1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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17 | |
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18 | #include "glgui_table.h" |
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19 | #include "debug.h" |
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20 | |
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21 | #include "glgui_handler.h" |
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22 | |
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23 | namespace OrxGui |
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24 | { |
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25 | /** |
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26 | * @brief standard constructor |
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27 | */ |
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28 | GLGuiTable::GLGuiTable (unsigned int rows, unsigned int columns) |
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29 | : _selected(-1, -1), _focused(-1, -1) |
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30 | { |
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31 | this->init(); |
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32 | |
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33 | this->setRowCount(rows); |
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34 | this->setColumnCount(columns); |
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35 | } |
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36 | |
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37 | |
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38 | /** |
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39 | * @brief standard deconstructor |
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40 | */ |
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41 | GLGuiTable::~GLGuiTable() |
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42 | {} |
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43 | |
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44 | /** |
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45 | * @brief initializes the GUI-element |
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46 | */ |
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47 | void GLGuiTable::init() |
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48 | { |
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49 | this->setClassID(CL_GLGUI_TABLE, "GLGuiTable"); |
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50 | |
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51 | this->setBorderTop(10); |
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52 | |
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53 | this->setFocusable(true); |
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54 | this->setClickable(true); |
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55 | |
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56 | } |
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57 | |
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58 | |
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59 | void GLGuiTable::setRowCount(unsigned int rowCount) |
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60 | { |
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61 | |
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62 | unsigned int currentRowCount = this->rowCount(); |
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63 | |
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64 | this->_rowHeights.resize(rowCount, 20); |
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65 | |
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66 | this->_entries.resize(rowCount); |
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67 | for (unsigned int i = currentRowCount; i < this->rowCount(); ++i) |
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68 | { |
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69 | this->_entries[i].resize(columnCount(), LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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70 | for (unsigned int j = 0; j < columnCount(); ++j) |
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71 | this->applyTextSettings(i, j, &this->_entries[i][j]); |
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72 | } |
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73 | |
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74 | assert(this->checkIntegrity()); |
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75 | this->repositionText(currentRowCount, 0); |
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76 | |
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77 | |
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78 | this->resize(); |
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79 | |
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80 | if (!this->isVisible()) |
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81 | this->hiding(); |
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82 | } |
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83 | |
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84 | void GLGuiTable::setColumnCount(unsigned int columnCount) |
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85 | { |
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86 | unsigned int i; |
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87 | unsigned int currentColumnCount = this->columnCount(); |
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88 | |
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89 | this->_columnWidths.resize(columnCount, 100); |
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90 | |
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91 | // setup Headers. |
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92 | this->_headers.resize(columnCount, LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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93 | for (i = currentColumnCount; i < columnCount; ++i) |
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94 | this->applyTextSettings(0, i, &this->_headers[i]); |
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95 | |
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96 | for (i = 0; i < rowCount(); i++) |
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97 | { |
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98 | this->_entries[i].resize(columnCount, LimitedWidthText("fonts/final_frontier.ttf", 20)); |
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99 | for (unsigned int j = currentColumnCount; j < columnCount; ++j) |
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100 | this->applyTextSettings(i, j, &this->_entries[i][j]); |
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101 | |
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102 | } |
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103 | assert(this->checkIntegrity()); |
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104 | |
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105 | this->repositionText(0, currentColumnCount); |
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106 | |
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107 | this->resize(); |
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108 | if (!this->isVisible()) |
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109 | this->hiding(); |
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110 | } |
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111 | |
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112 | |
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113 | |
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114 | |
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115 | void GLGuiTable::setHeader(unsigned int number, const std::string& headerName) |
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116 | { |
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117 | if (number >= this->columnCount()) |
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118 | this->setColumnCount(number + 1); |
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119 | this->_headers[number].setText(headerName); |
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120 | } |
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121 | |
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122 | void GLGuiTable::setHeader(const std::vector<std::string>& headerNames) |
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123 | { |
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124 | for (unsigned int i = 0; i < headerNames.size(); ++i) |
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125 | this->setHeader(i, headerNames[i]); |
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126 | } |
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127 | |
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128 | void GLGuiTable::setEntry(unsigned int row, unsigned int column, const std::string& name) |
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129 | { |
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130 | if (column >= this->columnCount() ) |
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131 | this->setColumnCount(column + 1); |
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132 | if (row >= this->rowCount() ) |
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133 | this->setRowCount(row + 1); |
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134 | this->_entries[row][column].setText(name); |
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135 | } |
