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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.cc @ 9481

Last change on this file since 9481 was 9481, checked in by patrick, 18 years ago

working on the segfault when clients are redirected to a synchronized proxy server

File size: 33.6 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20#define DEBUG_MODULE_NETWORK
21
22
23#include "base_object.h"
24#include "network_protocol.h"
25#include "udp_socket.h"
26#include "udp_server_socket.h"
27#include "monitor/connection_monitor.h"
28#include "monitor/network_monitor.h"
29#include "synchronizeable.h"
30#include "ip.h"
31#include "network_game_manager.h"
32#include "shared_network_data.h"
33#include "message_manager.h"
34#include "preferences.h"
35#include "zip.h"
36
37#include "src/lib/util/loading/resource_manager.h"
38
39#include "network_log.h"
40
41#include "player_stats.h"
42
43#include "lib/util/loading/factory.h"
44
45#include "debug.h"
46#include "class_list.h"
47#include <algorithm>
48
49
50#include "network_stream.h"
51
52
53#include "converter.h"
54
55
56#define PACKAGE_SIZE  256
57
58
59/**
60 * empty constructor
61 */
62NetworkStream::NetworkStream()
63    : DataStream()
64{
65  this->init();
66  /* initialize the references */
67  this->pInfo->nodeType = NET_UNASSIGNED;
68}
69
70
71NetworkStream::NetworkStream( int nodeType)
72{
73  this->init();
74
75  this->pInfo->nodeType = nodeType;
76
77  switch( nodeType)
78  {
79    case NET_MASTER_SERVER:
80      // init the shared network data
81      SharedNetworkData::getInstance()->setHostID(NET_ID_MASTER_SERVER);
82      break;
83
84    case NET_PROXY_SERVER_ACTIVE:
85      // init the shared network data
86      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
87      break;
88    case NET_PROXY_SERVER_PASSIVE:
89      // init the shared network data
90      SharedNetworkData::getInstance()->setHostID(NET_ID_PROXY_SERVER_01);
91      break;
92    case NET_CLIENT:
93      SharedNetworkData::getInstance()->setHostID(NET_ID_UNASSIGNED);
94      break;
95  }
96
97  SharedNetworkData::getInstance()->setDefaultSyncStream(this);
98
99  // get the local ip address
100  IPaddress ip;
101  SDLNet_ResolveHost( &ip, NULL, 0);
102  this->pInfo->ip = ip;
103}
104
105
106
107/**
108 * generic init functions
109 */
110void NetworkStream::init()
111{
112  /* set the class id for the base object */
113  this->setClassID(CL_NETWORK_STREAM, "NetworkStream");
114  this->clientSocket = NULL;
115  this->proxySocket = NULL;
116  this->networkGameManager = NULL;
117  this->networkMonitor = NULL;
118
119  this->pInfo = new PeerInfo();
120  this->pInfo->userId = 0;
121  this->pInfo->lastAckedState = 0;
122  this->pInfo->lastRecvedState = 0;
123
124  this->bRedirect = false;
125
126  this->currentState = 0;
127
128  remainingBytesToWriteToDict = Preferences::getInstance()->getInt( "compression", "writedict", 0 );
129
130  assert( Zip::getInstance()->loadDictionary( "testdict" ) >= 0 );
131  this->dictClient = Zip::getInstance()->loadDictionary( "dict2pl_client" );
132  assert( this->dictClient >= 0 );
133  this->dictServer = Zip::getInstance()->loadDictionary( "dict2p_server" );
134  assert( this->dictServer >= 0 );
135}
136
137
138/**
139 * deconstructor
140 */
141NetworkStream::~NetworkStream()
142{
143  if ( this->clientSocket )
144  {
145    clientSocket->close();
146    delete clientSocket;
147    clientSocket = NULL;
148  }
149  if ( this->proxySocket)
150  {
151    proxySocket->close();
152    delete proxySocket;
153    proxySocket = NULL;
154  }
155  for ( PeerList::iterator i = peers.begin(); i!=peers.end(); i++)
156  {
157    if ( i->second.socket )
158    {
159      i->second.socket->disconnectServer();
160      delete i->second.socket;
161      i->second.socket = NULL;
162    }
163
164    if ( i->second.handshake )
165    {
166      delete i->second.handshake;
167      i->second.handshake = NULL;
168    }
169
170    if ( i->second.connectionMonitor )
