Last change
on this file since 9435 was
7840,
checked in by bensch, 18 years ago
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trunk: Elements that are supposed to be on the Background stay there:
Changed:
Element2D: render from - to - LAYERS
Render2D: Renders from - to - LAYERS
GraphicsEngine: new function drawBackgroundElements
ObjectManager: new List OM_BACKGROUND
Skybox/sphere: in OM_LIST OM_BACKGROUND
@patrick: do you like it too ??
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File size:
967 bytes
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Line | |
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1 | /*! |
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2 | * @file render_2d.h |
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3 | * @brief Definition of the 2D-rendering engine singleton Class |
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4 | */ |
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5 | |
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6 | #ifndef _RENDER_2D_H |
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7 | #define _RENDER_2D_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "element_2d.h" |
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11 | // FORWARD DECLARATION |
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12 | |
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13 | //! A default singleton class. |
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14 | class Render2D : public BaseObject { |
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15 | friend class Element2D; |
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16 | |
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17 | public: |
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18 | virtual ~Render2D(); |
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19 | /** @returns a Pointer to the only object of this Class */ |
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20 | inline static Render2D* getInstance() { if (!singletonRef) singletonRef = new Render2D(); return singletonRef; }; |
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21 | |
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22 | void toggleNodesVisibility() { this->showNodes = !this->showNodes; }; |
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23 | |
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24 | void update(float dt); |
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25 | void tick(float dt); |
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26 | void draw(E2D_LAYER from, E2D_LAYER to) const; |
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27 | |
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28 | private: |
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29 | Render2D(); |
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30 | static Render2D* singletonRef; //!< Reference to this class. |
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31 | |
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32 | bool showNodes; //!< If the debug-Nodes should be visible |
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33 | }; |
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34 | |
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35 | #endif /* _RENDER_2D_H */ |
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