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source: orxonox.OLD/branches/proxy/src/lib/network/network_stream.h @ 9448

Last change on this file since 9448 was 9433, checked in by patrick, 18 years ago

new approach: the reconnection is handled from a different point in the network process

File size: 4.2 KB
Line 
1/*!
2 * @file network_stream.h
3 *  implementation of a network pipe
4 */
5
6#ifndef _NETWORK_STREAM
7#define _NETWORK_STREAM
8
9#include <vector>
10#include <list>
11#include <map>
12
13#include "data_stream.h"
14#include "server_socket.h"
15#include "handshake.h"
16#include "monitor/connection_monitor.h"
17#include "udp_server_socket.h"
18#include "peer_info.h"
19
20#include "shared_network_data.h"
21
22class Synchronizeable;
23class NetworkSocket;
24class ServerSocket;
25class NetworkGameManager;
26class NetworkMonitor;
27
28
29typedef std::list<Synchronizeable*>  SynchronizeableList;
30typedef std::map<int,PeerInfo>       PeerList;
31
32
33class NetworkStream : public DataStream
34{
35
36  public:
37    NetworkStream();
38    NetworkStream(int nodeType);
39    virtual ~NetworkStream();
40
41    void init();
42
43    void connectToMasterServer(std::string host, int port);
44    void connectToProxyServer(std::string host, int port);
45    void createServer(int port);
46
47    void createNetworkGameManager();
48    void startHandshake(int userId = 0);
49
50    /* synchronizeable interface */
51    void connectSynchronizeable(Synchronizeable& sync);
52    void disconnectSynchronizeable(Synchronizeable& sync);
53
54    inline int getMaxConnections(){ return SharedNetworkData::getInstance()->getMaxPlayer(); }
55
56    /* functions for the peerInfo information retreival */
57    inline bool isUserIdActive( int userID ) { return (peers.find(userID) != peers.end()); }
58    inline bool isUserMasterServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isMasterServer(); }
59    inline bool isUserProxyServer( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isProxyServer(); }
60    inline bool isUserClient( int userID ){ if ( !isUserIdActive(userID) ) return false; return peers[userID].isClient(); }
61
62    /* peering interface */
63    inline PeerInfo & getPeerInfo( int userId ) { return peers[userId]; }
64    inline PeerInfo* getPeerInfo() { return this->pInfo; }
65    inline PeerList getPeerInfoList() { return this->peers; }
66
67    /* data processing*/
68    virtual void processData();
69
70    /* debugging */
71    void debug();
72
73
74  private:
75
76    inline SynchronizeableList::const_iterator getSyncBegin(){ return synchronizeables.begin(); }
77    inline SynchronizeableList::const_iterator getSyncEnd(){ return synchronizeables.end(); }
78    void cleanUpOldSyncList();
79    int getSyncCount();
80
81    void updateConnectionList();
82
83    /* handle processes */
84    void handleHandshakes();
85    void handleUpstream( int tick );
86    void handleDownstream(int tick );
87
88    /* handle events*/
89    void handleNewClient( int userId );
90    void handleReconnect( int userId );
91    void handleDisconnect( int userId );
92
93    void writeToNewDict( byte * data, int length, bool upstream );
94
95
96  private:
97    PeerList                   peers;                       //!< list of the network node informations
98
99    PeerInfo*                  pInfo;                       //!< the info about the local peer node (not in the PeerList)
100
101    std::list<int>             freeSocketSlots;             //!< list of free sockets (to ensure not to resycle sockets)
102    int                        currentState;                //!< current state id
103
104    NetworkMonitor*            networkMonitor;              //!< the network monitor
105    NetworkGameManager*        networkGameManager;          //!< reference to the network game manager
106    ServerSocket*              serverSocket;                //!< the listening socket of the server
107
108    std::map<int,int>          oldSynchronizeables;         //!< used to save recently deleted sync ids to not recreate them
109    SynchronizeableList        synchronizeables;            //!< list of the synchronizeables
110
111    byte                       buf[UDP_PACKET_SIZE];        //!< used by handleUp/Downstream
112    byte                       compBuf[UDP_PACKET_SIZE];    //!< used by handleUp/Downstream
113    int                        remainingBytesToWriteToDict; //!< if > 0 NetworkStream will write packets to DATA/dicts/newdict
114
115    int                        dictServer;                  //!< the zip dict for the server
116    int                        dictClient;                  //!< the zip dict for the client
117
118    bool                       bRedirect;                   //!< true if the master server sent a redirect command
119};
120#endif /* _NETWORK_STREAM */
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