1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: Patrick Boenzli : Vector2D::scale() |
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14 | Vector2D::abs() |
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15 | |
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16 | Benjamin Grauer: port to Vector2D |
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17 | */ |
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18 | |
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19 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH |
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20 | |
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21 | #include "rect2D.h" |
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22 | #ifdef DEBUG |
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23 | #include "debug.h" |
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24 | #else |
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25 | #include <stdio.h> |
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26 | #define PRINT(x) printf |
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27 | #endif |
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28 | |
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29 | /** |
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30 | * @brief creates a new Rectangle with |
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31 | * @param x the left border |
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32 | * @param y the top border |
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33 | * @param width: the width |
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34 | * @param height the height |
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35 | */ |
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36 | Rect2D::Rect2D(float x, float y, float width, float height) |
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37 | { |
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38 | this->setLeft(x), |
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39 | this->setTop(y); |
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40 | this->setSize(width, height); |
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41 | } |
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42 | |
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43 | /** |
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44 | * @brief creates a new Rectangle with |
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45 | * @param topLeft the top-left corner |
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46 | * @param bottomRight the lower-right corner |
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47 | */ |
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48 | Rect2D::Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight ) |
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49 | { |
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50 | this->setTopLeft(topLeft); |
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51 | this->setBottomRight(bottomRight); |
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52 | } |
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53 | |
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54 | /** |
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55 | * @brief creates a new Rectangle with |
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56 | * @param rect the rectangle to copy. |
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57 | */ |
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58 | Rect2D::Rect2D(const Rect2D& rect) |
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59 | { |
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60 | *this = rect; |
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61 | } |
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62 | |
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63 | /** |
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64 | * @brief copies the Values of rect to this rect |
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65 | * @param rect copy the values from. |
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66 | * @returns this reference. |
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67 | */ |
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68 | Rect2D& Rect2D::operator=(const Rect2D& rect) |
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69 | { |
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70 | this->_topLeft = rect._topLeft; |
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71 | this->_bottomRight = rect._bottomRight; |
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72 | return *this; |
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73 | } |
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74 | |
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75 | /** |
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76 | * @brief compares two rectanles. |
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77 | * @param rect the rectangle to compare |
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78 | * @returns true if the two rectangles are the same |
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79 | */ |
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80 | bool Rect2D::operator==(const Rect2D& rect) const |
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81 | { |
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82 | return (this->_topLeft == rect._topLeft && |
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83 | this->_bottomRight == rect._bottomRight); |
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84 | } |
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85 | |
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86 | /** |
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87 | * @brief negative compares two rectanles. |
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88 | * @param rect the rectangle to compare |
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89 | * @returns true if the two rectangles are different |
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90 | */ |
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91 | bool Rect2D::operator!=(const Rect2D& rect) const |
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92 | { |
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93 | return (this->_topLeft != rect._topLeft || |
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94 | this->_bottomRight != rect._bottomRight); |
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95 | } |
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96 | |
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97 | /** |
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98 | * @brief adds two rectangles together |
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99 | * @param rect the rectagle to be added |
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100 | * @returns a Rectangle, where both are added together. |
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101 | * |
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102 | * @note since adding rectangles does not make sense generally, here a description: |
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103 | * adds toplefts and botomrights |
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104 | */ |
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105 | Rect2D Rect2D::operator+(const Rect2D& rect) const |
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106 | { |
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107 | return Rect2D(this->_topLeft + rect._topLeft, |
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108 | this->_bottomRight + rect._bottomRight); |
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109 | } |
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110 | |
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111 | |
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112 | /** |
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113 | * @brief adds two rectangles together |
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114 | * @param rect the rectagle to be added to this one |
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115 | * @returns a Rectangle, where both are added together. |
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116 | */ |
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117 | Rect2D& Rect2D::operator+=(const Rect2D& rect) |
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118 | { |
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119 | this->_topLeft += rect._topLeft; |
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120 | this->_bottomRight += rect._bottomRight; |
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121 | return *this; |
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122 | } |
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123 | |
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124 | |
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125 | /** |
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126 | * @brief subracts two rectangles from each other |
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127 | * @param rect the rectagle to be substracted from this one |
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128 | * @returns a Rectangle, where both are substracted from one another. |
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129 | */ |
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130 | Rect2D Rect2D::operator-(const Rect2D& rect) const |