171    {
172      delete i->second.connectionMonitor;
173      i->second.connectionMonitor = NULL;
174    }
175  }
176  for ( SynchronizeableList::const_iterator it = getSyncBegin(); it != getSyncEnd(); it ++ )
177    (*it)->setNetworkStream( NULL );
178
179  if( this->pInfo)
180    delete this->pInfo;
181
182  if( this->networkMonitor)
183    delete this->networkMonitor;
184}
185
186
187/**
188 * establish a connection to a remote master server
189 * @param host: host name
190 * @param port: the port number
191 */
192void NetworkStream::connectToMasterServer(std::string host, int port)
193{
194  int node = NET_ID_MASTER_SERVER;
195  // this create the new node in the peers map
196  this->peers[node].socket = new UdpSocket( host, port );
197  this->peers[node].userId = NET_ID_MASTER_SERVER;
198
199  this->peers[node].nodeType = NET_MASTER_SERVER;
200  this->peers[node].connectionMonitor = new ConnectionMonitor( NET_ID_MASTER_SERVER );
201  this->peers[node].ip = this->peers[node].socket->getRemoteAddress();
202}
203
204
205/**
206 * establish a connection to a remote proxy server
207 * @param host: host name
208 * @param port: the port number
209 */
210void NetworkStream::connectToProxyServer(int proxyId, std::string host, int port)
211{
212  PRINTF(0)("connect to proxy %s, this is proxyId %i\n", host.c_str(), proxyId);
213
214  // this creates the new proxyId in the peers map
215  this->peers[proxyId].socket = new UdpSocket( host, port );
216  this->peers[proxyId].userId = proxyId;
217
218  this->peers[proxyId].nodeType = NET_PROXY_SERVER_ACTIVE;
219  this->peers[proxyId].connectionMonitor = new ConnectionMonitor( proxyId );
220  this->peers[proxyId].ip = this->peers[proxyId].socket->getRemoteAddress();
221}
222
223
224/**
225 * create a server
226 * @param port: interface port for all clients
227 */
228void NetworkStream::createServer(int clientPort, int proxyPort)
229{
230  PRINTF(0)(" Creating new Server: listening for clients on port %i and for proxies on port %i", clientPort, proxyPort);
231  this->clientSocket= new UdpServerSocket(clientPort);
232  this->proxySocket = new UdpServerSocket(proxyPort);
233}
234
235
236/**
237 * creates a new instance of the network game manager
238 */
239void NetworkStream::createNetworkGameManager()
240{
241  this->networkGameManager = NetworkGameManager::getInstance();
242
243  this->networkGameManager->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
244  MessageManager::getInstance()->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
245}
246
247
248/**
249 * starts the network handshake
250 * handsakes are always initialized from the client side first. this starts the handshake and therefore is only
251 * executed as client
252 * @param userId: start handshake for this user id (optional, default == 0)
253 */
254void NetworkStream::startHandshake(int userId)
255{
256  Handshake* hs = new Handshake(this->pInfo->nodeType);
257  // fake the unique id
258  hs->setUniqueID( NET_UID_HANDSHAKE );
259  assert( peers[userId].handshake == NULL );
260  peers[userId].handshake = hs;
261
262  // set the preferred nick name
263  hs->setPreferedNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Player" ) );
264
265  PRINTF(0)("NetworkStream: Handshake created: %s\n", hs->getCName());
266}
267
268
269/**
270 * this functions connects a synchronizeable to the networkstream, therefore synchronizeing
271 * it all over the network and creating it on the other platforms (if and only if it is a
272 * server
273 * @param sync: the synchronizeable to add
274 */
275void NetworkStream::connectSynchronizeable(Synchronizeable& sync)
276{
277  this->synchronizeables.push_back(&sync);
278  sync.setNetworkStream( this );
279}
280
281
282/**
283 * removes the synchronizeable from the list of synchronized entities
284 * @param sync: the syncronizeable to remove
285 */
286void NetworkStream::disconnectSynchronizeable(Synchronizeable& sync)
287{
288  // removing the Synchronizeable from the List.
