/**
[7871]559 * @brief ticks the Text
[4836]560 * @param dt the time passed
[5346]561 */
562void GraphicsEngine::tick(float dt)
[4245]563{
[4458]564  if( unlikely(this->bDisplayFPS))
[4849]565  {
566    this->currentFPS = 1.0/dt;
567    if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS;
568    if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS;
[4597]569
[4536]570#ifndef NO_TEXT
[6979]571    char tmpChar1[20];
572    sprintf(tmpChar1, "Current:  %4.0f", this->currentFPS);
573    this->geTextCFPS->setText(tmpChar1);
574    char tmpChar2[20];
575    sprintf(tmpChar2, "Max:    %4.0f", this->maxFPS);
576    this->geTextMaxFPS->setText(tmpChar2);
577    char tmpChar3[20];
578    sprintf(tmpChar3, "Min:    %4.0f", this->minFPS);
579    this->geTextMinFPS->setText(tmpChar3);
[4536]580#endif /* NO_TEXT */
[4849]581
[6815]582  }
[4849]583
584  Render2D::getInstance()->tick(dt);
[6815]585
586  // tick the graphics effects
[6979]587  if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL)
588  {
589    std::list<BaseObject*>::const_iterator it;
590    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
591      dynamic_cast<GraphicsEffect*>(*it)->tick(dt);
592  }
[4245]593}
[4597]594
[7871]595/**
596 * @brief draws all Elements that should be displayed on the Background.
597 */
[7840]598void GraphicsEngine::drawBackgroundElements() const
599{
[7919]600  GraphicsEngine::storeMatrices();
601
[7840]602  Render2D::getInstance()->draw(E2D_LAYER_BELOW_ALL, E2D_LAYER_BELOW_ALL);
603}
[4849]604
605void GraphicsEngine::draw() const
606{
[7221]607  //  LightManager::getInstance()->draw();
[6778]608
[6979]609  if (this->graphicsEffects != NULL)
610  {
611    //draw the graphics effects
[9351]612    std::list<BaseObject*>::const_iterator it;
[6979]613    for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++)
614      dynamic_cast<GraphicsEffect*>(*it)->draw();
615  }
[7428]616  Shader::suspendShader();
[7840]617  Render2D::getInstance()->draw(E2D_LAYER_BOTTOM, E2D_LAYER_ABOVE_ALL);
[7428]618  Shader::restoreShader();
[4849]619}
620
[6142]621
[9351]622void GraphicsEngine::toggleFPSdisplay()
623{
624  this->displayFPS(!this->bDisplayFPS);
625}
626
627
[4458]628/**
[7871]629 * @brief displays the Frames per second
[4836]630 * @param display if the text should be displayed
[4458]631*/
[4245]632void GraphicsEngine::displayFPS(bool display)
633{
[4536]634#ifndef NO_TEXT
[5346]635  if( display )
636  {
[6979]637    if (this->geTextCFPS == NULL)
638    {
639      this->geTextCFPS = new Text("fonts/arial_black.ttf", 15);
640      this->geTextCFPS->setName("curFPS");
641      this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT);
642      this->geTextCFPS->setAbsCoor2D(5, 0);
643    }
644    if (this->geTextMaxFPS == NULL)
645    {
646      this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15);
647      this->geTextMaxFPS->setName("MaxFPS");
648      this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT);
649      this->geTextMaxFPS->setAbsCoor2D(5, 20);
650    }
651    if (this->geTextMinFPS == NULL)
652    {
653      this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15);
654      this->geTextMinFPS->setName("MinFPS");
655      this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT);
656      this->geTextMinFPS->setAbsCoor2D(5, 40);
657    }
[5346]658  }
[6979]659  else
[5346]660  {
[6979]661    delete this->geTextCFPS;
662    this->geTextCFPS = NULL;
663    delete this->geTextMaxFPS;
664    this->geTextMaxFPS = NULL;
665    delete this->geTextMinFPS;
666    this->geTextMinFPS = NULL;
[5346]667  }
668  this->bDisplayFPS = display;
669#else
670  this->bDisplayFPS = false;
[4536]671#endif /* NO_TEXT */
[3617]672}
[4245]673
[4597]674
[4817]675/**
[7871]676 * @brief processes the events for the GraphicsEngine class
677 * @param the event to handle
[4817]678 */
679void GraphicsEngine::process(const Event &event)
680{
681  switch (event.type)
682  {
[8316]683    case EV_VIDEO_RESIZE:
684      this->resolutionChanged(event.resize);
685      break;
[4817]686  }
[6753]687}
Note: See TracBrowser for help on using the repository browser.