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131 | { |
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132 | return Rect2D(this->_topLeft - rect._topLeft, |
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133 | this->_bottomRight - rect._bottomRight); |
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134 | } |
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135 | |
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136 | /** |
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137 | * @brief subracts two rectangles from each other |
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138 | * @param rect the rectagle to be substracted from this one |
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139 | * @returns a Rectangle, where both are substracted from one another. |
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140 | */ |
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141 | Rect2D& Rect2D::operator-=(const Rect2D& rect) |
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142 | { |
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143 | this->_topLeft -= rect._topLeft; |
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144 | this->_bottomRight -= rect._bottomRight; |
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145 | return *this; |
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146 | } |
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147 | |
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148 | /** |
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149 | * @brief intersects two Rectangles. |
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150 | * @see intersection . |
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151 | * @param rect the Rectangle to intersect with this one. |
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152 | * @returns the intersection Region. |
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153 | */ |
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154 | Rect2D Rect2D::operator&(const Rect2D& rect) const |
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155 | { |
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156 | return this->intersection(rect); |
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157 | } |
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158 | |
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159 | /** |
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160 | * @brief intersects two Rectangles and assigns result to this one. |
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161 | * @param rect the Rectangle to intersect with this one. |
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162 | * @returns the intersection Region. |
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163 | */ |
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164 | Rect2D& Rect2D::operator&=(const Rect2D& rect) |
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165 | { |
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166 | *this = this->intersection(rect); |
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167 | } |
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168 | |
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169 | /** |
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170 | * TODO coment/implement |
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171 | */ |
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172 | Rect2D Rect2D::operator*(const Vector2D& scaling) const |
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173 | { |
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174 | #warning implements this... |
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175 | //this->scale(scaling); |
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176 | } |
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177 | |
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178 | /** |
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179 | * @brief sets the width of the Rectangle |
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180 | * @param width the new width of the Rectangle |
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181 | * |
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182 | * the rectangle will be resized from the top left corner out. |
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183 | */ |
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184 | void Rect2D::setWidth(float width) |
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185 | { |
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186 | this->_bottomRight.x = this->_topLeft.x + width; |
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187 | } |
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188 | |
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189 | |
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190 | /** |
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191 | * @brief sets the height of the Rectangle |
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192 | * @param height the new height of the Rectangle |
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193 | * |
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194 | * the rectangle will be resized from the top left corner out. |
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195 | */ |
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196 | void Rect2D::setHeight(float height) |
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197 | { |
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198 | this->_bottomRight.y = this->_topLeft.y + height; |
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199 | } |
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200 | |
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201 | /** |
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202 | * @brief sets the size of the Rectangle |
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203 | * @param width the new width of the Rectangle. |
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204 | * @param height the new height of the Rectangle. |
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205 | * the rectangle will be resized from the top left corner out. |
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206 | */ |
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207 | void Rect2D::setSize(float width, float height) |
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208 | { |
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209 | this->_bottomRight = this->_topLeft + Vector2D(width, height); |
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210 | } |
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211 | |
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212 | |
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213 | /** |
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214 | * @brief sets the size of the Rectangle |
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215 | * @param size the new size of the Rectangle. |
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216 | * the rectangle will be resized from the top left corner out. |
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217 | */ |
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218 | void Rect2D::setSize(const Vector2D& size) |
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219 | { |
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220 | this->_bottomRight = this->_topLeft + size; |
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221 | } |
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222 | |
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223 | /** |
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224 | * @brief sets the new Center |
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225 | * @param center the center to move the Rectangle to. |
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226 | * moves the Rectangle from its current center to the new Center |
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227 | */ |
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228 | void Rect2D::setCenter(const Vector2D& center) |
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229 | { |
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230 | this->move(center - this->center()); |
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231 | } |
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232 | |
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233 | /** |
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234 | * @brief sets the new Center |
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235 | * @param x the center's X to move the Rectangle to. |
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236 | * @param y the center's Y to move the Rectangle to. |
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237 | * moves the Rectangle from its current center to the new Center |
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238 | */ |
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239 | void Rect2D::setCenter(float x, float y) |
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240 | { |
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241 | this->setCenter(Vector2D(x, y)); |
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242 | } |
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243 | |
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244 | /** |
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245 | * @brief sets the new Center |