289  std::list<Synchronizeable*>::iterator disconnectSynchro = std::find(this->synchronizeables.begin(), this->synchronizeables.end(), &sync);
290  if (disconnectSynchro != this->synchronizeables.end())
291    this->synchronizeables.erase(disconnectSynchro);
292
293  oldSynchronizeables[sync.getUniqueID()] = SDL_GetTicks();
294}
295
296
297/**
298 * this is called to process data from the network socket to the synchronizeable and vice versa
299 */
300void NetworkStream::processData()
301{
302  // create the network monitor after all the init work and before there is any connection handlings
303  if( this->networkMonitor == NULL)
304    this->networkMonitor = new NetworkMonitor(this);
305
306
307  int tick = SDL_GetTicks();
308
309  this->currentState++;
310  // there was a wrap around
311  if( this->currentState < 0)
312  {
313    PRINTF(1)("A wrap around in the state variable as occured. The server was running so long? Pls restart server or write a mail to the supporters!\n");
314  }
315
316  if ( SharedNetworkData::getInstance()->isMasterServer())
317  {
318    // execute everytthing the master server shoudl do
319    if ( this->clientSocket )
320      this->clientSocket->update();
321    if( this->proxySocket)
322      this->proxySocket->update();
323
324    this->updateConnectionList();
325  }
326  else if( SharedNetworkData::getInstance()->isProxyServerActive())
327  {
328    //execute everything the proxy server should do
329    if ( this->clientSocket )
330      this->clientSocket->update();
331    if( this->proxySocket)
332      this->proxySocket->update();
333
334    this->updateConnectionList();
335  }
336
337#warning make this more modular: every proxy/master server connection should be watched for termination
338  if( !SharedNetworkData::getInstance()->isMasterServer())
339  {
340    // check if the connection is ok else terminate and remove
341    if ( !peers.empty() && peers[NET_ID_MASTER_SERVER].socket &&
342          ( !peers[NET_ID_MASTER_SERVER].socket->isOk() ||
343          peers[NET_ID_MASTER_SERVER].connectionMonitor->hasTimedOut() ) )
344    {
345      this->handleDisconnect( NET_ID_MASTER_SERVER);
346      PRINTF(1)("lost connection to server\n");
347    }
348    // check if there is a redirection command
349    if( this->bRedirect)
350    {
351      this->handleReconnect( NET_ID_MASTER_SERVER);
352    }
353  }
354
355  this->cleanUpOldSyncList();
356  this->handleHandshakes();
357
358  // update the network monitor
359  this->networkMonitor->process();
360
361  // order of up/downstream is important!!!!
362  // don't change it
363  this->handleDownstream( tick );
364  this->handleUpstream( tick );
365}
366
367
368/**
369 * @brief handles incoming connections
370 *
371 * if we are a NET_MASTER_SERVER or NET_PROXY_SERVER_ACTIVE update the connection list to accept new connections (clients)
372 * start and initialize the handsake for the new clients
373 */
374void NetworkStream::updateConnectionList( )
375{
376  //check for new connections
377
378  NetworkSocket* tempNetworkSocket = NULL;
379  int userId;
380
381  if( this->clientSocket != NULL)
382  {
383    tempNetworkSocket = this->clientSocket->getNewSocket();
384
385    // we got new NET_CLIENT connecting
386    if ( tempNetworkSocket )
387    {
388      // determine the network node id
389      if ( freeSocketSlots.size() > 0 )
390      {
391        userId = freeSocketSlots.back();
392        freeSocketSlots.pop_back();
393      }
394      else
395      {
396        userId = 1;
397
398        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
399          if ( it->first >= userId )
400            userId = it->first + 1;
401      }
402      // this creates a new entry in the peers list
403      peers[userId].socket = tempNetworkSocket;
404      peers[userId].nodeType = NET_CLIENT;
405
406      // handle the newly connected client
407      this->handleConnect(userId);
408
409      PRINTF(0)("New Client: %d\n", userId);
410    }
411  }
412
413
414  if( this->proxySocket != NULL)
415  {
416    tempNetworkSocket = this->proxySocket->getNewSocket();
417
418    // we got new NET_PROXY_SERVER_ACTIVE connecting
419    if ( tempNetworkSocket )
420    {
421      // determine the network node id
422      if ( freeSocketSlots.size() > 0 )
423      {
424        userId = freeSocketSlots.back();
425        freeSocketSlots.pop_back();
426      }
427      else
428      {
429        userId = 1;
430
431        for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
432          if ( it->first >= userId )
433            userId = it->first + 1;
434      }
435
436      // this creates a new entry in the peers list
