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source: orxonox.OLD/branches/proxy/src/lib/network/udp_server_socket.h @ 9465

Last change on this file since 9465 was 9462, checked in by patrick, 18 years ago

proxy server connections: listening on a seperate server socket, better this way

File size: 2.0 KB
Line 
1/*!
2 * @file udp_server_socket.h
3 *  waits for incoming connections
4
5 */
6
7#ifndef _UDP_SERVER_SOCKET
8#define _UDP_SERVER_SOCKET
9
10/* include this file, it contains some default definitions */
11#include "netdefs.h"
12
13
14/* include base_object.h since all classes are derived from this one */
15#include "base_object.h"
16#include "server_socket.h"
17#include "udp_socket.h"
18
19#include <list>
20#include <vector>
21
22#define UDP_PACKET_SIZE 10240
23#define MAX_NEW_CONNECTIONS 8
24
25struct NetworkPacket
26{
27  int length;
28  byte * data;
29};
30
31typedef std::list<NetworkPacket> NetworkPacketList;
32
33typedef std::vector<NetworkPacketList> PacketBuffer;
34
35
36//!< informations struct for each user
37struct UserInfo
38{
39  IPaddress     addr;            //!< ip address of this user
40  byte          randomByte;      //!< random byte of this user
41};
42
43
44typedef std::vector<UserInfo> UserList;
45
46typedef std::list<UdpSocket*> UdpSocketList;
47
48
49//!< the upd server socket listening for incoming connections
50class UdpServerSocket : public ServerSocket
51{
52  public:
53    UdpServerSocket( int port);
54    virtual ~UdpServerSocket();
55
56    /* server socket manipulations */
57    virtual bool listen( unsigned int port );
58    virtual NetworkSocket* getNewSocket( void );
59    virtual void close();
60
61    virtual void update();
62
63    /* network traffic interface */
64    NetworkPacket getPacket( int userId );
65    void removeUser( int userId );
66    bool sendPacket( NetworkPacket networkPacket, int userId );
67
68
69  private:
70    void removeUserPackets( int userId );
71    int getPacketCount( int childId );
72    void initUser( int childId, IPaddress ip, byte randomByte );
73
74
75  private:
76    UDPsocket          socket;           //!< will be used to send/recieve data to/from clients
77    UDPpacket *        packet;           //!< packet structure to recieve packet
78    PacketBuffer       packetBuffer;     //!< will store recieved packets for UdpSockets
79    UserList           userList;         //!< contains information about clients
80    UdpSocketList      newSocketList;    //!< contains new socket
81
82};
83
84#endif
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