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246 | * @param center the center to move the Rectangle to. |
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247 | * moves the Rectangle from its current center to the new Center |
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248 | */ |
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249 | void Rect2D::setCenterX(float x) |
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250 | { |
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251 | #warning implement this |
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252 | } |
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253 | |
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254 | /** |
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255 | * @brief sets the new Center |
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256 | * @param center the center to move the Rectangle to. |
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257 | * moves the Rectangle from its current center to the new Center |
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258 | */ |
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259 | void Rect2D::setCenterY(float y) |
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260 | { |
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261 | #warning implement this |
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262 | } |
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263 | |
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264 | /** |
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265 | * @brief scales the Rectangle from topLeft out. |
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266 | * @param x: the scale factor in x direction |
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267 | */ |
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268 | void Rect2D::scaleX(float x) |
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269 | { |
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270 | this->_bottomRight.x = this->_topLeft.x + this->width() * x; |
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271 | } |
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272 | |
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273 | /** |
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274 | * @brief scales the Rectangle from topLeft out. |
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275 | * @param y: the scale factor in y direction |
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276 | */ |
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277 | void Rect2D::scaleY(float y) |
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278 | { |
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279 | this->_bottomRight.y = this->_topLeft.y + this->height() * y; |
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280 | } |
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281 | |
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282 | /** |
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283 | * @brief scales the Rectangle from topLeft out. |
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284 | * @param x: the scale factor in x direction |
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285 | * @param y: the scale factor in y direction |
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286 | */ |
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287 | void Rect2D::scale(float x, float y) |
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288 | { |
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289 | this->scale(Vector2D(x,y)); |
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290 | } |
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291 | |
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292 | /** |
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293 | * @brief scales the Rectangle from topLeft out. |
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294 | * @param v: the scale factors. |
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295 | */ |
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296 | void Rect2D::scale(const Vector2D& v) |
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297 | { |
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298 | this->_bottomRight = this->_topLeft + this->size().internalMultipy(v); |
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299 | |
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300 | } |
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301 | |
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302 | /** |
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303 | * @brief scales the Rectangle from the Center out. |
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304 | * @param x: the scale factor in x-direction. |
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305 | * @param y: the scale factor in y-direction. |
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306 | */ |
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307 | void Rect2D::scaleCentered(float x, float y) |
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308 | { |
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309 | this->scaleCentered(Vector2D(x, y)); |
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310 | } |
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311 | |
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312 | |
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313 | /** |
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314 | * @brief scales the Rectangle from the Center out. |
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315 | * @param v: the scale factors. |
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316 | */ |
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317 | void Rect2D::scaleCentered(const Vector2D& v) |
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318 | { |
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319 | #warning implement this |
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320 | } |
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321 | |
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322 | /** |
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323 | * @brief moves the Rectangle |
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324 | * @param x the amount to move in x. |
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325 | */ |
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326 | void Rect2D::moveX(float x) |
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327 | { |
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328 | this->_topLeft.x += x; |
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329 | this->_bottomRight.x += x; |
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330 | } |
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331 | |
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332 | /** |
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333 | * @brief moves the Rectangle |
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334 | * @param y the amount to move in y. |
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335 | */ |
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336 | void Rect2D::moveY(float y) |
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337 | { |
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338 | this->_topLeft.y += y; |
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339 | this->_bottomRight.y += y; |
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340 | } |
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341 | |
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342 | /** |
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343 | * @brief moves the Rectangle |
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344 | * @param x the amount to move in x. |
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345 | * @param y the amount to move in y. |
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346 | */ |
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347 | void Rect2D::move(float x, float y) |
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348 | { |
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349 | this->move(Vector2D(x, y)); |
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350 | } |
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351 | |
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352 | /** |
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353 | * @brief moves the Rectangle |
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354 | * @param v the amount to move. |
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355 | */ |
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356 | void Rect2D::move(const Vector2D& v) |
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357 | { |
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358 | this->_topLeft += v; |
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359 | this->_bottomRight += v; |
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360 | } |
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361 | |
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362 | /** |
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363 | * @brief swaps top and bottom. |
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364 | */ |
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365 | void Rect2D::swapTopBottom() |
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366 | { |
