[9406] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli (patrick@orxonox.ethz.ch) |
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| 13 | co-programmer: Christoph Renner (rennerc@ee.ethz.ch) |
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| 14 | */ |
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| 15 | |
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| 16 | |
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| 17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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| 18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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| 19 | */ |
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| 20 | #define DEBUG_MODULE_NETWORK |
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| 21 | |
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| 22 | #include "class_list.h" |
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| 23 | #include "debug.h" |
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| 24 | #include "shell_command.h" |
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| 25 | |
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| 26 | /* include your own header */ |
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| 27 | #include "network_manager.h" |
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| 28 | #include "shared_network_data.h" |
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| 29 | #include "network_stream.h" |
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| 30 | #include "preferences.h" |
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| 31 | #include "network_log.h" |
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| 32 | #include "network_game_manager.h" |
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| 33 | |
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| 34 | |
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| 35 | /* using namespace std is default, this needs to be here */ |
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| 36 | |
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| 37 | |
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| 38 | SHELL_COMMAND(debug, NetworkManager, debug); |
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| 39 | |
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| 40 | |
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| 41 | NetworkManager* NetworkManager::singletonRef = NULL; |
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| 42 | |
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| 43 | /** |
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| 44 | * standard constructor |
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| 45 | */ |
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| 46 | NetworkManager::NetworkManager() |
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| 47 | { |
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| 48 | /* set the class id for the base object */ |
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| 49 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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| 50 | PRINTF(0)("START\n"); |
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| 51 | |
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| 52 | /* initialize the references */ |
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| 53 | this->networkStream = NULL; |
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| 54 | this->elapsedTime = 0.0f; |
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| 55 | |
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| 56 | |
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| 57 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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| 58 | |
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| 59 | if ( port > 0 ) |
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| 60 | NetworkLog::getInstance()->listen( port ); |
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| 61 | |
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| 62 | PRINTF(0)("NetworkManager created\n"); |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | /** |
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| 67 | * standard deconstructor |
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| 68 | */ |
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| 69 | NetworkManager::~NetworkManager() |
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| 70 | { |
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| 71 | PRINTF(0)("NetworkManager destructor\n"); |
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| 72 | if ( this->networkStream ) |
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| 73 | { |
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| 74 | delete this->networkStream; |
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| 75 | this->networkStream = NULL; |
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| 76 | } |
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| 77 | |
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| 78 | NetworkManager::singletonRef = NULL; |
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| 79 | } |
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| 80 | |
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| 81 | |
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| 82 | /** |
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| 83 | * initializes the network manager |
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| 84 | */ |
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| 85 | void NetworkManager::initialize() |
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| 86 | { |
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| 87 | PRINTF(0)("NetworkManager initzalized\n"); |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | /** |
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| 92 | * shutsdown the network manager |
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| 93 | */ |
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| 94 | void NetworkManager::shutdown() |
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| 95 | { |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | |
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| 101 | /** |
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| 102 | * creates a new NetworkStream of server type |
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| 103 | * @param port: number of the TCP port |
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| 104 | */ |
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| 105 | int NetworkManager::createMasterServer(unsigned int port) |
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| 106 | { |
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| 107 | // load the network settings |
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| 108 | NetworkSettings::getInstance()->loadData(); |
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| 109 | |
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| 110 | // create the network stream |
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| 111 | this->networkStream = new NetworkStream(NET_MASTER_SERVER); |
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| 112 | this->networkStream->createServer( port); |
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| 113 | |
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| 114 | // start the network game manager |
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| 115 | this->networkStream->createNetworkGameManager(); |
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| 116 | |
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| 117 | PRINTF(0)("Created Network Master Server\n"); |
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| 118 | SDL_Delay(20); |
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| 119 | return 1; |
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| 120 | } |
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| 121 | |
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| 122 | /** |
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| 123 | * creates a new network stream of proxy server type |
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| 124 | * @param port: number of the TCP port |
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| 125 | */ |
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| 126 | int NetworkManager::createProxyServer(unsigned int port) |
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| 127 | { |
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| 128 | // load the network settings |
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| 129 | NetworkSettings::getInstance()->loadData(); |
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| 130 | |
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| 131 | // create the network stream |
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| 132 | this->networkStream = new NetworkStream(NET_PROXY_SERVER_ACTIVE); |
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| 133 | this->networkStream->createServer( port); |
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| 134 | // and connect to the master server for synchronization |
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| 135 | // this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr()); |
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| 136 | // and to the other proxy servers |
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| 137 | |
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| 138 | |
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| 139 | // start the network game manager |
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| 140 | this->networkStream->createNetworkGameManager(); |
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| 141 | |
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| 142 | |
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| 143 | PRINTF(0)("Created Network Proxy Server\n"); |
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| 144 | SDL_Delay(20); |
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| 145 | return 1; |
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| 146 | } |
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| 147 | |
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| 148 | |
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| 149 | /** |
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| 150 | * creates a connection from one object to a host |
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| 151 | * @param hostName: the name of the destination host |
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| 152 | */ |
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| 153 | int NetworkManager::createClient(const std::string & name, unsigned int port) |
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| 154 | { |
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| 155 | // load the network settings |
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| 156 | NetworkSettings::getInstance()->loadData(); |
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| 157 | |
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| 158 | // create the network stream |
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| 159 | this->networkStream = new NetworkStream(NET_CLIENT); |
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| 160 | // connect to the master server, if a redirection should occure, this is handled in the NetworkStream itself |
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| 161 | this->networkStream->connectToMasterServer( name, port); |
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| 162 | |
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| 163 | // and start the handshake |
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| 164 | this->networkStream->startHandshake(); |
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| 165 | |
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[9422] | 166 | PRINTF(0)("Created Network Client\n"); |
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[9406] | 167 | return 1; |
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| 168 | } |
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| 169 | |
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| 170 | |
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| 171 | /** |
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| 172 | * connects a synchronizeable to the network stream |
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| 173 | * @param sync: synchronizeable to connect |
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| 174 | */ |
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| 175 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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| 176 | { |
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| 177 | if( this->networkStream) |
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| 178 | this->networkStream->connectSynchronizeable(sync); |
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| 179 | } |
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| 180 | |
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| 181 | |
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| 182 | /** |
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| 183 | * sync the network |
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| 184 | * @param dtS: the seceonds elapsed since the last synchronize call |
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| 185 | */ |
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| 186 | void NetworkManager::synchronize( float dtS) |
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| 187 | { |
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| 188 | this->elapsedTime += dtS; |
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| 189 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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| 190 | return; |
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| 191 | |
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| 192 | this->elapsedTime = 0.0f; |
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| 193 | |
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| 194 | if ( this->networkStream ) |
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| 195 | networkStream->processData(); |
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| 196 | |
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| 197 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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| 198 | } |
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| 199 | |
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| 200 | |
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| 201 | |
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| 202 | /** |
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| 203 | * debug output |
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| 204 | */ |
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| 205 | void NetworkManager::debug() |
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| 206 | { |
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| 207 | PRINT(0)("=================Network::debug()=========\n"); |
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| 208 | this->networkStream->debug(); |
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| 209 | PRINT(0)("===========================================\n"); |
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| 210 | } |
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