1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Patrick Boenzli (patrick@orxonox.ethz.ch) |
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13 | co-programmer: Christoph Renner (rennerc@ee.ethz.ch) |
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14 | */ |
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15 | |
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16 | |
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17 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module |
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18 | For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput |
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19 | */ |
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20 | #define DEBUG_MODULE_NETWORK |
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21 | |
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22 | #include "class_list.h" |
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23 | #include "debug.h" |
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24 | #include "shell_command.h" |
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25 | |
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26 | /* include your own header */ |
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27 | #include "network_manager.h" |
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28 | #include "shared_network_data.h" |
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29 | #include "network_stream.h" |
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30 | #include "preferences.h" |
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31 | #include "network_log.h" |
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32 | #include "network_game_manager.h" |
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33 | #include "proxy/proxy_control.h" |
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34 | |
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35 | |
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36 | /* using namespace std is default, this needs to be here */ |
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37 | |
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38 | |
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39 | SHELL_COMMAND(debug, NetworkManager, debug); |
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40 | |
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41 | |
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42 | NetworkManager* NetworkManager::singletonRef = NULL; |
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43 | |
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44 | /** |
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45 | * standard constructor |
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46 | */ |
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47 | NetworkManager::NetworkManager() |
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48 | { |
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49 | /* set the class id for the base object */ |
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50 | this->setClassID(CL_NETWORK_MANAGER, "NetworkManager"); |
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51 | PRINTF(0)("START\n"); |
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52 | |
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53 | /* initialize the references */ |
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54 | this->networkStream = NULL; |
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55 | this->elapsedTime = 0.0f; |
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56 | |
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57 | |
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58 | int port = Preferences::getInstance()->getInt( "network", "telnetport", 0 ); |
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59 | |
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60 | if ( port > 0 ) |
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61 | NetworkLog::getInstance()->listen( port ); |
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62 | |
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63 | PRINTF(0)("NetworkManager created\n"); |
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64 | } |
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65 | |
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66 | |
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67 | /** |
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68 | * standard deconstructor |
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69 | */ |
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70 | NetworkManager::~NetworkManager() |
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71 | { |
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72 | PRINTF(0)("NetworkManager destructor\n"); |
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73 | if ( this->networkStream ) |
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74 | { |
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75 | delete this->networkStream; |
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76 | this->networkStream = NULL; |
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77 | } |
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78 | |
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79 | NetworkManager::singletonRef = NULL; |
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80 | } |
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81 | |
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82 | |
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83 | /** |
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84 | * initializes the network manager |
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85 | */ |
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86 | void NetworkManager::initialize() |
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87 | { |
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88 | PRINTF(0)("NetworkManager initzalized\n"); |
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89 | } |
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90 | |
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91 | |
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92 | /** |
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93 | * shutsdown the network manager |
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94 | */ |
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95 | void NetworkManager::shutdown() |
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96 | { |
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97 | |
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98 | } |
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99 | |
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100 | |
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101 | |
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102 | /** |
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103 | * creates a new NetworkStream of server type |
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104 | * @param clientPort: number of the TCP/UDP port for client connections |
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105 | * @param proxyPort: number of the TCP/UDP port for proxy connections |
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106 | */ |
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107 | int NetworkManager::createMasterServer(unsigned int port) |
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108 | { |
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109 | // load the network settings |
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110 | NetworkSettings::getInstance()->loadData(); |
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111 | |
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112 | // create the network stream |
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113 | this->networkStream = new NetworkStream(NET_MASTER_SERVER); |
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114 | this->networkStream->createServer( port, port + 1, port + 2); |
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115 | |
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116 | // start the network game manager |
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117 | this->networkStream->createNetworkGameManager(); |
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118 | |
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119 | // init the proxy control center |
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120 | ProxyControl::getInstance(); |
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121 | |
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122 | PRINTF(0)("Created Network Master Server\n"); |
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123 | SDL_Delay(20); |
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124 | return 1; |