437      peers[userId].socket = tempNetworkSocket;
438      peers[userId].nodeType = NET_PROXY_SERVER_ACTIVE;
439
440      // handle the newly connected proxy server
441      this->handleConnect(userId);
442
443      PRINTF(0)("New proxy connected: %d\n", userId);
444    }
445  }
446
447
448  //check if connections are ok else remove them
449  for ( PeerList::iterator it = peers.begin(); it != peers.end(); )
450  {
451    if (
452          it->second.socket &&
453          (
454            !it->second.socket->isOk()  ||
455            it->second.connectionMonitor->hasTimedOut()
456          )
457       )
458    {
459      std::string reason = "disconnected";
460      if ( it->second.connectionMonitor->hasTimedOut() )
461        reason = "timeout";
462      PRINTF(0)("Client is gone: %d (%s)\n", it->second.userId, reason.c_str());
463
464      this->handleDisconnect( it->second.userId);
465
466      it++;
467      continue;
468    }
469
470    it++;
471  }
472
473
474}
475
476
477/**
478 * this handles new connections
479 * @param userId: the id of the new user node
480 */
481void NetworkStream::handleConnect( int userId)
482{
483  // create new handshake and init its variables
484  peers[userId].handshake = new Handshake(this->pInfo->nodeType, userId, this->networkGameManager->getUniqueID(), MessageManager::getInstance()->getUniqueID());
485  peers[userId].handshake->setUniqueID(userId);
486
487  peers[userId].connectionMonitor = new ConnectionMonitor( userId );
488  peers[userId].userId = userId;
489
490  PRINTF(0)("num sync: %d\n", synchronizeables.size());
491
492  // get the proxy server informations and write them to the handshake, if any (proxy)
493  assert( this->networkMonitor != NULL);
494  PeerInfo* pi = this->networkMonitor->getFirstChoiceProxy();
495  if( pi != NULL)
496  {
497    peers[userId].handshake->setProxy1Address( pi->ip);
498  }
499  pi = this->networkMonitor->getSecondChoiceProxy();
500  if( pi != NULL)
501    peers[userId].handshake->setProxy2Address( pi->ip);
502
503  // check if the connecting client should reconnect to a proxy server
504  peers[userId].handshake->setRedirect(this->networkMonitor->isReconnectNextClient());
505
506  // the connecting node of course is a client
507  peers[userId].ip = peers[userId].socket->getRemoteAddress();
508}
509
510
511
512/**
513 * some debug output
514 */
515void NetworkStream::debug()
516{
517  if( SharedNetworkData::getInstance()->isMasterServer()) {
518    PRINT(0)(" Host ist Master Server with ID: %i\n", this->pInfo->userId);
519  }
520  else if( SharedNetworkData::getInstance()->isProxyServerActive()) {
521    PRINT(0)(" Host ist Proxy Server with ID: %i\n", this->pInfo->userId);
522  }
523  else {
524    PRINT(0)(" Host ist Client with ID: %i\n", this->pInfo->userId);
525  }
526
527  PRINT(0)(" Got %i connected Synchronizeables, showing active Syncs:\n", this->synchronizeables.size());
528  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
529  {
530    if( (*it)->beSynchronized() == true)
531      PRINT(0)("  Synchronizeable of class: %s::%s, with unique ID: %i, Synchronize: %i\n", (*it)->getClassCName(), (*it)->getCName(),
532               (*it)->getUniqueID(), (*it)->beSynchronized());
533  }
534  PRINT(0)(" Maximal Connections: %i\n", SharedNetworkData::getInstance()->getMaxPlayer() );
535
536}
537
538
539/**
540 * @returns the number of synchronizeables registered to this stream
541 */
542int NetworkStream::getSyncCount()
543{
544  int n = 0;
545  for (SynchronizeableList::iterator it = synchronizeables.begin(); it!=synchronizeables.end(); it++)
546    if( (*it)->beSynchronized() == true)
547      ++n;
548
549  //return synchronizeables.size();
550  return n;
551}
552
553
554/**
555 * check if handshakes completed. if so create the network game manager else remove it again
556 */
557void NetworkStream::handleHandshakes( )
558{
559  for ( PeerList::iterator it = peers.begin(); it != peers.end(); it++ )
560  {
561    if ( it->second.handshake )
562    {
563      // handshake finished
564      if ( it->second.handshake->completed() )
565      {
566        //handshake is correct
567        if ( it->second.handshake->ok() )
568        {
569          // write the first informations into the node so they can be read from there for case differentiation
570          it->second.nodeType = it->second.handshake->getRemoteNodeType();
571
572          // the counter part didn't mark it free for deletion yet
573          if ( !it->second.handshake->allowDel() )
574          {
575            // make sure this is a connection:
576            // - client       <==> master server
577            // - proxy server <==> master server