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136 | |
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137 | void GLGuiTable::setColumnWidth(unsigned int column, float size) |
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138 | { |
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139 | this->_headers[column].setLineWidth(size); |
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140 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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141 | this->_entries[i][column].setLineWidth(size); |
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142 | } |
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143 | |
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144 | |
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145 | |
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146 | /// TODO. |
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147 | void GLGuiTable::setRowHeight(unsigned int row, unsigned int size) |
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148 | {} |
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149 | |
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150 | |
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151 | |
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152 | |
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153 | /** |
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154 | * removes the focus from this Widget. |
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155 | */ |
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156 | void GLGuiTable::removedFocus() |
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157 | { |
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158 | GLGuiWidget::removedFocus(); |
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159 | } |
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160 | |
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161 | |
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162 | /** |
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163 | * @brief Processes an Event. |
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164 | * @param event The event to be processed |
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165 | * @return true if the event was catched. |
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166 | */ |
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167 | bool GLGuiTable::processEvent(const Event& event) |
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168 | { |
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169 | if (event.type == EV_MOUSE_MOTION) |
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170 | { |
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171 | this->pixelPositionToElement((OrxGui::GLGuiHandler::getInstance()->cursorPositionRel(this)), &this->_focused.row, &this->_focused.column); |
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172 | return true; |
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173 | } |
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174 | |
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175 | return false; |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | * @brief Resizes the Widget to the new Size-constraints. |
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181 | */ |
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182 | void GLGuiTable::resize() |
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183 | { |
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184 | Vector2D size; |
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185 | unsigned int i; |
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186 | for(i = 0; i < this->columnCount(); ++i) |
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187 | size.x += this->_columnWidths[i]; |
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188 | |
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189 | for(i = 0; i < this->rowCount(); ++i) |
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190 | size.y += this->_rowHeights[i]; |
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191 | |
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192 | this->setSize2D(size); |
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193 | this->setSize2D( size + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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194 | |
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195 | GLGuiWidget::resize(); |
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196 | } |
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197 | |
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198 | void GLGuiTable::updateFrontColor() |
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199 | { |
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200 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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201 | { |
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202 | this->_headers[i].setColor(this->foregroundColor()); |
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203 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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204 | this->_entries[j][i].setColor(this->foregroundColor()); |
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205 | } |
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206 | |
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207 | } |
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208 | |
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209 | void GLGuiTable::hiding() |
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210 | { |
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211 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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212 | { |
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213 | this->_headers[i].setVisibility(false); |
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214 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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215 | this->_entries[j][i].setVisibility(false); |
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216 | } |
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217 | } |
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218 | |
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219 | void GLGuiTable::showing() |
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220 | { |
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221 | for (unsigned int i = 0; i < this->columnCount(); ++i) |
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222 | { |
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223 | this->_headers[i].setVisibility(true); |
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224 | for (unsigned int j = 0; j < this->rowCount(); ++j) |
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225 | this->_entries[j][i].setVisibility(true); |
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226 | } |
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227 | } |
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228 | |
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229 | |
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230 | /** |
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231 | * @brief draws the GLGuiTable |
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232 | */ |
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233 | void GLGuiTable::draw() const |
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234 | { |
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235 | this->beginDraw(); |
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236 | GLGuiWidget::draw(); |
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237 | |
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238 | float columnPos = this->borderLeft(); |
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239 | float rowPos = this->borderTop(); |
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240 | |
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241 | unsigned int i; |
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242 | glColor4fv(&this->foregroundColor()[0]); |
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243 | glLineWidth(1.5); |
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244 | glBegin(GL_LINES); |
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245 | |
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246 | glVertex2f(columnPos, this->borderTop()); |
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247 | glVertex2f(columnPos, this->getSizeY2D()); |
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248 | for (i = 0; i < this->columnCount(); ++i) |
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249 | { |
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250 | columnPos +=this->_columnWidths[i]; |
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251 | glVertex2f(columnPos, this->borderTop()); |
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252 | glVertex2f(columnPos, this->getSizeY2D()); |
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253 | } |
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254 | |
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255 | glVertex2f(this->borderLeft(), rowPos); |
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256 | glVertex2f(this->getSizeX2D(), rowPos); |
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257 | for (i = 0; i < this->rowCount(); ++i) |
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258 | { |