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367 | float tmp = this->top(); |
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368 | this->setTop(this->bottom()); |
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369 | this->setBottom(tmp); |
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370 | } |
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371 | |
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372 | /** |
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373 | * @brief swaps left and right. |
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374 | */ |
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375 | void Rect2D::swapLeftRight() |
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376 | { |
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377 | float tmp = this->left(); |
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378 | this->setLeft(this->right()); |
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379 | this->setRight(tmp); |
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380 | } |
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381 | |
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382 | /** |
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383 | * @brief normalizes the Rectangle. |
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384 | * |
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385 | * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :) |
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386 | */ |
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387 | void Rect2D::normalize() |
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388 | { |
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389 | if (this->top() > this->bottom()) |
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390 | this->swapTopBottom(); |
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391 | if (this->left() > this->right()) |
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392 | this->swapLeftRight(); |
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393 | } |
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394 | |
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395 | /** |
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396 | * @brief normalizes the Rectangle. |
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397 | * @returns the normalized version of this rectangle. |
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398 | * |
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399 | * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :) |
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400 | */ |
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401 | Rect2D Rect2D::normalized() const |
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402 | { |
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403 | Rect2D norm(*this); |
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404 | norm.normalize(); |
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405 | return norm; |
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406 | } |
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407 | |
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408 | /** |
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409 | * @brief The intersection of two Rectangles is calculated and returned. |
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410 | * @param intersector the Rectangle to intersect with this one. |
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411 | * @return the intersection region. |
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412 | */ |
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413 | Rect2D Rect2D::intersection(const Rect2D& intersector) const |
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414 | { |
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415 | #warning implement |
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416 | } |
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417 | |
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418 | /** |
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419 | * @brief checks if the intersection of two Rectangles is not empty. |
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420 | */ |
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421 | bool Rect2D::intersects(const Rect2D& intersector) const |
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422 | { |
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423 | #warning implement |
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424 | |
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425 | } |
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426 | |
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427 | /** |
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428 | * @brief make an Extensive join of two rectangles. |
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429 | * @param rect the rectangle to unite with this one. |
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430 | * @returns the united rectangle |
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431 | */ |
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432 | Rect2D Rect2D::unite(const Rect2D& rect) |
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433 | { |
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434 | #warning implement |
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435 | |
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436 | } |
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437 | |
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438 | /** |
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439 | * @brief checks if rect is inside of this Rectangle. |
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440 | * @param rect The Rectangle that should be inside of this one. |
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441 | * @returns tru if it is. |
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442 | */ |
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443 | bool Rect2D::contains(const Rect2D& rect) const |
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444 | { |
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445 | return (this->top() <= rect.top() && |
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446 | this->bottom() >= rect.bottom() && |
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447 | this->left() <= rect.left() && |
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448 | this->right() >= rect.right()); |
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449 | } |
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450 | |
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451 | /** |
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452 | * @param point the point to check if it is inside. |
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453 | * @returns true if the point is inside of this Rectangle. |
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454 | */ |
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455 | bool Rect2D::contains(const Vector2D& point) const |
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456 | { |
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457 | return (this->top() <= point.y && |
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458 | this->bottom() >= point.y && |
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459 | this->left() <= point.x && |
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460 | this->right() >= point.x); |
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461 | } |
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462 | |
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463 | /** |
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464 | * @brief slerps this Rectangle to rect. |
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465 | * @param rect the rectangle to slerp to. |
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466 | * @param value how much to slerp to [0:stay, 1:go there] |
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467 | * @returns reference to this. |
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468 | */ |
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469 | const Rect2D& Rect2D::slerp(const Rect2D& rect, float value) |
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470 | { |
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471 | this->_topLeft.slerp(rect._topLeft, value); |
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472 | this->_bottomRight.slerp(rect._bottomRight, value); |
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473 | |
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474 | return *this; |
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475 | } |
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476 | |
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477 | /** |
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478 | * @brief print debug output for the Rect |
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479 | */ |
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480 | void Rect2D::debug() const |
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481 | { |
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482 | PRINT(0)("Top: %0.2f Left: %0.2f; Bottom %0.2f Right:%0.2f; Size: %0.2fx%0.2f\n", top(), left(), bottom(), right(), size().x, size().y); |
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483 | } |
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