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source: orxonox.OLD/branches/proxy/src/lib/network/handshake.h @ 9334

Last change on this file since 9334 was 9334, checked in by patrick, 18 years ago

work of the day in one commit:D

  • switched whole network framework to ip sturcture
  • extended ip structrue a little bit
  • reimplemented the disconnection/reconnection algorithm
  • synchronizeable ip bug discovered and solved
File size: 5.7 KB
RevLine 
[6043]1/*!
2 * @file network_stream.h
[9300]3 *  implementation of a network pipe. This node handles the handshake of two network nodes and exchanges informationas
4 * vial to the connection setup.
[6043]5 */
6
7#ifndef _HANDSHAKE
8#define _HANDSHAKE
9
10#include "base_object.h"
[9334]11#include "ip.h"
[6043]12#include "synchronizeable.h"
13
[9300]14//!< a struct to save the handshakes to
[9295]15struct HandshakeState
16{
17  int           orxId;                         //!< orxonox id
18  int           version;                       //!< network protocol version
[9258]19
[9295]20  int           networkManagerId;              //!< unique id of the network manager
21  int           messageManagerId;              //!< unique id of the message manager
22  int           hostId;                        //!< host id
23  int           nodeType;                      //!< type of the network node
[9258]24
[9295]25  int           completed;                     //!< true if completed
26  int           canDel;                        //!< true if marked for deletion
[9258]27
[9295]28  int           error;                         //!< error number
[9258]29
[9295]30  std::string   errorString;                   //!< error string
[9258]31
[9235]32  //additional data
[9295]33  std::string   preferedNickName;              //!< prefered nick name
34
[9296]35  int           redirectProxy;                 //!< true if the client should reconnect to a proxy server (either 1 or 2 )
[9334]36  IP            proxy1;                        //!< ip address of the first proxy (0.0.0.0 of not available)
37  IP            proxy2;                        //!< ip address of the second proxy (0.0.0.0 of not available)
[6043]38};
39
[9300]40
41//!< the handshake itself with some interface functions
[6043]42class Handshake : public Synchronizeable
43{
[9258]44
[6043]45  public:
[9270]46    Handshake( int nodeType, int clientId = 0, int networkGameManagerId = 0, int messageManagerId = 0 );
[9258]47
48
[9259]49    /* functions indicating states of the handshake */
[9258]50    /** @returns true if the handshake is completed */
51    inline bool completed(){ return localState.completed != 0 && remoteState.completed != 0; }
52    /** @returns true if no error has occured until now */
53    inline bool ok(){ return localState.error == 0 && remoteState.error == 0; }
[9269]54    /** stops the handshake and reject the other side with @param reason: string describing the reason */
[9258]55    inline void doReject( std::string reason ){ localState.error = 1; localState.errorString = "the server rejected your connection ["+ reason +"]"; }
56    /** @returns true if the handshake is finished and the instances can be deleted */
57    inline bool canDel(){ return localState.canDel == 1 && remoteState.canDel == 1; }
58    /** @returns true if the local state can be removed*/
59    inline bool allowDel(){ return localState.canDel == 1; }
60    /** marks the handshake to be deleted */
61    inline void del(){ localState.canDel = 1; }
62
[9295]63
[9259]64    /* the actual informations exchanged in the handshake */
65    /** @returns the host id of the remote host */
66    inline int  getHostId(){ return remoteState.hostId; }
67    /** @returns the unique id of the network game manager*/
68    inline int  getNetworkGameManagerId(){ return remoteState.networkManagerId; }
69    /** @returns the unique id of the message manager */
70    inline int  getMessageManagerId(){ return remoteState.messageManagerId; }
[9269]71    /** @returns the node type of the remote host */
72    inline int getRemoteNodeType() { return this->remoteState.nodeType; }
[9259]73
[9258]74    /** sets @param nick the prefereded nick name */
75    inline void setPreferedNickName( const std::string & nick ){ localState.preferedNickName = nick; }
76    /** @returns the prefered nick name */
[9235]77    inline std::string getPreferedNickName(){ return remoteState.preferedNickName; }
[9258]78
[9296]79    /** @returns if true the local client should reconnect to a proxy server from the proxy server list */
[9300]80    inline bool redirect() { return this->localState.redirectProxy;}
81    /** @param flag: indicating if the client should be redirected */
82    inline void setRedirect(bool flag) { this->remoteState.redirectProxy = flag; }
[9296]83
[9295]84    /** @param address: the address of the proxy server 1 if any */
[9334]85    inline void setProxy1Address(IP address) { this->localState.proxy1 = address; }
[9295]86    /** @returns the address of the proxy server 1 if any */
[9334]87    inline IP getProxy1Address() { return this->localState.proxy1; }
[9295]88    /** @param address: the address of the proxy server 2 if any */
[9334]89    inline void setProxy2Address(IP address) { this->localState.proxy2 = address; }
[9295]90    /** @returns the address of the proxy server 2 if any */
[9334]91    inline IP getProxy2Address() { return this->localState.proxy2; }
[9295]92
93
[9259]94    /* variable handler function */
[7954]95    virtual void varChangeHandler( std::list<int> & id );
[6043]96
[9259]97
[6043]98  private:
[9259]99    HandshakeState     localState;                            //!< the local handshake state
100    HandshakeState     remoteState;                           //!< the remote handshake state
[9258]101
[9260]102    int                orxId_handler;                         //!< orxonox id handler
103    int                version_handler;                       //!< orxonox version id handler
[9259]104    int                netManId_handler;                      //!< network manager handler
105    int                msgManId_handler;                      //!< message manager handler
[9260]106    int                hostId_handler;                        //!< host id handler
[9268]107    int                nodeTypeHandler;                       //!< node type handler
[6043]108
[9260]109    int                completed_handler;                     //!< handshake completion handler
110    int                error_handler;                         //!< handshake error handler
111    int                errorString_handler;                   //!< handshake error string handler
112    int                candel_id;                             //!< handshake deletion handler
[9268]113    int                nodeType;                              //!, the type of the network node
[9260]114
[6043]115};
116
117
118#endif
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