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125 | } |
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126 | |
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127 | /** |
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128 | * creates a new network stream of proxy server type |
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129 | * @param port: number of the TCP port |
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130 | */ |
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131 | int NetworkManager::createProxyServer(unsigned int port) |
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132 | { |
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133 | // load the network settings |
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134 | NetworkSettings::getInstance()->loadData(); |
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135 | |
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136 | // create the network stream af |
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137 | this->networkStream = new NetworkStream(NET_PROXY_SERVER_ACTIVE ); |
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138 | // first connect to the master server for synchronization |
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139 | this->networkStream->connectToMasterServer(NetworkSettings::getInstance()->getMasterAddr().ipString(), 10000); |
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140 | // start the handshake with the master server |
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141 | this->networkStream->startHandshake(NET_ID_MASTER_SERVER); |
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142 | |
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143 | // then start the server |
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144 | // this->networkStream->createServer( port, port + 1, port + 2); |
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145 | |
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146 | // and to the other proxy servers also, this would be very nice if its works |
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147 | /* put it here....*/ |
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148 | |
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149 | // init the proxy control center |
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150 | ProxyControl::getInstance(); |
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151 | |
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152 | PRINTF(0)("Created Network Proxy Server\n"); |
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153 | SDL_Delay(20); |
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154 | return 1; |
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155 | } |
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156 | |
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157 | |
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158 | /** |
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159 | * creates a connection from one object to a host |
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160 | * @param hostName: the name of the destination host |
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161 | */ |
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162 | int NetworkManager::createClient(const std::string & name, unsigned int port) |
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163 | { |
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164 | // load the network settings |
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165 | NetworkSettings::getInstance()->loadData(); |
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166 | |
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167 | // create the network stream |
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168 | this->networkStream = new NetworkStream(NET_CLIENT); |
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169 | // connect to the master server, if a redirection should occure, this is handled in the NetworkStream itself |
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170 | this->networkStream->connectToMasterServer( name, port); |
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171 | |
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172 | // and start the handshake |
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173 | this->networkStream->startHandshake(); |
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174 | |
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175 | PRINTF(0)("Created Network Client\n"); |
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176 | return 1; |
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177 | } |
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178 | |
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179 | |
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180 | /** |
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181 | * reconnects this client to another server |
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182 | * @param address new server address |
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183 | */ |
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184 | void NetworkManager::reconnectToServer(IP address) |
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185 | { |
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186 | PRINTF(0)("Rec. reconnection command\n"); |
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187 | this->networkStream->reconnectToServer(address); |
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188 | } |
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189 | |
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190 | |
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191 | /** |
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192 | * connects a synchronizeable to the network stream |
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193 | * @param sync: synchronizeable to connect |
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194 | */ |
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195 | void NetworkManager::connectSynchronizeable(Synchronizeable& sync) |
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196 | { |
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197 | if( this->networkStream) |
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198 | this->networkStream->connectSynchronizeable(sync); |
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199 | } |
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200 | |
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201 | |
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202 | /** |
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203 | * sync the network |
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204 | * @param dtS: the seceonds elapsed since the last synchronize call |
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205 | */ |
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206 | void NetworkManager::synchronize( float dtS) |
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207 | { |
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208 | this->elapsedTime += dtS; |
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209 | if( likely(this->elapsedTime < 1.0f / NETWORK_FREQUENCY)) |
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210 | return; |
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211 | |
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212 | this->elapsedTime = 0.0f; |
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213 | |
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214 | if ( this->networkStream ) |
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215 | networkStream->processData(); |
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216 | |
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217 | NetworkGameManager::getInstance()->tick( this->elapsedTime ); |
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218 | } |
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219 | |
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220 | |
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221 | |
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222 | /** |
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223 | * debug output |
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224 | */ |
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225 | void NetworkManager::debug() |
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226 | { |
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227 | PRINT(0)("=================Network::debug()=========\n"); |
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228 | this->networkStream->debug(); |
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229 | PRINT(0)("===========================================\n"); |
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230 | } |
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