578            if(  SharedNetworkData::getInstance()->isClient() || SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isMasterServer())
579            {
580              PRINTF(0)("Handshake: i am in client role\n");
581
582              SharedNetworkData::getInstance()->setHostID( it->second.handshake->getHostId() );
583              this->pInfo->userId = SharedNetworkData::getInstance()->getHostID();
584
585              it->second.ip = it->second.socket->getRemoteAddress();
586
587              // it->second.nodeType = it->second.handshake->getRemoteNodeType();
588              // it->second.ip = it->second.socket->getRemoteAddress();
589              // add the new server to the nodes list (it can be a NET_MASTER_SERVER or NET_PROXY_SERVER)
590              this->networkMonitor->addNode(&it->second);
591              // get proxy 1 address and add it
592              this->networkMonitor->addNode(it->second.handshake->getProxy1Address(), NET_PROXY_SERVER_ACTIVE);
593              // get proxy 2 address and add it
594              this->networkMonitor->addNode(it->second.handshake->getProxy2Address(), NET_PROXY_SERVER_ACTIVE);
595
596              // now check if the server accepted the connection
597              if( it->second.handshake->redirect() )
598              {
599                this->bRedirect = true;
600              }
601
602              // create the new network game manager and init it
603              this->networkGameManager = NetworkGameManager::getInstance();
604              this->networkGameManager->setUniqueID( it->second.handshake->getNetworkGameManagerId() );
605              // init the new message manager
606              MessageManager::getInstance()->setUniqueID( it->second.handshake->getMessageManagerId() );
607            }
608
609            PRINT(0)("handshake finished id=%d\n", it->second.handshake->getNetworkGameManagerId());
610            it->second.handshake->del();
611
612          }
613          else
614          {
615            // handshake finished registring new player
616            if ( it->second.handshake->canDel() )
617            {
618
619              if (  SharedNetworkData::getInstance()->isMasterServer() )
620              {
621                it->second.ip = it->second.socket->getRemoteAddress();
622
623                this->networkMonitor->addNode(&it->second);
624
625                this->handleNewClient( it->second.userId );
626
627                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
628                {
629                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
630                }
631              }
632              else if ( SharedNetworkData::getInstance()->isProxyServerActive() && it->second.isClient() )
633              {
634                PRINTF(0)("Handshake: i am in server role\n");
635
636                it->second.ip = it->second.socket->getRemoteAddress();
637
638                this->networkMonitor->addNode(&it->second);
639
640                this->handleNewClient( it->second.userId );
641
642                if ( PlayerStats::getStats( it->second.userId ) && it->second.handshake->getPreferedNickName() != "" )
643                {
644                  PlayerStats::getStats( it->second.userId )->setNickName( it->second.handshake->getPreferedNickName() );
645                }
646              }
647
648              PRINT(0)("handshake finished delete it\n");
649              delete it->second.handshake;
650              it->second.handshake = NULL;
651            }
652          }
653
654        }
655        else
656        {
657          PRINT(1)("handshake failed!\n");
658          it->second.socket->disconnectServer();
659        }
660      }
661    }
662  }
663}
664
665
666/**
667 * this functions handles a reconnect event received from the a NET_MASTER_SERVER or NET_PROXY_SERVER
668 */
669void NetworkStream::handleReconnect(int userId)
670{
671  this->bRedirect = false;
672  PeerInfo* pInfo = &this->peers[userId];
673
674  PRINTF(0)("===============================================\n");
675  PRINTF(0)("Client is redirected to the other proxy servers\n");
676  PRINTF(0)("  user id: %i\n", userId);
677  PRINTF(0)("  connecting to: %s\n", this->networkMonitor->getFirstChoiceProxy()->ip.ipString().c_str());
678  PRINTF(0)("===============================================\n");
679
680  // flush the old synchronization states, since the numbering could be completely different
681  pInfo->lastAckedState = 0;
682  pInfo->lastRecvedState = 0;
683
684  // temp save the ip address here
685  IP proxyIP = pInfo->handshake->getProxy1Address();
686
687  // disconnect from the current server and reconnect to proxy server