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259 | rowPos +=this->_rowHeights[i]; |
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260 | glVertex2f(this->borderLeft(), rowPos); |
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261 | glVertex2f(this->getSizeX2D(), rowPos); |
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262 | } |
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263 | |
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264 | |
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265 | glEnd(); |
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266 | |
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267 | |
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268 | |
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269 | this->endDraw(); |
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270 | } |
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271 | |
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272 | |
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273 | void GLGuiTable::pixelPositionToElement(const Vector2D& pixelPosition, int* row, int* column) |
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274 | { |
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275 | *row = 0; |
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276 | *column = 0; |
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277 | float columnPos = this->borderLeft(); |
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278 | float rowPos = this->borderTop(); |
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279 | |
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280 | for (*row = 0; *row < (int)this->rowCount(); (*row)++) |
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281 | { |
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282 | if (pixelPosition.y > rowPos && pixelPosition.y < (rowPos += _rowHeights[*row])) |
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283 | break; |
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284 | } |
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285 | for (*column = 0; *column < (int)this->columnCount(); (*column)++) |
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286 | { |
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287 | if (pixelPosition.x > columnPos && pixelPosition.x < (columnPos += _columnWidths[*column])) |
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288 | break; |
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289 | } |
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290 | |
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291 | PRINTF(3)("Mouse Over row:%d Column:%d\n", *row, *column); |
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292 | } |
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293 | |
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294 | |
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295 | void GLGuiTable::repositionText(unsigned int fromLeft, unsigned int fromTop) |
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296 | { |
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297 | float columnPos = this->borderLeft(); |
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298 | float rowPos = this->borderTop(); |
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299 | unsigned int i, j; |
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300 | for (i = 0; i< fromLeft; ++i) |
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301 | columnPos+=this->_columnWidths[i]; |
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302 | for (i = 0; i < fromTop; ++i) |
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303 | rowPos += this->_rowHeights[i]; |
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304 | |
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305 | for (i = fromLeft; i < this->columnCount(); ++i) |
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306 | { |
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307 | this->_headers[i].setRelCoor2D(columnPos, rowPos); |
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308 | |
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309 | // not required, but a good idea :) |
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310 | this->_headers[i].setLineWidth(_columnWidths[i]); |
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311 | |
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312 | float rowPosI = rowPos; |
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313 | for (j = fromTop; j < this->rowCount(); ++j) |
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314 | { |
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315 | this->_entries[j][i].setRelCoor2D(columnPos, rowPosI); |
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316 | this->_entries[j][i].setLineWidth(_columnWidths[i]); |
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317 | rowPosI += _rowHeights[j]; |
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318 | } |
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319 | columnPos+=this->_columnWidths[i]; |
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320 | } |
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321 | } |
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322 | |
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323 | /** |
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324 | * @brief applies the GLGuiNotifiers Settings to a single Text of the GLGuiNotifier. |
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325 | * @param text the Text to apply the settings to. |
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326 | */ |
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327 | void GLGuiTable::applyTextSettings(unsigned int row, unsigned int column, LimitedWidthText* text) |
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328 | { |
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329 | text->setSize(this->textSize()); |
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330 | text->setLineWidth( this->_columnWidths[column] ); |
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331 | text->setFont("fonts/final_frontier.ttf", (int)this->textSize()); |
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332 | text->setColor(this->foregroundColor()); |
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333 | |
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334 | text->setColor(this->foregroundColor()); |
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335 | if (text->getParent2D() != this) |
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336 | text->setParent2D(this); |
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337 | } |
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338 | |
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339 | |
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340 | void GLGuiTable::debug() const |
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341 | { |
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342 | PRINT(0)("Table: Size = %dx%d\n", this->rowCount(), this->columnCount()); |
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343 | |
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344 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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345 | PRINT(0)("line %d: columns %d\n", i, this->_entries[i].size()); |
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346 | } |
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347 | |
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348 | |
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349 | bool GLGuiTable::checkIntegrity() const |
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350 | { |
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351 | bool retVal = true; |
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352 | if (rowCount() != this->_entries.size()) |
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353 | { |
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354 | PRINTF(1)("ROW COUNT WRONG (is %d should be %d)\n", rowCount(), this->_entries.size()); |
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355 | retVal = false; |
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356 | } |
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357 | if (columnCount() != this->_headers.size()) |
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358 | { |
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359 | PRINTF(1)("COLUMN COUNT WRONG (is %d should be %d)\n", columnCount(), this->_headers.size()); |
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360 | retVal = false; |
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361 | } |
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362 | for (unsigned int i = 0; i < this->rowCount(); ++i) |
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363 | if (this->_entries[i].size() != this->columnCount()) |
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364 | { |
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365 | PRINTF(1)("COLUMN-COUNT OF ROW %d WRONG (is %d should be %d)\n", i, this->_entries[i].size(), this->columnCount()); |
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366 | retVal = false; |
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367 | } |
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368 | return retVal; |
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369 | } |
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370 | |
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371 | } |
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