688  this->handleDisconnect( userId);
689  this->connectToProxyServer(NET_ID_PROXY_SERVER_01, proxyIP.ipString(), 9999);
690  #warning the ports are not yet integrated correctly in the ip class
691
692  // and restart the handshake
693  this->startHandshake( userId);
694}
695
696
697/**
698 * handles the disconnect event
699 * @param userId id of the user to remove
700 */
701void NetworkStream::handleDisconnect( int userId )
702{
703  peers[userId].socket->disconnectServer();
704  delete peers[userId].socket;
705  peers[userId].socket = NULL;
706
707  if ( peers[userId].handshake )
708    delete peers[userId].handshake;
709  peers[userId].handshake = NULL;
710
711  if ( peers[userId].connectionMonitor )
712    delete peers[userId].connectionMonitor;
713  peers[userId].connectionMonitor = NULL;
714
715
716  for ( SynchronizeableList::iterator it2 = synchronizeables.begin(); it2 != synchronizeables.end(); it2++ )  {
717    (*it2)->cleanUpUser( userId );
718  }
719
720  if( SharedNetworkData::getInstance()->isMasterServer())
721    NetworkGameManager::getInstance()->signalLeftPlayer(userId);
722
723  this->freeSocketSlots.push_back( userId );
724
725  peers.erase( userId);
726}
727
728
729
730/**
731 * handle upstream network traffic
732 * @param tick: seconds elapsed since last update
733 */
734void NetworkStream::handleUpstream( int tick )
735{
736  int offset;
737  int n;
738
739  for ( PeerList::reverse_iterator peer = peers.rbegin(); peer != peers.rend(); peer++ )
740  {
741    offset = INTSIZE; // reserve enough space for the packet length
742
743    // continue with the next peer if this peer has no socket assigned (therefore no network)
744    if ( !peer->second.socket )
745      continue;
746
747    // header informations: current state
748    n = Converter::intToByteArray( currentState, buf + offset, UDP_PACKET_SIZE - offset );
749    assert( n == INTSIZE );
750    offset += n;
751
752    // header informations: last acked state
753    n = Converter::intToByteArray( peer->second.lastAckedState, buf + offset, UDP_PACKET_SIZE - offset );
754    assert( n == INTSIZE );
755    offset += n;
756
757    // header informations: last recved state
758    n = Converter::intToByteArray( peer->second.lastRecvedState, buf + offset, UDP_PACKET_SIZE - offset );
759    assert( n == INTSIZE );
760    offset += n;
761
762    // now write all synchronizeables in the packet
763    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
764    {
765
766      int oldOffset = offset;
767      Synchronizeable & sync = **it;
768
769
770      // do not include synchronizeables with uninit id and syncs that don't want to be synchronized
771      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
772        continue;
773
774      // if handshake not finished only sync handshake
775      if ( peer->second.handshake && sync.getLeafClassID() != CL_HANDSHAKE )
776        continue;
777
778      // if we are a server (both master and proxy servers) and this is not our handshake
779      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
780             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient())
781             && sync.getLeafClassID() == CL_HANDSHAKE && sync.getUniqueID() != peer->second.userId )
782        continue;
783
784      /* list of synchronizeables that will never be synchronized over the network: */
785      // do not sync null parent
786      if ( sync.getLeafClassID() == CL_NULL_PARENT )
787        continue;
788
789
790      assert( sync.getLeafClassID() != 0);
791
792      assert( offset + INTSIZE <= UDP_PACKET_SIZE );
793
794      // server fakes uniqueid == 0 for handshake
795      if ( ( SharedNetworkData::getInstance()->isMasterServer() ||
796             SharedNetworkData::getInstance()->isProxyServerActive() &&  peer->second.isClient() ) &&
797             sync.getUniqueID() <= SharedNetworkData::getInstance()->getMaxPlayer() + 1) // plus one to handle one client more than the max to redirect it
798        n = Converter::intToByteArray( 0, buf + offset, UDP_PACKET_SIZE - offset );
799      else
800        n = Converter::intToByteArray( sync.getUniqueID(), buf + offset, UDP_PACKET_SIZE - offset );
801
802
803      assert( n == INTSIZE );
804      offset += n;
805
806      // make space for packet size
807      offset += INTSIZE;
808
809      n = sync.getStateDiff( peer->second.userId, buf + offset, UDP_PACKET_SIZE-offset, currentState, peer->second.lastAckedState, -1000 );
810      offset += n;
811
812      assert( Converter::intToByteArray( n, buf + offset - n - INTSIZE, INTSIZE ) == INTSIZE );
813
814      // check if all data bytes == 0 -> remove data and the synchronizeable from the sync process since there is no update
815      // TODO not all synchronizeables like this maybe add Synchronizeable::canRemoveZeroDiff()
816      bool allZero = true;
817      for ( int i = 0; i < n; i++ )
818      {
819         if ( buf[i+oldOffset+2*INTSIZE] != 0 )
820           allZero = false;
821      }
822      // if there is no new data in this synchronizeable reset the data offset to the last state -> dont synchronizes
823      // data that hast not changed
824      if ( allZero )
825      {
826        offset = oldOffset;
827      }
828    } // all synchronizeables written
829
830
831
832    for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
833    {
834      Synchronizeable & sync = **it;
835
836      // again exclude all unwanted syncs
837      if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED)
838        continue;
839
840      sync.handleSentState( peer->second.userId, currentState, peer->second.lastAckedState );
841    }
842
843
844    assert( Converter::intToByteArray( offset, buf, INTSIZE ) == INTSIZE );
845
846    // now compress the data with the zip library
847    int compLength = 0;
848    if ( SharedNetworkData::getInstance()->isMasterServer() ||
849         SharedNetworkData::getInstance()->isProxyServerActive())
850      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictServer );
851    else
852      compLength = Zip::getInstance()->zip( buf, offset, compBuf, UDP_PACKET_SIZE, dictClient );
853
854    if ( compLength <= 0 )
855    {
856      PRINTF(1)("compression failed!\n");
857      continue;
858    }
859
860    assert( peer->second.socket->writePacket( compBuf, compLength ) );
861
862    if ( this->remainingBytesToWriteToDict > 0 )
863      writeToNewDict( buf, offset, true );
864
865    peer->second.connectionMonitor->processUnzippedOutgoingPacket( tick, buf, offset, currentState );
866    peer->second.connectionMonitor->processZippedOutgoingPacket( tick, compBuf, compLength, currentState );
867
868  }
869}
870
871/**
872 * handle downstream network traffic
873 */
874void NetworkStream::handleDownstream( int tick )
875{
876  int offset = 0;
877
878  int length = 0;
879  int packetLength = 0;
880  int compLength = 0;
881  int uniqueId = 0;
882  int state = 0;
883  int ackedState = 0;
884  int fromState = 0;
885  int syncDataLength = 0;
886
887  for ( PeerList::iterator peer = peers.begin(); peer != peers.end(); peer++ )
888  {
889
890    if ( !peer->second.socket )
891      continue;
892
893    while ( 0 < (compLength = peer->second.socket->readPacket( compBuf, UDP_PACKET_SIZE )) )
894    {
895      peer->second.connectionMonitor->processZippedIncomingPacket( tick, compBuf, compLength );
896
897      packetLength = Zip::getInstance()->unZip( compBuf, compLength, buf, UDP_PACKET_SIZE );
898
899      if ( packetLength < 4*INTSIZE )
900      {
901        if ( packetLength != 0 )
902          PRINTF(1)("got too small packet: %d\n", packetLength);
903        continue;
904      }
905
906      if ( this->remainingBytesToWriteToDict > 0 )
907        writeToNewDict( buf, packetLength, false );
908
909      assert( Converter::byteArrayToInt( buf, &length ) == INTSIZE );
910      assert( Converter::byteArrayToInt( buf + INTSIZE, &state ) == INTSIZE );
911      assert( Converter::byteArrayToInt( buf + 2*INTSIZE, &fromState ) == INTSIZE );
912      assert( Converter::byteArrayToInt( buf + 3*INTSIZE, &ackedState ) == INTSIZE );
913      offset = 4*INTSIZE;
914
915      peer->second.connectionMonitor->processUnzippedIncomingPacket( tick, buf, packetLength, state, ackedState );
916
917
918      //if this is an old state drop it
919      if ( state <= peer->second.lastRecvedState )
920        continue;
921
922      if ( packetLength != length )
923      {
924        PRINTF(1)("real packet length (%d) and transmitted packet length (%d) do not match!\n", packetLength, length);
925        peer->second.socket->disconnectServer();
926        continue;
927      }
928
929      while ( offset + 2 * INTSIZE < length )
930      {
931        assert( offset > 0 );
932        assert( Converter::byteArrayToInt( buf + offset, &uniqueId ) == INTSIZE );
933        offset += INTSIZE;
934
935        assert( Converter::byteArrayToInt( buf + offset, &syncDataLength ) == INTSIZE );
936        offset += INTSIZE;
937
938        assert( syncDataLength > 0 );
939        assert( syncDataLength < 10000 );
940
941        Synchronizeable * sync = NULL;
942
943        // look for the synchronizeable in question
944        for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
945        {
946          // client thinks his handshake has id 0!!!!!
947          if ( (*it)->getUniqueID() == uniqueId || ( uniqueId == 0 && (*it)->getUniqueID() == peer->second.userId ) )
948          {
949            sync = *it;
950            break;
951          }
952        }
953
954        // this synchronizeable does not yet exist! create it
955        if ( sync == NULL )
956        {
957          PRINTF(0)("could not find sync with id %d. try to create it\n", uniqueId);
958
959          // if it is an old synchronizeable already removed, ignore it
960          if ( oldSynchronizeables.find( uniqueId ) != oldSynchronizeables.end() )
961          {
962            offset += syncDataLength;
963            continue;
964          }
965
966          // if the node we got this unknown sync from is a client we ignore it (since it has no rights to create a new sync)
967          if ( peers[peer->second.userId].isClient() || peers[peer->second.userId].isProxyServerActive())
968          {
969            offset += syncDataLength;
970            continue;
971          }
972
973          int leafClassId;
974          if ( INTSIZE > length - offset )
975          {
976            offset += syncDataLength;
977            continue;
978          }
979
980          Converter::byteArrayToInt( buf + offset, &leafClassId );
981
982          assert( leafClassId != 0 );
983
984
985          BaseObject * b = NULL;
986          /* These are some small exeptions in creation: Not all objects can/should be created via Factory */
987          /* Exception 1: NullParent */
988          if( leafClassId == CL_NULL_PARENT || leafClassId == CL_SYNCHRONIZEABLE || leafClassId == CL_NETWORK_GAME_MANAGER )
989          {
990            PRINTF(1)("Don't create Object with ID %x, ignored!\n", (int)leafClassId);
991            offset += syncDataLength;
992            continue;
993          }
994          else
995            b = Factory::fabricate( (ClassID)leafClassId );
996
997          if ( !b )
998          {
999            PRINTF(1)("Could not fabricate Object with classID %x\n", leafClassId);
1000            offset += syncDataLength;
1001            continue;
1002          }
1003
1004          if ( b->isA(CL_SYNCHRONIZEABLE) )
1005          {
1006            sync = dynamic_cast<Synchronizeable*>(b);
1007            sync->setUniqueID( uniqueId );
1008            sync->setSynchronized(true);
1009
1010            PRINTF(0)("Fabricated %s with id %d\n", sync->getClassCName(), sync->getUniqueID());
1011          }
1012          else
1013          {
1014            PRINTF(1)("Class with ID %x is not a synchronizeable!\n", (int)leafClassId);
1015            delete b;
1016            offset += syncDataLength;
1017            continue;
1018          }
1019        }
1020
1021
1022        int n = sync->setStateDiff( peer->second.userId, buf+offset, syncDataLength, state, fromState );
1023        offset += n;
1024
1025      }
1026
1027      if ( offset != length )
1028      {
1029        PRINTF(0)("offset (%d) != length (%d)\n", offset, length);
1030        peer->second.socket->disconnectServer();
1031      }
1032
1033
1034      for ( SynchronizeableList::iterator it = synchronizeables.begin(); it != synchronizeables.end(); it++ )
1035      {
1036        Synchronizeable & sync = **it;
1037
1038        if ( !sync.beSynchronized() || sync.getUniqueID() <= NET_UID_UNASSIGNED )
1039          continue;
1040
1041        sync.handleRecvState( peer->second.userId, state, fromState );
1042      }
1043
1044      assert( peer->second.lastAckedState <= ackedState );
1045      peer->second.lastAckedState = ackedState;
1046
1047      assert( peer->second.lastRecvedState < state );
1048      peer->second.lastRecvedState = state;
1049
1050    }
1051
1052  }
1053
1054}
1055
1056/**
1057 * is executed when a handshake has finished
1058 */
1059void NetworkStream::handleNewClient( int userId )
1060{
1061  // init and assign the message manager
1062  MessageManager::getInstance()->initUser( userId );
1063  // do all game relevant stuff here
1064  networkGameManager->signalNewPlayer( userId );
1065}
1066
1067
1068/**
1069 * removes old items from oldSynchronizeables
1070 */
1071void NetworkStream::cleanUpOldSyncList( )
1072{
1073  int now = SDL_GetTicks();
1074
1075  for ( std::map<int,int>::iterator it = oldSynchronizeables.begin(); it != oldSynchronizeables.end();  )
1076  {
1077    if ( it->second < now - 10*1000 )
1078    {
1079      std::map<int,int>::iterator delIt = it;
1080      it++;
1081      oldSynchronizeables.erase( delIt );
1082      continue;
1083    }
1084    it++;
1085  }
1086}
1087
1088/**
1089 * writes data to DATA/dicts/newdict
1090 * @param data pointer to data
1091 * @param length length
1092 */
1093void NetworkStream::writeToNewDict( byte * data, int length, bool upstream )
1094{
1095  if ( remainingBytesToWriteToDict <= 0 )
1096    return;
1097
1098  if ( length > remainingBytesToWriteToDict )
1099    length = remainingBytesToWriteToDict;
1100
1101  std::string fileName = ResourceManager::getInstance()->getDataDir();
1102  fileName += "/dicts/newdict";
1103
1104  if ( upstream )
1105    fileName += "_upstream";
1106  else
1107    fileName += "_downstream";
1108
1109  FILE * f = fopen( fileName.c_str(), "a" );
1110
1111  if ( !f )
1112  {
1113    PRINTF(2)("could not open %s\n", fileName.c_str());
1114    remainingBytesToWriteToDict = 0;
1115    return;
1116  }
1117
1118  if ( fwrite( data, 1, length, f ) != length )
1119  {
1120    PRINTF(2)("could not write to file\n");
1121    fclose( f );
1122    return;
1123  }
1124
1125  fclose( f );
1126
1127  remainingBytesToWriteToDict -= length;
1128}
1129
1130
1131
1132
1133
1134
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